| @@ -767,8 +767,8 @@ function nettest(dt) | |||
| if ts > updaterate then | |||
| udp:send(tostring(lastSentKey) .. | |||
| '|' .. tostring(ball[1].dy) .. | |||
| '|' .. tostring(player1.y) .. | |||
| '|' .. tostring(player2.y) .. | |||
| '|' .. tostring(player2.y) .. | |||
| '|' .. tostring(player1.y) .. | |||
| '|' .. tostring(player1score) .. | |||
| '|' .. tostring(player2score) .. | |||
| '|' .. tostring(player1nukescore) .. | |||
| @@ -803,14 +803,29 @@ function nettest(dt) | |||
| else | |||
| confirmation = "U" | |||
| end | |||
| if tonumber(p[4]) > 90 then | |||
| if tonumber(p[16]) > 90 then | |||
| confirmation = "L" | |||
| end | |||
| if ball[1].dx <= 0 then | |||
| lastSentKeyClient = p[1] | |||
| player2.y = tonumber(p[4]) | |||
| elseif ball[1].dx > 0 then | |||
| lastSentKeyClient, ball[i].dy, player2.y, player1score, player2score, player1nukescore, player2nukescore, ball[i].x, ball[i].y, gameState, ball[i].dx, ballSpeed, paddle_SPEED = p[1], die, tonumber(p[4]), tonumber(p[5]), tonumber(p[6]), tonumber(p[7]), tonumber(p[8]), tonumber(p[9]), tonumber(p[10]), p[11], tonumber(p[12]), tonumber(p[13]), tonumber(p[14]) | |||
| if (ball[1].dx > 0 and ball[1].x >= 40) or (ball[i].dx <= 0 and ball.x > VIRTUAL_WIDTH - 40) then | |||
| die = tonumber(p[2]) | |||
| lastSentKeyClient, | |||
| ball[1].dy, | |||
| player2.y, | |||
| player1score, | |||
| player2score, | |||
| player1nukescore, | |||
| player2nukescore, | |||
| ball[1].x, | |||
| ball[1].y, | |||
| gameState, | |||
| ball[1].dx, | |||
| ballSpeed, | |||
| paddle_SPEED = p[1], die, tonumber(p[4]), tonumber(p[5]), tonumber(p[6]), tonumber(p[7]), tonumber(p[8]), tonumber(p[9]), tonumber(p[10]), p[11], tonumber(p[12]), tonumber(p[13]), tonumber(p[14]) | |||
| else | |||
| lastSentKeyClient = p[1] | |||
| player2.y = tonumber(p[4]) | |||
| end | |||
| end | |||
| @@ -878,9 +893,9 @@ function clienttest(dt) | |||
| end | |||
| for i = 1, maxBalls do | |||
| local die = tonumber(p[2]) | |||
| if ball[i].dx <= 0 then | |||
| if (ball[i].dx <= 0 and ball.x < VIRTUAL_WIDTH - 40) or (ball[i].dx > 0 and ball.x < 40) then | |||
| lastSentKeyClient, ball[i].dy, player1.y, player1score, player2score, player1nukescore, player2nukescore, ball[i].x, ball[i].y, gameState, ball[i].dx, ballSpeed, paddle_SPEED = p[1], die, tonumber(p[4]), tonumber(p[5]), tonumber(p[6]), tonumber(p[7]), tonumber(p[8]), tonumber(p[9]), tonumber(p[10]), p[11], tonumber(p[12]), tonumber(p[13]), tonumber(p[14]) | |||
| elseif ball[i].dx > 0 then | |||
| else | |||
| lastSentKeyClient = p[1] | |||
| player1.y = tonumber(p[4]) | |||
| end | |||