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@@ -29,12 +29,21 @@ function love.load() |
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-- Buttons: |
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button = { |
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tutorial = Button(width - 70, 20, 50, 30, "help", {255, 255, 255}, {40, 40, 40}, false) |
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tutorial = Button(width - 70, 20, 50, 30, "help", {255, 255, 255}, {40, 40, 40}, false), |
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pause = Button(width - 70, 60, 80, 30, "pause", {255, 255, 255}, {40, 40, 40}, false) |
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} |
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pausebutton = { |
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} |
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table.insert(pausebutton, Button(width/2-250, height/2-25, 500, 50, "Continue", {255, 255, 255}, {40, 40, 40}, false, function() button.pause.isActive = false end)) |
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table.insert(pausebutton, Button(width/2-250, height/2+35, 500, 50, "Main Menu", {255, 255, 255}, {40, 40, 40}, false, function() restartGame() GAMESTATE = gamestate.menu end)) |
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table.insert(pausebutton, Button(width/2-250, height/2+95, 500, 50, "Quit", {255, 255, 255}, {40, 40, 40}, false, function() love.event.quit() end)) |
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-- Textboxes: |
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textbox = { |
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tutorial = Textbox(40, 40, width-80, height-80, getText(text.tutorial), "center", {255, 255, 255}, {0, 0, 0}) |
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tutorial = Textbox(40, 40, width-80, height-80, calc.getText(text.tutorial), "center", {255, 255, 255}, {0, 0, 0}) |
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} |
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@@ -220,6 +229,13 @@ function love.update(dt) |
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elseif GAMESTATE == gamestate.menu then |
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elseif GAMESTATE == gamestate.game then |
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button.pause:update() |
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if (button.pause.isActive) then |
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for i, butt in ipairs(pausebutton) do |
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butt:update() |
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end |
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return |
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end |
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-- Game Objects: |
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for i=1, timewarpControls() do |
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-- Physics go in here: |
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@@ -231,6 +247,7 @@ function love.update(dt) |
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-- Gui: |
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gui:update(dt) |
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button.tutorial:update() |
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-- Camera: |
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cam:lookAt(player.x, player.y) |
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@@ -257,11 +274,24 @@ function love.draw() |
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-- Gui: |
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player:drawPositionIndicator() |
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gui:draw() |
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button.tutorial:draw() |
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if button.tutorial.isActive then |
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textbox.tutorial:draw() |
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else |
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button.pause:draw() |
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if (button.pause.isActive) then |
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for i, butt in ipairs(pausebutton) do |
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butt:draw() |
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end |
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end |
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end |
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button.tutorial:draw() |
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end |
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menubuttonDraw() |
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end |
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function restartGame() |
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button.pause.isActive = false |
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button.tutorial.isActive = false |
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player:reset() |
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end |