A pong clone, but with a twist!
Não pode escolher mais do que 25 tópicos Os tópicos devem começar com uma letra ou um número, podem incluir traços ('-') e podem ter até 35 caracteres.

main.lua 41 KiB

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  1. --CALLING OTHER LUA FILES
  2. require "src/dependencies"
  3. io.stdout:setvbuf("no")
  4. --CANCELLED ATTEMPETED SHADING (NOT WORKING)
  5. local shader_code =
  6. [[
  7. vec4 effect(vec4 color, Image image, vec2 uvs, vec2 screen_coords) {
  8. vec4 pixel = Texel(image,uvs);
  9. return pixel * color;
  10. }
  11. ]]
  12. debug = true
  13. --GLOBAL VARIABLES
  14. gameMode = "normal"
  15. ts = 0
  16. globalState = "menu"
  17. timeIsSlow = false
  18. timeIsSlow2 = false
  19. originalSpeed = 200
  20. explosionRange = 0
  21. blockinput = false
  22. wall1width = 30
  23. nuclearanimation = 3
  24. easternum = 0
  25. ball_DIR = 0
  26. updaterate = 0.03
  27. RED = 255
  28. hitNum = {}
  29. hitNum[1] = 0
  30. hitNum[2] = 0
  31. hitNum[3] = 0
  32. confirmation = "N"
  33. hitNum[4] = 0
  34. p1bonus = 0
  35. p2bonus = 0
  36. hitNum[5] = 0
  37. hitNum[6] = 0
  38. GREEN = 255
  39. IP = '45.76.95.31'
  40. BLUE = 255
  41. updateTEXT = "Chalkboard Update"
  42. maxBalls = 1
  43. playerCount = 1
  44. player1reverbav = 0
  45. playertext = "1v1"
  46. player2reverbav = 0
  47. elapsed = 0
  48. rotation = 0
  49. TEXT = "Nuclear Pong"
  50. currentKey = " "
  51. ptw = 10
  52. --CHECKING IF CONTROLS ARE TAKEN
  53. danger = "none"
  54. danger2 = "none"
  55. nuckemodactive = 0
  56. maxspeed = 700
  57. DIFFERENCE_X = 1
  58. DIFFERENCE_Y = 1
  59. paddle_SPEED = 20
  60. textamount = 15
  61. AI_STRIKEMOD = 1000
  62. resolutionWin = 0
  63. AGAINST_AI = 0
  64. RESOLUTION_SET = 0
  65. AI_NUKEMOD = 1000
  66. animstart = true
  67. AI_SPEED = 30
  68. craz = 0
  69. AI_LEVEL = 500
  70. isFullscreen = 0
  71. prtext = "Easy"
  72. lastSentKey = "c"
  73. MAP_TYPE = 0
  74. lastSentKeyClient = "c"
  75. difficultyl = 300
  76. req = "pp"
  77. ballSet = 200
  78. p1control = {up = "a", down = "z", super = "s", counter = "x"}
  79. p2control = {up = ";", down = ".", super = "l", counter = ","}
  80. synctext = "Independent"
  81. synctype = 0
  82. function newButton(text, fn)
  83. return {
  84. text = text,
  85. fn = fn,
  86. now = false,
  87. last = false
  88. }
  89. end
  90. function love.keyboard.mouseWasReleased()
  91. return love.keyboard.mouseisReleased
  92. end
  93. function autoSave(dt)
  94. autoTimer = autoTimer + dt
  95. end
  96. function balancer()
  97. if (player2score == 9 or player1score == 9) then
  98. shakeDuration = 5
  99. if debug then
  100. --print("Shaking set to match almost over")
  101. end
  102. end
  103. if (player1score < player2score) then
  104. p1bonus = (player2score - player1score) * 5
  105. else
  106. p1bonus = 0
  107. end
  108. if (player2score < player1score) then
  109. p2bonus = (player1score - player2score) * 5
  110. else
  111. p2bonus = 0
  112. end
  113. end
  114. function newWall(wallx, wally, wallwidth, wallheight)
  115. return {
  116. wallx = wallx,
  117. wally = wally,
  118. walwidth = wallwidth,
  119. wallheight = wallheight
  120. }
  121. end
  122. speedParameters = {}
  123. buttons = {}
  124. IPselect = {}
  125. difbuttons = {}
  126. settings = {}
  127. walls = {}
  128. editorpicks = {}
  129. controlSettings = {}
  130. modeSelectorButtons = {}
  131. pracdiff = {}
  132. playerCountButtons = {}
  133. function controlChanger()
  134. if (gameState == "assign") then
  135. love.graphics.clear(50 / 255, 50 / 255, 50 / 255, 255)
  136. love.graphics.printf("SELECT BUTTON", 0, VIRTUAL_HEIGHT / 2, VIRTUAL_WIDTH, "center")
  137. end
  138. end
  139. function love.load()
  140. love.keyboard.setKeyRepeat(true)
  141. simpleScale.setWindow(VIRTUAL_WIDTH, VIRTUAL_HEIGHT, WINDOW_WIDTH, WINDOW_HEIGHT)
  142. configfile = io.open("config.lua", "r")
  143. configsave = io.open("config.lua", "w")
  144. shader = love.graphics.newShader(shader_code)
  145. time_1 = 0
  146. --print("Debug active")
  147. --load
  148. testwalls = love.filesystem.load("save.lua")()
  149. if testwalls ~= nil then
  150. walls = love.filesystem.load("save.lua")()
  151. end
  152. light = 0
  153. image = love.graphics.newImage("Madi.png")
  154. table.insert(
  155. editorpicks,
  156. newButton(
  157. "C",
  158. function()
  159. for k in pairs(walls) do
  160. walls[k] = nil
  161. end
  162. end
  163. )
  164. )
  165. table.insert(
  166. editorpicks,
  167. newButton(
  168. "S",
  169. function()
  170. love.filesystem.write("save.lua", serialize(walls))
  171. end
  172. )
  173. )
  174. table.insert(
  175. editorpicks,
  176. newButton(
  177. "L",
  178. function()
  179. walls = love.filesystem.load("save.lua")()
  180. end
  181. )
  182. )
  183. table.insert(
  184. buttons,
  185. newButton(
  186. "Singleplayer",
  187. function()
  188. gameState = "gameMode"
  189. end
  190. )
  191. )
  192. table.insert(
  193. buttons,
  194. newButton(
  195. "Online",
  196. function()
  197. gameState = "chooseIP"
  198. end
  199. )
  200. )
  201. table.insert(
  202. IPselect,
  203. newButton(
  204. "Host",
  205. function()
  206. globalState = "nettest"
  207. AGAINST_AI = 0
  208. gameState = "1serve"
  209. end
  210. )
  211. )
  212. table.insert(
  213. IPselect,
  214. newButton(
  215. "Guest",
  216. function()
  217. globalState = "clienttest"
  218. AGAINST_AI = 0
  219. gameState = "1serve"
  220. end
  221. )
  222. )
  223. table.insert(
  224. buttons,
  225. newButton(
  226. "Multiplayer",
  227. function()
  228. gameState = "multiMode"
  229. end
  230. )
  231. )
  232. table.insert(
  233. buttons,
  234. newButton(
  235. "Settings",
  236. function()
  237. AGAINST_AI = 0
  238. gameState = "windowsettings"
  239. end
  240. )
  241. )
  242. table.insert(
  243. buttons,
  244. newButton(
  245. "Exit",
  246. function()
  247. love.event.quit(0)
  248. end
  249. )
  250. )
  251. table.insert(
  252. difbuttons,
  253. newButton(
  254. "Easy",
  255. function()
  256. hardmanager("easy")
  257. end
  258. )
  259. )
  260. table.insert(
  261. difbuttons,
  262. newButton(
  263. "Normal",
  264. function()
  265. hardmanager("normal")
  266. end
  267. )
  268. )
  269. table.insert(
  270. difbuttons,
  271. newButton(
  272. "Hard",
  273. function()
  274. hardmanager("hard")
  275. end
  276. )
  277. )
  278. table.insert(
  279. difbuttons,
  280. newButton(
  281. "Smart",
  282. function()
  283. hardmanager("smart")
  284. end
  285. )
  286. )
  287. table.insert(
  288. settings,
  289. newButton(
  290. "Change Map",
  291. function()
  292. MAP_TYPE = MAP_TYPE + 1
  293. end
  294. )
  295. )
  296. table.insert(
  297. settings,
  298. newButton(
  299. "Toggle Fullscreen",
  300. function()
  301. myscreen:toggle(VIRTUAL_HEIGHT, VIRTUAL_WIDTH)
  302. DIFFERENCE_X = myscreen.c
  303. DIFFERENCE_Y = myscreen.d
  304. end
  305. )
  306. )
  307. table.insert(
  308. settings,
  309. newButton(
  310. "Editor",
  311. function()
  312. gameState = "editor"
  313. end
  314. )
  315. )
  316. table.insert(
  317. settings,
  318. newButton(
  319. "Speed Settings",
  320. function()
  321. gameState = "speedSettings"
  322. end
  323. )
  324. )
  325. table.insert(
  326. settings,
  327. newButton(
  328. "Control Settings",
  329. function()
  330. gameState = "controlSettings"
  331. end
  332. )
  333. )
  334. table.insert(
  335. settings,
  336. newButton(
  337. "Back to Menu",
  338. function()
  339. gameState = "menu"
  340. end
  341. )
  342. )
  343. table.insert(
  344. speedParameters,
  345. newButton(
  346. "Back to Menu",
  347. function()
  348. gameState = "windowsettings"
  349. end
  350. )
  351. )
  352. --table.insert(speedParameters, newButton("Ball Speed: ", function() speedSetter('ball') end))
  353. table.insert(
  354. playerCountButtons,
  355. newButton(
  356. "Ball Speed: ",
  357. function()
  358. speedSetter("ball")
  359. end
  360. )
  361. )
  362. --table.insert(speedParameters, newButton("snc", function() speedSetter('snc') end))
  363. table.insert(
  364. playerCountButtons,
  365. newButton(
  366. "snc",
  367. function()
  368. speedSetter("snc")
  369. end
  370. )
  371. )
  372. table.insert(
  373. speedParameters,
  374. newButton(
  375. "NUCLEAR MODE",
  376. function()
  377. speedSetter("nuclearmod")
  378. end
  379. )
  380. )
  381. table.insert(
  382. controlSettings,
  383. newButton(
  384. "1up",
  385. function()
  386. gameState = "assign"
  387. req = "p1up"
  388. end
  389. )
  390. )
  391. table.insert(
  392. controlSettings,
  393. newButton(
  394. "1down",
  395. function()
  396. gameState = "assign"
  397. req = "p1down"
  398. end
  399. )
  400. )
  401. table.insert(
  402. controlSettings,
  403. newButton(
  404. "1special",
  405. function()
  406. gameState = "assign"
  407. req = "p1super"
  408. end
  409. )
  410. )
  411. table.insert(
  412. controlSettings,
  413. newButton(
  414. "1ct",
  415. function()
  416. gameState = "assign"
  417. req = "p1ct"
  418. end
  419. )
  420. )
  421. table.insert(
  422. controlSettings,
  423. newButton(
  424. "2up",
  425. function()
  426. gameState = "assign"
  427. req = "p2up"
  428. end
  429. )
  430. )
  431. table.insert(
  432. controlSettings,
  433. newButton(
  434. "2down",
  435. function()
  436. gameState = "assign"
  437. req = "p2down"
  438. end
  439. )
  440. )
  441. table.insert(
  442. controlSettings,
  443. newButton(
  444. "2special",
  445. function()
  446. gameState = "assign"
  447. req = "p2super"
  448. end
  449. )
  450. )
  451. table.insert(
  452. controlSettings,
  453. newButton(
  454. "2ct",
  455. function()
  456. gameState = "assign"
  457. req = "p2ct"
  458. end
  459. )
  460. )
  461. table.insert(
  462. controlSettings,
  463. newButton(
  464. "Default",
  465. function()
  466. p1control = {up = "a", down = "z", super = "s", counter = "x"}
  467. p2control = {up = ";", down = ".", super = "l", counter = ","}
  468. end
  469. )
  470. )
  471. table.insert(
  472. controlSettings,
  473. newButton(
  474. "Return",
  475. function()
  476. gameState = "windowsettings"
  477. end
  478. )
  479. )
  480. table.insert(
  481. modeSelectorButtons,
  482. newButton(
  483. "Nuclear Pong",
  484. function()
  485. gameState = "difficulty"
  486. end
  487. )
  488. )
  489. table.insert(
  490. modeSelectorButtons,
  491. newButton(
  492. "Main Menu",
  493. function()
  494. gameState = "menu"
  495. end
  496. )
  497. )
  498. table.insert(
  499. pracdiff,
  500. newButton(
  501. "Silverblade",
  502. function()
  503. speedSetter("practice")
  504. end
  505. )
  506. )
  507. table.insert(
  508. pracdiff,
  509. newButton(
  510. "Return",
  511. function()
  512. speedSetter("reset")
  513. gameState = "gameMode"
  514. end
  515. )
  516. )
  517. table.insert(
  518. pracdiff,
  519. newButton(
  520. "Go!",
  521. function()
  522. gameMode = "practice"
  523. hardmanager("practice")
  524. end
  525. )
  526. )
  527. --table.insert(playerCountButtons, newButton("1v1", function() speedSetter('pc') end))
  528. table.insert(
  529. playerCountButtons,
  530. newButton(
  531. "ballCount",
  532. function()
  533. speedSetter("ballz")
  534. end
  535. )
  536. )
  537. table.insert(
  538. difbuttons,
  539. newButton(
  540. "ballCount",
  541. function()
  542. speedSetter("ballz")
  543. end
  544. )
  545. )
  546. table.insert(
  547. playerCountButtons,
  548. newButton(
  549. "Return",
  550. function()
  551. speedSetter("reset")
  552. gameState = "menu"
  553. end
  554. )
  555. )
  556. table.insert(
  557. playerCountButtons,
  558. newButton(
  559. "ptw",
  560. function()
  561. speedSetter("ptw")
  562. end
  563. )
  564. )
  565. table.insert(
  566. playerCountButtons,
  567. newButton(
  568. "Play",
  569. function()
  570. AGAINST_AI = 0
  571. gameState = "1serve"
  572. globalState = "base"
  573. end
  574. )
  575. )
  576. table.insert(
  577. playerCountButtons,
  578. newButton(
  579. "Reverse Play",
  580. function()
  581. gameState = "1serve"
  582. gameMode = "reversegame"
  583. end
  584. )
  585. )
  586. --table.insert(speedParameters, newButton("Ball Speed: ", function() speedSetter() end))
  587. love.window.setTitle("NUCLEAR PONG")
  588. textphrases = {
  589. "Amazing",
  590. "Superb",
  591. "Absolutely beautiful!",
  592. "Awesome",
  593. "Look at That!",
  594. "Great",
  595. "Nice",
  596. "Boom!",
  597. "Dangerous!",
  598. "Astonishing!",
  599. "u/ebernerd saved me",
  600. "Absolutely Wonderful!",
  601. "Exsquisite",
  602. "Delicate",
  603. "Pow!",
  604. "Great Hit",
  605. "all hail nazarbayev"
  606. }
  607. sounds = {
  608. ["updateMusic"] = love.audio.newSource("audio/theme1.mp3", "static"),
  609. ["gayTheme"] = love.audio.newSource("audio/theme2.mp3", "static"),
  610. ["gayTheme2"] = love.audio.newSource("audio/theme3.mp3", "static"),
  611. ["gayTheme3"] = love.audio.newSource("audio/theme4.mp3", "static"),
  612. ["beep"] = love.audio.newSource("audio/hit1.mp3", "static"),
  613. ["wallhit"] = love.audio.newSource("audio/hit2.wav", "static"),
  614. ["win"] = love.audio.newSource("win.wav", "static"),
  615. ["score"] = love.audio.newSource("audio/score.wav", "static"),
  616. ["nuke"] = love.audio.newSource("audio/bomb.wav", "static"),
  617. ["striking"] = love.audio.newSource("audio/superhit.wav", "static"),
  618. ["nuclearhit"] = love.audio.newSource("audio/hit1.mp3", "static"),
  619. ["time"] = love.audio.newSource("audio/time.wav", "static")
  620. }
  621. love.graphics.setDefaultFilter("nearest", "nearest")
  622. --comic sans lmao
  623. math.randomseed(os.time())
  624. smallfont = love.graphics.newFont("font.ttf", 25)
  625. scorefont = love.graphics.newFont("font.ttf", 60)
  626. love.graphics.setFont(smallfont)
  627. --push:setupScreen(VIRTUAL_WIDTH, VIRTUAL_HEIGHT, WINDOW_WIDTH, WINDOW_HEIGHT, {
  628. -- fullscreen = isFullscreen,
  629. -- resizable = true,
  630. -- vsync = true,
  631. --})
  632. player1score = 0
  633. player2score = 0
  634. areanuclear = 0
  635. player1nukescore = 0
  636. player2nukescore = 0
  637. striken = 0
  638. soundtype = 1
  639. soundturn = 1
  640. potentialstrike1 = 0
  641. potentialstrike2 = 0
  642. potentialnuke1 = 0
  643. potentialnuke2 = 0
  644. player1striken = 0
  645. player2striken = 0
  646. randomtext = 0
  647. selecting = 0
  648. number = 0
  649. elec = 1
  650. INDIC = {
  651. "",
  652. "",
  653. "",
  654. ""
  655. }
  656. --playe1nuke
  657. player1 = paddle(0, 30, 10, 100, 1)
  658. player2 = paddle(VIRTUAL_WIDTH * 0.99, VIRTUAL_HEIGHT * 0.88, 10, 100, 2)
  659. player3 = paddle(5000, 5000, 10, 100)
  660. player4 = paddle(5000, 5000, 10, 100)
  661. ball = {}
  662. ball[1] = eball(VIRTUAL_WIDTH / 2, VIRTUAL_HEIGHT / 2 - 2, 16, 16)
  663. ball[2] = eball(VIRTUAL_WIDTH / 1.9, VIRTUAL_HEIGHT / 2 - 2, 16, 16)
  664. ball[3] = eball(VIRTUAL_WIDTH / 1.8, VIRTUAL_HEIGHT / 2 - 2, 16, 16)
  665. ball[4] = eball(VIRTUAL_WIDTH / 2.2, VIRTUAL_HEIGHT / 2 - 2, 16, 16)
  666. ball[5] = eball(VIRTUAL_WIDTH / 2.1, VIRTUAL_HEIGHT / 2 - 2, 16, 16)
  667. myscreen = fullScreener(RESOLUTION_SET, isFullscreen, DIFFERENCE_X, DIFFERENCE_Y)
  668. mymenu = mainMenu()
  669. ballSpeed = 200
  670. ballDX = math.random(2) == 1 and 100 or -100
  671. ballDY = math.random(-50, 50)
  672. gameState = "animation"
  673. end
  674. t = 0
  675. shakeDuration = 0
  676. shakeMagnitude = 1
  677. function startShake(duration, magnitude)
  678. t, shakeDuration, shakeMagnitude = 0, duration or 1, magnitude or 5
  679. end
  680. function displayFPS()
  681. --love.window.setTitle(love.timer.getFPS())
  682. love.window.setTitle(globalState .. " " .. gameState)
  683. if love.keyboard.isDown("space") then
  684. player1nukescore = 200
  685. player1score = player1score + 0.2
  686. player2nukescore = 200
  687. end
  688. end
  689. function speedControl()
  690. if (ballSpeed > maxspeed and gameState == "play") then
  691. ballSpeed = maxspeed
  692. end
  693. end
  694. function love.update(dt)
  695. --print("IMPORTANT!!!!!" .. globalState .. gameState)
  696. staticanimatorcounter(dt)
  697. musicController('norm', 1)
  698. if debug then
  699. displayFPS()
  700. end
  701. if globalState == "base" then
  702. basegame(dt)
  703. end
  704. if globalState == "menu" then
  705. debugCheck(dt)
  706. end
  707. if globalState == "nettest" then
  708. --print("Confcode: " .. confirmation)
  709. if confirmation == "N" then
  710. basegame(dt)
  711. end
  712. nettest(dt)
  713. end
  714. if globalState == "clienttest" then
  715. ts = ts + dt
  716. if confirmation == "N" then
  717. lastSentKeyP1 = lastSentKeyClient
  718. clientsBaseGame(dt)
  719. end
  720. clienttest(dt)
  721. end
  722. end
  723. serverinit = false
  724. clientinit = false
  725. function love.textinput(t)
  726. if gameState == "chooseIP" then
  727. IP = IP .. t
  728. end
  729. end
  730. function nettest(dt)
  731. if serverinit == false then
  732. local socket = require "socket"
  733. local address, port = IP, 12345
  734. print(address)
  735. udp = socket.udp()
  736. udp:setpeername(address, port)
  737. udp:settimeout(0)
  738. serverinit = true
  739. end
  740. for i = 1, maxBalls do
  741. ts = ts + dt
  742. if ts > updaterate then
  743. --print (tostring(ball[i].dy))
  744. udp:send(tostring(lastSentKey) ..
  745. '|' .. tostring(ball[i].dy) ..
  746. '|' .. tostring(player2.y) ..
  747. '|' .. tostring(player1.y) ..
  748. '|' .. tostring(player1score) ..
  749. '|' .. tostring(player2score) ..
  750. '|' .. tostring(player1nukescore) ..
  751. '|' .. tostring(player2nukescore) ..
  752. '|' .. tostring(ball[i].x) ..
  753. '|' .. tostring(ball[i].y) ..
  754. '|' .. gameState ..
  755. '|' .. tostring(ball[i].dx) ..
  756. '|' .. tostring(ballSpeed)
  757. "|HOST")
  758. print("SENT: " .. lastSentKey)
  759. ts = 0
  760. end
  761. end
  762. local data
  763. local datanumtest = 0
  764. local datawaspassed = false
  765. repeat
  766. datanumtest = datanumtest + 1
  767. print("LATENCY: " .. tostring(datanumtest))
  768. data = udp:receive()
  769. if data then
  770. datawaspassed = true
  771. print("ReceivedINFO: " .. data)
  772. confirmation = "N"
  773. local p = split(data, '|')
  774. if p[3] ~= "CLIENT" then
  775. confirmation = "U"
  776. end
  777. if tonumber(p[4]) > 90 then
  778. confirmation = "L"
  779. end
  780. lastSentKeyClient = p[1]
  781. player2.y = tonumber(p[2])
  782. end
  783. until not data
  784. if not datawaspassed then
  785. confirmation = "D"
  786. end
  787. end
  788. function clienttest(dt)
  789. if clientinit == false then
  790. local socket = require "socket"
  791. local address, port = IP, 12345
  792. udp = socket.udp()
  793. udp:setpeername(address, port)
  794. udp:settimeout(0)
  795. udp:send(tostring(lastSentKey) ..'|' .. player2.y .. "|CLIENT")
  796. clientinit = true
  797. end
  798. ts = ts + dt
  799. if ts > updaterate then
  800. udp:send(tostring(lastSentKey) ..'|' .. player2.y .. "|CLIENT")
  801. ts = 0
  802. end
  803. local data
  804. local datanumtest = 0
  805. local datawaspassed = false
  806. repeat
  807. datanumtest = datanumtest + 1
  808. print("LATENCY: " .. tostring(datanumtest))
  809. data = udp:receive()
  810. if data then
  811. print("RECEIVED DATA: " .. data)
  812. datawaspassed = true
  813. print("SENT TO SERVER:" .. lastSentKey)
  814. confirmation = "N"
  815. local p = split(data, '|')
  816. if p[14] then
  817. if p[14] ~= "HOST" then
  818. confirmation = "U"
  819. end
  820. if tonumber(p[15]) > 90 then
  821. confirmation = "L"
  822. end
  823. for i = 1, maxBalls do
  824. local die = tonumber(p[2])
  825. lastSentKeyClient, ball[i].dy, player1.y, player1score, player2score, player1nukescore, player2nukescore, ball[i].x, ball[i].y, gameState, ball[i].dx, ballSpeed = p[1], die, tonumber(p[4]), tonumber(p[5]), tonumber(p[6]), tonumber(p[7]), tonumber(p[8]), tonumber(p[9]), tonumber(p[10]), p[11], tonumber(p[12]), tonumber(p[13])
  826. end
  827. end
  828. end
  829. print("GOT: " .. lastSentKeyClient)
  830. until not data
  831. if not datawaspassed then
  832. confirmation = "D"
  833. end
  834. end
  835. function wallbreaker(x, y)
  836. if (gameState == "editor") then
  837. for i, wall in ipairs(walls) do
  838. if math.abs(wall.wallx - x) < 10 and math.abs(wall.wally - y) < 10 then
  839. table.remove(walls, i)
  840. end
  841. end
  842. end
  843. end
  844. function hardmanager(diff)
  845. selecting = 1
  846. if (diff == "easy") then
  847. INDIC[1] = ">"
  848. AGAINST_AI = 1
  849. AI_SPEED = ballSet / 10
  850. AI_STRIKEMOD = 100
  851. AI_NUKEMOD = 1000
  852. AI_LEVEL = 350
  853. difficultyl = 200
  854. selecting = 0
  855. gameState = "1serve"
  856. globalState = "base"
  857. end
  858. if (diff == "normal") then
  859. INDIC[2] = ">"
  860. AI_SPEED = ballSet / 10
  861. AI_LEVEL = 500
  862. AI_NUKEMOD = 250
  863. AI_STRIKEMOD = 60
  864. AGAINST_AI = 1
  865. difficultyl = 300
  866. selecting = 0
  867. gameState = "1serve"
  868. globalState = "base"
  869. end
  870. if (diff == "hard") then
  871. INDIC[3] = ">"
  872. AI_SPEED = ballSpeed * 1.1 + 50
  873. AI_SPEED = AI_SPEED / 10
  874. AI_LEVEL = 700
  875. AI_NUKEMOD = 200
  876. AI_STRIKEMOD = 20
  877. selecting = 0
  878. difficultyl = 350
  879. AGAINST_AI = 1
  880. gameState = "1serve"
  881. globalState = "base"
  882. end
  883. if (diff == "smart") then
  884. INDIC[3] = ">"
  885. AI_SPEED = ballSpeed * 1.1 + 50
  886. AI_SPEED = AI_SPEED / 10
  887. AI_LEVEL = 1500
  888. AI_NUKEMOD = 200
  889. AI_STRIKEMOD = 20
  890. selecting = 0
  891. difficultyl = 350
  892. AGAINST_AI = 1
  893. gameState = "1serve"
  894. globalState = "base"
  895. end
  896. if (diff == "practice") then
  897. INDIC[3] = ">"
  898. AI_SPEED = ballSpeed * 500 + 50
  899. AI_SPEED = AI_SPEED / 10
  900. AI_LEVEL = 700
  901. AI_NUKEMOD = 9000000000
  902. AI_STRIKEMOD = 90000000
  903. selecting = 0
  904. difficultyl = 350
  905. AGAINST_AI = 1
  906. gameState = "base"
  907. end
  908. end
  909. function dangerChecker() --CHECK IF CONTROLS ARE DUPLICATING
  910. if (p1control.up == p1control.down) then
  911. danger = "1up"
  912. danger2 = "1down"
  913. elseif (p1control.up == p1control.super) then
  914. danger = "1up"
  915. danger2 = "1special"
  916. elseif (p1control.up == p1control.counter) then
  917. danger = "1up"
  918. danger2 = "1ct"
  919. elseif (p1control.down == p1control.super) then
  920. danger = "1down"
  921. danger2 = "1special"
  922. elseif (p1control.down == p1control.counter) then
  923. danger = "1ct"
  924. danger2 = "1down"
  925. elseif (p1control.super == p1control.counter) then
  926. danger = "1special"
  927. danger2 = "1ct"
  928. elseif (p2control.down == p2control.up) then
  929. danger = "2down"
  930. danger2 = "2up"
  931. elseif (p2control.down == p2control.super) then
  932. danger = "2down"
  933. danger2 = "2special"
  934. elseif (p2control.down == p2control.counter) then
  935. danger = "2down"
  936. danger2 = "2ct"
  937. elseif (p2control.up == p2control.super) then
  938. danger = "2up"
  939. danger2 = "2special"
  940. elseif (p2control.up == p2control.counter) then
  941. danger = "2ct"
  942. danger2 = "2up"
  943. elseif (p2control.super == p2control.counter) then
  944. danger = "2special"
  945. danger2 = "2ct"
  946. else
  947. danger = "none"
  948. danger2 = "none"
  949. end
  950. end
  951. function love.keypressed(key)
  952. lastSentKey = key
  953. if gameState == "chooseIP" then
  954. if key == "backspace" then
  955. -- get the byte offset to the last UTF-8 character in the string.
  956. local byteoffset = utf8.offset(IP, -1)
  957. if byteoffset then
  958. -- remove the last UTF-8 character.
  959. -- string.sub operates on bytes rather than UTF-8 characters, so we couldn't do string.sub(text, 1, -2).
  960. IP = string.sub(IP, 1, byteoffset - 1)
  961. end
  962. end
  963. end
  964. if gameState == "assign" then
  965. if (req == "p1up") then
  966. p1control.up = key
  967. currentKey = key
  968. --love.window.setTitle(key)
  969. gameState = "controlSettings"
  970. end
  971. if (req == "p2up") then
  972. p2control.up = key
  973. currentKey = key
  974. --love.window.setTitle(key)
  975. gameState = "controlSettings"
  976. end
  977. if (req == "p1down") then
  978. p1control.down = key
  979. currentKey = key
  980. --love.window.setTitle(key)
  981. gameState = "controlSettings"
  982. end
  983. if (req == "p2down") then
  984. p2control.down = key
  985. currentKey = key
  986. -- love.window.setTitle(key)
  987. gameState = "controlSettings"
  988. end
  989. if (req == "p1super") then
  990. p1control.super = key
  991. currentKey = key
  992. -- love.window.setTitle(key)
  993. gameState = "controlSettings"
  994. end
  995. if (req == "p2super") then
  996. p2control.super = key
  997. currentKey = key
  998. -- love.window.setTitle(key)
  999. gameState = "controlSettings"
  1000. end
  1001. if (req == "p1ct") then
  1002. p1control.counter = key
  1003. currentKey = key
  1004. -- love.window.setTitle(key)
  1005. gameState = "controlSettings"
  1006. end
  1007. if (req == "p2ct") then
  1008. p2control.counter = key
  1009. currentKey = key
  1010. --love.window.setTitle(key)
  1011. gameState = "controlSettings"
  1012. end
  1013. end
  1014. if key == "escape" then
  1015. TEXT = "Escape Key"
  1016. love.event.quit()
  1017. elseif key == "enter" or key == "return" then
  1018. if gameState == "start" then
  1019. resettinggenius()
  1020. gameState = "menu"
  1021. globalState = "menu"
  1022. hardmanager()
  1023. elseif (gameState == "done") then
  1024. if (player1score > player2score) then
  1025. gameState = "2serve"
  1026. potentialnuke1 = 0
  1027. potentialnuke2 = 0
  1028. striken = 0
  1029. if (nuckemodactive == 0) then
  1030. areanuclear = 0
  1031. nuclearanimation = 3
  1032. end
  1033. potentialstrike1 = 0
  1034. potentialstrike2 = 0
  1035. player1nukescore = 0
  1036. player2nukescore = 0
  1037. else
  1038. gameState = "1serve"
  1039. resettinggenius()
  1040. for i = 1, maxBalls do
  1041. ball[i]:reset(i)
  1042. end
  1043. end
  1044. else
  1045. gameState = "menu"
  1046. globalState = "menu"
  1047. if (love.math.random(0, 10) == 1) then
  1048. TEXT = "Nuclear Ching Chong"
  1049. else
  1050. TEXT = "Nuclear Pong"
  1051. end
  1052. resettinggenius()
  1053. for i = 1, maxBalls do
  1054. ball[i]:reset(i)
  1055. end
  1056. end
  1057. end
  1058. end
  1059. function love.keyreleased(key)
  1060. currentKey = " "
  1061. if lastSentKey == key then
  1062. lastSentKey = "g"
  1063. end
  1064. end
  1065. function speedSetter(requesttype)
  1066. if (requesttype == "ball") then
  1067. if (ballSet > 550) then
  1068. ballSet = 0
  1069. paddle_SPEED = 0
  1070. else
  1071. ballSet = ballSet + 50
  1072. paddle_SPEED = paddle_SPEED + 5
  1073. end
  1074. ballSpeed = ballSet
  1075. end
  1076. if (requesttype == "snc") then
  1077. synctype = synctype + 1
  1078. if (synctype > 1) then
  1079. synctype = 0
  1080. end
  1081. if synctype == 0 then
  1082. synctext = "Independent"
  1083. end
  1084. if synctype == 1 then
  1085. synctext = "Synchronised"
  1086. end
  1087. end
  1088. if (requesttype == "nuclearmod") then
  1089. nuckemodactive = nuckemodactive + 1
  1090. if (nuckemodactive > 1) then
  1091. nuckemodactive = 0
  1092. end
  1093. if (nuckemodactive == 0) then
  1094. areanuclear = 0
  1095. nuclearanimation = 3
  1096. ballSet = 200
  1097. TEXT = "Nuclear Pong"
  1098. synctype = 0
  1099. maxspeed = 700
  1100. synctext = "Independent"
  1101. paddle_SPEED = ballSet / 10
  1102. AI_SPEED = ballSet / 10
  1103. end
  1104. if (nuckemodactive == 1) then
  1105. areanuclear = 1
  1106. ballSet = 2000
  1107. maxspeed = 2000
  1108. paddle_SPEED = ballSet / 10
  1109. AI_SPEED = ballSet / 10
  1110. synctext = "death is imminent"
  1111. end
  1112. ballSpeed = ballSet
  1113. end
  1114. if (requesttype == "practice") then
  1115. if (ballSpeed > 999) then
  1116. ballSpeed = 200
  1117. ballSet = 200
  1118. end
  1119. if (ballSpeed > 799) then
  1120. prtext = "Insane"
  1121. maxBalls = 5
  1122. elseif ballSpeed > 599 then
  1123. prtext = "Hard"
  1124. maxBalls = 4
  1125. elseif ballSpeed > 399 then
  1126. prtext = "Normal"
  1127. maxBalls = 3
  1128. elseif ballSpeed > 199 then
  1129. prtext = "Easy"
  1130. maxBalls = 3
  1131. end
  1132. ballSpeed = ballSpeed + 200
  1133. ballSet = ballSet + 200
  1134. end
  1135. if (requesttype == "reset") then
  1136. ballSpeed = 200
  1137. ballSet = 200
  1138. synctype = 0
  1139. prtext = "Easy"
  1140. maxBalls = 1
  1141. end
  1142. if (requesttype == "pc") then
  1143. if (playerCount == 2) then
  1144. playerCount = 1
  1145. playertext = "1v1"
  1146. elseif (playerCount == 1) then
  1147. playerCount = playerCount + 1
  1148. player3.x = player1.x + VIRTUAL_WIDTH / 2
  1149. player3.y = player3.y
  1150. playertext = "2v2"
  1151. end
  1152. end
  1153. if (requesttype == "ballz") then
  1154. if (maxBalls > 1) then
  1155. --love.window.setTitle("more than 4")
  1156. maxBalls = 1
  1157. else
  1158. maxBalls = maxBalls + 1
  1159. end
  1160. end
  1161. if requesttype == "ptw" then
  1162. if ptw == 10 then
  1163. ptw = 1
  1164. else
  1165. ptw = ptw + 1
  1166. end
  1167. end
  1168. end
  1169. function gameModeChanger()
  1170. if (gameState == "gameMode") then
  1171. local button_width = VIRTUAL_WIDTH * (1 / 3)
  1172. local BUTTON_HEIGHT = 50
  1173. local margin = 20
  1174. local hot = false
  1175. local cursor_y = 0
  1176. local total_height = (BUTTON_HEIGHT + margin) * #buttons
  1177. for i, button in ipairs(modeSelectorButtons) do
  1178. button.last = button.now
  1179. local bx = (VIRTUAL_WIDTH * 0.5) - (button_width * 0.5)
  1180. local by = (VIRTUAL_HEIGHT * 0.5) - (total_height * 0.5) + cursor_y
  1181. local color = {255, 255, 255, 255}
  1182. local mx, my = love.mouse.getPosition()
  1183. mx = mx * DIFFERENCE_X
  1184. my = my * DIFFERENCE_Y
  1185. hot = (mx > bx and mx < bx + button_width and my > by and my < by + BUTTON_HEIGHT) and i
  1186. if (hot == i) then
  1187. color = {10, 10, 0, 255}
  1188. end
  1189. button.now = love.mouse.isDown(1)
  1190. if button.now and not button.last and hot == i then
  1191. love.graphics.setColor(0, 0, 0, 1)
  1192. love.graphics.rectangle("fill", 0, 0, VIRTUAL_WIDTH, VIRTUAL_HEIGHT)
  1193. sounds["wallhit"]:play()
  1194. button.fn()
  1195. end
  1196. love.graphics.setColor(unpack(color))
  1197. love.graphics.rectangle("fill", bx, by, button_width, BUTTON_HEIGHT)
  1198. love.graphics.setColor(0, 0, 0, 255)
  1199. local textW = smallfont:getWidth(button.text)
  1200. local textH = smallfont:getHeight(button.text)
  1201. love.graphics.print(button.text, smallfont, VIRTUAL_WIDTH * 0.5 - textW * 0.5, by + textH * 0.5)
  1202. love.graphics.setColor(255, 255, 255, 255)
  1203. cursor_y = cursor_y + (BUTTON_HEIGHT + margin)
  1204. end
  1205. end
  1206. if (gameState == "multiMode") then
  1207. local button_width = VIRTUAL_WIDTH * (1 / 3)
  1208. local BUTTON_HEIGHT = 50
  1209. local margin = 20
  1210. local hot = false
  1211. local cursor_y = 0
  1212. local total_height = (BUTTON_HEIGHT + margin) * #buttons
  1213. for i, button in ipairs(playerCountButtons) do
  1214. button.last = button.now
  1215. local bx = (VIRTUAL_WIDTH * 0.5) - (button_width * 0.5)
  1216. local by = (VIRTUAL_HEIGHT * 0.3) - (total_height * 0.5) + cursor_y
  1217. if (button.text == "Play") then
  1218. by = by + by / 1.8
  1219. end
  1220. local color = {255, 255, 255, 255}
  1221. local mx, my = love.mouse.getPosition()
  1222. mx = mx * DIFFERENCE_X
  1223. my = my * DIFFERENCE_Y
  1224. hot = (mx > bx and mx < bx + button_width and my > by and my < by + BUTTON_HEIGHT) and i
  1225. if (hot == i) then
  1226. if (button.text == "Play") then
  1227. color = {0 / 255, 255 / 255, 0 / 255, 255}
  1228. else
  1229. color = {10, 10, 0, 255}
  1230. end
  1231. end
  1232. button.now = love.mouse.isDown(1)
  1233. if button.now and not button.last and hot == i then
  1234. love.graphics.setColor(0, 0, 0, 1)
  1235. love.graphics.rectangle("fill", 0, 0, VIRTUAL_WIDTH, VIRTUAL_HEIGHT)
  1236. sounds["wallhit"]:play()
  1237. if button.text == "Ball Speed: " and nuckemodactive == 1 then
  1238. else
  1239. button.fn()
  1240. end
  1241. end
  1242. love.graphics.setColor(unpack(color))
  1243. love.graphics.rectangle("fill", bx, by, button_width, BUTTON_HEIGHT)
  1244. love.graphics.setColor(0, 0, 0, 255)
  1245. local textW = smallfont:getWidth(button.text)
  1246. local textH = smallfont:getHeight(button.text)
  1247. if (button.text == "1v1") then
  1248. love.graphics.print(playertext, smallfont, VIRTUAL_WIDTH * 0.5 - textW * 0.5, by + textH * 0.5)
  1249. elseif button.text == "snc" then
  1250. if (nuckemodactive == 1) then
  1251. love.graphics.setColor(1, 0, 0, 1)
  1252. love.graphics.print(synctext, smallfont, VIRTUAL_WIDTH * 0.5 - textW * 0.5, by + textH * 0.5)
  1253. love.graphics.setColor(1, 1, 1, 1)
  1254. love.graphics.print(synctext, smallfont, VIRTUAL_WIDTH * 0.5 - textW * 0.5, by + textH * 0.5)
  1255. love.graphics.setColor(0, 0, 0, 1)
  1256. else
  1257. --
  1258. love.graphics.print(synctext, smallfont, VIRTUAL_WIDTH * 0.45 - textW * 0.5, by + textH * 0.5)
  1259. end
  1260. elseif (button.text == "ballCount") then
  1261. love.graphics.print(
  1262. "Ball Count: " .. maxBalls,
  1263. smallfont,
  1264. VIRTUAL_WIDTH * 0.5 - textW * 0.5,
  1265. by + textH * 0.5
  1266. )
  1267. elseif (button.text == "Ball Speed: ") then
  1268. if (nuckemodactive == 1) then
  1269. love.graphics.setColor(1, 0, 0, 1)
  1270. love.graphics.print(
  1271. "shaitan machina",
  1272. smallfont,
  1273. VIRTUAL_WIDTH * 0.5 - textW * 0.5,
  1274. by + textH * 0.5
  1275. )
  1276. love.graphics.setColor(1, 1, 1, 1)
  1277. love.graphics.print(
  1278. "shaitan machina",
  1279. smallfont,
  1280. VIRTUAL_WIDTH * 0.5 - textW * 0.5,
  1281. by + textH * 0.5
  1282. )
  1283. love.graphics.setColor(0, 0, 0, 1)
  1284. else
  1285. love.graphics.print(
  1286. button.text .. ballSet,
  1287. smallfont,
  1288. VIRTUAL_WIDTH * 0.5 - textW * 0.5,
  1289. by + textH * 0.5
  1290. )
  1291. end
  1292. elseif button.text == "ptw" then
  1293. love.graphics.print(
  1294. "Points to Win: " .. ptw,
  1295. smallfont,
  1296. VIRTUAL_WIDTH * 0.5 - textW * 1.5,
  1297. by + textH * 0.5
  1298. )
  1299. else
  1300. love.graphics.print(button.text, smallfont, VIRTUAL_WIDTH * 0.5 - textW * 0.5, by + textH * 0.5)
  1301. end
  1302. love.graphics.setColor(255, 255, 255, 255)
  1303. cursor_y = cursor_y + (BUTTON_HEIGHT + margin)
  1304. end
  1305. end
  1306. end
  1307. function love.draw()
  1308. simpleScale.set()
  1309. baseDraw()
  1310. if (globalState == "nettest" or globalState == "clienttest") and confirmation == "D" then
  1311. love.graphics.clear(50 / 255, 50 / 255, 50 / 255, 255)
  1312. love.graphics.printf("WAIT FOR PLAYER 2", 0, VIRTUAL_HEIGHT / 2, VIRTUAL_WIDTH, "center")
  1313. end
  1314. if (globalState == "nettest" or globalState == "clienttest") and confirmation == "U" then
  1315. love.graphics.clear(50 / 255, 50 / 255, 50 / 255, 255)
  1316. love.graphics.printf("LOBBY FULL OR WRONG MODE CHOSEN", 0, VIRTUAL_HEIGHT / 2, VIRTUAL_WIDTH, "center")
  1317. end
  1318. if (globalState == "nettest" or globalState == "clienttest") and confirmation == "L" then
  1319. love.graphics.clear(50 / 255, 50 / 255, 50 / 255, 255)
  1320. love.graphics.printf("POOR CONNECTION TO SERVER", 0, VIRTUAL_HEIGHT / 2, VIRTUAL_WIDTH, "center")
  1321. end
  1322. simpleScale.unSet()
  1323. end
  1324. --Check if controls are duplicating
  1325. function controllerSer()
  1326. for i = 1, maxBalls do
  1327. if (ball[i].dy == 0) then
  1328. hitNum[i] = hitNum[i] + 1
  1329. if hitNum[i] >= 10 then
  1330. ball[i].dy = 1
  1331. hitNum[i] = 0
  1332. end
  1333. else
  1334. hitNum[i] = 0
  1335. end
  1336. end
  1337. end
  1338. function palleteController() --!!!!LEGACY CODE, MIGRATED TO Paddle.lua!!!!
  1339. if (areanuclear == 0) then
  1340. player1.RED = 1
  1341. player1.GREEN = 1
  1342. player1.BLUE = 1
  1343. end
  1344. if (areanuclear == 0) then
  1345. player2.RED = 1
  1346. player2.GREEN = 1
  1347. player2.BLUE = 1
  1348. end
  1349. if (areanuclear == 1) then
  1350. player1.RED = 0
  1351. player1.GREEN = 0
  1352. player1.BLUE = 0
  1353. end
  1354. if (areanuclear == 1) then
  1355. player2.RED = 0
  1356. player2.GREEN = 0
  1357. player2.BLUE = 0
  1358. end
  1359. end
  1360. function love.wheelmoved(x, y)
  1361. if (y < 0 and wall1width > 0) then
  1362. wall1width = wall1width - 5
  1363. elseif y > 0 and wall1width < 900 then
  1364. wall1width = wall1width + 5
  1365. end
  1366. end
  1367. function serveBot() --THIS IS USED TO CHANGE TEXT/BALL DIRECTION ON DIFFERENT SERVES
  1368. --print("servebot called")
  1369. if (gameState == "1serve") then
  1370. updateTEXT = ""
  1371. if (gameMode ~= "practice") then
  1372. TEXT = "PLAYER 1, serve!(q)"
  1373. end
  1374. if ((globalState ~= "clienttest" and love.keyboard.isDown("q")) or (globalState == "clienttest" and lastSentKeyP1 == "q")) then
  1375. TEXT = "Lets Begin!"
  1376. ball_DIR = 1
  1377. for i = 1, maxBalls do
  1378. ball[i]:reset(i)
  1379. end
  1380. gameState = "play"
  1381. end
  1382. end
  1383. if (gameState == "2serve") then
  1384. TEXT = "PLAYER 2, serve!(p)"
  1385. if (AGAINST_AI == 1) then
  1386. TEXT = ""
  1387. ball_DIR = -1
  1388. for i = 1, maxBalls do
  1389. ball[i]:reset(i)
  1390. end
  1391. gameState = "play"
  1392. end
  1393. if (((globalState == "nettest" and lastSentKeyClient == "p") or ((globalState ~= "nettest") and love.keyboard.isDown("p")))and AGAINST_AI == 0) then
  1394. TEXT = "Lets Begin"
  1395. ball_DIR = -1
  1396. for i = 1, maxBalls do
  1397. ball[i]:reset(i)
  1398. end
  1399. --love.window.setTitle("An atttttttt")
  1400. gameState = "play"
  1401. end
  1402. end
  1403. end
  1404. function mapChanger()
  1405. if (gameState == "editor") then
  1406. MAP_TYPE = 2
  1407. end
  1408. if (MAP_TYPE > 2) then
  1409. MAP_TYPE = 0
  1410. end
  1411. end
  1412. function resolutionChanger()
  1413. if (RESOLUTION_SET > 1) then
  1414. RESOLUTION_SET = 0
  1415. end
  1416. if (RESOLUTION_SET == 0) then
  1417. if (isFullscreen == 1) then
  1418. DIFFERENCE_X = 1
  1419. DIFFERENCE_Y = 1
  1420. simpleScale.updateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, {fullscreen = false})
  1421. isFullscreen = 0
  1422. end
  1423. end
  1424. if (RESOLUTION_SET == 1) then
  1425. if (isFullscreen == 0) then
  1426. simpleScale.updateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, {fullscreen = true})
  1427. local newWidth = love.graphics.getWidth()
  1428. local newHeight = love.graphics.getHeight()
  1429. DIFFERENCE_X = VIRTUAL_WIDTH / newWidth
  1430. DIFFERENCE_Y = VIRTUAL_HEIGHT / newHeight
  1431. isFullscreen = 1
  1432. end
  1433. end
  1434. end
  1435. function resettinggenius()
  1436. maxBalls = 1
  1437. for i = 1, maxBalls do
  1438. ball[i]:reset(i)
  1439. end
  1440. paddle_SPEED = 20
  1441. nuclearanimation = 3
  1442. timeIsSlow = false
  1443. timeIsSlow2 = false
  1444. originalSpeed = 200
  1445. gameState = "menu"
  1446. globalState = "menu"
  1447. gameMode = "normal"
  1448. player1.height = 100
  1449. player2.height = 100
  1450. ballSet = 200
  1451. ballSpeed = ballSet
  1452. player2.GREEN = 255
  1453. player2.BLUE = 255
  1454. player1.GREEN = 255
  1455. player1.BLUE = 255
  1456. player1score = 0
  1457. player2score = 0
  1458. potentialnuke1 = 0
  1459. potentialnuke2 = 0
  1460. striken = 0
  1461. areanuclear = 0
  1462. potentialstrike1 = 0
  1463. potentialstrike2 = 0
  1464. player1nukescore = 0
  1465. player2nukescore = 0
  1466. player1reverbav = 0
  1467. player2reverbav = 0
  1468. selecting = 0
  1469. AGAINST_AI = 0
  1470. end
  1471. function love.mousereleased(x, y, button)
  1472. love.keyboard.mouseisReleased = true
  1473. if (gameState == "editor") then
  1474. if (#walls < 1000 and button == 1 and blockinput ~= true) then
  1475. table.insert(walls, newWall(x * DIFFERENCE_X, y * DIFFERENCE_Y, 10, wall1width))
  1476. end
  1477. end
  1478. end
  1479. function ballsAlive()
  1480. for i = 1, maxBalls do
  1481. if ball[i].disabled == false then
  1482. print("Ball " .. i .. " is not disabled")
  1483. return true
  1484. end
  1485. end
  1486. return false
  1487. end
  1488. function split(s, delimiter)
  1489. result = {}
  1490. for match in (s..delimiter):gmatch("(.-)"..delimiter) do
  1491. table.insert(result, match)
  1492. end
  1493. return result
  1494. end