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@@ -28,9 +28,9 @@ function basegame(dt) |
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player1.dy = 0 |
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end |
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if (AGAINST_AI == 0) then |
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if ((confirmation == "up2" and love.keyboard.isDown(p2control.up)) or lastSentKeyP2 == p2control.up) then |
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if (love.keyboard.isDown(p2control.up)) then |
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player2.dy = (paddle_SPEED + p2bonus) * -1 |
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elseif ((confirmation == "up2" and love.keyboard.isDown(p2control.down)) or lastSentKeyP2 == p2control.down) then |
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elseif (love.keyboard.isDown(p2control.down)) then |
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player2.dy = paddle_SPEED + p2bonus |
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else |
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player2.dy = 0 |
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@@ -959,7 +959,12 @@ function rules(query, i) |
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end |
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end |
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end |
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function clientsBaseGame(dt) |
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function clientsBaseGame(dt) |
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if confirmation == "up1" then |
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player1.RED = 1 |
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elseif confirmation == "up2" then |
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player2.RED = 1 |
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end |
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if gameMode == "reverse" then |
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reversegame(dt) |
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end |
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@@ -975,13 +980,20 @@ function clientsBaseGame(dt) |
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if t < shakeDuration then |
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t = t + dt |
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end |
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if (lastSentKeyClient == p1control.up) then |
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player1.dy = (paddle_SPEED + p1bonus) * -1 |
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elseif (lastSentKeyClient == p1control.down) then |
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player1.dy = paddle_SPEED + p1bonus |
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if ((confirmation == "up1" and love.keyboard.isDown(p1control.up)) or lastSentKeyP1 == p1control.up) then |
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player1.dy = (paddle_SPEED + p2bonus) * -1 |
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elseif ((confirmation == "up1" and love.keyboard.isDown(p1control.down)) or lastSentKeyP1 == p1control.down) then |
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player1.dy = paddle_SPEED + p2bonus |
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else |
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player1.dy = 0 |
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end |
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if ((confirmation == "up2" and love.keyboard.isDown(p2control.up)) or lastSentKeyP2 == p2control.up) then |
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player2.dy = (paddle_SPEED + p2bonus) * -1 |
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elseif ((confirmation == "up2" and love.keyboard.isDown(p2control.down)) or lastSentKeyP2 == p2control.down) then |
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player2.dy = paddle_SPEED + p2bonus |
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else |
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player2.dy = 0 |
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end |
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--print("T = " .. tostring(t)) |
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serveBot() |
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if gameState == 'play' then |
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