A pong clone, but with a twist!
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- function musicController(orders, toggling)
- if (orders == 'norm' and not mute) then
- if (globalState == 'menu') then
- sounds['gayTheme']:stop()
- sounds['gayTheme2']:stop()
- sounds['gayTheme3']:stop()
- sounds['updateMusic']:play()
- elseif (areanuclear == 1) then
- sounds['gayTheme']:setVolume(0)
- sounds['gayTheme2']:setVolume(0)
-
- elseif ((gameState == 'play' or gameState == '1serve' or gameState == '2serve') and player1score <= ptw*0.5 and player2score <= ptw*0.5 and areanuclear == 0) then
- sounds['updateMusic']:stop()
- sounds['gayTheme2']:stop()
- sounds['gayTheme3']:stop()
- sounds['gayTheme']:setPitch(1)
- sounds['gayTheme']:setLooping(true)
- sounds['gayTheme']:setVolume(0.5)
- sounds['gayTheme']:play()
- elseif gameState == 'play' and player1score > ptw*0.8 or player2score > ptw*0.8 and areanuclear == 0 then
- --print(ptw*0.8)
- sounds['gayTheme']:stop()
- sounds['gayTheme3']:stop()
- sounds['updateMusic']:stop()
- sounds['gayTheme2']:setPitch(1)
- sounds['gayTheme2']:setLooping(true)
- sounds['gayTheme2']:setVolume(0.5)
- sounds['gayTheme2']:play()
- elseif gameState == 'play' and player1score > ptw*0.5 or player2score > ptw*0.5 and areanuclear == 0 then
- --print(ptw-4)
- sounds['gayTheme']:stop()
- sounds['gayTheme2']:stop()
- sounds['updateMusic']:stop()
- sounds['gayTheme3']:setPitch(1)
- sounds['gayTheme3']:setLooping(true)
- sounds['gayTheme3']:setVolume(0.5)
- sounds['gayTheme3']:play()
-
- end
- elseif orders == "mute" then
- if toggling == 1 then
- sounds['gayTheme']:stop()
- sounds['gayTheme3']:stop()
- sounds['gayTheme2']:stop()
- sounds['updateMusic']:stop()
- mute = true
- else
- mute = false
- end
- end
- end
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