Niro 2 лет назад
Родитель
Сommit
fd64b84fcd
6 измененных файлов: 0 добавлений и 83 удалений
  1. +0
    -33
      data/planetdata.lua
  2. +0
    -15
      data/starshipTypes.lua
  3. +0
    -8
      import.lua
  4. +0
    -8
      main.lua
  5. +0
    -11
      src/class/Planet.lua
  6. +0
    -8
      src/class/Player.lua

+ 0
- 33
data/planetdata.lua Просмотреть файл

@@ -1,45 +1,14 @@
planetdata = {
{
x = 0, y = 0,
<<<<<<< Updated upstream
r = 500000, m = 1e9,
=======
<<<<<<< Updated upstream
r = 500000, m = 5e15,
>>>>>>> Stashed changes
xSpeed = 0, ySpeed = 0,
=======
r = 500000, m = 1e12,
xSpeed = 0, ySpeed = 100,
>>>>>>> Stashed changes
name = "Testos",
colour = {42, 04, 20},
parent = "star"
},
{
x = 2000000, y = 0,
<<<<<<< Updated upstream
r = 100000, m = 4e10,
xSpeed = 0, ySpeed = 50,
name = "Deez",
colour = {50, 50, 50},
parent = 1
},
{
x = 2200000, y = 0,
r = 10000, m = 1e9,
xSpeed = 0, ySpeed = 100,
name = "Ligos",
colour = {10, 50, 20},
parent = 2
=======
<<<<<<< Updated upstream
r = 40000, m = 4e7,
xSpeed = 0, ySpeed = 12000,
name = "Deez",
colour = {50, 50, 50},
parent = 1
=======
r = 100000, m = 4e9,
xSpeed = 0, ySpeed = 175,
name = "Deez",
@@ -53,8 +22,6 @@ planetdata = {
name = "Ligos",
colour = {10, 50, 20},
parent = 2
>>>>>>> Stashed changes
>>>>>>> Stashed changes
}
}


+ 0
- 15
data/starshipTypes.lua Просмотреть файл

@@ -4,26 +4,11 @@ starshipTypes = {
name = "Classic Orbiter",
description = "Dolor fugiat irure sit aliqua labore. Culpa voluptate occaecat anim exercitation proident sint ex dolor. Officia in labore sint Lorem ea. Ad minim aliqua aliqua non commodo qui in ea sit excepteur excepteur qui.",
impacttolerance = 0.5,
<<<<<<< Updated upstream
mass = 10,
speed = 0.05,
specials = {"orbitSync"}
--TEXTURE HERE?
=======
mass = 100000, -- idk, feels better but holy fuck thats a thicc ass boi xD
speed = 0.05,
specials = {"orbitSync"},
texture = texture.player.orbiter
>>>>>>> Stashed changes
}
}

return starshipTypes
<<<<<<< Updated upstream





=======
>>>>>>> Stashed changes

+ 0
- 8
import.lua Просмотреть файл

@@ -8,15 +8,7 @@ info = require "data/info"
texture = require "textures/textures"
controls = require "data/controls"
settings = require "data/settings"
<<<<<<< Updated upstream
texture = require "textures/textures"
<<<<<<< Updated upstream
starshipTypes = require "data/starshipTypes"
=======
=======
starshipTypes = require "data/starshipTypes"
>>>>>>> Stashed changes
>>>>>>> Stashed changes

-- Game Source:
calc = require "src/calc"


+ 0
- 8
main.lua Просмотреть файл

@@ -24,16 +24,8 @@ function love.load()
loadPlanets()

local spawnPlanet = planet[1]
<<<<<<< Updated upstream
player = Player(spawnPlanet.x, spawnPlanet.y-spawnPlanet.r-1, "orbiter")
=======
<<<<<<< Updated upstream
player = Player(spawnPlanet.x, spawnPlanet.y-spawnPlanet.r-1)
=======
player = Player(spawnPlanet.x, spawnPlanet.y-spawnPlanet.r-1, "orbiter")
player.xSpeed, player.ySpeed = spawnPlanet.xSpeed, spawnPlanet.ySpeed
>>>>>>> Stashed changes
>>>>>>> Stashed changes
gui = Gui(1)
effects = {}
end


+ 0
- 11
src/class/Planet.lua Просмотреть файл

@@ -45,20 +45,9 @@ function Planet:getSpeed()
end

function Planet:updatePosition()
<<<<<<< Updated upstream
self.x = self.x + self.xSpeed + self.orbitalX
self.y = self.y + self.ySpeed + self.orbitalY
=======
<<<<<<< Updated upstream
self.x = self.x + self.xSpeed
self.y = self.y + self.ySpeed
>>>>>>> Stashed changes
debug("Updating position of planet " .. self.name .. ": " .. self.x .. " " .. self.y)
=======
self.x = self.x + self.xSpeed + self.orbitalX
self.y = self.y + self.ySpeed + self.orbitalY
--debug("Updating position of planet " .. self.name .. ": " .. self.x .. " " .. self.y)
>>>>>>> Stashed changes
end

function Planet:attract(dt) --Planet doing the attracting, divided in two parts:


+ 0
- 8
src/class/Player.lua Просмотреть файл

@@ -30,17 +30,9 @@ function Player:init(tempX, tempY, tempT)

-- Status:
self.exploding = false
<<<<<<< Updated upstream

--TEXTURE HERE?
=======
<<<<<<< Updated upstream
=======

--TEXTURE HERE?
self.texture = love.graphics.newImage(starshipTypes[tempT].texture)
>>>>>>> Stashed changes
>>>>>>> Stashed changes
end




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