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tags/v0.0.6_dev
Niro 3 年前
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fd64b84fcd
共有 6 个文件被更改,包括 0 次插入83 次删除
  1. +0
    -33
      data/planetdata.lua
  2. +0
    -15
      data/starshipTypes.lua
  3. +0
    -8
      import.lua
  4. +0
    -8
      main.lua
  5. +0
    -11
      src/class/Planet.lua
  6. +0
    -8
      src/class/Player.lua

+ 0
- 33
data/planetdata.lua 查看文件

@@ -1,45 +1,14 @@
planetdata = { planetdata = {
{ {
x = 0, y = 0, x = 0, y = 0,
<<<<<<< Updated upstream
r = 500000, m = 1e9,
=======
<<<<<<< Updated upstream
r = 500000, m = 5e15,
>>>>>>> Stashed changes
xSpeed = 0, ySpeed = 0,
=======
r = 500000, m = 1e12, r = 500000, m = 1e12,
xSpeed = 0, ySpeed = 100, xSpeed = 0, ySpeed = 100,
>>>>>>> Stashed changes
name = "Testos", name = "Testos",
colour = {42, 04, 20}, colour = {42, 04, 20},
parent = "star" parent = "star"
}, },
{ {
x = 2000000, y = 0, x = 2000000, y = 0,
<<<<<<< Updated upstream
r = 100000, m = 4e10,
xSpeed = 0, ySpeed = 50,
name = "Deez",
colour = {50, 50, 50},
parent = 1
},
{
x = 2200000, y = 0,
r = 10000, m = 1e9,
xSpeed = 0, ySpeed = 100,
name = "Ligos",
colour = {10, 50, 20},
parent = 2
=======
<<<<<<< Updated upstream
r = 40000, m = 4e7,
xSpeed = 0, ySpeed = 12000,
name = "Deez",
colour = {50, 50, 50},
parent = 1
=======
r = 100000, m = 4e9, r = 100000, m = 4e9,
xSpeed = 0, ySpeed = 175, xSpeed = 0, ySpeed = 175,
name = "Deez", name = "Deez",
@@ -53,8 +22,6 @@ planetdata = {
name = "Ligos", name = "Ligos",
colour = {10, 50, 20}, colour = {10, 50, 20},
parent = 2 parent = 2
>>>>>>> Stashed changes
>>>>>>> Stashed changes
} }
} }



+ 0
- 15
data/starshipTypes.lua 查看文件

@@ -4,26 +4,11 @@ starshipTypes = {
name = "Classic Orbiter", name = "Classic Orbiter",
description = "Dolor fugiat irure sit aliqua labore. Culpa voluptate occaecat anim exercitation proident sint ex dolor. Officia in labore sint Lorem ea. Ad minim aliqua aliqua non commodo qui in ea sit excepteur excepteur qui.", description = "Dolor fugiat irure sit aliqua labore. Culpa voluptate occaecat anim exercitation proident sint ex dolor. Officia in labore sint Lorem ea. Ad minim aliqua aliqua non commodo qui in ea sit excepteur excepteur qui.",
impacttolerance = 0.5, impacttolerance = 0.5,
<<<<<<< Updated upstream
mass = 10,
speed = 0.05,
specials = {"orbitSync"}
--TEXTURE HERE?
=======
mass = 100000, -- idk, feels better but holy fuck thats a thicc ass boi xD mass = 100000, -- idk, feels better but holy fuck thats a thicc ass boi xD
speed = 0.05, speed = 0.05,
specials = {"orbitSync"}, specials = {"orbitSync"},
texture = texture.player.orbiter texture = texture.player.orbiter
>>>>>>> Stashed changes
} }
} }


return starshipTypes return starshipTypes
<<<<<<< Updated upstream





=======
>>>>>>> Stashed changes

+ 0
- 8
import.lua 查看文件

@@ -8,15 +8,7 @@ info = require "data/info"
texture = require "textures/textures" texture = require "textures/textures"
controls = require "data/controls" controls = require "data/controls"
settings = require "data/settings" settings = require "data/settings"
<<<<<<< Updated upstream
texture = require "textures/textures"
<<<<<<< Updated upstream
starshipTypes = require "data/starshipTypes"
=======
=======
starshipTypes = require "data/starshipTypes" starshipTypes = require "data/starshipTypes"
>>>>>>> Stashed changes
>>>>>>> Stashed changes


-- Game Source: -- Game Source:
calc = require "src/calc" calc = require "src/calc"


+ 0
- 8
main.lua 查看文件

@@ -24,16 +24,8 @@ function love.load()
loadPlanets() loadPlanets()


local spawnPlanet = planet[1] local spawnPlanet = planet[1]
<<<<<<< Updated upstream
player = Player(spawnPlanet.x, spawnPlanet.y-spawnPlanet.r-1, "orbiter")
=======
<<<<<<< Updated upstream
player = Player(spawnPlanet.x, spawnPlanet.y-spawnPlanet.r-1)
=======
player = Player(spawnPlanet.x, spawnPlanet.y-spawnPlanet.r-1, "orbiter") player = Player(spawnPlanet.x, spawnPlanet.y-spawnPlanet.r-1, "orbiter")
player.xSpeed, player.ySpeed = spawnPlanet.xSpeed, spawnPlanet.ySpeed player.xSpeed, player.ySpeed = spawnPlanet.xSpeed, spawnPlanet.ySpeed
>>>>>>> Stashed changes
>>>>>>> Stashed changes
gui = Gui(1) gui = Gui(1)
effects = {} effects = {}
end end


+ 0
- 11
src/class/Planet.lua 查看文件

@@ -45,20 +45,9 @@ function Planet:getSpeed()
end end


function Planet:updatePosition() function Planet:updatePosition()
<<<<<<< Updated upstream
self.x = self.x + self.xSpeed + self.orbitalX
self.y = self.y + self.ySpeed + self.orbitalY
=======
<<<<<<< Updated upstream
self.x = self.x + self.xSpeed
self.y = self.y + self.ySpeed
>>>>>>> Stashed changes
debug("Updating position of planet " .. self.name .. ": " .. self.x .. " " .. self.y)
=======
self.x = self.x + self.xSpeed + self.orbitalX self.x = self.x + self.xSpeed + self.orbitalX
self.y = self.y + self.ySpeed + self.orbitalY self.y = self.y + self.ySpeed + self.orbitalY
--debug("Updating position of planet " .. self.name .. ": " .. self.x .. " " .. self.y) --debug("Updating position of planet " .. self.name .. ": " .. self.x .. " " .. self.y)
>>>>>>> Stashed changes
end end


function Planet:attract(dt) --Planet doing the attracting, divided in two parts: function Planet:attract(dt) --Planet doing the attracting, divided in two parts:


+ 0
- 8
src/class/Player.lua 查看文件

@@ -30,17 +30,9 @@ function Player:init(tempX, tempY, tempT)


-- Status: -- Status:
self.exploding = false self.exploding = false
<<<<<<< Updated upstream

--TEXTURE HERE?
=======
<<<<<<< Updated upstream
=======


--TEXTURE HERE? --TEXTURE HERE?
self.texture = love.graphics.newImage(starshipTypes[tempT].texture) self.texture = love.graphics.newImage(starshipTypes[tempT].texture)
>>>>>>> Stashed changes
>>>>>>> Stashed changes
end end






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