|
@@ -23,18 +23,27 @@ function love.load() |
|
|
Menubutton(30, 170, 180, 40, gamestate.quit, nil, "Quit Game", {255, 255, 255}, {57, 45, 66}) |
|
|
Menubutton(30, 170, 180, 40, gamestate.quit, nil, "Quit Game", {255, 255, 255}, {57, 45, 66}) |
|
|
}, |
|
|
}, |
|
|
game = { |
|
|
game = { |
|
|
-- Pause button or something here in future? |
|
|
|
|
|
|
|
|
-- Pause button or something here in future? |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
-- Buttons: |
|
|
-- Buttons: |
|
|
button = { |
|
|
button = { |
|
|
tutorial = Button(width - 70, 20, 50, 30, "help", {255, 255, 255}, {40, 40, 40}, false) |
|
|
|
|
|
|
|
|
tutorial = Button(width - 70, 20, 50, 30, "help", {255, 255, 255}, {40, 40, 40}, false), |
|
|
|
|
|
pause = Button(width - 70, 60, 80, 30, "pause", {255, 255, 255}, {40, 40, 40}, false) |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
pausebutton = { |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
table.insert(pausebutton, Button(width/2-250, height/2-25, 500, 50, "Continue", {255, 255, 255}, {40, 40, 40}, false, function() button.pause.isActive = false end)) |
|
|
|
|
|
table.insert(pausebutton, Button(width/2-250, height/2+35, 500, 50, "Main Menu", {255, 255, 255}, {40, 40, 40}, false, function() restartGame() GAMESTATE = gamestate.menu end)) |
|
|
|
|
|
table.insert(pausebutton, Button(width/2-250, height/2+95, 500, 50, "Quit", {255, 255, 255}, {40, 40, 40}, false, function() love.event.quit() end)) |
|
|
|
|
|
|
|
|
-- Textboxes: |
|
|
-- Textboxes: |
|
|
textbox = { |
|
|
textbox = { |
|
|
tutorial = Textbox(40, 40, width-80, height-80, text.tutorial, "center", {255, 255, 255}, {0, 0, 0}) |
|
|
|
|
|
|
|
|
tutorial = Textbox(40, 40, width-80, height-80, calc.getText(text.tutorial), "center", {255, 255, 255}, {0, 0, 0}) |
|
|
|
|
|
|
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
@@ -114,15 +123,17 @@ function cameraControls() |
|
|
local step = settings.zoom.step |
|
|
local step = settings.zoom.step |
|
|
|
|
|
|
|
|
function love.wheelmoved(x, y) |
|
|
function love.wheelmoved(x, y) |
|
|
if y > 0 then |
|
|
|
|
|
-- Zoom in: |
|
|
|
|
|
zoomlevel = zoomlevel + step*(zoomlevel*10) |
|
|
|
|
|
elseif y < 0 then |
|
|
|
|
|
-- Zoom out: |
|
|
|
|
|
zoomlevel = zoomlevel - step*(zoomlevel*10) |
|
|
|
|
|
|
|
|
if not button.pause.isActive then |
|
|
|
|
|
if y > 0 then |
|
|
|
|
|
-- Zoom in: |
|
|
|
|
|
zoomlevel = zoomlevel + step*(zoomlevel*10) |
|
|
|
|
|
elseif y < 0 then |
|
|
|
|
|
-- Zoom out: |
|
|
|
|
|
zoomlevel = zoomlevel - step*(zoomlevel*10) |
|
|
|
|
|
end |
|
|
end |
|
|
end |
|
|
end |
|
|
end |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- Reset Zoom: |
|
|
-- Reset Zoom: |
|
|
if love.mouse.isDown(controls.camera.zoom.reset) then |
|
|
if love.mouse.isDown(controls.camera.zoom.reset) then |
|
|
zoomlevel = settings.zoom.reset |
|
|
zoomlevel = settings.zoom.reset |
|
@@ -220,6 +231,13 @@ function love.update(dt) |
|
|
elseif GAMESTATE == gamestate.menu then |
|
|
elseif GAMESTATE == gamestate.menu then |
|
|
|
|
|
|
|
|
elseif GAMESTATE == gamestate.game then |
|
|
elseif GAMESTATE == gamestate.game then |
|
|
|
|
|
button.pause:update() |
|
|
|
|
|
if (button.pause.isActive) then |
|
|
|
|
|
for i, butt in ipairs(pausebutton) do |
|
|
|
|
|
butt:update() |
|
|
|
|
|
end |
|
|
|
|
|
return |
|
|
|
|
|
end |
|
|
-- Game Objects: |
|
|
-- Game Objects: |
|
|
for i=1, timewarpControls() do |
|
|
for i=1, timewarpControls() do |
|
|
-- Physics go in here: |
|
|
-- Physics go in here: |
|
@@ -231,6 +249,7 @@ function love.update(dt) |
|
|
-- Gui: |
|
|
-- Gui: |
|
|
gui:update(dt) |
|
|
gui:update(dt) |
|
|
button.tutorial:update() |
|
|
button.tutorial:update() |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- Camera: |
|
|
-- Camera: |
|
|
cam:lookAt(player.x, player.y) |
|
|
cam:lookAt(player.x, player.y) |
|
@@ -257,11 +276,24 @@ function love.draw() |
|
|
-- Gui: |
|
|
-- Gui: |
|
|
player:drawPositionIndicator() |
|
|
player:drawPositionIndicator() |
|
|
gui:draw() |
|
|
gui:draw() |
|
|
|
|
|
|
|
|
|
|
|
button.tutorial:draw() |
|
|
if button.tutorial.isActive then |
|
|
if button.tutorial.isActive then |
|
|
textbox.tutorial:draw() |
|
|
textbox.tutorial:draw() |
|
|
|
|
|
else |
|
|
|
|
|
button.pause:draw() |
|
|
|
|
|
if (button.pause.isActive) then |
|
|
|
|
|
for i, butt in ipairs(pausebutton) do |
|
|
|
|
|
butt:draw() |
|
|
|
|
|
end |
|
|
|
|
|
end |
|
|
end |
|
|
end |
|
|
button.tutorial:draw() |
|
|
|
|
|
end |
|
|
end |
|
|
menubuttonDraw() |
|
|
menubuttonDraw() |
|
|
|
|
|
end |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function restartGame() |
|
|
|
|
|
button.pause.isActive = false |
|
|
|
|
|
button.tutorial.isActive = false |
|
|
|
|
|
player:reset() |
|
|
end |
|
|
end |