Преглед изворни кода

Reworked gravity. added moons and stuff

tags/v0.0.6_dev
Madiwka пре 2 година
родитељ
комит
b6738e3343
8 измењених фајлова са 78 додато и 15 уклоњено
  1. +4
    -1
      data/controls.lua
  2. +11
    -3
      data/planetdata.lua
  3. +19
    -0
      data/starshipTypes.lua
  4. +1
    -0
      import.lua
  5. +1
    -1
      main.lua
  6. +20
    -0
      src/Abilities.lua
  7. +16
    -6
      src/class/Planet.lua
  8. +6
    -4
      src/class/Player.lua

+ 4
- 1
data/controls.lua Прегледај датотеку

@@ -29,7 +29,10 @@ controls = {
reset = "-",
down = ",",
up = "."
}
},

-- Special
special = "f"
},
-- Player Camera Controls:


+ 11
- 3
data/planetdata.lua Прегледај датотеку

@@ -1,7 +1,7 @@
planetdata = {
{
x = 0, y = 0,
r = 500000, m = 5e15,
r = 500000, m = 1e9,
xSpeed = 0, ySpeed = 0,
name = "Testos",
colour = {42, 04, 20},
@@ -9,11 +9,19 @@ planetdata = {
},
{
x = 2000000, y = 0,
r = 40000, m = 4e7,
xSpeed = 0, ySpeed = 12000,
r = 100000, m = 4e10,
xSpeed = 0, ySpeed = 50,
name = "Deez",
colour = {50, 50, 50},
parent = 1
},
{
x = 2200000, y = 0,
r = 10000, m = 1e9,
xSpeed = 0, ySpeed = 100,
name = "Ligos",
colour = {10, 50, 20},
parent = 2
}
}


+ 19
- 0
data/starshipTypes.lua Прегледај датотеку

@@ -0,0 +1,19 @@
-- This is completely temporary, THIS WILL CHANGE
starshipTypes = {
orbiter = {
name = "Classic Orbiter",
description = "Dolor fugiat irure sit aliqua labore. Culpa voluptate occaecat anim exercitation proident sint ex dolor. Officia in labore sint Lorem ea. Ad minim aliqua aliqua non commodo qui in ea sit excepteur excepteur qui.",
impacttolerance = 0.5,
mass = 10,
speed = 0.05,
specials = {"orbitSync"}
--TEXTURE HERE?
}
}

return starshipTypes






+ 1
- 0
import.lua Прегледај датотеку

@@ -8,6 +8,7 @@ info = require "data/info"
controls = require "data/controls"
settings = require "data/settings"
texture = require "textures/textures"
starshipTypes = require "data/starshipTypes"

-- Game Source:
calc = require "src/calc"


+ 1
- 1
main.lua Прегледај датотеку

@@ -23,7 +23,7 @@ function love.load()
loadPlanets()

local spawnPlanet = planet[1]
player = Player(spawnPlanet.x, spawnPlanet.y-spawnPlanet.r-1)
player = Player(spawnPlanet.x, spawnPlanet.y-spawnPlanet.r-1, "orbiter")
gui = Gui(1)
effects = {}
end


+ 20
- 0
src/Abilities.lua Прегледај датотеку

@@ -0,0 +1,20 @@
-- THIS ENTIRE THING WILL NOT BE USED PROBABLY, JUST TESTING OUT POSSIBLE WAYS THIS COULD WORK


Abilities = {}

function Abilities.orbitSync() --Synchronise speed with closest orbit
end


function Abilities.update(dt)
for i, #player.abilities do
if player.abilities[i] == "orbitSync" then
Abilities.orbitSync()
end
end
end




+ 16
- 6
src/class/Planet.lua Прегледај датотеку

@@ -9,6 +9,10 @@ function Planet:init(tempX, tempY, tempR, tempM, tempXSpeed, tempYSpeed, tempNam
self.xSpeed = 0
self.ySpeed = 0

-- Orbital speed:
self.orbitalX = 0
self.orbitalY = 0

-- Speed Change: (throttle 0 - 1; variable) (speed; constant (max speed change))
self.throttle = 0.5
self.speed = 0.05
@@ -39,8 +43,8 @@ end
-- FUNCTIONS

function Planet:updatePosition()
self.x = self.x + self.xSpeed
self.y = self.y + self.ySpeed
self.x = self.x + self.xSpeed + self.orbitalX
self.y = self.y + self.ySpeed + self.orbitalY
debug("Updating position of planet " .. self.name .. ": " .. self.x .. " " .. self.y)
end

@@ -49,10 +53,16 @@ function Planet:attract(dt) --Planet doing the attracting, divided in two parts
for i, child in ipairs(self.children) do
local grav = calc.gPull(self, child)
local dist = calc.distance(self.x, self.y, child.x, child.y)
local pull = 20/dist * grav
child.xSpeed = child.xSpeed - (child.x - self.x)*pull
child.ySpeed = child.ySpeed - (child.y - self.y)*pull

-- Reworked planetary gravity, now works with multiple layers of parent-children. Also more realistc??
local angle = math.atan((child.y-self.y)/(child.x-self.x))
if self.x < child.x then
angle = angle - 3.14159
end
child.orbitalX = self.xSpeed + self.orbitalX
child.orbitalY = self.ySpeed + self.orbitalY
child.xSpeed = child.xSpeed + grav/child.m*math.cos(angle)*1e9
child.ySpeed = child.ySpeed + grav/child.m*math.sin(angle)*1e9
end

--Attracting the player


+ 6
- 4
src/class/Player.lua Прегледај датотеку

@@ -1,6 +1,6 @@
Player = Class {}

function Player:init(tempX, tempY)
function Player:init(tempX, tempY, tempT)
-- Position: (variable)
self.x = tempX
self.y = tempY
@@ -15,20 +15,22 @@ function Player:init(tempX, tempY)

-- Speed Change: (throttle 0 - 1; variable) (speed; constant (max speed change))
self.throttle = 0.5
self.speed = 0.05
self.speed = starshipTypes[tempT].speed

-- Landings:
self.impacttolerance = 0.5
self.impacttolerance = starshipTypes[tempT].impacttolerance
self.landingspeed = 0

-- Mass:
self.m = 10
self.m = starshipTypes[tempT].mass

-- Rotation:
self.angle = calc.pi/2

-- Status:
self.exploding = false

--TEXTURE HERE?
end




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