@@ -0,0 +1,46 @@ | |||
enemy = Class{} | |||
G = 6.67e-5 | |||
function enemy:init(x, y, del, tm) | |||
self.x = x | |||
self.y = y | |||
self.image = love.graphics.newImage("entities/enemy/enemy.png") | |||
self.cannon = love.graphics.newImage("entities/enemy/cannon.png") | |||
self.w = self.image:getWidth() | |||
self.h = self.image:getHeight() | |||
self.cannonw = self.cannon:getWidth() | |||
self.cannonh = self.cannon:getHeight() | |||
self.angle = 0 | |||
self.deletable = del | |||
self.maxtimer = tm | |||
self.destX = x | |||
self.timer = tm | |||
self.color = {1,1,1,1} | |||
self.appeared = false | |||
end | |||
function enemy:update(dt) | |||
self.timer = self.timer - dt | |||
if self.timer <= 0 then | |||
self.timer = self.maxtimer | |||
self:shoot() | |||
end | |||
local distanceToShip = math.sqrt((firstShip.x - self.x)^2 + (firstShip.y - self.y)^2) | |||
self.angle = math.atan( (firstShip.y - self.y)/ (firstShip.x - self.x)) | |||
if self.x < firstShip.x then | |||
self.angle = self.angle - 3.14159 | |||
end | |||
end | |||
function enemy:draw() | |||
love.graphics.setColor(unpack(self.color)) | |||
love.graphics.draw(self.image, self.x, self.y, 0, 1, 1, self.w/2, self.w/2) | |||
love.graphics.draw(self.cannon, self.x, self.y, self.angle-1.57, 1, 1, self.cannonw/2, self.cannonh/2) | |||
end | |||
function enemy:shoot() | |||
table.insert(projectiles, projectile(self.x, self.y, 0.5, self.angle+3.14, 5)) | |||
sounds["launch"]:stop() | |||
sounds["launch"]:play() | |||
end |
@@ -0,0 +1,42 @@ | |||
projectile = Class{} | |||
G = 6.67e-5 | |||
function projectile:init(x, y, v, angle, timer) | |||
self.x = x | |||
self.y = y | |||
self.dx = 0 | |||
self.dy = 0 | |||
self.image = love.graphics.newImage("entities/enemy/missile-01.png") | |||
self.w = self.image:getWidth() | |||
self.h = self.image:getHeight() | |||
self.angle = angle | |||
self.v = v | |||
self.timer = timer | |||
self.killed = false | |||
self.dx = math.cos(self.angle) * self.v | |||
self.dy = math.sin(self.angle) * self.v | |||
self.vx = 0 | |||
self.vy = 0 | |||
end | |||
function projectile:update(dt) | |||
local distanceToShip = math.sqrt((firstShip.x - self.x)^2 + (firstShip.y - self.y)^2) | |||
self.timer = self.timer - dt | |||
if self.timer <= 0 then | |||
self.killed = true | |||
end | |||
self.vx = self.vx + self.dx | |||
self.vy = self.vy + self.dy | |||
self.x = self.x + self.vx | |||
self.y = self.y + self.vy | |||
if distanceToShip < firstShip.width/3 then | |||
shipIsHit = true | |||
sounds["close"]:stop() | |||
sounds["boom"]:play() | |||
end | |||
end | |||
function projectile:draw() | |||
love.graphics.draw(self.image, self.x, self.y, self.angle, 1, 1, self.w/2, self.w/2) | |||
end |
@@ -30,7 +30,8 @@ function explosion:render(toggle) | |||
love.graphics.setColor(unpack(self.color)) | |||
if toggle == "special" then | |||
love.graphics.setColor(1,1,1,0.7/(self.range/6)) | |||
print(self.range) | |||
-- print(self.range) | |||
end | |||
love.graphics.circle("fill", self.x, self.y, self.range * self.v, 100) | |||
love.graphics.setColor(1,1,1,1) | |||
end |
@@ -55,15 +55,11 @@ function level1.hint() | |||
end | |||
function level1.reset() | |||
firstShip:reset() | |||
for k in pairs(planets) do | |||
planets[k] = nil | |||
end | |||
local planetImage = love.graphics.newImage("entities/planet/planet" .. math.random(1, 18) .. ".png") | |||
table.insert(planets, planet(700, 200, 50, 0.3, asteroidImage)) | |||
shipsleft = 1 | |||
shipIsHit = false | |||
firstShip.fuel = 25 | |||
planetsleft = 3 | |||
end | |||
function level1.GUIControl() | |||
if (love.keyboard.isDown('a') and VCAM.x > WINDOW_WIDTH/2) then | |||
@@ -35,15 +35,11 @@ function level2.load() | |||
end | |||
function level2.reset() | |||
firstShip:reset() | |||
for k in pairs(planets) do | |||
planets[k] = nil | |||
end | |||
firstShip.fuel = 50 | |||
local planetImage = love.graphics.newImage("entities/planet/planet" .. math.random(1, 18) .. ".png") | |||
table.insert(planets, planet(700, 500, 50, 0.3, asteroidImage)) | |||
shipsleft = 1 | |||
shipIsHit = false | |||
planetsleft = 3 | |||
end | |||
function level2.hint() | |||
GUIDraw("left") | |||
@@ -57,7 +53,7 @@ function level2.hint() | |||
love.graphics.setColor(1,1,1,1) | |||
end | |||
if (VCAM.x < WINDOW_WIDTH*2) then | |||
if love.keyboard.isDown('a') then | |||
if love.keyboard.isDown('d') then | |||
love.graphics.setColor(1,0,0,1) | |||
end | |||
love.graphics.print("[D]→",100,50) | |||
@@ -55,16 +55,10 @@ function level3.hint() | |||
end | |||
function level3.reset() | |||
firstShip:reset() | |||
for k in pairs(planets) do | |||
if planets[k].deletable then | |||
planets[k] = nil | |||
end | |||
end | |||
local planetImage = love.graphics.newImage("entities/planet/planet" .. math.random(1, 18) .. ".png") | |||
shipsleft = 1 | |||
firstShip.fuel = 75 | |||
shipIsHit = false | |||
planetsleft = 3 | |||
end | |||
function level3.GUIControl() | |||
@@ -37,16 +37,10 @@ end | |||
function level4.reset() | |||
firstShip:reset() | |||
for k in pairs(planets) do | |||
if planets[k].deletable then | |||
planets[k] = nil | |||
end | |||
end | |||
local planetImage = love.graphics.newImage("entities/planet/planet" .. math.random(1, 18) .. ".png") | |||
shipsleft = 1 | |||
firstShip.fuel = 100 | |||
shipIsHit = false | |||
planetsleft = 3 | |||
end | |||
function level4.GUIControl() | |||
if (love.keyboard.isDown('a') and VCAM.x > -WINDOW_WIDTH/2) then | |||
@@ -38,16 +38,10 @@ end | |||
function level5.reset() | |||
firstShip:reset() | |||
for k in pairs(planets) do | |||
if planets[k].deletable then | |||
planets[k] = nil | |||
end | |||
end | |||
local planetImage = love.graphics.newImage("entities/planet/planet" .. math.random(1, 18) .. ".png") | |||
shipsleft = 1 | |||
firstShip.fuel = 100 | |||
shipIsHit = false | |||
planetsleft = 10 | |||
end | |||
function level5.GUIControl() | |||
if (love.keyboard.isDown('w') and VCAM.y > -WINDOW_WIDTH) then | |||
@@ -0,0 +1,107 @@ | |||
level6 = Class{} | |||
local levelLoaded = false | |||
local M = {} | |||
function level6.load() | |||
shipsleft = 1 | |||
local planetImage = love.graphics.newImage("entities/planet/planet" .. math.random(1, 18) .. ".png") | |||
planetsleft = 3 | |||
gameStatus = "setup" | |||
playbutts = {} | |||
thrusterMax = 0 | |||
firstShip.fuel = 0 | |||
guibutts = {} | |||
VCAM.x, VCAM.y = WINDOW_WIDTH/2, WINDOW_HEIGHT/2 | |||
explosions = {} | |||
shipIsHit = false | |||
guimenu = mainMenu() | |||
reachedGoal = false | |||
lvlbase = base(1600, 400) | |||
levelLoaded = true | |||
attackTimer = 5 | |||
table.insert(playbutts, menu:addButton("Return to setup", function() | |||
gameStatus = "setup" | |||
levelgeneral.reset() | |||
end )) | |||
table.insert(guibutts, menu:addButton("Release brake!", function () | |||
if shipsleft == 0 then | |||
selectedItem = "none" | |||
gameStatus = "play" | |||
end | |||
end | |||
)) | |||
table.insert(guibutts, menu:addButton("To menu", function () | |||
levelgeneral.goBack() | |||
end)) | |||
table.insert(cannons, enemy(10000, 400, false, 3)) | |||
table.insert(planets, planet(1600, 250, 50, 0.3, asteroidImage, "nodelete")) | |||
table.insert(planets, planet(1600, 550, 50, 0.3, asteroidImage, "nodelete")) | |||
end | |||
function level6.hint() | |||
GUIDraw("left") | |||
love.graphics.setFont(tinyfont) | |||
if (VCAM.x > WINDOW_WIDTH/2) then | |||
if love.keyboard.isDown('a') then | |||
love.graphics.setColor(1,0,0,1) | |||
end | |||
love.graphics.print("←[A]",10,50) | |||
love.graphics.setColor(1,1,1,1) | |||
end | |||
if (VCAM.x < WINDOW_WIDTH*2) then | |||
if love.keyboard.isDown('d') then | |||
love.graphics.setColor(1,0,0,1) | |||
end | |||
love.graphics.print("[D]→",100,50) | |||
love.graphics.setColor(1,1,1,1) | |||
end | |||
end | |||
function level6.reset() | |||
firstShip:reset() | |||
local planetImage = love.graphics.newImage("entities/planet/planet" .. math.random(1, 18) .. ".png") | |||
shipsleft = 1 | |||
projectiles = {} | |||
cannons[1].x = 100000 | |||
cannons[1].destX = 100000 | |||
firstShip.fuel = 0 | |||
shipIsHit = false | |||
attackTimer = 5 | |||
cannons[1].appeared = false | |||
end | |||
function level6.bonusUpdate(dt) | |||
if not reachedGoal then | |||
if attackTimer >= 0 then | |||
attackTimer = attackTimer - dt | |||
else | |||
cannons[1].destX = 1200 | |||
cannons[1]:update(dt) | |||
if not cannons[1].appeared then | |||
sounds["appear"]:stop() | |||
sounds["appear"]:play() | |||
if #explosions == 0 then | |||
table.insert(explosions, explosion(1400, 400, 100, {1,40/255,40/255,1})) | |||
explosions[1].type = 1 | |||
end | |||
cannons[1].appeared = true | |||
end | |||
end | |||
for i in ipairs(projectiles) do | |||
projectiles[i]:update(dt) | |||
end | |||
cannons[1].x = cannons[1].x - (math.abs(cannons[1].destX-cannons[1].x)/5) | |||
end | |||
end | |||
function level6.GUIControl() | |||
if (love.keyboard.isDown('a') and VCAM.x > WINDOW_WIDTH/2) then | |||
VCAM.x = VCAM.x - 10 | |||
end | |||
if (love.keyboard.isDown('d')) then | |||
VCAM.x = VCAM.x + 10 | |||
end | |||
end | |||
function level6.goBack() | |||
levelgeneral.goBack() | |||
end | |||
return level6 | |||
@@ -56,6 +56,9 @@ function levelgeneral.update(dt) | |||
for i in ipairs(planets) do | |||
planets[i]:update(dt) | |||
end | |||
if currentLevel > 5 then | |||
level.bonusUpdate(dt) | |||
end | |||
else | |||
camera:follow(VCAM.x, VCAM.y) | |||
end | |||
@@ -75,12 +78,22 @@ function levelgeneral.draw() | |||
planets[i]:draw(dt) | |||
end | |||
--love.graphics.rectangle("fill",VCAM.x,VCAM.y,30,30) | |||
if shipIsHit then | |||
for i, explosion in ipairs(explosions) do | |||
for i in ipairs(cannons) do | |||
cannons[i]:draw(dt) | |||
end | |||
for i in ipairs(projectiles) do | |||
projectiles[i]:draw(dt) | |||
end | |||
for i, explosion in ipairs(explosions) do | |||
if shipIsHit then | |||
explosion:render() | |||
--print("exploding") | |||
else | |||
explosion:render("special") | |||
end | |||
--print("exploding") | |||
end | |||
if reachedGoal then | |||
love.graphics.clear(0,0,0,1) | |||
love.graphics.setColor(30/255, 30/255, 30/255, 1) | |||
@@ -92,6 +105,7 @@ function levelgeneral.draw() | |||
frame = frame + 20 | |||
end | |||
firstShip:draw() | |||
camera:detach() | |||
camera:draw() | |||
@@ -8,9 +8,9 @@ function menu.update(dt) | |||
planets = {} | |||
table.insert(planets, planet(love.math.random(100, WINDOW_WIDTH-100), love.math.random(100, WINDOW_HEIGHT-100), 90000000, 0.3, love.graphics.newImage("entities/planet/planet.png"))) | |||
if (planets[1].y < WINDOW_HEIGHT/2) then | |||
firstShip.y = love.math.random(WINDOW_HEIGHT/2, WINDOW_HEIGHT) | |||
firstShip.y = planets[1].y + love.math.random(300, 500) | |||
else | |||
firstShip.y = love.math.random(0, WINDOW_HEIGHT/2) | |||
firstShip.y = planets[1].y - love.math.random(300, 500) | |||
end | |||
end | |||
for i in ipairs(planets) do | |||
@@ -6,6 +6,7 @@ function practice.update(dt) | |||
if not levelLoaded then | |||
shipsleft = 1 | |||
planetsleft = 10 | |||
cannonsleft = 10 | |||
gameStatus = "setup" | |||
playbutts = {} | |||
guibutts = {} | |||
@@ -60,6 +61,19 @@ function practice.update(dt) | |||
for i in ipairs(planets) do | |||
planets[i]:update(dt) | |||
end | |||
for i in ipairs(cannons) do | |||
cannons[i]:update(dt) | |||
end | |||
for i in ipairs(projectiles) do | |||
projectiles[i]:update(dt) | |||
end | |||
for i in ipairs(projectiles) do | |||
if projectiles[i].killed then | |||
table.remove(projectiles, i) | |||
--print("killing") | |||
end | |||
end | |||
currentScore = currentScore + math.sqrt(firstShip.dx^2 + firstShip.dy^2) | |||
else | |||
camera:follow(VCAM.x, VCAM.y) | |||
@@ -75,6 +89,12 @@ function practice.draw() | |||
for i in ipairs(planets) do | |||
planets[i]:draw(dt) | |||
end | |||
for i in ipairs(cannons) do | |||
cannons[i]:draw(dt) | |||
end | |||
for i in ipairs(projectiles) do | |||
projectiles[i]:draw(dt) | |||
end | |||
--love.graphics.rectangle("fill",VCAM.x,VCAM.y,30,30) | |||
if shipIsHit then | |||
for i, explosion in ipairs(explosions) do | |||
@@ -109,12 +129,11 @@ function practice.goBack() | |||
gameStatus = "setup" | |||
levelLoaded = false | |||
gameState = "menu" | |||
cannons = {} | |||
end | |||
function practice.reset() | |||
firstShip:reset() | |||
for k in pairs(planets) do | |||
planets[k] = nil | |||
end | |||
projectiles = {} | |||
shipsleft = 1 | |||
if currentScore > saveData.score then | |||
@@ -123,7 +142,6 @@ function practice.reset() | |||
end | |||
currentScore = 0 | |||
shipIsHit = false | |||
planetsleft = 10 | |||
firstShip.fuel = 99999 | |||
end | |||
function practice.GUIControl() | |||
@@ -38,6 +38,14 @@ table.insert(levels, menu:addButton("Level 2", function () | |||
currentLevel = 5 | |||
end | |||
end )) | |||
table.insert(levels, menu:addButton("Level 6", function () | |||
if saveData.levelsBeaten > 4 then | |||
menuLoaded = false | |||
objReset() | |||
gameState = "levelgeneral" | |||
currentLevel = 6 | |||
end | |||
end )) | |||
table.insert(levels, menu:addButton("Go Back", function () | |||
@@ -21,9 +21,16 @@ saveData = { | |||
planets = {} | |||
buttons = {} | |||
cannons = {} | |||
projectiles = {} | |||
menu = mainMenu() | |||
function love.load() | |||
print(love.filesystem.getAppdataDirectory()) | |||
print(love.filesystem.getSaveDirectory()) | |||
print(love.filesystem.areSymlinksEnabled()) | |||
print(love.filesystem.createDirectory('.')) | |||
love.filesystem.newFile("File") | |||
testwalls = love.filesystem.load("save") | |||
if testwalls ~= nil then | |||
saveData = love.filesystem.load("save")() | |||
@@ -1,11 +1,24 @@ | |||
#Nuclear Gravity (name subjecct for change) | |||
# NuclearGravity | |||
## _The long-awaited sequel to NuclearPong (totally not)_ | |||
Have you ever used gravity to escape to your base when your spaceship's fuel runs out? no? well you should | |||
In this new game you do exactly that. WASD controls camera, everything else is done via the mouse button. | |||
NuclearGravity is a game about... well, gravity! | |||
You have to strategically place planets in space in order for your ship to use their gravitational fields to get itself to its base. | |||
Some nice features include: | |||
- Realistic gravity | |||
- Practice to beat your score! | |||
- More coming... | |||
Installation is simple, just download the windows EXE release from the releases tab! | |||
If you're on linux, then clone the repo, and use debug.sh to launch the game. Linux binary coming soon! | |||
The prerequisites are **love** and **zip** | |||
If you're on arch, install the prerequisites with: | |||
``sudo pacman -S love zip | |||
`` | |||
To launch the game, use debuggame.sh. Lua is required |
@@ -1,5 +1,6 @@ | |||
selectedItem = "none" | |||
local planetImage = love.graphics.newImage("entities/planet/planet" .. math.random(1, 18) .. ".png") | |||
local cannonImage = love.graphics.newImage("entities/enemy/enemy.png") | |||
function GUIDraw(mode) | |||
--MAIN | |||
love.graphics.setColor(1,1,1,1) | |||
@@ -20,13 +21,17 @@ function GUIDraw(mode) | |||
GUIButton(shipsleft, shipImage, menuX + 60, menuY+WINDOW_HEIGHT*0.2, function() selectedItem = "ship" end, 1, 1, {1,1,1,1}, 1.57) | |||
--SHIP | |||
--PLANET | |||
GUIButton(planetsleft, planetImage, menuX + 60, menuY+WINDOW_HEIGHT*0.4, function() selectedItem = "planet" end, 0.5, 0.5, {1,1,1,1}, 1.57) | |||
for i, explosion in ipairs(explosions) do | |||
explosion:render("special") | |||
--print("exploding") | |||
end | |||
if gameState == "practice" then | |||
GUIButton(cannonsleft, cannonImage, menuX + 240, menuY+WINDOW_HEIGHT*0.4, function() selectedItem = "cannon" end, 1, 1, {1,1,1,1}, 0) | |||
end | |||
--PLANET | |||
--CANNON | |||
GUIButton(planetsleft, planetImage, menuX + 60, menuY+WINDOW_HEIGHT*0.4, function() selectedItem = "planet" end, 0.5, 0.5, {1,1,1,1}, 1.57) | |||
--CANNON | |||
--PLACING | |||
local mx, my = love.mouse.getPosition() | |||
@@ -182,6 +187,8 @@ function GUIDraw(mode) | |||
if love.keyboard.mouseisReleased then | |||
love.keyboard.mouseisReleased = false | |||
table.insert(planets, planet(vmx, vmy, 100000000, 0.3, planetImage)) | |||
sounds["planet"]:stop() | |||
sounds["planet"]:play() | |||
planetImage = love.graphics.newImage("entities/planet/planet" .. math.random(1, 18) .. ".png") | |||
planetsleft = planetsleft-1 | |||
end | |||
@@ -189,6 +196,21 @@ function GUIDraw(mode) | |||
selectedItem = "none" | |||
end | |||
end | |||
if selectedItem == "cannon" and mx < menuX then | |||
local shipW = cannonImage:getWidth() | |||
local shipH = cannonImage:getHeight() | |||
love.graphics.draw(cannonImage,mx,my,0, 1, 1, shipW/2, shipH/2) | |||
if love.keyboard.mouseisReleased then | |||
love.keyboard.mouseisReleased = false | |||
table.insert(cannons, enemy(vmx, vmy, true, love.math.random(1,3))) | |||
sounds["planet"]:stop() | |||
sounds["planet"]:play() | |||
cannonsleft = cannonsleft - 1 | |||
end | |||
if cannonsleft == 0 then | |||
selectedItem = "none" | |||
end | |||
end | |||
if selectedItem == "eraser" then | |||
local hot = (vmx > firstShip.x-firstShip.height/2 and vmx < firstShip.x+firstShip.height and vmy > firstShip.y-firstShip.width/2 and vmy < firstShip.y - firstShip.width/2 + firstShip.width) | |||
if hot then | |||
@@ -232,6 +254,28 @@ function GUIDraw(mode) | |||
end | |||
end | |||
end | |||
for j in ipairs(cannons) do | |||
if cannons[j].deletable then | |||
local hot = (vmx > cannons[j].x-cannons[j].w*0.3/2 and vmx < cannons[j].x+cannons[j].w*0.3 and vmy > cannons[j].y-cannons[j].w*0.3/2 and vmy < cannons[j].y + cannons[j].w*0.3) | |||
if hot then | |||
cannons[j].color = {1,0,0,1} | |||
--print("hot") | |||
else | |||
cannons[j].color = {1,1,1,1} | |||
--print(mx .. " " .. my .. " " .. firstShip.x .. " " .. firstShip.y .. " " .. firstShip.width .. firstShip.height) | |||
end | |||
local pressed = love.keyboard.mouseisReleased | |||
if location == "android" then | |||
pressed = love.mouse.isDown(1) | |||
end | |||
if pressed and hot then | |||
love.keyboard.mouseisReleased = false | |||
table.remove(cannons, j) | |||
cannonsleft = cannonsleft + 1 | |||
break | |||
end | |||
end | |||
end | |||
end | |||
--PLACING | |||
@@ -239,6 +283,9 @@ function GUIDraw(mode) | |||
--REMOVE TOOL | |||
trashbin = love.graphics.newImage("entities/trashbin.png") | |||
GUIButton("inf", trashbin, menuX + 60, menuY+WINDOW_HEIGHT*0.6, function() selectedItem = "eraser" end, 1, 1, {1,1,1,1}, 0) | |||
GUIButton("clr", trashbin, menuX + 240, menuY+WINDOW_HEIGHT*0.6, function() for i in ipairs(planets) do if planets[i].deletable then planetsleft = planetsleft + 1 planets[i] = nil end end for i in ipairs(cannons) do if cannons[i].deletable then cannonsleft = cannonsleft + 1 cannons[i] = nil end end firstShip.x = -9000 | |||
firstShip.destX = -9000 | |||
shipsleft = 1 end, 1, 1, {0,0,1,1}, 0) | |||
--REMOVE TOOL | |||
--START BUTTON | |||
@@ -12,6 +12,8 @@ require 'stateMachine' | |||
require 'entities/base/base' | |||
require 'entities/camera/VCAM' | |||
require 'src/musicController' | |||
require 'entities/enemy/enemy' | |||
require 'entities/enemy/projectile' | |||
tick = require 'src/tick' | |||
utf8 = require("utf8") | |||
serialize = require 'src/ser' |
@@ -2,11 +2,13 @@ sounds = { | |||
["boom"] = love.audio.newSource("entities/planet/boom.wav", "static"), | |||
["close"] = love.audio.newSource("entities/planet/close.wav", "static"), | |||
["appear"] = love.audio.newSource("entities/ship/Appear.wav", "static"), | |||
["finish"] = love.audio.newSource("entities/ship/Finish.wav", "static") | |||
["finish"] = love.audio.newSource("entities/ship/Finish.wav", "static"), | |||
["planet"] = love.audio.newSource("entities/planet/teleport.wav", "static"), | |||
["launch"] = love.audio.newSource("entities/enemy/rlaunch.wav", "static") | |||
} | |||
music = { | |||
["menu"] = love.audio.newSource("entities/music/menu.ogg", "static"), | |||
["play"] = love.audio.newSource("entities/music/play.wav", "static") | |||
["play"] = love.audio.newSource("entities/music/play.mp3", "static") | |||
} | |||
mute = false | |||
function musicController(orders, toggling) | |||