@@ -1,14 +1,16 @@ | |||
planetdata = { | |||
{ | |||
x = 0, y = 50000, | |||
r = 12000, m = 5e14, | |||
x = 0, y = 0, | |||
r = 500000, m = 5e15, | |||
xSpeed = 0, ySpeed = 0, | |||
name = "Testos", | |||
colour = {42, 04, 20}, | |||
parent = "star" | |||
}, | |||
{ | |||
x = 30000, y = 50000, | |||
r = 2000, m = 1e14, | |||
x = 2000000, y = 0, | |||
r = 40000, m = 4e7, | |||
xSpeed = 0, ySpeed = 12000, | |||
name = "Deez", | |||
colour = {50, 50, 50}, | |||
parent = 1 | |||
@@ -0,0 +1,17 @@ | |||
settings = { | |||
zoom = { | |||
min = 0.0001, | |||
max = 4, | |||
step = 0.01, | |||
reset = 0.0001 | |||
}, | |||
warp = { | |||
min = 1, | |||
max = 10, | |||
step = 1, | |||
cooldown = 10 | |||
} | |||
} | |||
return settings |
@@ -6,6 +6,7 @@ require "libraries" | |||
-- General Data: | |||
info = require "data/info" | |||
controls = require "data/controls" | |||
settings = require "data/settings" | |||
texture = require "textures/textures" | |||
-- Game Source: | |||
@@ -7,10 +7,14 @@ function love.load() | |||
-- Declaration: | |||
love.window.setTitle(info.name.." - v"..info.version) | |||
width, height = love.graphics.getDimensions() | |||
cam = Camera() | |||
zoomlevel = 0.5 | |||
-- Camera: | |||
cam = Camera() | |||
zoomlevel = settings.zoom.reset | |||
--Simulation: | |||
warpspeed = 1 | |||
warpCoolDown = 0 | |||
-- Loading: | |||
ships = {} --Potentially add other starships in the future? | |||
@@ -36,6 +40,7 @@ function loadPlanets() | |||
-- Planet Data Assignment: | |||
p.x, p.y, | |||
p.r, p.m, | |||
p.xSpeed, p.ySpeed, | |||
p.name, | |||
p.colour, | |||
p.parent | |||
@@ -65,26 +70,26 @@ end | |||
function cameraControls() | |||
local zooming = 0.01 | |||
local step = settings.zoom.step | |||
function love.wheelmoved(x, y) | |||
if y > 0 then | |||
-- Zoom in: | |||
zoomlevel = zoomlevel + zooming | |||
zoomlevel = zoomlevel + step | |||
elseif y < 0 then | |||
-- Zoom out: | |||
zoomlevel = zoomlevel - zooming | |||
zoomlevel = zoomlevel - step | |||
end | |||
end | |||
-- Reset Zoom: | |||
if love.mouse.isDown(3) then | |||
zoomlevel = 1 | |||
if love.mouse.isDown(controls.camera.zoom.reset) then | |||
zoomlevel = settings.zoom.reset | |||
end | |||
-- Zoom Limit: | |||
local max = 4 | |||
local min = 0.001 | |||
local max = settings.zoom.max | |||
local min = settings.zoom.min | |||
if zoomlevel < min then | |||
zoomlevel = min | |||
end | |||
@@ -95,14 +100,54 @@ function cameraControls() | |||
cam:zoomTo(zoomlevel) | |||
end | |||
function timewarpControls() | |||
-- Time Warp Toggle Cooldowns: | |||
local maxCooldown = settings.warp.cooldown | |||
-- Time Warp Steps: | |||
local step = settings.warp.step | |||
-- Time Warp Limits: | |||
local min = settings.warp.min | |||
local max = settings.warp.max | |||
-- Decrease Warp | |||
if love.keyboard.isDown(controls.flight.warp.down) and warpCoolDown <= 0 then | |||
warpspeed = warpspeed - step | |||
warpCoolDown = maxCooldown | |||
end | |||
-- Increase Warp | |||
if love.keyboard.isDown(controls.flight.warp.up) and warpCoolDown <= 0 then | |||
warpspeed = warpspeed + step | |||
warpCoolDown = maxCooldown | |||
end | |||
-- Reset Warp | |||
if love.keyboard.isDown(controls.flight.warp.reset) then | |||
warpspeed = min | |||
end | |||
-- Value Correction | |||
if warpspeed < min then | |||
warpspeed = min | |||
elseif warpspeed > max then | |||
warpspeed = max | |||
end | |||
warpCoolDown = warpCoolDown - 1 | |||
return warpspeed | |||
end | |||
-- MAIN | |||
function love.update(dt) | |||
-- Game Objects: | |||
updatePlanets() | |||
player:update(dt) | |||
for i=1, timewarpControls() do | |||
-- Physics go in here: | |||
updatePlanets() | |||
player:update(dt) | |||
end | |||
player:throttleControls() | |||
-- Gui: | |||
gui:update(dt) | |||
@@ -16,7 +16,7 @@ function Gui:drawSpeed() | |||
end | |||
function Gui:drawWarp() | |||
local warp = player.warpspeed | |||
local warp = warpspeed | |||
love.graphics.setColor(1, 1, 1) | |||
love.graphics.printf("Warp Speed: x"..warp, 5, 5, width, "left") | |||
end | |||
@@ -1,6 +1,6 @@ | |||
Planet = Class {} | |||
function Planet:init(tempX, tempY, tempR, tempM, tempName, tempC, tempP) | |||
function Planet:init(tempX, tempY, tempR, tempM, tempXSpeed, tempYSpeed, tempName, tempC, tempP) | |||
-- Planet Position: | |||
self.x = tempX | |||
self.y = tempY | |||
@@ -23,8 +23,9 @@ function Planet:init(tempX, tempY, tempR, tempM, tempName, tempC, tempP) | |||
-- Planet Family: | |||
self.children = {} | |||
if (tempP ~= "star") then | |||
self.ySpeed = 5 | |||
if (tempP ~= "star") then | |||
self.xSpeed = tempXSpeed | |||
self.ySpeed = tempYSpeed | |||
self.parent = planet[tempP] | |||
table.insert(planet[tempP].children, self) | |||
end | |||
@@ -48,7 +49,7 @@ function Planet:attract(dt) --Planet doing the attracting, divided in two parts | |||
for i, child in ipairs(self.children) do | |||
local grav = calc.gPull(self, child) | |||
local dist = calc.distance(self.x, self.y, child.x, child.y) | |||
local pull = 20/dist * grav/1e14 | |||
local pull = 20/dist * grav | |||
child.xSpeed = child.xSpeed - (child.x - self.x)*pull | |||
child.ySpeed = child.ySpeed - (child.y - self.y)*pull | |||
@@ -17,13 +17,6 @@ function Player:init(tempX, tempY) | |||
self.throttle = 0.5 | |||
self.speed = 0.05 | |||
-- Time Warping: | |||
self.warpspeed = 1 | |||
self.warpLimit = 10 | |||
-- Cooldown Between Clicking: | |||
self.warpCoolDown = 30 | |||
self.coolDown = 0 | |||
-- Landings: | |||
self.impacttolerance = 0.5 | |||
self.landingspeed = 0 | |||
@@ -158,37 +151,6 @@ function Player:gravity() | |||
end | |||
end | |||
function Player:timewarp() | |||
local step = 1 | |||
-- Time Warp Limits: | |||
local min = 1 | |||
local max = self.warpLimit | |||
-- Decrease Warp | |||
if love.keyboard.isDown(controls.flight.warp.down) and self.coolDown <= 0 then | |||
self.warpspeed = self.warpspeed - step | |||
self.coolDown = self.warpCoolDown | |||
end | |||
-- Increase Warp | |||
if love.keyboard.isDown(controls.flight.warp.up) and self.coolDown <= 0 then | |||
self.warpspeed = self.warpspeed + step | |||
self.coolDown = self.warpCoolDown | |||
end | |||
-- Reset Warp | |||
if love.keyboard.isDown(controls.flight.warp.reset) then | |||
self.warpspeed = min | |||
end | |||
-- Value Correction | |||
if self.warpspeed < min then | |||
self.warpspeed = min | |||
elseif self.warpspeed > max then | |||
self.warpspeed = max | |||
end | |||
return self.warpspeed | |||
end | |||
function Player:updatePosition() | |||
self.x = self.x + self.xSpeed | |||
self.y = self.y + self.ySpeed | |||
@@ -200,19 +162,15 @@ end | |||
function Player:update(dt) | |||
--debug(self.warpspeed) | |||
self:timewarp() | |||
for i=1, self.warpspeed do | |||
self:gravity() | |||
self:flightControls() | |||
self:updatePosition() | |||
end | |||
self:throttleControls() | |||
if self.angle > calc.pi*2 then | |||
self.angle = 0 | |||
elseif self.angle < 0 then | |||
self.angle = calc.pi*2 | |||
end | |||
self.coolDown = self.coolDown - 1 | |||
self:gravity() | |||
self:flightControls() | |||
self:updatePosition() | |||
end | |||
function Player:draw() | |||