@@ -0,0 +1,3 @@ | |||||
function love.conf(t) | |||||
t.identity = "gravity" | |||||
end |
@@ -2,7 +2,7 @@ enemy = Class{} | |||||
G = 6.67e-5 | G = 6.67e-5 | ||||
function enemy:init(x, y, del, tm) | |||||
function enemy:init(x, y, del, tm, atm) | |||||
self.x = x | self.x = x | ||||
self.y = y | self.y = y | ||||
self.image = love.graphics.newImage("entities/enemy/enemy.png") | self.image = love.graphics.newImage("entities/enemy/enemy.png") | ||||
@@ -18,9 +18,11 @@ self.destX = x | |||||
self.timer = tm | self.timer = tm | ||||
self.color = {1,1,1,1} | self.color = {1,1,1,1} | ||||
self.appeared = false | self.appeared = false | ||||
self.appeartimer = atm | |||||
end | end | ||||
function enemy:update(dt) | function enemy:update(dt) | ||||
self.timer = self.timer - dt | self.timer = self.timer - dt | ||||
if self.timer <= 0 then | if self.timer <= 0 then | ||||
self.timer = self.maxtimer | self.timer = self.maxtimer | ||||
@@ -32,7 +34,9 @@ function enemy:update(dt) | |||||
self.angle = self.angle - 3.14159 | self.angle = self.angle - 3.14159 | ||||
end | end | ||||
end | end | ||||
function enemy:time(dt) | |||||
self.appeartimer = self.appeartimer - dt | |||||
end | |||||
function enemy:draw() | function enemy:draw() | ||||
love.graphics.setColor(unpack(self.color)) | love.graphics.setColor(unpack(self.color)) | ||||
love.graphics.draw(self.image, self.x, self.y, 0, 1, 1, self.w/2, self.w/2) | love.graphics.draw(self.image, self.x, self.y, 0, 1, 1, self.w/2, self.w/2) | ||||
@@ -30,11 +30,25 @@ function projectile:update(dt) | |||||
self.vy = self.vy + self.dy | self.vy = self.vy + self.dy | ||||
self.x = self.x + self.vx | self.x = self.x + self.vx | ||||
self.y = self.y + self.vy | self.y = self.y + self.vy | ||||
if distanceToShip < firstShip.width/3 then | |||||
if distanceToShip < firstShip.width/2 then | |||||
shipIsHit = true | shipIsHit = true | ||||
sounds["close"]:stop() | sounds["close"]:stop() | ||||
sounds["boom"]:play() | sounds["boom"]:play() | ||||
end | end | ||||
for i in ipairs(planets) do | |||||
if planets[i].deletable == false then | |||||
distanceToShip = math.sqrt((planets[i].x - self.x)^2 + (planets[i].y - self.y)^2) | |||||
if distanceToShip < planets[i].w/4 then | |||||
sounds["boom"]:play() | |||||
local q = #explosions | |||||
table.insert(explosions, explosion(self.x, self.y, 100, {1,1,1,1})) | |||||
explosions[q+1].type = 2 | |||||
table.remove(planets, i) | |||||
self.killed = true | |||||
end | |||||
end | |||||
end | |||||
end | end | ||||
function projectile:draw() | function projectile:draw() | ||||
@@ -37,7 +37,7 @@ function planet:update(dt) | |||||
love.window.setTitle(self.attractionX) | love.window.setTitle(self.attractionX) | ||||
firstShip.dx = firstShip.dx + self.attractionX | firstShip.dx = firstShip.dx + self.attractionX | ||||
firstShip.dy = firstShip.dy + self.attractionY | firstShip.dy = firstShip.dy + self.attractionY | ||||
if distanceToShip < self.w/4 then | |||||
if distanceToShip < self.w/4 and not reachedGoal then | |||||
shipIsHit = true | shipIsHit = true | ||||
sounds["close"]:stop() | sounds["close"]:stop() | ||||
sounds["boom"]:play() | sounds["boom"]:play() | ||||
@@ -10,6 +10,8 @@ self.dy = 0 | |||||
self.dx = 5 | self.dx = 5 | ||||
self.speed = 1 | self.speed = 1 | ||||
self.image = love.graphics.newImage(image) | self.image = love.graphics.newImage(image) | ||||
self.oimage = self.image | |||||
self.timage = love.graphics.newImage("entities/ship/thrusting01.png") | |||||
self.width = self.image:getWidth() | self.width = self.image:getWidth() | ||||
self.height = self.image:getHeight() | self.height = self.image:getHeight() | ||||
self.rotation = 1.5708 | self.rotation = 1.5708 | ||||
@@ -31,9 +33,11 @@ function ship:update(dt) | |||||
if not shipIsHit then | if not shipIsHit then | ||||
self.dottimer = self.dottimer - dt | self.dottimer = self.dottimer - dt | ||||
if self.dottimer < 0 then | if self.dottimer < 0 then | ||||
if (love.keyboard.isDown('w') and self.fuel > 0 and gameState == "levelgeneral") then | |||||
if (love.keyboard.isDown('w') and self.fuel > 0 and gameState == "levelgeneral") then | |||||
self.image = self.timage | |||||
table.insert(self.path, self:newPathDot(self.x, self.y, 1)) | table.insert(self.path, self:newPathDot(self.x, self.y, 1)) | ||||
else | else | ||||
self.image = self.oimage | |||||
table.insert(self.path, self:newPathDot(self.x, self.y, 2)) | table.insert(self.path, self:newPathDot(self.x, self.y, 2)) | ||||
end | end | ||||
self.dottimer = 0.2 | self.dottimer = 0.2 | ||||
@@ -67,6 +71,13 @@ function ship:update(dt) | |||||
tag = true | tag = true | ||||
end | end | ||||
end | end | ||||
for i in ipairs(projectiles) do | |||||
local distanceToShip = math.sqrt((firstShip.x - projectiles[i].x)^2 + (firstShip.y - projectiles[i].y)^2) | |||||
if distanceToShip < 200 and not shipIsHit and gameStatus == "play" then | |||||
sounds["close"]:play() | |||||
tag = true | |||||
end | |||||
end | |||||
if not tag or shipIsHit then | if not tag or shipIsHit then | ||||
sounds["close"]:stop() | sounds["close"]:stop() | ||||
end | end | ||||
@@ -108,7 +119,7 @@ function ship:draw() | |||||
-- Draw the `self.canvas` to screen | -- Draw the `self.canvas` to screen | ||||
love.graphics.setColor(unpack(self.color)) | love.graphics.setColor(unpack(self.color)) | ||||
--print("DAW" .. camera.x) | --print("DAW" .. camera.x) | ||||
love.graphics.draw(self.image, self.x, self.y, self.vector, 1, 1, self.width/2, self.height/2) | |||||
for i in ipairs(self.path) do | for i in ipairs(self.path) do | ||||
if i > 1 then | if i > 1 then | ||||
@@ -121,7 +132,7 @@ function ship:draw() | |||||
end | end | ||||
end | end | ||||
love.graphics.setColor(1,1,1,1) | love.graphics.setColor(1,1,1,1) | ||||
love.graphics.draw(self.image, self.x, self.y, self.vector, 1, 1, self.width/2, self.height/2) | |||||
end | end | ||||
function ship:reset() | function ship:reset() | ||||
@@ -1,6 +1,6 @@ | |||||
explosion = Class{} | explosion = Class{} | ||||
function explosion:init(x, y, v, color) | |||||
function explosion:init(x, y, v, color, type) | |||||
self.color = color | self.color = color | ||||
self.type = 0 | self.type = 0 | ||||
self.x = x | self.x = x | ||||
@@ -8,13 +8,16 @@ function explosion:init(x, y, v, color) | |||||
self.v = v | self.v = v | ||||
self.range = 0 | self.range = 0 | ||||
self.killed = false | self.killed = false | ||||
if type ~= nil then | |||||
self.type = type | |||||
end | |||||
--print(self.i) | --print(self.i) | ||||
end | end | ||||
function explosion:update(dt) | function explosion:update(dt) | ||||
self.range = self.range + dt * 24 | self.range = self.range + dt * 24 | ||||
local maxRange = WINDOW_WIDTH*2 | local maxRange = WINDOW_WIDTH*2 | ||||
if self.type == 1 then | |||||
if self.type >= 1 then | |||||
maxRange = WINDOW_WIDTH*6 | maxRange = WINDOW_WIDTH*6 | ||||
end | end | ||||
if self.range * self.v > maxRange then | if self.range * self.v > maxRange then | ||||
@@ -56,6 +56,13 @@ function level6.hint() | |||||
end | end | ||||
function level6.reset() | function level6.reset() | ||||
firstShip:reset() | firstShip:reset() | ||||
for i in ipairs(planets) do | |||||
if not planets[i].deletable then | |||||
table.remove(planets, i) | |||||
end | |||||
end | |||||
table.insert(planets, planet(1600, 250, 50, 0.3, asteroidImage, "nodelete")) | |||||
table.insert(planets, planet(1600, 550, 50, 0.3, asteroidImage, "nodelete")) | |||||
local planetImage = love.graphics.newImage("entities/planet/planet" .. math.random(1, 18) .. ".png") | local planetImage = love.graphics.newImage("entities/planet/planet" .. math.random(1, 18) .. ".png") | ||||
shipsleft = 1 | shipsleft = 1 | ||||
projectiles = {} | projectiles = {} | ||||
@@ -79,15 +86,22 @@ function level6.bonusUpdate(dt) | |||||
sounds["appear"]:stop() | sounds["appear"]:stop() | ||||
sounds["appear"]:play() | sounds["appear"]:play() | ||||
if #explosions == 0 then | if #explosions == 0 then | ||||
table.insert(explosions, explosion(1400, 400, 100, {1,40/255,40/255,1})) | |||||
table.insert(explosions, explosion(1400, 400, 100, {1,1,1,1})) | |||||
explosions[1].type = 1 | explosions[1].type = 1 | ||||
end | end | ||||
camera:shake(8, 1, 60, 'X') | |||||
cannons[1].appeared = true | cannons[1].appeared = true | ||||
end | end | ||||
end | end | ||||
for i in ipairs(projectiles) do | for i in ipairs(projectiles) do | ||||
projectiles[i]:update(dt) | projectiles[i]:update(dt) | ||||
end | end | ||||
for i in ipairs(projectiles) do | |||||
if projectiles[i].killed then | |||||
table.remove(projectiles, i) | |||||
--print("killing") | |||||
end | |||||
end | |||||
cannons[1].x = cannons[1].x - (math.abs(cannons[1].destX-cannons[1].x)/5) | cannons[1].x = cannons[1].x - (math.abs(cannons[1].destX-cannons[1].x)/5) | ||||
end | end | ||||
end | end | ||||
@@ -0,0 +1,143 @@ | |||||
level7 = Class{} | |||||
local levelLoaded = false | |||||
local M = {} | |||||
function level7.load() | |||||
shipsleft = 1 | |||||
local planetImage = love.graphics.newImage("entities/planet/planet" .. math.random(1, 18) .. ".png") | |||||
planetsleft = 3 | |||||
gameStatus = "setup" | |||||
playbutts = {} | |||||
thrusterMax = 75 | |||||
firstShip.fuel = 75 | |||||
guibutts = {} | |||||
VCAM.x, VCAM.y = WINDOW_WIDTH/2, WINDOW_HEIGHT/2 | |||||
explosions = {} | |||||
shipIsHit = false | |||||
guimenu = mainMenu() | |||||
reachedGoal = false | |||||
lvlbase = base(1400, WINDOW_HEIGHT/2) | |||||
levelLoaded = true | |||||
attackTimer = 5 | |||||
table.insert(playbutts, menu:addButton("Return to setup", function() | |||||
gameStatus = "setup" | |||||
levelgeneral.reset() | |||||
end )) | |||||
table.insert(guibutts, menu:addButton("Release brake!", function () | |||||
if shipsleft == 0 then | |||||
selectedItem = "none" | |||||
gameStatus = "play" | |||||
end | |||||
end | |||||
)) | |||||
table.insert(guibutts, menu:addButton("To menu", function () | |||||
levelgeneral.goBack() | |||||
end)) | |||||
table.insert(cannons, enemy(10000, 100, false, 3, 5)) | |||||
table.insert(cannons, enemy(10000, 700, false, 3, 4)) | |||||
table.insert(planets, planet(1000, -100, 50, 0.3, asteroidImage, "nodelete")) | |||||
table.insert(planets, planet(1000, 0, 50, 0.3, asteroidImage, "nodelete")) | |||||
table.insert(planets, planet(1000, 100, 50, 0.3, asteroidImage, "nodelete")) | |||||
table.insert(planets, planet(1000, 200, 50, 0.3, asteroidImage, "nodelete")) | |||||
table.insert(planets, planet(1000, 300, 50, 0.3, asteroidImage, "nodelete")) | |||||
table.insert(planets, planet(1000, 400, 50, 0.3, asteroidImage, "nodelete")) | |||||
table.insert(planets, planet(1000, 500, 50, 0.3, asteroidImage, "nodelete")) | |||||
table.insert(planets, planet(1000, 600, 50, 0.3, asteroidImage, "nodelete")) | |||||
table.insert(planets, planet(1000, 700, 50, 0.3, asteroidImage, "nodelete")) | |||||
table.insert(planets, planet(1000, 800, 50, 0.3, asteroidImage, "nodelete")) | |||||
end | |||||
function level7.hint() | |||||
GUIDraw("left") | |||||
love.graphics.setFont(tinyfont) | |||||
if (VCAM.x > WINDOW_WIDTH/2) then | |||||
if love.keyboard.isDown('a') then | |||||
love.graphics.setColor(1,0,0,1) | |||||
end | |||||
love.graphics.print("←[A]",10,50) | |||||
end | |||||
love.graphics.setColor(1,1,1,1) | |||||
if (VCAM.x < WINDOW_WIDTH*2) then | |||||
if love.keyboard.isDown('d') then | |||||
love.graphics.setColor(1,0,0,1) | |||||
end | |||||
love.graphics.print("[D]→",100,50) | |||||
end | |||||
love.graphics.setColor(1,1,1,1) | |||||
end | |||||
function level7.reset() | |||||
firstShip:reset() | |||||
for i in ipairs(planets) do | |||||
if not planets[i].deletable then | |||||
table.remove(planets, i) | |||||
end | |||||
end | |||||
table.insert(planets, planet(1000, -100, 50, 0.3, asteroidImage, "nodelete")) | |||||
table.insert(planets, planet(1000, 0, 50, 0.3, asteroidImage, "nodelete")) | |||||
table.insert(planets, planet(1000, 100, 50, 0.3, asteroidImage, "nodelete")) | |||||
table.insert(planets, planet(1000, 200, 50, 0.3, asteroidImage, "nodelete")) | |||||
table.insert(planets, planet(1000, 300, 50, 0.3, asteroidImage, "nodelete")) | |||||
table.insert(planets, planet(1000, 400, 50, 0.3, asteroidImage, "nodelete")) | |||||
table.insert(planets, planet(1000, 500, 50, 0.3, asteroidImage, "nodelete")) | |||||
table.insert(planets, planet(1000, 600, 50, 0.3, asteroidImage, "nodelete")) | |||||
table.insert(planets, planet(1000, 700, 50, 0.3, asteroidImage, "nodelete")) | |||||
table.insert(planets, planet(1000, 800, 50, 0.3, asteroidImage, "nodelete")) | |||||
local planetImage = love.graphics.newImage("entities/planet/planet" .. math.random(1, 18) .. ".png") | |||||
shipsleft = 1 | |||||
projectiles = {} | |||||
for i in ipairs(cannons) do | |||||
cannons[i].x = 100000 | |||||
cannons[i].destX = 100000 | |||||
cannons[i].appeared = false | |||||
end | |||||
cannons[1].appeartimer = 5 | |||||
cannons[2].appeartimer = 4 | |||||
firstShip.fuel = 75 | |||||
shipIsHit = false | |||||
attackTimer = 5 | |||||
end | |||||
function level7.bonusUpdate(dt) | |||||
if not reachedGoal then | |||||
for i in ipairs(cannons) do | |||||
cannons[i]:time(dt) | |||||
cannons[i].x = cannons[i].x - (math.abs(cannons[i].destX-cannons[i].x)/5) | |||||
if cannons[i].appeartimer <= 0 then | |||||
cannons[i].destX = 1200 | |||||
cannons[i]:update(dt) | |||||
if not cannons[i].appeared then | |||||
sounds["appear"]:stop() | |||||
sounds["appear"]:play() | |||||
table.insert(explosions, explosion(1500, cannons[i].y, 100, {1,1,1,1}, 1)) | |||||
cannons[i].appeared = true | |||||
end | |||||
end | |||||
end | |||||
for i in ipairs(projectiles) do | |||||
projectiles[i]:update(dt) | |||||
end | |||||
for i in ipairs(projectiles) do | |||||
if projectiles[i].killed then | |||||
table.remove(projectiles, i) | |||||
--print("killing") | |||||
end | |||||
end | |||||
end | |||||
end | |||||
function level7.GUIControl() | |||||
if (love.keyboard.isDown('a') and VCAM.x > WINDOW_WIDTH/2) then | |||||
VCAM.x = VCAM.x - 10 | |||||
end | |||||
if (love.keyboard.isDown('d')) then | |||||
VCAM.x = VCAM.x + 10 | |||||
end | |||||
end | |||||
function level7.goBack() | |||||
levelgeneral.goBack() | |||||
end | |||||
return level7 | |||||
@@ -85,27 +85,33 @@ function levelgeneral.draw() | |||||
projectiles[i]:draw(dt) | projectiles[i]:draw(dt) | ||||
end | end | ||||
for i, explosion in ipairs(explosions) do | |||||
if shipIsHit then | |||||
explosion:render() | |||||
else | |||||
explosion:render("special") | |||||
end | |||||
--print("exploding") | |||||
end | |||||
if reachedGoal then | if reachedGoal then | ||||
if frame <= WINDOW_WIDTH*1.1 then | |||||
stopMusic() | |||||
sounds["finish"]:play() | |||||
love.graphics.setColor(1,1,1,1) | |||||
love.graphics.circle("fill", firstShip.x, firstShip.y, frame) | |||||
end | |||||
if frame > WINDOW_WIDTH*1.1 then | |||||
love.graphics.clear(0,0,0,1) | love.graphics.clear(0,0,0,1) | ||||
love.graphics.setColor(30/255, 30/255, 30/255, 1) | |||||
if frame < WINDOW_WIDTH then | |||||
stopMusic() | |||||
sounds["finish"]:play() | |||||
love.graphics.circle("fill", firstShip.x, firstShip.y, WINDOW_WIDTH - frame) | |||||
love.graphics.setColor(1, 1, 1, 1) | |||||
if frame-WINDOW_WIDTH*1.1 < WINDOW_WIDTH then | |||||
love.graphics.circle("fill", firstShip.x, firstShip.y, WINDOW_WIDTH - (frame - WINDOW_WIDTH*1.1)) | |||||
end | |||||
end | end | ||||
frame = frame + 20 | |||||
frame = frame + 40 | |||||
end | end | ||||
firstShip:draw() | firstShip:draw() | ||||
for i, explosion in ipairs(explosions) do | |||||
if shipIsHit then | |||||
explosion:render() | |||||
else | |||||
explosion:render("special") | |||||
end | |||||
--print("exploding") | |||||
end | |||||
camera:detach() | camera:detach() | ||||
camera:draw() | camera:draw() | ||||
@@ -140,6 +146,7 @@ function levelgeneral.goBack() | |||||
lvlbase = nil | lvlbase = nil | ||||
gameStatus = "setup" | gameStatus = "setup" | ||||
firstShip.path = {} | firstShip.path = {} | ||||
cannons = {} | |||||
levelLoaded = false | levelLoaded = false | ||||
for k in pairs(planets) do | for k in pairs(planets) do | ||||
planets[k] = nil | planets[k] = nil | ||||
@@ -2,6 +2,15 @@ practice = Class{} | |||||
local levelLoaded = false | local levelLoaded = false | ||||
local M = {} | local M = {} | ||||
local currenctScore = 0 | local currenctScore = 0 | ||||
function love.wheelmoved(x, y) | |||||
if gameStatus == "play" then | |||||
if y > 0 and camera.scale < 1 then | |||||
camera.scale = camera.scale + 0.1 | |||||
elseif y < 0 and camera.scale > 0.5 then | |||||
camera.scale = camera.scale - 0.1 | |||||
end | |||||
end | |||||
end | |||||
function practice.update(dt) | function practice.update(dt) | ||||
if not levelLoaded then | if not levelLoaded then | ||||
shipsleft = 1 | shipsleft = 1 | ||||
@@ -72,9 +81,10 @@ function practice.update(dt) | |||||
table.remove(projectiles, i) | table.remove(projectiles, i) | ||||
--print("killing") | --print("killing") | ||||
end | end | ||||
end | |||||
if math.sqrt(firstShip.dx^2 + firstShip.dy^2) < 40 then | |||||
currentScore = currentScore + math.sqrt(firstShip.dx^2 + firstShip.dy^2) | |||||
end | end | ||||
currentScore = currentScore + math.sqrt(firstShip.dx^2 + firstShip.dy^2) | |||||
else | else | ||||
camera:follow(VCAM.x, VCAM.y) | camera:follow(VCAM.x, VCAM.y) | ||||
end | end | ||||
@@ -96,11 +106,13 @@ function practice.draw() | |||||
projectiles[i]:draw(dt) | projectiles[i]:draw(dt) | ||||
end | end | ||||
--love.graphics.rectangle("fill",VCAM.x,VCAM.y,30,30) | --love.graphics.rectangle("fill",VCAM.x,VCAM.y,30,30) | ||||
if shipIsHit then | |||||
for i, explosion in ipairs(explosions) do | |||||
for i, explosion in ipairs(explosions) do | |||||
if shipIsHit then | |||||
explosion:render() | explosion:render() | ||||
--print("exploding") | |||||
else | |||||
explosion:render("special") | |||||
end | end | ||||
--print("exploding") | |||||
end | end | ||||
camera:detach() | camera:detach() | ||||
@@ -133,6 +145,7 @@ function practice.goBack() | |||||
end | end | ||||
function practice.reset() | function practice.reset() | ||||
firstShip:reset() | firstShip:reset() | ||||
camera.scale = 1 | |||||
projectiles = {} | projectiles = {} | ||||
shipsleft = 1 | shipsleft = 1 | ||||
if currentScore > saveData.score then | if currentScore > saveData.score then | ||||
@@ -46,6 +46,14 @@ table.insert(levels, menu:addButton("Level 2", function () | |||||
currentLevel = 6 | currentLevel = 6 | ||||
end | end | ||||
end )) | end )) | ||||
table.insert(levels, menu:addButton("Level 7", function () | |||||
if saveData.levelsBeaten > 5 then | |||||
menuLoaded = false | |||||
objReset() | |||||
gameState = "levelgeneral" | |||||
currentLevel = 7 | |||||
end | |||||
end )) | |||||
table.insert(levels, menu:addButton("Go Back", function () | table.insert(levels, menu:addButton("Go Back", function () | ||||
@@ -51,7 +51,8 @@ function GUIDraw(mode) | |||||
if love.keyboard.mouseisReleased then | if love.keyboard.mouseisReleased then | ||||
love.keyboard.mouseisReleased = false | love.keyboard.mouseisReleased = false | ||||
if #explosions == 0 then | if #explosions == 0 then | ||||
table.insert(explosions, explosion(0, my, 100, {1,1,1,1})) | |||||
local zerox, zeroy = camera:toWorldCoords(0, 0) | |||||
table.insert(explosions, explosion(zerox, my, 100, {1,1,1,1})) | |||||
explosions[1].type = 1 | explosions[1].type = 1 | ||||
end | end | ||||
@@ -81,9 +82,11 @@ function GUIDraw(mode) | |||||
if love.keyboard.mouseisReleased then | if love.keyboard.mouseisReleased then | ||||
love.keyboard.mouseisReleased = false | love.keyboard.mouseisReleased = false | ||||
if #explosions == 0 then | if #explosions == 0 then | ||||
table.insert(explosions, explosion(0, my, 100, {1,1,1,1})) | |||||
local zerox, zeroy = camera:toWorldCoords(0, 0) | |||||
table.insert(explosions, explosion(zerox, my, 100, {1,1,1,1})) | |||||
explosions[1].type = 1 | explosions[1].type = 1 | ||||
end | end | ||||
sounds["appear"]:play() | sounds["appear"]:play() | ||||
firstShip.destX = 250 | firstShip.destX = 250 | ||||
firstShip.y = vmy | firstShip.y = vmy | ||||