|
- LOVE 11.4 [Mysterious Mysteries]
- --------------------------------
-
- Released: 2022-01-02
-
- * Added native arm64 support on macOS.
- * Added a variant of love.filesystem.newFileData which accepts a Data object.
- * Added Body:getLocalPoints.
- * Added Font:getKerning.
- * Added support for r16, rg16, and rgba16 pixel formats in Canvases.
- * Added Shader:send(name, matrixlayout, data, ...) variant, whose argument order is more consistent than Shader:send(name, data, matrixlayout, ...).
-
- * Changed all builds and platforms where LOVE provides LuaJIT to use LuaJIT 2.1 instead of 2.0.
- * Changed love.timer.getTime to start at 0 when the module is first loaded.
- * Changed certain out-of-Lua-memory situations to show a message box instead of instantly crashing.
- * Changed the naming scheme of LOVE's embedded Lua files for improved integration with Lua chunkname APIs.
-
- * Fixed build-time compatibility with Lua 5.4.
- * Fixed code compatibility with math.mod and string.gfind when LuaJIT 2.1 is used.
- * Fixed errors on some systems related to > 53 bit pointer addresses, when recent versions of LuaJIT 2.1 are used.
- * Fixed the default error handler showing a blank screen on some mobile devices.
- * Fixed drag-and-drop to open a love game on macOS causing love.event.quit("restart") to fail.
- * Fixed fused macOS apps opening other love games when drag-and-drop is used (if the fused app hasn't already removed .love files from recognized document types).
- * Fixed File:isEOF when called on a dropped file.
- * Fixed support for > 2GB dropped files on desktops.
- * Fixed ByteData and DataView missing Data:clone implementations.
- * Fixed love.physics meter scale value persisting after love.event.quit("restart").
- * Fixed audio to resume properly after interruption on iOS.
- * Fixed love.graphics.newVideo to error instead of crash when an invalid video file is given.
- * Fixed initial window creation to set the window's title during creation instead of after.
- * Fixed the window's screen position when exiting fullscreen via love.window.setFullscreen.
- * Fixed love.displayrotated being given a boolean instead of an enum string.
- * Fixed memory corruption and a crash when drawing smooth lines.
- * Fixed a crash in Canvas:newImageData when the pixel format's pixel byte size multiplied by its width isn't a multiple of 4.
- * Fixed love.graphics.newVolumeImage when explicit mipmaps are provided.
- * Fixed freezes and crashes in automatic batching when an AMD GPU is used.
- * Fixed love.graphics.print and Image:replacePixels on more AMD/ATI GPUs.
- * Fixed Font:setFallbacks to account for different DPI scales in each fallback font.
- * Fixed Font:getWrap to not remove trailing newlines.
- * Fixed Text:getWidth when the Text's string only contains spaces.
- * Fixed a crash with some Intel graphics drivers on Linux.
- * Fixed a hang with some Intel graphics drivers on Windows, by preventing gamma correct rendering on affected systems.
- * Fixed a crash with some Intel graphics drivers on Windows when mipmapped Canvases are used.
- * Fixed texture memory reported by love.graphics.getStats when a volume or array Canvas is created.
- * Fixed DXT1 textures which use 1 bit alpha-cutout.
- * Fixed rare issues where textures were not sent to shaders correctly.
- * Fixed Shader:send(name, data, matrixlayout, ...).
- * Fixed quad offsets in ParticleSystems when ParticleSystem:setOffset is not used.
- * Fixed a performance issue with setting a small subrange of data in non-stream Meshes and SpriteBatches.
- * Fixed rounded rectangles breaking if the rx or ry parameters are negative.
- * Fixed rounded rectangle automatic points calculation when rx or ry are more than half the rectangle's size.
- * Fixed source code compilation on Xcode 12+.
- * Fixed source code compilation on Linux systems that don't provide posix_spawn APIs.
-
- LOVE 11.3 [Mysterious Mysteries]
- --------------------------------
-
- Released: 2019-10-27
-
- * Added support for FLAC audio files.
- * Added support for microphone recording on Android.
- * Added t.audio.mic (false by default). On Android, setting it to true requests microphone recording permission from the user.
- * Added Decoder:clone.
- * Added Data:getFFIPointer.
- * Added Joystick:getDeviceInfo.
- * Added Joystick:getGamepadMappingString and love.joystick.getGamepadMappingString(guid).
- * Added love.math.colorToBytes and love.math.colorFromBytes.
- * Added 'usedpiscale' boolean (true by default) to love.window.setMode and love.conf. Disables automatic DPI scaling when false.
- * Added love.window.getDisplayOrientation and a love.displayrotated callback.
- * Added love.window.get/setVSync, to allow setting vsync without recreating the window.
- * Added love.window.getSafeArea.
- * Added an optional vertex count parameter to Mesh:setVertices.
- * Added support for rgba4, rgb5a1, rgb565, rgb10a2, rg11b10f, r8, rg8, r16, rg16, r16f, rg16f, r32f, and rg32f formats in ImageData and Images.
- * Added support for loading .dds files that contain uncompressed pixel data.
-
- * Changed audio file type detection, so it probes all supported backends for unrecognized extensions.
-
- * Fixed "bad lightuserdata" errors when running love on some arm64 devices.
- * Fixed boot.lua's line numbers in stack traces to match its source code.
- * Fixed the deprecation system not fully restarting when love.event.quit("restart") is used.
- * Fixed love.isVersionCompatible.
- * Fixed named Channels persisting across love.event.quit("restart") occurrences.
- * Fixed race conditions when different love.physics Worlds are used in different threads.
- * Fixed World:getJoints to return the fully resolved type of the Joint, instead of the base type.
- * Fixed love.timer.sleep(0) to return control to the OS scheduler instead of being a no-op.
- * Fixed love.math.randomNormal incorrectly using cached state after love.math.setRandomSeed or setRandomState.
- * Fixed love.data.hash returning an incorrect hash for certain input sizes.
- * Fixed love.data.newByteData to cause a Lua error instead of crashing when invalid arguments are used.
- * Fixed the Data-returning variant of love.filesystem.read and File:read to return the number of bytes that were read.
- * Fixed love.filesystem's require loaders to error instead of crashing when no argument is given.
- * Fixed love.filesystem.mount(Data).
- * Fixed a memory leak when loading files in some situations.
- * Fixed t.audio.mixwithsystem.
- * Fixed audio clicks immediately after playing a Source on iOS.
- * Fixed Source:play + Source:stop + Source:play looping the first few ms of sound for streaming Sources on iOS.
- * Fixed Source:play + Source:seek looping the first few ms of sound for streaming Sources on iOS.
- * Fixed occasional pops in streaming sources on iOS.
- * Fixed love.audio.play(sources) to use previously set playback positions on stopped Sources.
- * Fixed Source:setEffect(name, true) and Source:getEffect(name) when the effect has no associated Filter.
- * Fixed love.audio.newSource(filename, "queue") to cause a Lua error.
- * Fixed Source:setPitch to error if the given pitch is <= 0, NaN, or infinity.
- * Fixed video seeking and pausing in various scenarios.
- * Fixed an audio Source memory leak when a Video gets garbage collected after playing it.
- * Fixed video playback support on some Adreno-based Android devices.
- * Fixed black fringes around text in some situations.
- * Fixed extreme flickering when text moves along non-integer coordinates.
- * Fixed the first character in a string sometimes not being processed during text vertex generation.
- * Fixed Text:set(" ") not clearing any previously set text in a Text object.
- * Fixed love.graphics.getTextureTypes to return a table with boolean values in its fields instead of number values.
- * Fixed lines not rendering properly if a single line has more than 65,000 vertices.
- * Fixed a pixel shader performance regression on some graphics drivers when OpenGL 3 or OpenGL ES 3 is used.
- * Fixed text not showing up on Radeon HD 3000-series graphics cards on Windows.
- * Fixed non-integer DPI scale values being truncated to integers in love.graphics.newCanvas.
- * Fixed creating depth canvases on Windows systems when using an Intel HD 3000 GPU.
- * Fixed automatic batching performance to be more consistent on all operating systems.
- * Fixed gammaToLinearPrecise in shaders not being as precise as it should be.
- * Fixed ImageData:paste and ImageData:setPixel to have more consistent clamping and rounding of color values when different formats are used.
-
- LOVE 11.2 [Mysterious Mysteries]
- --------------------------------
-
- Released: 2018-11-25
-
- * Added Source:setAirAbsorption and Source:getAirAbsorption.
- * Added Body:setTransform and Body:getTransform.
-
- * Improved performance of love.graphics.draw slightly on iOS and Android.
-
- * Fixed filesystem initialization on Windows 10 update 1809.
- * Fixed compatibility with Lua 5.2 and 5.3.
- * Fixed the explicit format + Data argument variant of love.data.decompress.
- * Fixed love.joystick.setGamepadMapping not being able to change existing mappings.
- * Fixed a crash on quit on Linux if a custom cursor is active when quitting.
- * Fixed a crash in the Data variant of Shader:send when it's called after love.window.setMode.
- * Fixed a love.graphics.setCanvas error message to be less confusing.
-
- LOVE 11.1 [Mysterious Mysteries]
- --------------------------------
-
- Released: 2018-04-15
-
- * Fixed love.graphics.setCanvas failing randomly.
- * Fixed love.graphics.clear(colortable) when no Canvas is active.
- * Fixed stencil and depth support on older phones.
- * Fixed love.event.quit causing crashes and other unexpected behaviour if a Canvas is active.
- * Fixed Fixture:getShape crashing when returning a ChainShape.
- * Fixed love.joystick.loadJoystickMappings outputting a deprecation warning about love.filesystem.isFile.
- * Fixed Source:queue to show the correct argument name in the error message when an invalid data parameter is given.
- * Fixed t.console=true causing an error on Windows if lovec.exe is used.
-
- LOVE 11.0 [Mysterious Mysteries]
- --------------------------------
-
- Released: 2018-04-01
-
- * Added Object:release.
- * Added Data:clone.
- * Added queueable audio sources.
- * Added audio input support.
- * Added Source filters: low gain, high gain and band pass.
- * Added audio effect APIs (reverb, echo, etc.)
- * Added variants of SoundData:getSample/setSample which take a channel parameter.
- * Added variants of all table-with-fields-returning get* functions, the new variants take an existing table to fill in.
- * Added a variant to World:update, which accepts the number of iterations to run. The defaults are now 8 and 3.
- * Added Body:isTouching.
- * Added RopeJoint:setMaxLength.
- * Added a click count argument to love.mousepressed and love.mousereleased.
- * Added variants of love.filesystem.mount which accept a Data or FileData object containing zipped data.
- * Added love.filesystem.get/setCRequirePath, and use that to find c libraries for require.
- * Added variants of File:read and love.filesystem.read which take an enum to determine whether they return a FileData or a string.
- * Added love.data module. It includes hex/base64 encoding functions, MD5 and SHA hashing, string packing, compression APIs, and more.
- * Added Channel:hasRead, which checks if a message has been read. Takes an id, which Channel:push will now return.
- * Added variants of Channel:demand and Channel:supply which take a timeout argument.
- * Added Transform objects to love.math.
- * Added support for different ImageData formats, including RGBA8 (the default), RGBA16, RGBA16F, and RGBA32F.
- * Added the ability to load Radiance HDR, OpenEXR, and 16 bit PNG images.
- * Added love.graphics.getImageFormats (replaces love.graphics.getCompressedImageFormats).
- * Added the ability to specify a per-object pixel density scale factor when creating Images, Canvases, Fonts, and Videos. Affects drawing.
- * Added Texture:getPixelWidth/Height and love.graphics.getPixelWidth/Height.
- * Added Texture:getPixelDensity, love.graphics.getPixelDensity, and Font:getPixelDensity.
- * Added Texture:getMipmapCount, getFormat, getLayerCount, getDepth, and getTextureType.
- * Added Array, Cubemap, and Volume texture types and corresponding Image and Canvas APIs.
- * Added love.graphics.getTextureTypes, returns a table with fields indicating support for each texture type.
- * Added mipmapping support to Canvases, including both auto-generated mipmaps and manually rendering to a specific mipmap level.
- * Added 'stencil8', 'depth24stencil8', 'depth32fstencil8', 'depth16', 'depth24', and 'depth32f' pixel formats for Canvases.
- * Added variant of love.graphics.newCanvas which accepts a table of settings.
- * Added optional 'readable' boolean field to the table passed into love.graphics.newCanvas.
- * Added optional 'depthstencil' field to the table passed into love.graphics.setCanvas, for using a depth/stencil Canvas.
- * Added optional 'depth' and 'stencil' boolean fields to the table passed into setCanvas, for enabling depth and stencil buffers if 'depthstencil' isn't used.
- * Added shadow sampler support for Canvases.
- * Added love.graphics.setDepthMode for using the depth buffer for depth testing/writes. Depth values of rendered objects can only be set via shaders.
- * Added love.graphics.setMeshCullMode, for culling back- or front-facing triangles when drawing a Mesh.
- * Added love.graphics.setFrontFaceWinding.
- * Added variant of love.graphics.getCanvasFormats which takes a 'readable' boolean.
- * Added love.graphics.drawLayer and SpriteBatch:add/setLayer for easily drawing layers of Array Textures.
- * Added variants of love.graphics.print and printf which take a Font argument.
- * Added variants of love.graphics.clear to control how the active depth and stencil buffers are cleared.
- * Added love.graphics.applyTransform and love.graphics.replaceTransform.
- * Added love.graphics.transformPoint and love.graphics.inverseTransformPoint.
- * Added love.graphics.getStackDepth.
- * Added love.graphics.flushBatch for manually flushing automatically batched draws.
- * Added SpriteBatch:setDrawRange.
- * Added per-shader opt in support for the GLSL 3.30 and GLSL ES 3.00 shading languages.
- * Added 'void effect()' pixel shader entry point.
- * Added love.graphics.validateShader.
- * Added Shader:hasUniform.
- * Added support for non-square shader uniform matrices on desktop platforms and on mobile GLSL 3.
- * Added Shader:send(matrixname, is_column_major, matrix, ...) which specifies how to interpret the matrix table arguments.
- * Added Shader:send variants which accept a Data object.
- * Added 'borderellipse' and 'borderrectangle' ParticleSystem distributions.
- * Added variant of ParticleSystem:setEmissionArea which accepts an area angle and a flag for whether particle directions are relative to the center of the area.
- * Added ParticleSystem:set/getAreaSpreadAngle and set/getAreaSpreadIsRelativeDirection.
- * Added love.graphics.captureScreenshot (replaces love.graphics.newScreenshot).
- * Added 'glsl3', 'instancing', 'fullnpot','pixelshaderhighp', and 'shaderderivatives' graphics features.
- * Added 'anisotropy' graphics limit.
- * Added Mesh instancing support via love.graphics.drawInstanced and Mesh:attachAttribute.
- * Added a Mesh:attachAttribute variant that takes a different target attribute name.
- * Added Mesh:detachAttribute.
- * Added a variant of Mesh:setVertexMap which accepts a Data object.
- * Added love.window.updateMode.
- * Added love.window.isMinimized.
- * Added love.window.restore.
- * Added the ability to prevent love from creating a stencil buffer for the window.
- * Added cycle detection to Variant's table serialization, cycles now cause an error, rather than a stack overflow.
- * Added love.graphics.newShader File and FileData variants.
- * Added a default love.threaderror callback, which raises the error in the main thread.
- * Added checks for invalid constants passed to love.keyboard.isDown/isScancodeDown.
- * Added deprecation warnings, on by default for non-fused games.
- * Added love.filesystem.getInfo.
- * Added 'drawcallsbatched' to love.graphics.getStats.
- * Added support for header-less DEFLATE to love.data.compress/decompress.
-
- * Deprecated love.filesystem.exists / isFile / isDirectory / isSymlink / getLastModified / getSize (use getInfo instead).
- * Deprecated love.math.compress / decompress (use love.data.compress / decompress instead).
-
- * - All renamed APIs are formally deprecated rather than completely removed.
- * Renamed love.window.getPixelScale to love.window.getDPIScale.
- * Renamed love.mouse.hasCursor to love.mouse.isCursorSupported.
- * Renamed ParticleSystem:setAreaSpread to ParticleSystem:setEmissionArea.
- * Renamed love.errhand to love.errorhandler.
- * Renamed Source/SoundData/Decoder:getChannels to getChannelCount.
- * Renamed PrismaticJoint/RevoluteJoint:hasLimitsEnabled to areLimitsEnabled.
- * Renamed love.audio.getSourceCount to love.audio.getActiveSourceCount.
- * Renamed all get[Object]List functions to get[Object]s.
-
- * Removed the default source type for love.audio.newSource.
- * Removed variant of love.filesystem.newFileData which takes base64 data, use love.data.decode instead.
- * Removed the no-argument variant of Text:set, use Text:clear instead.
- * Removed love.graphics.getCompressedImageFormats, use love.graphics.getImageFormats instead.
- * Removed the 'void effects(...)' pixel shader entry point. Use the new 'void effect()' instead.
- * Removed Shader:getExternVariable, use Shader:hasUniform instead.
- * Removed love.graphics.newScreenshot, use love.graphics.captureScreenshot instead.
- * Removed deprecated enet function host:socket_get_address.
- * Removed functions deprecated in LÖVE 0.10.2:
- * Removed Shader:sendInt, Shader:sendBoolean, Shader:sentFloat, Shader:sendMatrix, and Shader:sendTexture (use Shader:send instead).
- * Removed love.window.isCreated (use love.window.isOpen instead).
-
- * Improved performance when drawing textures, shapes, lines, and points by automatically batching their draw calls together when possible.
- * Improved performance of Shader:send when the Shader is not active.
- * Improved performance of love.math.randomNormal when LuaJIT's JIT compiler is enabled.
- * Improved performance of love.filesystem.lines and File:lines, especially when reading from a file inside a zip/.love.
-
- * Changed all color values to be in the range 0-1, rather than 0-255.
- * Changed high-dpi functionality to require much less code (often none at all) for graphics to appear at the correct sizes and positions.
- * Changed love.graphics.print and friends to ignore carriage returns.
- * Changed the 'multiply' blend mode to error if not used with the 'premultiplied' blend alpha mode, since the formula only works with that anyway.
- * Changed some love.graphics, love.window, and love.event APIs to cause an error if a Canvas is active.
- * Changed stenciling functionality with a Canvas active to require stencil=true (or a custom stencil-formatted Canvas) to be set in setCanvas.
- * Changed Mesh:setDrawRange to take 'start' and 'count' parameters instead of 'min' and 'max'.
- * Changed the 'vsync' field of love.window.setMode and t.window in love.conf. It's now an integer with 0 disabling vsync.
- * Changed the audio playback APIs drastically.
- * Changed enet to no longer set the 'enet' global, again matching luasocket.
- * Changed Source seeking behaviour, all kinds of Sources now behave similarly when seeking past the boundaries.
- * Changed love.timer.step, it now returns dt.
- * Changed love.run and love.errhand to return a function for their main loop, which gets called until love quits.
-
- * Updated and improved command line argument handling.
- * Updated the boot sequence to show an error instead of the no-game screen, if a nonexistant folder is passed in as the source game directory.
- * Updated 'love.exe --version' on Windows to print to the parent console.
- * Updated Android print rerouting and JIT compilation disabling to apply inside threads.
- * Updated invalid enum value error messages to show a list of the valid enum values.
- * Updated Source:seek to work if the Source isn't playing.
- * Updated love.event.poll to stop allocating memory unnecessarily.
- * Updated love.math.random to have improved numeric distribution.
- * Updated love.graphics to support Core Profile OpenGL 3.3+ when available.
- * Updated shaders to always expose derivative functions (dFdx, dFdy, fwidth) when available in OpenGL ES.
- * Updated shaders to allow using VERTEX and PIXEL in shader code.
- * Updated love.graphics.circle/ellipse/arc/rectangle to take transformation scale into account when determining the number of segments to use.
- * Updated Font glyph generation to improve antialiasing.
- * Updated Canvas:newImageData to return an ImageData with a format that matches the Canvas' as closely as possible.
- * Updated love.graphics.newImage to treat file names ending with "@2x", "@3x", etc. as a pixel density scale factor if none is explicitly supplied.
- * Updated the error message when bad values are given to love.graphics.line.
- * Updated the maximum love.graphics transformation/state stack depth from 64 to 128.
- * Updated the default error handler to allow copying the error to the clipboard when the user decides to do so.
- * Updated love.filesystem.setRequirePath to support multiple template '?' characters in each path.
- * Updated luasocket to version 3.0rc1.
- * Updated love.joystick.loadGamepadMappings so it doesn't error when given an empty string.
- * Updated love.joystick.setGamepadMapping to use the controller's name for the new mapping when possible.
-
- * Fixed error in default error handler when the error message contains non UTF-8 bytes.
- * Fixed a memory leak when sending love objects to threads which never load that object's module.
- * Fixed a memory leak in enet when peer:send fails.
- * Fixed os.execute always returning -1 in Linux.
- * Fixed the default reference angle for WeldJoint, PrismaticJoint, and RevoluteJoint.
- * Fixed Fixture:getShape to reuse the existing internal Fixture-owned shape.
- * Fixed MouseJoint:setFrequency to error instead of crashing if a frequency of 0 is set.
- * Fixed love.system.set/getClipboardText to error instead of crashing, when a window hasn't been created.
- * Fixed Joystick:getGamepadMapping to work with xinput controllers.
- * Fixed love.joystick.setGamepadMapping's replacement code.
- * Fixed baseline calculation when rendering text.
- * Fixed VaryingTexCoords and love_ScreenSize in shaders to be 'highp' in OpenGL ES, when supported.
- * Fixed ParticleSystem:setParticleLifetime to error if a negative value is given.
- * Fixed Shader:send and Shader:sendColor ignoring the last argument for an array.
- * Fixed a crash when love.graphics.pop is called after a love.window.setMode while the transformation stack was not empty.
- * Fixed love.window.isMaximized.
- * Fixed video playback to work with a wider range of Ogg Theora files.
- * Fixed video seeking to be faster.
- * Fixed BezierCurves to error instead of hanging in some situations.
- * Fixed compilation of luasocket with newer luajit 2.1.0 beta versions.
-
- LOVE 0.10.2 [Super Toast]
- -------------------------
-
- Released: 2016-10-31
-
- * Added lovec.exe in Windows. It is the same as love.exe but built with the Console subsystem, so it always uses or provides a console.
- * Added the ability to restart the game via love.event.quit("restart").
- * Added support for passing a table to love.mouse.isDown, love.keyboard.isDown, love.keyboard.isScancodeDown, Joystick:isDown, and Joystick:isGamepadDown.
- * Added love.window.isMaximized.
- * Added 'shaderswitches' field to the table returned by love.graphics.getStats.
- * Added Quad:getTextureDimensions.
- * Added 'ellipse' area distribution to ParticleSystems.
- * Added support for BC4-7 compressed texture formats in KTX files.
- * Added PrismaticJoint:getAxis and WheelJoint:getAxis.
- * Added 2-point version of love.physics.newRevoluteJoint.
- * Added table variants of Fixture:setCategory and Fixture:setMask.
- * Added getNextVertex and getPreviousVertex to ChainShape and EdgeShape.
- * Added optional reference angle arguments to RevoluteJoint, PrismaticJoint, and WeldJoint constructors.
- * Added RevoluteJoint:getReferenceAngle, PrismaticJoint:getReferenceAngle, and WeldJoint:getReferenceAngle.
-
- * Deprecated undocumented Shader:sendTexture, Shader:sendMatrix, Shader:sendInt, and Shader:sendFloat functions.
-
- * Fixed love on iOS 6.
- * Fixed os.execute always returning -1 on Linux.
- * Fixed the love.lowmemory callback to call collectgarbage() after the callback has fired, instead of before.
- * Fixed love.math.noise(nil) to error instead of returning nil.
- * Fixed an occasional crash when a Thread ends.
- * Fixed a hang at the end of video playback with some video files.
- * Fixed the video decoding thread to not do any work when there are no videos to decode.
- * Fixed love.graphics.newVideo(file) to no longer error if love.audio is disabled.
- * Fixed a rare bug in Source:play for streaming Sources if the associated OpenAL source object was previously used for a static Source.
- * Fixed corrupted Font glyphs in rare cases.
- * Fixed stencils inside Canvases on some OpenGL ES 2 devices.
- * Fixed an OpenGL error in OpenGL ES 3 when multiple render targets are used.
- * Fixed love.window.setMode crashing when called with a Canvas active.
- * Fixed love.window.maximize to update the reported window dimensions immediately.
- * Fixed gamma correction of ImageFonts and BMFonts with colored images.
- * Fixed the default shader improperly applying gamma correction to per-vertex colors when gamma correction is requested but not supported on OpenGL ES.
- * Fixed text coloring breaking because of an empty string.
- * Fixed large burst of particles when dramatically increasing the emission rate of a ParticleSystem.
- * Fixed SpriteBatch:setBufferSize to keep old sprite data if it can fit.
- * Fixed MouseJoint:getBodies unconditionally erroring.
- * Fixed memory leak in Text:set.
- * Fixed incorrect kerning caused by using kerning information for the wrong character in some fonts.
- * Fixed ImageData:setPixel/getPixel/mapPixel and SoundData:setSample/getSample to properly handle non-integer coordinates.
-
- * Improved performance of Channel methods by roughly 2x in many cases.
- * Improved performance of Shader:send when small numbers of arguments are given.
-
- * Updated love.filesystem.mount to accept a DroppedFile as the first parameter.
- * Updated Shader:send to do type and argument checking based on the specified uniform variable's information instead of the arguments to the function.
- * Updated Shader:send to accept a flat table for matrix uniforms.
-
-
- LOVE 0.10.1 [Super Toast]
- -------------------------
-
- Released: 2016-02-14
-
- * Added a new love.conf flag t.externalstorage, which determines whether files are saved in internal or external storage on Android devices.
- * Added a new variant of love.graphics.arc which can draw different types of arcs ("pie", "open", or "closed").
- * Added "lighten" and "darken" BlendModes. They can only be used with the "premultiplied" BlendAlphaMode.
- * Added the "lighten" GraphicsFeature constant.
- * Added the ability to avoid clearing specific Canvases when calling love.graphics.clear, if multiple Canvases are active at once via love.graphics.setCanvas.
- * Added Text:getDimensions.
- * Added optional "collideconnected" argument to love.physics.newMotorJoint.
-
- * Fixed a Lua error in the no-game screen if the window's height is too small.
- * Fixed the default error handler to reset the mouse Cursor.
- * Fixed love.filesystem functions crashing when called if liblove is used directly without calling love.filesystem.init.
- * Fixed audio on Android to pause when the app is inactive, and resume when the app becomes active again.
- * Fixed the Video decoding thread hanging after Video:seek or when a Video finishes.
- * Fixed Video:isPlaying to always return false after it finishes playing.
- * Fixed RandomGenerator:random crashing if a nil 'self' is used.
- * Fixed loading BMFont files which have characters with 0 width or height (a space character, for example).
- * Fixed love.graphics.newFont causing crashes if FileData is passed in.
- * Fixed love.graphics.clear(colortable) causing crashes on OpenGL ES 2 systems when a Canvas is active.
- * Fixed a driver bug on some Android devices which caused all objects to show up as black.
- * Fixed a driver bug on Windows with AMD graphics cards where love.graphics.clear would not always work.
- * Fixed Shader:sendColor incorrectly converting alpha values from sRGB to linear RGB when gamma-correct rendering is enabled.
- * Fixed love.graphics.newMesh(vertices) double-converting colors from sRGB to linear RGB when gamma-correct rendering is enabled.
- * Fixed love.graphics.new* crashing when there is no graphics context/window.
-
- * Updated the Windows executable to prefer the high-powered AMD graphics card on systems which have switchable Intel+AMD GPUs.
- * Updated love.touch.getTouches to return the list of IDs in the relative order that the touches initially happened, instead of being in a random order.
- * Updated the error messages caused by invalid or bad arguments to ImageData and SoundData methods to be more descriptive.
-
-
- LOVE 0.10.0 [Super Toast]
- -------------------------
-
- Released: 2015-12-22
-
- * Added an iOS port.
- * Added an Android port.
- * Added the flag t.accelerometerjoystick to love.conf. Disables accelerometer-as-joystick functionality on mobile devices when false.
- * Added the flag t.gammacorrect to love.conf (replaces t.window.srgb.) Enabling it globally enables gamma-correct rendering, when supported.
- * Added video playback support for Ogg Theora videos, via love.graphics.newVideo and Video objects.
- * Added love.video module. It is not used for displaying videos on-screen, only decoding them.
- * Added love.touch module. Note that it has important differences from the touch implementation in the LÖVE 0.9 Android and iOS ports.
- * Added love.touchpressed, love.touchreleased, and love.touchmoved.
- * Added love.system.vibrate.
- * Added love.filesystem.setRequirePath and love.filesystem.getRequirePath.
- * Added an optional program exit argument to love.event.quit.
- * Added love.filedropped and love.directorydropped event callback functions.
- * Added love.lowmemory event callback function, called when the app is running out of memory on mobile operating systems.
- * Added love.textedited event callback function, called when the user is compositing text (e.g. via an IME.)
- * Added love.wheelmoved event callback function (replaces "wu" and "wd" constants for love.mousepressed.)
- * Added love.mouse.hasCursor.
- * Added a boolean argument to love.mousepressed and love.mousereleased indicating whether the button event originated from a touch press.
- * Added optional x/y/width/height arguments to love.keyboard.setTextInput. They tell the system where text will show up so on-screen keyboards can avoid that area.
- * Added Source:getType (replaces Source:isStatic.)
- * Added Source:getDuration and Decoder:getDuration.
- * Added an optional string argument containing raw pixel byte data to the width/height variant of love.image.newImageData.
- * Added love.graphics.ellipse.
- * Added rounded-rectangle support to love.graphics.rectangle.
- * Added love.graphics.points (replaces love.graphics.point.)
- * Added love.graphics.intersectScissor.
- * Added an optional argument to love.graphics.setBlendMode which indicates whether to treat the colors of drawn objects as having pre-multiplied alpha.
- * Added love.graphics.getSupported (replaces love.graphics.isSupported.)
- * Added love.graphics.getSystemLimits (replaces love.graphics.getSystemLimit.)
- * Added love.graphics.stencil and love.graphics.set/getStencilTest (replaces love.graphics.setStencil.)
- * Added love.graphics.isActive.
- * Added color arguments to love.graphics.clear. It no longer always uses the background color value.
- * Added love.graphics.discard.
- * Added love.graphics.isGammaCorrect.
- * Added the "clampzero" WrapMode.
- * Added the ability to specify custom mipmaps when creating an image, via love.graphics.newImage(filename, {mipmaps={mip1, mip2, ...}})
- * Added optional x/y/width/height arguments to Image:refresh and Canvas:newImageData.
- * Added Image:getFlags.
- * Added one- and two-channel Canvas formats: r8, rg8, r16f, rg16f, r32f, and rg32f.
- * Added support for different formats in each Canvas when using multi-canvas rendering. Added the "multicanvasformats" Graphics Feature constant.
- * Added support for OpenGL ES 2 and 3.
- * Added support for loading ETC, EAC, PVRTC, and ASTC compressed textures on systems that support them.
- * Added custom vertex attribute support for Meshes via new variants of love.graphics.newMesh.
- * Added Mesh:setVertexAttribute and Mesh:getVertexAttribute.
- * Added Mesh:getVertexFormat.
- * Added Mesh:flush.
- * Added an optional 'startvertex' argument to Mesh:setVertices.
- * Added the ability for love.graphics.newMesh and Mesh:setVertices to accept a Data object.
- * Added Mesh:setAttributeEnabled and Mesh:isAttributeEnabled.
- * Added Mesh:attachAttribute.
- * Added SpriteBatch:attachAttribute.
- * Added Shader:sendColor.
- * Added new shader functions: gammaCorrectColor, gammaToLinear, and linearToGamma. The functions also have 'precise' and 'fast' variants.
- * Added Text objects and love.graphics.newText.
- * Added per-character color support to love.graphics.print/printf and to Text objects.
- * Added BMFont bitmap font file support to love.graphics.newFont and love.font.
- * Added kerning support for TrueType/OpenType and BMFont Fonts.
- * Added an optional font hinting argument to love.graphics.newFont when loading TrueType fonts.
- * Added an optional spacing argument to love.graphics.newImageFont, which applies additional spacing to all rendered glyphs.
- * Added Font:setFallbacks.
- * Added love.window.maximize.
- * Added love.window.close.
- * Added love.window.requestAttention.
- * Added love.window.setDisplaySleepEnabled and love.window.isDisplaySleepEnabled.
- * Added BezierCurve:renderSegment and BezierCurve:removeControlPoint.
- * Added BezierCurve:getSegment.
- * Added love.math.compress and love.math.decompress.
- * Added Channel:performAtomic.
-
- * Changed love.mousepressed, love.mousereleased, and love.mouse.isDown to use button numbers instead of named button constants.
- * Changed love.keypressed to be love.keypressed(key, scancode, isrepeat).
- * Changed love.keyreleased to be love.keyreleased(key, scancode).
- * Changed Font:getWrap's second return value to be a table containing the text split into lines.
- * Changed love.graphics.newImage's optional second argument to be a table of flags (flags are "mipmaps" and "linear".)
- * Changed the arguments for the standard variants of love.graphics.newMesh to newMesh(vertices [, drawmode, usage]) and newMesh(vertexcount [, drawmode, usage]).
- * Changed ImageData:encode to return a FileData object. ImageData:encode's first parameter is now the format to encode to, and the second parameter is an optional filename to write to.
-
- * Renamed the "normal" Fullscreen Type to "exclusive".
- * Renamed the DistanceModel constants "inverse clamped", "linear clamped", and "exponent clamped" to "inverseclamped", "linearclamped", and "exponentclamped".
- * Renamed the "additive", "subtractive", and "multiplicative" BlendModes to "add", "subtract", and "multiply".
- * Renamed the KeyConstant and Scancode representing the spacebar from " " to "space".
- * Renamed File:eof to File:isEOF.
- * Renamed Canvas:getImageData to Canvas:newImageData.
- * Renamed love.image's CompressedData type to CompressedImageData.
-
- * Removed callback variant of love.filesystem.getDirectoryItems.
- * Removed the "wu" and "wd" constants for love.mousepressed (replaced by love.wheelmoved.)
- * Removed the named mouse button constants (replaced by button numbers.)
- * Removed Source:isStatic (replaced by Source:getType.)
- * Removed image loading support for all (non-compressed texture) file formats except for PNG, JPEG, TGA, and BMP.
- * Removed JPEG encoding support from ImageData:encode.
- * Removed love.graphics.point (replaced by love.graphics.points.)
- * Removed love.graphics.setPointStyle and love.graphics.getPointStyle.
- * Removed love.graphics.isSupported (replaced by love.graphics.getSupported.)
- * Removed love.graphics.getSystemLimit (replaced by love.graphics.getSystemLimits.)
- * Removed love.graphics.setStencil (replaced by love.graphics.stencil and love.graphics.setStencilTest.)
- * Removed the "canvas", "shader", "npot", "subtractive", and "mipmap" Graphics Feature constants (the features always have guaranteed support now.)
- * Removed the "multicanvas" Graphics Feature constant (use love.graphics.getSystemLimits instead.)
- * Removed the "srgb" Graphics Feature constant (use love.graphics.isGammaCorrect() or love.graphics.getCanvasFormats().srgb instead.)
- * Removed the "srgb" flag in love.window.setMode and in the t.window table in love.conf (Replaced by t.gammacorrect.)
- * Removed the "premultiplied" blend mode (love.graphics.setBlendMode("alpha", "premultiplied") now does the same thing.)
- * Removed Canvas:getPixel (use Canvas:newImageData instead.)
- * Removed Canvas:clear (use love.graphics.clear instead.)
- * Removed Mesh:getVertices.
- * Removed Mesh:setVertexColors and Mesh:hasVertexColors (use Mesh:setAttributeEnabled("VertexColor", enable) instead.)
- * Removed functions deprecated in LOVE 0.9.1 and 0.9.2:
- * Removed love.graphics.getMaxImageSize and love.graphics.getMaxPointSize (replaced by love.graphics.getSystemLimits.)
- * Removed Mesh:set/getImage, SpriteBatch:set/getImage, and ParticleSystem:set/getImage (replaced by set/getTexture.)
- * Removed SpriteBatch:bind/unbind.
- * Removed Canvas:getFSAA and the "fsaa" flag in love.conf and love.window.setMode (replaced by Canvas:getMSAA and "msaa".)
- * Removed the "dxt" and "bc5" Graphics Feature constant (replaced by love.graphics.getCompressedImageFormats.)
- * Removed the "hdrcanvas" Graphics Feature constant (replaced by love.graphics.getCanvasFormats.)
- * Removed love.window.getWidth/getHeight/getDimensions (use love.graphics.getWidth/getHeight/getDimensions or love.window.getMode instead.)
-
- * Fixed utf8.char.
- * Fixed detection of fused love games.
- * Fixed World:getCallbacks and World:getContactFilter when used in coroutines.
- * Fixed crashes when objects which store Lua callback functions are garbage collected after being used in coroutines.
- * Fixed memory leaks in love.physics if World:destroy is never called. When a World is GCed it now destroys all objects it owns.
- * Fixed love.keyboard.getKeyFromScancode crashing when an invalid scancode is given.
- * Fixed decoding of 8-bit WAV files.
- * Fixed a crash issue when rewinding streaming ogg Sources, when certain versions of libvorbis are used.
- * Fixed love.audio.stop() not rewinding streaming Sources.
- * Fixed the stencil buffer in Canvases when an unsupported MSAA value is used to create the Canvas.
- * Fixed Canvas:renderTo to restore the previous Canvas if an error occurs in the passed function.
- * Fixed love.graphics.draw(canvas) to cause an error if that Canvas is the active one.
- * Fixed Mesh:getVertexMap to return nil rather than an empty table, if no vertex map has been set.
- * Fixed love.graphics.getColorMask.
- * Fixed the default offset for particles when ParticleSystem:setQuads or ParticleSystem:setTexture is used.
- * Fixed love.graphics.shear resetting all love.graphics transformations.
- * Fixed the "add" and "subtract" blend modes to no longer modify the alpha of the Canvas / screen.
-
- * Improved the performance of World:rayCast and World:queryBoundingBox.
- * Improved the performance of love.graphics.line and other line drawing functions, when the "smooth" LineStyle is used.
- * Improved the performance of Shader:send when matrices are used.
- * Improved the performance of ImageData and SoundData methods when LuaJIT's JIT compiler is enabled, by using efficient FFI code.
- * Improved the performance of love.math.noise, love.math.gammaToLinear, love.math.linearToGamma, love.math.random, and RandomGenerator:random when LuaJIT's JIT compiler is enabled.
-
- * Updated the compatibility warning notice to use a message box and to show the version specified in love.conf.
- * Updated the compatibility warning notice to display before main.lua is loaded.
- * Updated the __tostring metamethod of love objects to output the pointer value, similar to tostring(table).
- * Updated World:setCallbacks, World:setContactFilter, World:queryBoundingBox, and World:rayCast to have improved argument type checking.
- * Updated threads to load love.filesystem automatically.
- * Updated love.filesystem to enable symlinks by default.
- * Updated love.math.setRandomSeed and RandomGenerator:setSeed to produce better results for the first few random() calls.
- * Updated love.math.random and RandomGenerator:random to produce slightly better results in general.
- * Updated Source methods that deal with spatial audio to error rather than failing silently if the Source isn't mono.
- * Updated the 3D and 4D variants of love.math.noise to use Perlin noise rather than Simplex noise, to avoid patent issues.
- * Updated ImageFonts to no longer treat separator pixels as spacing.
- * Updated the default font to use less memory.
- * Updated the behavior of text wrapping with love.graphics.printf and Font:getWrap to work better.
- * Updated love.graphics.print and love.graphics.printf to no longer automatically round the x and y position arguments.
- * Updated some error messages for love.graphics.newImage to be more descriptive.
- * Updated love.graphics color functions to automatically apply love.math.gammaToLinear to color values when gamma-correct rendering is enabled.
- * Updated the 'normal' Canvas format to internally use 'srgb' rather than 'rgba8' when gamma-correct rendering is enabled.
- * Updated love.graphics.setColor to affect all drawn objects, including ParticleSystems, SpriteBatches, and Meshes.
- * Updated the default fullscreen type to be "desktop" rather than "exclusive".
- * Updated the minimum runtime system requirements of LOVE to require OpenGL 2.1 or OpenGL ES 2 support.
- * Updated the pixel shader effect function so screen_coords.y is 0 at the top of the screen instead of the bottom.
- * Updated Images to require setting the mipmaps flag to true on creation in order to use mipmaps.
- * Updated Images to allow mipmaps for non-power-of-two sizes.
-
- LOVE 0.9.2 [Baby Inspector]
- ---------------------------
-
- Released: 2015-02-14
-
- * Added Lua 5.3's UTF-8 module (via utf8 = require("utf8")).
- * Added Shader:getExternVariable.
- * Added several new canvas texture formats.
- * Added love.graphics.getCanvasFormats.
- * Added love.graphics.getCompressedImageFormats.
- * Added ParticleSystem:setQuads.
- * Added ParticleSystem:setLinearDamping.
- * Added SpriteBatch:flush.
- * Added love.graphics.getStats.
- * Added "mirroredrepeat" wrap mode.
- * Added love.audio.setDopplerScale and love.audio.getDopplerScale.
- * Added optional duration argument to Joystick:setVibration.
- * Added love.joystick.loadGamepadMappings and love.joystick.saveGamepadMappings.
- * Added Joint:setUserData and Joint:getUserData.
- * Added Joint:getBodies.
- * Added GearJoint:getJoints.
- * Added Contact:getFixtures and Body:getContactList.
- * Added Body:getWorld.
- * Added Body:getJointList.
- * Added Body/Contact/Fixture/Joint/World:isDestroyed.
- * Added love.mousemoved event callback.
- * Added love.mouse.setRelativeMode and love.mouse.getRelativeMode.
- * Added Scancode enums, love.keyboard.getKeyFromScancode, and love.keyboard.getScancodeFromKey.
- * Added love.window.getDisplayName.
- * Added love.window.minimize.
- * Added love.window.showMessageBox.
- * Added 'refreshrate' field to the table returned by love.window.getMode.
- * Added love.window.toPixels and love.window.fromPixels.
- * Added love.window.setPosition and love.window.getPosition, and 'x' and 'y' fields to love.window.setMode and t.window in love.conf.
- * Added love.filesystem.isSymlink, love.filesystem.setSymlinksEnabled, and love.filesystem.areSymlinksEnabled.
- * Added love.filesystem.getRealDirectory.
-
- * Deprecated SpriteBatch:bind and SpriteBatch:unbind.
- * Deprecated all uses of the name 'FSAA' in favor of 'MSAA'.
- * Deprecated the 'hdrcanvas' graphics feature enum in favor of getCanvasFormats.
- * Deprecated the 'dxt' and 'bc5' graphics feature enums in favor of getCompressedImageFormats.
-
- * Fixed crashes when love objects are used in multiple threads.
- * Fixed love.filesystem.setIdentity breaking in some situations when called multiple times.
- * Fixed the default love.filesystem identity when in Fused mode in Windows.
- * Fixed love.system.openURL sometimes blocking indefinitely on Linux.
- * Fixed love.joystick.setGamepadMapping.
- * Fixed the order of vertices in ChainShapes.
- * Fixed love.mouse.getPosition returning outdated values if love.mouse.setPosition is used in the same frame.
- * Fixed love.graphics.newFont to error when given an invalid size argument.
- * Fixed the filename and backtrace given when love.graphics.print errors.
- * Fixed a small memory leak if love.graphics.newCanvas errors.
- * Fixed shader:getWarnings returning unnecessary information.
- * Fixed some cases of noncompliant shader code not properly erroring on some nvidia drivers.
- * Fixed a potential crash when Shader objects are garbage collected.
- * Fixed a potential small memory leak triggered when love.graphics.newShader errors.
- * Fixed love.graphics.newMesh(vertexcount, ...) causing the Mesh to do instanced rendering.
- * Fixed Mesh:getVertexMap.
- * Fixed Image:refresh generating mipmaps multiple times if mipmap filtering is enabled.
- * Fixed Image:setMipmapFilter to not keep bad state around if it errors.
- * Fixed Mesh:setDrawRange when the Mesh has a vertex map set.
- * Fixed internal detection of the 'position' and 'effect' shader functions.
- * Fixed Texture memory leak when Meshes are garbage collected.
- * Fixed the default line join mode to be 'miter' instead of an undefined value.
- * Fixed the default error handler text size when highdpi mode is enabled on a Retina monitor.
- * Fixed the default error handler background color when sRGB mode is enabled for the window.
- * Fixed love.window.setMode to fall back to the largest available mode if a width or height greater than the largest supported is specified and fullscreen is used.
- * Fixed the state of wireframe mode when love.window.setMode is called.
- * Fixed Canvas:getPixel to error if the coordinates are not within the Canvas' size.
- * Fixed detection of compressed textures to work regardless of the file's extension.
-
- * Renamed all cases of FSAA to MSAA. The FSAA names still exist for backward-compatibility.
-
- * Updated the Windows executable to automatically prefer the higher performance GPU on nvidia Optimus systems.
- * Updated the --console command-line argument in Windows to open the console before conf.lua is loaded.
- * Updated t.console and the --console command-line argument in Windows to use the existing Console window, if love was launched from one.
- * Updated the love executable to verify that the love library's version matches.
- * Updated the Lua wrapper code for modules to avoid crashes when the module's instance is created, deleted, and recreated.
- * Updated internal code for handling garbage collection of love objects to be more efficient.
- * Updated love's initialization code to trigger a Lua error if love.conf has an error in it.
- * Updated the paths returned by love.filesystem.getSaveDirectory and friends to strip double-slashes from the string.
- * Updated the error message when love.filesystem.write or File:open fails because the directory doesn't exist.
- * Updated the error message when love.math.setRandomseed(0) is attempted.
- * Updated the error message when invalid UTF-8 strings are used in love functions that expect UTF-8.
- * Updated love.physics.newPolygonShape and love.physics.newChainShape to accept a table of vertices.
- * Updated love.physics.newChainShape to error if the number of arguments is invalid.
- * Updated love.thread.newThread to accept a literal string of code directly.
- * Updated love-created threads to use names visible in external debuggers.
- * Updated SpriteBatch:unbind to use less VRAM if the SpriteBatch has the static usage hint.
- * Updated love.graphics.newImage, love.image.newImageData, etc. to leave less Lua-owned memory around.
- * Updated love.graphics.push to accept different stack types to push. Current types are "transform" and "all".
- * Updated love shaders to accept GLSL ES precision qualifiers on variables, although they do nothing.
- * Updated the error message for love.graphics.newShader to be less cryptic if an invalid filename is given.
- * Updated compressed texture loading code to allow BC6 and BC7 compressed textures (if the graphics driver supports them.)
-
- LOVE 0.9.1 [Baby Inspector]
- ---------------------------
-
- Released: 2014-04-01
-
- * Added Source:clone.
- * Added blend mode "screen".
- * Added ParticleSystem:clone.
- * Added ParticleSystem:moveTo, has smoother emitter movement compared to setPosition.
- * Added ParticleSystem:setRelativeRotation.
- * Added love.graphics.setWireframe for debugging.
- * Added Mesh:setDrawRange and Mesh:getDrawRange.
- * Added CircleShape:getPoint and CircleShape:setPoint.
- * Added Mesh/SpriteBatch/ParticleSystem:setTexture, accepts Canvases and Images.
- * Added high-dpi window support for Retina displays in OS X, via the 'highdpi' window flag.
- * Added love.window.getPixelScale.
- * Added love.graphics.getSystemLimit.
- * Added antialiasing support to Canvases.
- * Added Canvas:getFSAA.
- * Added 'love_ScreenSize' built-in variable in shaders.
- * Added love.getVersion.
- * Added support for gamma-correct rendering.
- * Added love.graphics.isSupported("srgb").
- * Added love.math.gammaToLinear and love.math.linearToGamma.
- * Added RandomGenerator:getState and RandomGenerator:setState.
- * Added Body:setUserData and Body:getUserData.
- * Added some missing obscure key constants.
- * Added optional callback function argument to love.filesystem.getDirectoryItems.
- * Added love.system.openURL.
-
- * Deprecated Mesh/SpriteBatch/ParticleSystem:setImage.
- * Deprecated love.graphics.getMaxImageSize and love.graphics.getMaxPointSize.
-
- * Fixed love.graphics.scale with negative values causing incorrect line widths.
- * Fixed Joystick:isDown using 0-based button index arguments.
- * Fixed Source:setPitch to error when infinity or NaN is given.
- * Fixed love.graphics.setCanvas() to restore the proper viewport and scissor rectangles.
- * Fixed TrueType font glyphs which request a monochrome bitmap pixel mode.
- * Fixed love.graphics.reset causing crashes when called in between love.graphics.push/pop.
- * Fixed tab characters ("\t") to display properly with love.graphics.print.
- * Fixed love.graphics.isCreated to return false when love.window.setMode fails completely.
- * Fixed love.window.setMode to not destroy OpenGL resources before checking whether a fullsceren size is supported.
- * Fixed World:getBodyList and World:getJointList causing hard crashes.
- * Fixed loading BC4 compressed textures.
- * Fixed SoundData objects being initialized with garbage values.
- * Fixed 8-bit SoundData samples when used in love.audio Sources.
-
- * Updated the error text for love.filesystem’s module searchers when require fails.
- * Updated the love.filesystem module searchers to be tried after package.preload instead of before.
- * Updated love.graphics.newParticleSystem, newSpriteBatch, and newMesh to accept Canvases.
- * Updated Canvas drawing code, texture coordinates are no longer flipped vertically.
- * Updated Canvas:renderTo to work properly if a Canvas is currently active.
- * Updated ParticleSystem:setEmissionRate to accept non-integer numbers.
- * Updated Source:play to return a boolean indicating success.
- * Updated t.console in conf.lua to create the console before modules are loaded in Windows.
- * Updated Mesh vertex maps (index buffers) to use less space in VRAM.
- * Updated love.graphics.newMesh and Mesh:setVertices to default the UV parameters to 0,0.
- * Updated Fixture:set/getUserData to work in Coroutines.
- * Updated fullscreen-desktop and resizable window modes in OS X to use Mac OS 10.7's fullscreen Spaces.
- * Updated love.filesystem's C library loader to look in paths added via love.filesystem.mount, in Fused mode.
- * Updated the default love.run code to make initial love.math.random calls more random.
-
- LOVE 0.9.0 [Baby Inspector]
- ---------------------------
-
- Released: 2013-12-13
-
- * Added better multiplayer networking support via ENet.
- * Added --fused command line argument, to simulate fusing.
- * Added liblove.
- * Added the ability to have exit values.
- * Added exit value of 1 in case of error by default.
- * Added basic support for the file:// uri scheme.
- * Added love.filesystem.isFused.
- * Added love.filesystem.getIdentity.
- * Added love.filesystem.append.
- * Added love.filesystem.getSize.
- * Added love.filesystem.mount and love.filesystem.unmount.
- * Added optional file search order parameter to love.filesystem.setIdentity.
- * Added File:isOpen and File:getMode.
- * Added Fie:setBuffer, File:getBuffer, and File:flush.
- * Added textinput event for unicode text input.
- * Added love.keyboard.setTextInput and love.keyboard.hasTextInput.
- * Added previously internal Rasterizer and GlyphData object methods.
- * Added support for UTF-8 ImageFonts.
- * Added Font:getAscent/getDescent/getBaseline.
- * Added Font:setFilter/getFilter.
- * Added Font:hasGlyphs.
- * Added angle, scale, and shear parameters to love.graphics.printf.
- * Added HDR canvas support.
- * Added mipmapping support (has isSupported test).
- * Added vertex shader support.
- * Added boolean support to Shader:send.
- * Added Canvas:getPixel.
- * Added blend mode "replace".
- * Added line join modes.
- * Added Mesh objects, allowing for arbitrary textured polygons.
- * Added multiple render target support to love.graphics.setCanvas.
- * Added love.graphics.setColorMask.
- * Added love.graphics.origin.
- * Added love.graphics.getRendererInfo.
- * Added love.graphics.getMaxImageSize.
- * Added SpriteBatch:getCount and SpriteBatch:getBufferSize.
- * Added SpriteBatch:getColor.
- * Added ParticleSystem:emit.
- * Added ParticleSystem:setInsertMode and ParticleSystem:getInsertMode.
- * Added many ParticleSystem getter methods.
- * Added DXT compressed texture support via love.image.newCompressedData.
- * Added love.image.isCompressed and Image:isCompressed.
- * Added Image/Canvas/ImageData:getDimensions.
- * Added anisotropic filtering support for Images, Canvases, and Fonts.
- * Added Image:refresh.
- * Added Image:getData.
- * Added SoundData:getDuration and SoundData:getSampleCount.
- * Added Source:isPlaying.
- * Added Source:setRelative and Source:isRelative.
- * Added Source:setCone and Source:getCone.
- * Added Source:getChannels.
- * Added new Channels API for love.thread.
- * Added limited table support to Channel:push.
- * Added Thread:getError.
- * Added Thread:isRunning.
- * Added threaderror event.
- * Added love.math module.
- * Added a platform-independent (good) random implementation to love.math.
- * Added RandomGenerator objects.
- * Added BezierCurve objects.
- * Added love.math.triangulate and love.math.isConvex.
- * Added love.math.noise.
- * Added love.timer.getAverageDelta.
- * Added Data:getString.
- * Added Contact:getChildren.
- * Added love.system module.
- * Added love.system.getClipboardText and love.system.setClipboardText.
- * Added love.system.getOS and love.system.getProcessorCount.
- * Added love.window module.
- * Added love.window.isVisible.
- * Added flags to love.window.setMode.
- * Added monitor choosing support to love.window.setMode.
- * Added support for resizable, borderless, and non-centered windows.
- * Added support for "fullscreen-desktop" mode.
- * Added window resize and visible events.
- * Added love.window.getDimensions.
- * Added love.window.getIcon.
- * Added t.window.icon to love.conf.
- * Added love.mousefocus and love.window.hasMouseFocus.
- * Added custom hardware cursors via love.mouse.newCursor.
- * Added love.mouse.setX/setY.
- * Added Joystick objects.
- * Added love.joystick.getJoystick.
- * Added joystick connect and disconnect events.
- * Added joystickaxis and joystickhat events.
- * Added unified Gamepad API for joysticks which have a similar layout to the Xbox controller.
- * Added joystick vibration support, works with most common gamepads.
- * OPTIONAL: Added support for Game Music Emu.
-
- * Fixed fused mode in OS X.
- * Fixed printing to the console in Windows before love.load is called.
- * Fixed the default love.run to not include the time taken by love.load in the first frame's dt.
- * Fixed the error screen not always appearing until the next input event.
- * Fixed love.event.clear.
- * Fixed love.mouse.setPosition when called in love.load.
- * Fixed scaling in several love.physics functions.
- * Fixed Box2D exception in World:update.
- * Fixed many uncaught Box2D / love.physics exceptions for Bodies and Joints.
- * Fixed ChainShape:getPoints running out of Lua stack space and crashing.
- * Fixed File:read reading past end of file.
- * Fixed love.filesystem.setIdentity not removing read access from old directories.
- * Fixed possible memory leak in utf-8 decoder.
- * Fixed spacing for the last character in an ImageFont.
- * Fixed line wrapping in love.graphics.printf.
- * Fixed love.graphics.printf to error if the wrap limit is negative.
- * Fixed love.graphics.print truncating strings with embedded zeros.
- * Fixed crashes with font drawing on some ATI cards.
- * Fixed artifacts when drawing lines at huge scale.
- * Fixed Fonts and Canvases ignoring default image filter.
- * Fixed scissor boxes when a canvas is set after love.graphics.setScissor is called.
- * Fixed love.graphics.getLineWidth returning incorrect values.
- * Fixed love.graphics.getColor on some Windows systems.
- * Fixed alpha blend mode.
- * Fixed multiplicative blend mode.
- * Fixed love.graphics.getPointStyle.
- * Fixed line numbers in shader errors.
- * Fixed Shader:send with Images and Canvases failing sometimes.
- * Fixed Shader:send to keep a reference to sent Images and Canvases.
- * Fixed crash when binding SpriteBatches multiple times.
- * Fixed SpriteBatches with more than 16,384 sprites.
- * Fixed particle draw order for ParticleSystems.
- * Fixed ParticleSystem:setSizes resetting the size variation.
- * Fixed the graphics viewport not matching the window size when using an unsupported fullscreen mode.
- * Fixed getMode and friends returning wrong values when using desktop size.
- * Fixed keyrepeat settings being lost after (indirect) setMode.
- * Fixed the icon being reset after setMode.
- * Fixed memory leak in the mp3 decoder.
- * Fixed sound issues with some versions of OpenAL soft, by enabling direct channels.
- * Fixed 'random' hangs in audio.
- * Fixed love.sound.newDecoder not accepting FileData.
- * Fixed case (in)sensitivity of sound file extension parsing.
- * Fixed looping support in tracker music formats.
- * Fixed skipping/looping issues when playing streaming audio Sources.
- * Fixed race condition in Source:play.
- * Fixed WAVE sound playback.
-
- * Moved love's startup to modules/love.
- * Moved window-related functions from love.graphics to love.window.
-
- * Renamed love's boot script to 'love.boot', which can be required.
- * Renamed love.filesystem.mkdir to love.filesystem.createDirectory.
- * Renamed love.filesystem.enumerate to love.filesystem.getDirectoryItems.
- * Renamed World:setAllowSleeping to World:setSleepingAllowed.
- * Renamed ChainShape:setPrevVertex to ChainShape:setPreviousVertex.
- * Renamed Joint:enableMotor to Joint:setMotorEnabled.
- * Renamed Joint:enableLimit and Joint:isLimitEnabled to Joint:setLimitsEnabled and Joint:hasLimitsEnabled.
- * Renamed t.screen to t.window in love.conf.
- * Renamed love.graphics.setCaption to love.window.setTitle.
- * Renamed PixelEffect to Shader (but now with vertex shaders).
- * Renamed love.graphics.setDefaultImageFilter to love.graphics.setDefaultFilter.
- * Renamed ParticleSystem:setSprite to ParticleSystem:setImage.
- * Renamed ParticleSystem:setGravity to ParticleSystem:setLinearAcceleration.
- * Renamed ParticleSystem:setLifetime/setParticleLife to setEmitter/ParticleLifetime.
- * Renamed ParticleSystem:count and all getNum* functions to get*Count.
- * Renamed Source:setDistance to Source:setAttenuationDistances.
- * Renamed SoundData:getBits and Decoder:getBits to SoundData:getBitDepth and Decoder:getBitDepth.
- * Renamed love.mouse.setGrab to love.mouse.setGrabbed.
-
- * Removed release mode.
- * Removed love.keyboard.getKeyRepeat (see love.keyboard.hasKeyRepeat).
- * Removed the unicode argument from love.keypressed (see love.textinput).
- * Removed love.graphics.drawTest.
- * Removed love.graphics.quad/triangle.
- * Removed love.graphics.setColorMode.
- * Removed love.graphics.newStencil.
- * Removed love.graphics.setLine/setPoint.
- * Removed love.graphics.drawq (functionality is merged into love.graphics.draw).
- * Removed SpriteBatch:addq/setq (functionality is merged into SpriteBatch:add/set).
- * Removed Quad:flip.
- * Removed ParticleSystem:isFull/isEmpty.
- * Removed ParticleSystem:getX/getY.
- * Removed love.graphics.checkMode.
- * Removed love.joystick.open and friends.
- * Removed love.joystick module functions which operated on individual joysticks (see Joystick objects).
- * Removed joystick ball support.
- * Removed thread names.
- * Removed old thread messaging API (see Channels).
- * Removed love.timer.getMicroTime.
-
- * Updated functions which return love objects to re-use the Lua-side object instead of always recreating it.
- * Updated the windows console, it now tries to re-use an active one first.
- * Updated error handling, error handlers now get resolved when the error occurs.
- * Updated order of sleep/present in love.run (now draws, *then* sleeps).
- * Updated love.filesystem to try to create the appdata directory if it doesn't exist yet.
- * Updated the default filesystem identity to omit file extension.
- * Updated love.filesystem.newFile to optionally open the file.
- * Updated most love.filesystem functions to return nil, error on internal failure.
- * Updated love.keyboard.setKeyRepeat to take a boolean argument instead of numbers.
- * Updated love.keypressed's second argument to be a boolean indicating key repeat.
- * Updated keyboard key constants for some more modern keyboard keys.
- * Updated window code to use adaptive vsync when available, if vsync is enabled.
- * updated love.graphics.print's x and y arguments to default to 0.
- * Updated the setFilter and setWrap methods, the second argument is now optional.
- * Updated Font and ParticleSystem rendering code, now more performant.
- * Updated SpriteBatch code, now more performant when adding/setting and (un)binding.
- * Updated Canvas code to support more systems.
- * Updated Canvas:getImageData and love.graphics.newScreenshot to be more efficient.
- * Updated love.graphics.newScreenshot to create a fully opaque image by default.
- * Updated error messages when sending bad values to Shaders.
- * Updated love.graphics.newParticleSystem to have a default buffer size of 1000.
- * Updated ImageData:setPixel to accept a table and default to 255 alpha.
- * Updated ImageData:mapPixel, is now more efficient and accepts optional x,y,w,h arguments.
- * Updated love.image memory handling, improves errors and thread-safety.
- * Updated all love object constructors to optionally accept FileData if they accept a filename.
- * Updated allocation for SoundData, it's more efficient and less wasteful.
- * Updated SoundData:set/getSample to error for invalid samples.
- * Updated Source:set* functions to default z to 0.
- * Updated Source:seek to error for negative offsets.
- * Updated Thread:start to accept arguments which get passed to the thread.
- * Updated love.timer.getFPS to be microsecond-accurate.
- * Updated love.timer.getTime to be microsecond-accurate and monotonic.
- * Updated Box2D to version 2.3.0.
-
- LOVE 0.8.0 [Rubber Piggy]
- -------------------------
-
- Released: 2012-04-02
-
- * Added release error screen.
- * Added alpha to love.graphics.setBackgroundColor.
- * Added Canvas:clear(r, g, b, a).
- * Added Canvas support to love.graphics.drawq.
- * Added Canvas:getWidth and Canvas:getHeight.
- * Added love.graphics.arc.
- * Added seek and tell to Source objects.
- * Added color interpolation to ParticleSystem.
- * Added automatic PO2 padding for systems not supporting the OpenGL extension.
- * Added UTF-8 support for fonts.
- * Added Box2D error handling for some commonly failing functions.
- * Added ability for fused release games to have their write dir in appdata.
- * Added shear transformation to drawing functions.
- * Added origin to font printing.
- * Added love.graphics.getMode.
- * Added per-sprite colors on SpriteBatches.
- * Added PixelEffects.
- * Added love.graphics.isSupported.
- * Added love.graphics.getCanvas.
- * Added love.event.quit.
- * Added stencil masks.
- * Added alternative SpriteBatch provider, it should work everywhere now.
- * Added a loader for binary modules.
- * Added Thread:getKeys.
- * Added option of fractions for Quads.
- * Added PNG, JPEG and GIF support to ImageData:encode.
- * Added 64-bit support for Mac OS X.
- * Added premultiplied blending mode.
- * Added functions to set/get default image filter modes.
- * Added SpriteBatch:set.
- * Added new events system, with support for custom events and long event names.
- * Added sound attenuation by distance.
- * Added SpriteBatch:getImage.
- * Added combine color mode.
- * Added automatic random seeding to love.run.
- * Added support for the subtract BlendMode on older graphics cards.
- * Added love._os field, which contains the OS the game is running on.
-
- * Fixed wrapping for single words.
- * Fixed tracebacks not showing filenames.
- * Fixed love.graphics.push/pop capable of causing overflows/underflows.
- * Fixed setScissor on Canvases.
- * Fixed several issues with audio, e.g. clicks and pops in mp3s.
- * Fixed crashes when bodies were destroyed during collisions.
- * Fixed bound SpriteBatches corrupting when drawing.
- * Fixed thread-safety issues with ImageData.
- * Fixed memory leaks in audio sources.
- * Fixed thread's set (previously send) accidentally changing the type.
- * Fixed SoundData allocating the wrong number of samples.
- * Fixed SpriteBatch support on Intel cards.
- * Fixed love.filesystem.lines() leaking.
- * Fixed most leaking on unclosed File objects.
- * Fixed crashes when operating on non-existent files.
- * Fixed a bug where empty files on windows would never reach eof.
- * Fixed crash when SoundData runs out of memory.
- * Fixed ordering of loaders, love should have priority over lua.
- * Fixed several miscellaneous memory leaks.
- * Fixed a few cases where strings with \0 in them would not be stored correctly.
- * Fixed love's startup time being in the first dt.
- * Fixed internal string conversions, they are faster now.
- * Fixed (bad) performance of ImageData:paste.
- * Fixed love.graphics.toggleFullscreen not maintaining graphics state.
-
- * Renamed SpriteBatch's lock/unlock to bind/unbind.
- * Renamed Framebuffer to Canvas.
- * Renamed love.thread.send/receive to set/get.
- * Renamed love.graphics.setRenderTarget to setCanvas.
-
- * Removed canvas auto-clearing.
- * Removed EncodedImageData.
- * Removed old syntax for require (with extension).
- * Removed love.graphics.setFont([file], [size]).
- * Removed Thread:kill.
-
- * Updated love.joystick to be 1-indexed.
- * Updated Sources to update more cleanly and control more intuitively.
- * Updated font engine.
- * Updated line drawing to a custom system.
- * Updated love.timer.sleep to use seconds, like the rest of love.
- * Updated love.timer to be more accurate.
- * Updated love.graphics.circle to have max(10, r) as default for segments.
- * Updated ImageData:encode to write to files directly.
- * Updated version compatibility system to actually do something.
- * Updated love.run's order, events are checked just before update.
- * Updated Box2D to version 2.2.1.
-
- LOVE 0.7.2 [Game Slave]
- -----------------------
-
- Released: 2011-05-04
-
- * Added Framebuffer:get/setWrap.
- * Added love.event.clear.
- * Added support for any number of arguments to love.keyboard.isDown, love.mouse.isDown and love.joystick.isDown.
- * Added SpriteBatch:setImage().
-
- * Fixed fused games not working.
- * Fixed ParticleSystem:setSize ignoring the variation argument.
- * Fixed some file-opening exceptions not being caught.
- * Fixed files loaded by libmodplug being too loud.
- * Fixed paths with periods in them not working.
- * Fixed love.graphics.getBlendMode not detecting subtractive and multiplicative blend modes.
- * Fixed crash when there was no memory available for newImageData(w, h).
-
- * Updated PhysicsFS version to 2.0.2 on Windows
- * Updated OpenAL Soft version to 1.13 on Windows
- * Updated libmodplug version to 0.8.8.1 on Windows
- * Updated FreeType version to 2.4.4 on Windows
- * Updated libmpg123 version to 1.13.2 on Windows
- * Windows binary no longer depends on VC2005 runtime.
- * Windows binary no longer depends on SSE2 support.
-
- LOVE 0.7.1 [Game Slave]
- -----------------------
-
- Released: 2011-02-14
-
- * Added source:isPaused()
- * Added error when initial window can't be created.
- * Added framebuffer filter modes.
- * Added love.filesystem.getLastModified.
- * Added filter modes for ImageFonts.
- * Added dead key support by using "unknown" key with correct unicode value.
- * Added 0 width and height in love.conf. (for current desktop resolution)
- * Added alpha support when encoding TGA images.
-
- * Fixed a lot of bugs regarding zero characters in threads.
- * Fixed handling of a directory named "love" in current directory.
- * Fixed a few unhandled errors in setScissor.
- * Fixed a bug where old physics callbacks were never dereferenced.
- * Fixed loss of mouse visibility settings on setMode.
- * Fixed creation of a framebuffer unbinding current framebuffer.
- * Fixed several race conditions in love.thread.
- * Fixed 'love .', so it won't use lovedir/. as save dir.
- * Fixed setLineHeight.
- * Fixed extended ascii and ImageFonts.
- * Fixed printf's line wrapping.
- * Fixed crash when playing sounds.
- * Fixed playback of mp3s with arbitrary sample rates.
- * Fixed handling of negative indices in love.joystick.
- * Fixed toggleFullscreen.
- * Fixed unexpected behaviour with hash tables to love.graphics.line.
- * Fixed mouse coordinates being capped after setMode.
- * Fixed setFont's error handling on a non-existant file.
- * Fixed issue where Windows builds would hard crash on Lua errors
-
- * Removed custom sample rates for Decoders.
-
- LOVE 0.7.0 [Game Slave]
- -----------------------
-
- Released: 2010-12-05
-
- * Added love.thread.
- * Added love.font.
- * Added love.graphics.Framebuffer.
- * Added Source:play, Source:pause, etc.
- * Added Source:isStatic().
- * Added get/setPosition, get/setVelocity, and get/setDirection to Source.
- * Added get/setGroupIndex to CircleShape and PolygonShape.
- * Added Font:getWrap.
- * Added identity field to love.conf.
- * Added love.quit callback.
- * Added love.focus callback.
- * Added extra meter parameter to love.physics.newWorld.
- * Added love.graphics.setIcon.
- * Added way to make the window desktop resolution.
- * Added subtractive and multiplicative blend modes.
- * Added body:getAllowSleeping.
- * Added shape:getBody.
- * Added love.filesystem.FileData for public usage.
- * Added base64 support for love.filesystem.FileData.
- * Added table support for love.graphics.setColor and love.graphics.setBackgroundColor.
- * Added love.graphics.hasFocus().
- * Added ?/init.lua to the loader.
-
- * Fixed the debug module not being an upvalue of the error handlers. (you can now override debug)
- * Fixed some cases when love.audio.pause and friends, were acting on everything, not just the passed Source.
- * Fixed setFixedRotation enabling other flags.
- * Fixed a bug in the loader (for require).
- * Fixed ParticleSystem::setSprite not retaining the new image.
- * Fixed setMode removing images settings (wrapping, filters).
- * Fixed shape:getBody, it's now exposed for LÖVE usage.
- * Fixed DistanceJoint:getType() returning "circle" - it now returns "distance".
- * Fixed SpriteBatches being unaffected by setColor
- * Fixed the audio bug.
- * Fixed invalid FSAA values crashing LÖVE.
- * Fixed a bunch of compiler warnings.
- * Fixed OS X not properly using UTIs for .love files.
- * Fixed the modplug decoder not properly handeling files that fail to load.
- * Fixed a memory leak in setFont.
- * Fixed bug where errors in threads wouldn't get picked up by demand.
- * Fixed part of the bug with newlines when scaling text (rotating still messes up the lines).
- * Fixed the bug where newImageFont would try to created ImageData out of ImageData.
- * Fixed error handler not resetting the blend mode.
-
- * Changed fonts, they're now po2 safe.
- * Changed the traceback in the error screen.
- * Changed font origin to top-left.
- * Changed linux save dir location to obey to Freedesktop.org's XDG specs. (~/.local/share/love by default.)
-
- * Removed font functions from love.graphics.
- * Removed love.physics.newWorld(w, h). Use love.physics.newWorld(x1, y1, x2, y2) instead.
-
- LOVE 0.6.2 [Jiggly Juice]
- -------------------------
-
- Released: 2010-03-06
-
- * Fixed a bug causing ImageFonts to cut off some pixels.
- * Fixed a bug where filled rectangles were too small.
- * Fixed a bug in Image:setFilter where it would switch the parameters.
- * Fixed a bug in ImageRasterizer where it wasn't using the data.
- * Image filter and wrap modes now use string constants as well.
- * Fixed double-transform bug in SpriteBatch.
- * Errors are reported on stdout again.
- * Another fix for the icons on ubuntu.
-
- LOVE 0.6.1 [Jiggly Juice]
- -------------------------
-
- Released: 2010-02-07
-
- * Added Shape:setGroupIndex and getGroupIndex.
- * Added Body:setFixedRotation and Body:getFixedRotation.
- * Added Body:setInertia.
- * Added CircleShape:getLocalCenter and CircleShape:getWorldCenter.
- * Added icons and file associations for the debs.
- * Added the demos folder to the Mac OS X DMG.
- * It's now possible to run a .love from Resources in Mac OS X, thanks to Steve Johnson.
- * Fixed a bug with multiple Sources on the same Music.
- * Fixed a bug so the mouse doesn't get crippled when the keyboard is disabled.
- * Fixed a bug where love.graphics.rectangle drew a too large rectangle.
- * Fixed a bug where memory wouldn't be released correctly.
- * Fixed epic physics typo (getRestituion->getRestitution).
- * Fixed crash on opening non-existent image.
- * The error screen redraws when an event occurs.
- * The default love.run() now gracefully handles disabled modules.
- * The debian packages should now successfully include icons, file associations, etc, and should give the correct architecture.
- * Added support for drawing polylines to love.graphics.line - the syntax is the same as love.graphics.polygon.
- * Removed Music and Sound. There are now only sources.
- * Improved the stability of love.audio/love.sound.
-
- LOVE 0.6.0 [Jiggly Juice]
- -------------------------
-
- Released: 2009-12-24
-
- * Lost track of 0.6.0 changes a long while ago. Don't trust the list below.
-
- * Added love.graphics.print()/printf().
- * Added unicode-translated parameter to love.keypressed().
- * Added love.event.
- * Added love.filesystem.setIdentity().
- * Added OpenAL dependency.
-
- * Fixed love.fileystem problems with internal \0 in strings.
- * Fixed love.filesystem.mkdir/remove not working when write directory not set.
- * Fixed position of Window.
-
- * Changed parameter order of draws().
- * Changed origin for images to top-left.
- * Changed love.filesystem.open to accept mode (removed from love.filesystem.newFile).
- * Changed love.filesystem.read() which now returns two parameters (data, length).
- * Changed love.filesystem.write() which now takes up to four parameters (file, data, length, mode).
- * Changed default color mode to "modulate".
- * Changed name of love.color_normal to "replace".
- * Changed name of love.blend_normal to "alpha".
- * Changed the conf file format.
-
- * Removed Color object.
- * Removed Animation.
- * Removed several constants.
- * Removed love.graphics.draw() for strings.
- * Removed love.system.
- * Removed SWIG.
- * Removed boost.
- * Removed SDL_mixer.
-
-
- LOVE 0.5.0 [Salted Nuts]
- ------------------------
-
- Released: 2009-01-02
-
- * Added love.joystick.
- * Added network support via LuaSocket.
- * Added support for loading of appended .love-file.
-
- * Added love.filesystem.lines().
- * Added a loader function to enable use of normal require().
- * Added love.filesystem.load().
- * Added love.filesystem.getSaveDirectory()
- * Added love.filesystem.getWorkingDirectory()
-
- * Added optional explicit destruction of Box2D objects.
- * Added shape:testSegment().
- * Added love.graphics.screenshot() (.bmp only).
- * Added default size (12) to font-related functions.
- * Added love.graphics.setFont( filename, size )
- * Added love.graphics.setLineStippe and related functions.
- * Added love.graphics.setPointSize and related functions.
-
- * Changed love.filesystem.read() to accept file name.
- * Changed love.filesystem.write() to accept file name.
- * Changed love.graphics.triangle() to accept CCW and CW ordering.
-
- * Fixed love.graphics.read adding bogus characters at the end of string.
- * Fixed epic swigfusion bug.
- * Fixed love.graphics.getFont so it returns nil if no font is present.
- * Fixed bug where love.graphics.getBlendMode() always returns blend_normal.
- * Fixed bug which caused error screen to be scissored (when enabled).
- * Fixed Body:setAngle to accept degrees like everything else.
-
- * Cleaned up love::File and love_physfs.
- * Cleaned up love::Reference so it stores its reference in _G.
-
- LOVE 0.4.0 [Taco Beam]
- ----------------------
-
- Released: 2008-08-29
-
- * Added love.physics. (YES!)
- * Added love.audio.setMode().
- * Added love.audio.setChannels().
- * Added love.graphics.polygon().
- * Added love.graphics.setScissor() and love.graphics.getScissor() to handle scissoring the graphical area.
- * Fixed missing constants related to image optimization.
- * Fixed memory leak related to love::File (thanks amnesiasoft!).
-
-
- LOVE 0.3.2 [Lemony Fresh]
- -------------------------
-
- Released: 2008-07-04
-
- * Added love.graphics.rectangle()
- * Added love.graphics.setLineWidth()
- * Added love.graphics.setLineStyle()
- * Added love.graphics.getLineWidth()
- * Added love.graphics.getLineStyle()
- * Added love.mouse.getPosition()
- * Added love.audio_loop
- * Added love.timer.getTime()
- * Changed love.graphics.quad() to accept CCW and CW ordering.
- * Fixed default color mode bug.
- * Fixed line width being applied unnecessarily.
- * Fixed line width bug related to fullscreen toggle.
- * Fixed music not looping.
-
- LOVE 0.3.1 [Space Meat]
- -----------------------
-
- Released: 2008-06-21
-
- * Fixed segfault related to graphics.
- * Fixed wait-forever bug related to audio.
- * Fixed error reporting not working across modules.
- * Fixed bug where games with a trailing "/" would not start.
- * Fixed bug which caused love.timer.sleep to delay for (way) too long.
-
- LOVE 0.3.0 [Mutant Vermin]
- --------------------------
-
- Released: 2008-06-17
-
- * Added ParticleSystem.
- * Added visual error reporting.
- * Added love.system for game control needs.
- * Added input grabbing.
- * Added functions in love.graphics for display management.
- * Added love.graphics.point().
- * Added functions in love.graphics for getting current color, font, etc.
- * Added love.filesystem.enumerate() for getting folder contents.
- * Added functions for setting the window caption.
- * Added version checking. An error occurs if the game is incompatible.
- * Fixed print() :)
- * Removed all keyboard shortcuts.
- * Save folders are now created only if required.
- * On Windows, the new save location is %APPDATA%\LOVE\game
-
- LOVE 0.2.1 [Impending Doom]
- ---------------------------
-
- Released: 2008-03-29
-
- * Added many functions in love.filesystem.
- * Added a dedicated save-folder for each game.
- * Added timer.sleep.
- * Added line heights to font objects.
- * Added love.graphics.getWidth/getHeight.
- * Added scaling and rotation for text.
- * Added variable spacing to ImageFont.
- * Added support for variable line quality when drawing primitives.
- * Added several functions for drawing sections of images. (love.graphics.draws)
- * Added image optimization function and padding function.
- * Added love.graphics.getWidth/Height.
-
- * Split devices up into actual SWIG-modules. This means that:
- - Functions are used like this: love.graphics.draw, not love.graphics:draw
- - love.objects is no more. Objects are created by an appropriate device.
- * How you draw primitives has been altered.
- * draw(string, x, y, wrap, align) has become drawf(string, x, y, wrap, align)
-
- * Changed getFps to getFPS.
- * Escape is no more ... enter: Alt+F4.
- * love.filesystem.include has been renamed to love.filesystem.require.
- * ImageFonts now consider the spacing as well as the glyph size.
- * Fixed a massive ImageFont bug which resulted in float-positioning failure.
- * Fixed a bug when loading fonts where the specified size doesn't represent the true size of the font.
-
- * Updated DevIL to version 1.6.8-rc2 (Windows)
- * Updated FreeType to freetype-2.3.5-1 (Windows)
- * Updated Lua to 5.1.3 (Windows)
- * Updated SDL to 1.2.13 (Windows)
- * Removed boost::filesystem.
-
- LOVE 0.2.0 [Mini-Moose]
- -----------------------
-
- Released: 2008-02-06
-
- * Added ImageFont
- * Added Animation
- * Added text formatting functions
- * Added setCenter for Image and Animation.
- * Added methods for rendering of scaled/rotated sprites.
- * Added the drawing of basic shapes.
- * Added default font and embedded resources.
- * Added Ctrl+R for reload.
- * Added blending and color modes.
- * Fixed memory usage of Graphics.
- * Fixed a bug where the set text color would change the color of any images rendered.
- * Fixed CWD bug.
- * Fixed titlebar. Game title is now displayed.
-
-
- LOVE 0.1.1 [Santa-Power]
- ------------------------
-
- Initial release!
- Released: 2008-01-13
-
- * Image loading and rendering.
- * Sound loading and playing.
- * Font loading and rendering.
- * Lua-scriptable games.
- * Config files.
- * Stuff is loadable from archive files.
- * Keyboard, mouse, display, timer, etc. (Basic devices).
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