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- -- THIS ENTIRE THING WILL NOT BE USED PROBABLY, JUST TESTING OUT POSSIBLE WAYS THIS COULD WORK
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-
- Abilities = {}
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- function Abilities.orbitSync() --Synchronise speed with closest orbit
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- end
-
-
- function Abilities.update(dt)
- for i, #player.abilities do
- if player.abilities[i] == "orbitSync" then
- Abilities.orbitSync()
- end
- end
- end
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