function musicController(orders, toggling) if (orders == 'norm' and not mute) then if (globalState == 'menu') then sounds['gayTheme']:stop() sounds['gayTheme2']:stop() sounds['gayTheme3']:stop() sounds['updateMusic']:play() elseif (areanuclear == 1) then sounds['gayTheme']:setVolume(0) sounds['gayTheme2']:setVolume(0) elseif ((gameState == 'play' or gameState == '1serve' or gameState == '2serve') and player1score <= ptw*0.5 and player2score <= ptw*0.5 and areanuclear == 0) then sounds['updateMusic']:stop() sounds['gayTheme2']:stop() sounds['gayTheme3']:stop() sounds['gayTheme']:setPitch(1) sounds['gayTheme']:setLooping(true) sounds['gayTheme']:setVolume(0.5) sounds['gayTheme']:play() elseif gameState == 'play' and player1score > ptw*0.8 or player2score > ptw*0.8 and areanuclear == 0 then --print(ptw*0.8) sounds['gayTheme']:stop() sounds['gayTheme3']:stop() sounds['updateMusic']:stop() sounds['gayTheme2']:setPitch(1) sounds['gayTheme2']:setLooping(true) sounds['gayTheme2']:setVolume(0.5) sounds['gayTheme2']:play() elseif gameState == 'play' and player1score > ptw*0.5 or player2score > ptw*0.5 and areanuclear == 0 then --print(ptw-4) sounds['gayTheme']:stop() sounds['gayTheme2']:stop() sounds['updateMusic']:stop() sounds['gayTheme3']:setPitch(1) sounds['gayTheme3']:setLooping(true) sounds['gayTheme3']:setVolume(0.5) sounds['gayTheme3']:play() end elseif orders == "mute" then if toggling == 1 then sounds['gayTheme']:stop() sounds['gayTheme3']:stop() sounds['gayTheme2']:stop() sounds['updateMusic']:stop() mute = true else mute = false end end end