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tags/v0.0.6_dev
Niro 2 år sedan
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6 ändrade filer med 0 tillägg och 83 borttagningar
  1. +0
    -33
      data/planetdata.lua
  2. +0
    -15
      data/starshipTypes.lua
  3. +0
    -8
      import.lua
  4. +0
    -8
      main.lua
  5. +0
    -11
      src/class/Planet.lua
  6. +0
    -8
      src/class/Player.lua

+ 0
- 33
data/planetdata.lua Visa fil

@@ -1,45 +1,14 @@
planetdata = {
{
x = 0, y = 0,
<<<<<<< Updated upstream
r = 500000, m = 1e9,
=======
<<<<<<< Updated upstream
r = 500000, m = 5e15,
>>>>>>> Stashed changes
xSpeed = 0, ySpeed = 0,
=======
r = 500000, m = 1e12,
xSpeed = 0, ySpeed = 100,
>>>>>>> Stashed changes
name = "Testos",
colour = {42, 04, 20},
parent = "star"
},
{
x = 2000000, y = 0,
<<<<<<< Updated upstream
r = 100000, m = 4e10,
xSpeed = 0, ySpeed = 50,
name = "Deez",
colour = {50, 50, 50},
parent = 1
},
{
x = 2200000, y = 0,
r = 10000, m = 1e9,
xSpeed = 0, ySpeed = 100,
name = "Ligos",
colour = {10, 50, 20},
parent = 2
=======
<<<<<<< Updated upstream
r = 40000, m = 4e7,
xSpeed = 0, ySpeed = 12000,
name = "Deez",
colour = {50, 50, 50},
parent = 1
=======
r = 100000, m = 4e9,
xSpeed = 0, ySpeed = 175,
name = "Deez",
@@ -53,8 +22,6 @@ planetdata = {
name = "Ligos",
colour = {10, 50, 20},
parent = 2
>>>>>>> Stashed changes
>>>>>>> Stashed changes
}
}


+ 0
- 15
data/starshipTypes.lua Visa fil

@@ -4,26 +4,11 @@ starshipTypes = {
name = "Classic Orbiter",
description = "Dolor fugiat irure sit aliqua labore. Culpa voluptate occaecat anim exercitation proident sint ex dolor. Officia in labore sint Lorem ea. Ad minim aliqua aliqua non commodo qui in ea sit excepteur excepteur qui.",
impacttolerance = 0.5,
<<<<<<< Updated upstream
mass = 10,
speed = 0.05,
specials = {"orbitSync"}
--TEXTURE HERE?
=======
mass = 100000, -- idk, feels better but holy fuck thats a thicc ass boi xD
speed = 0.05,
specials = {"orbitSync"},
texture = texture.player.orbiter
>>>>>>> Stashed changes
}
}

return starshipTypes
<<<<<<< Updated upstream





=======
>>>>>>> Stashed changes

+ 0
- 8
import.lua Visa fil

@@ -8,15 +8,7 @@ info = require "data/info"
texture = require "textures/textures"
controls = require "data/controls"
settings = require "data/settings"
<<<<<<< Updated upstream
texture = require "textures/textures"
<<<<<<< Updated upstream
starshipTypes = require "data/starshipTypes"
=======
=======
starshipTypes = require "data/starshipTypes"
>>>>>>> Stashed changes
>>>>>>> Stashed changes

-- Game Source:
calc = require "src/calc"


+ 0
- 8
main.lua Visa fil

@@ -24,16 +24,8 @@ function love.load()
loadPlanets()

local spawnPlanet = planet[1]
<<<<<<< Updated upstream
player = Player(spawnPlanet.x, spawnPlanet.y-spawnPlanet.r-1, "orbiter")
=======
<<<<<<< Updated upstream
player = Player(spawnPlanet.x, spawnPlanet.y-spawnPlanet.r-1)
=======
player = Player(spawnPlanet.x, spawnPlanet.y-spawnPlanet.r-1, "orbiter")
player.xSpeed, player.ySpeed = spawnPlanet.xSpeed, spawnPlanet.ySpeed
>>>>>>> Stashed changes
>>>>>>> Stashed changes
gui = Gui(1)
effects = {}
end


+ 0
- 11
src/class/Planet.lua Visa fil

@@ -45,20 +45,9 @@ function Planet:getSpeed()
end

function Planet:updatePosition()
<<<<<<< Updated upstream
self.x = self.x + self.xSpeed + self.orbitalX
self.y = self.y + self.ySpeed + self.orbitalY
=======
<<<<<<< Updated upstream
self.x = self.x + self.xSpeed
self.y = self.y + self.ySpeed
>>>>>>> Stashed changes
debug("Updating position of planet " .. self.name .. ": " .. self.x .. " " .. self.y)
=======
self.x = self.x + self.xSpeed + self.orbitalX
self.y = self.y + self.ySpeed + self.orbitalY
--debug("Updating position of planet " .. self.name .. ": " .. self.x .. " " .. self.y)
>>>>>>> Stashed changes
end

function Planet:attract(dt) --Planet doing the attracting, divided in two parts:


+ 0
- 8
src/class/Player.lua Visa fil

@@ -30,17 +30,9 @@ function Player:init(tempX, tempY, tempT)

-- Status:
self.exploding = false
<<<<<<< Updated upstream

--TEXTURE HERE?
=======
<<<<<<< Updated upstream
=======

--TEXTURE HERE?
self.texture = love.graphics.newImage(starshipTypes[tempT].texture)
>>>>>>> Stashed changes
>>>>>>> Stashed changes
end




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