Selaa lähdekoodia

new way

tags/online1.1
Madiwka 4 vuotta sitten
vanhempi
commit
57d885511d
1 muutettua tiedostoa jossa 25 lisäystä ja 10 poistoa
  1. +25
    -10
      main.lua

+ 25
- 10
main.lua Näytä tiedosto

@@ -767,8 +767,8 @@ function nettest(dt)
if ts > updaterate then
udp:send(tostring(lastSentKey) ..
'|' .. tostring(ball[1].dy) ..
'|' .. tostring(player1.y) ..
'|' .. tostring(player2.y) ..
'|' .. tostring(player2.y) ..
'|' .. tostring(player1.y) ..
'|' .. tostring(player1score) ..
'|' .. tostring(player2score) ..
'|' .. tostring(player1nukescore) ..
@@ -803,14 +803,29 @@ function nettest(dt)
else
confirmation = "U"
end
if tonumber(p[4]) > 90 then
if tonumber(p[16]) > 90 then
confirmation = "L"
end
if ball[1].dx <= 0 then
lastSentKeyClient = p[1]
player2.y = tonumber(p[4])
elseif ball[1].dx > 0 then
lastSentKeyClient, ball[i].dy, player2.y, player1score, player2score, player1nukescore, player2nukescore, ball[i].x, ball[i].y, gameState, ball[i].dx, ballSpeed, paddle_SPEED = p[1], die, tonumber(p[4]), tonumber(p[5]), tonumber(p[6]), tonumber(p[7]), tonumber(p[8]), tonumber(p[9]), tonumber(p[10]), p[11], tonumber(p[12]), tonumber(p[13]), tonumber(p[14])

if (ball[1].dx > 0 and ball[1].x >= 40) or (ball[i].dx <= 0 and ball.x > VIRTUAL_WIDTH - 40) then
die = tonumber(p[2])
lastSentKeyClient,
ball[1].dy,
player2.y,
player1score,
player2score,
player1nukescore,
player2nukescore,
ball[1].x,
ball[1].y,
gameState,
ball[1].dx,
ballSpeed,
paddle_SPEED = p[1], die, tonumber(p[4]), tonumber(p[5]), tonumber(p[6]), tonumber(p[7]), tonumber(p[8]), tonumber(p[9]), tonumber(p[10]), p[11], tonumber(p[12]), tonumber(p[13]), tonumber(p[14])
else
lastSentKeyClient = p[1]
player2.y = tonumber(p[4])
end
end
@@ -878,9 +893,9 @@ function clienttest(dt)
end
for i = 1, maxBalls do
local die = tonumber(p[2])
if ball[i].dx <= 0 then
if (ball[i].dx <= 0 and ball.x < VIRTUAL_WIDTH - 40) or (ball[i].dx > 0 and ball.x < 40) then
lastSentKeyClient, ball[i].dy, player1.y, player1score, player2score, player1nukescore, player2nukescore, ball[i].x, ball[i].y, gameState, ball[i].dx, ballSpeed, paddle_SPEED = p[1], die, tonumber(p[4]), tonumber(p[5]), tonumber(p[6]), tonumber(p[7]), tonumber(p[8]), tonumber(p[9]), tonumber(p[10]), p[11], tonumber(p[12]), tonumber(p[13]), tonumber(p[14])
elseif ball[i].dx > 0 then
else
lastSentKeyClient = p[1]
player1.y = tonumber(p[4])
end


Ladataan…
Peruuta
Tallenna