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ultrafix

tags/chalkboard
madiwka3 hace 4 años
padre
commit
13263ebcb8
Se han modificado 2 ficheros con 20 adiciones y 8 borrados
  1. +1
    -1
      main.lua
  2. +19
    -7
      src/baseGame.lua

+ 1
- 1
main.lua Ver fichero

@@ -695,7 +695,7 @@ function speedControl()
end

function love.update(dt)
print(globalState .. gameState)
staticanimatorcounter(dt)
musicController('norm', 1)
if debug then


+ 19
- 7
src/baseGame.lua Ver fichero

@@ -28,9 +28,9 @@ function basegame(dt)
player1.dy = 0
end
if (AGAINST_AI == 0) then
if ((confirmation == "up2" and love.keyboard.isDown(p2control.up)) or lastSentKeyP2 == p2control.up) then
if (love.keyboard.isDown(p2control.up)) then
player2.dy = (paddle_SPEED + p2bonus) * -1
elseif ((confirmation == "up2" and love.keyboard.isDown(p2control.down)) or lastSentKeyP2 == p2control.down) then
elseif (love.keyboard.isDown(p2control.down)) then
player2.dy = paddle_SPEED + p2bonus
else
player2.dy = 0
@@ -959,7 +959,12 @@ function rules(query, i)
end
end
end
function clientsBaseGame(dt)
function clientsBaseGame(dt)
if confirmation == "up1" then
player1.RED = 1
elseif confirmation == "up2" then
player2.RED = 1
end
if gameMode == "reverse" then
reversegame(dt)
end
@@ -975,13 +980,20 @@ function clientsBaseGame(dt)
if t < shakeDuration then
t = t + dt
end
if (lastSentKeyClient == p1control.up) then
player1.dy = (paddle_SPEED + p1bonus) * -1
elseif (lastSentKeyClient == p1control.down) then
player1.dy = paddle_SPEED + p1bonus
if ((confirmation == "up1" and love.keyboard.isDown(p1control.up)) or lastSentKeyP1 == p1control.up) then
player1.dy = (paddle_SPEED + p2bonus) * -1
elseif ((confirmation == "up1" and love.keyboard.isDown(p1control.down)) or lastSentKeyP1 == p1control.down) then
player1.dy = paddle_SPEED + p2bonus
else
player1.dy = 0
end
if ((confirmation == "up2" and love.keyboard.isDown(p2control.up)) or lastSentKeyP2 == p2control.up) then
player2.dy = (paddle_SPEED + p2bonus) * -1
elseif ((confirmation == "up2" and love.keyboard.isDown(p2control.down)) or lastSentKeyP2 == p2control.down) then
player2.dy = paddle_SPEED + p2bonus
else
player2.dy = 0
end
--print("T = " .. tostring(t))
serveBot()
if gameState == 'play' then


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