Переглянути джерело

Merge pull request #4 from NiroUwU/testing

Reworked gravity. added moons and stuff
tags/v0.0.6_dev
Madiwka 2 роки тому
committed by GitHub
джерело
коміт
b19d074d1f
Не вдалося знайти GPG ключ що відповідає даному підпису Ідентифікатор GPG ключа: 4AEE18F83AFDEB23
8 змінених файлів з 78 додано та 15 видалено
  1. +4
    -1
      data/controls.lua
  2. +11
    -3
      data/planetdata.lua
  3. +19
    -0
      data/starshipTypes.lua
  4. +1
    -0
      import.lua
  5. +1
    -1
      main.lua
  6. +20
    -0
      src/Abilities.lua
  7. +16
    -6
      src/class/Planet.lua
  8. +6
    -4
      src/class/Player.lua

+ 4
- 1
data/controls.lua Переглянути файл

@@ -29,7 +29,10 @@ controls = {
reset = "-",
down = ",",
up = "."
}
},

-- Special
special = "f"
},
-- Player Camera Controls:


+ 11
- 3
data/planetdata.lua Переглянути файл

@@ -1,7 +1,7 @@
planetdata = {
{
x = 0, y = 0,
r = 500000, m = 5e15,
r = 500000, m = 1e9,
xSpeed = 0, ySpeed = 0,
name = "Testos",
colour = {42, 04, 20},
@@ -9,11 +9,19 @@ planetdata = {
},
{
x = 2000000, y = 0,
r = 40000, m = 4e7,
xSpeed = 0, ySpeed = 12000,
r = 100000, m = 4e10,
xSpeed = 0, ySpeed = 50,
name = "Deez",
colour = {50, 50, 50},
parent = 1
},
{
x = 2200000, y = 0,
r = 10000, m = 1e9,
xSpeed = 0, ySpeed = 100,
name = "Ligos",
colour = {10, 50, 20},
parent = 2
}
}


+ 19
- 0
data/starshipTypes.lua Переглянути файл

@@ -0,0 +1,19 @@
-- This is completely temporary, THIS WILL CHANGE
starshipTypes = {
orbiter = {
name = "Classic Orbiter",
description = "Dolor fugiat irure sit aliqua labore. Culpa voluptate occaecat anim exercitation proident sint ex dolor. Officia in labore sint Lorem ea. Ad minim aliqua aliqua non commodo qui in ea sit excepteur excepteur qui.",
impacttolerance = 0.5,
mass = 10,
speed = 0.05,
specials = {"orbitSync"}
--TEXTURE HERE?
}
}

return starshipTypes






+ 1
- 0
import.lua Переглянути файл

@@ -8,6 +8,7 @@ info = require "data/info"
controls = require "data/controls"
settings = require "data/settings"
texture = require "textures/textures"
starshipTypes = require "data/starshipTypes"

-- Game Source:
calc = require "src/calc"


+ 1
- 1
main.lua Переглянути файл

@@ -23,7 +23,7 @@ function love.load()
loadPlanets()

local spawnPlanet = planet[1]
player = Player(spawnPlanet.x, spawnPlanet.y-spawnPlanet.r-1)
player = Player(spawnPlanet.x, spawnPlanet.y-spawnPlanet.r-1, "orbiter")
gui = Gui(1)
effects = {}
end


+ 20
- 0
src/Abilities.lua Переглянути файл

@@ -0,0 +1,20 @@
-- THIS ENTIRE THING WILL NOT BE USED PROBABLY, JUST TESTING OUT POSSIBLE WAYS THIS COULD WORK


Abilities = {}

function Abilities.orbitSync() --Synchronise speed with closest orbit
end


function Abilities.update(dt)
for i, #player.abilities do
if player.abilities[i] == "orbitSync" then
Abilities.orbitSync()
end
end
end




+ 16
- 6
src/class/Planet.lua Переглянути файл

@@ -9,6 +9,10 @@ function Planet:init(tempX, tempY, tempR, tempM, tempXSpeed, tempYSpeed, tempNam
self.xSpeed = 0
self.ySpeed = 0

-- Orbital speed:
self.orbitalX = 0
self.orbitalY = 0

-- Speed Change: (throttle 0 - 1; variable) (speed; constant (max speed change))
self.throttle = 0.5
self.speed = 0.05
@@ -39,8 +43,8 @@ end
-- FUNCTIONS

function Planet:updatePosition()
self.x = self.x + self.xSpeed
self.y = self.y + self.ySpeed
self.x = self.x + self.xSpeed + self.orbitalX
self.y = self.y + self.ySpeed + self.orbitalY
debug("Updating position of planet " .. self.name .. ": " .. self.x .. " " .. self.y)
end

@@ -49,10 +53,16 @@ function Planet:attract(dt) --Planet doing the attracting, divided in two parts
for i, child in ipairs(self.children) do
local grav = calc.gPull(self, child)
local dist = calc.distance(self.x, self.y, child.x, child.y)
local pull = 20/dist * grav
child.xSpeed = child.xSpeed - (child.x - self.x)*pull
child.ySpeed = child.ySpeed - (child.y - self.y)*pull

-- Reworked planetary gravity, now works with multiple layers of parent-children. Also more realistc??
local angle = math.atan((child.y-self.y)/(child.x-self.x))
if self.x < child.x then
angle = angle - 3.14159
end
child.orbitalX = self.xSpeed + self.orbitalX
child.orbitalY = self.ySpeed + self.orbitalY
child.xSpeed = child.xSpeed + grav/child.m*math.cos(angle)*1e9
child.ySpeed = child.ySpeed + grav/child.m*math.sin(angle)*1e9
end

--Attracting the player


+ 6
- 4
src/class/Player.lua Переглянути файл

@@ -1,6 +1,6 @@
Player = Class {}

function Player:init(tempX, tempY)
function Player:init(tempX, tempY, tempT)
-- Position: (variable)
self.x = tempX
self.y = tempY
@@ -15,20 +15,22 @@ function Player:init(tempX, tempY)

-- Speed Change: (throttle 0 - 1; variable) (speed; constant (max speed change))
self.throttle = 0.5
self.speed = 0.05
self.speed = starshipTypes[tempT].speed

-- Landings:
self.impacttolerance = 0.5
self.impacttolerance = starshipTypes[tempT].impacttolerance
self.landingspeed = 0

-- Mass:
self.m = 10
self.m = starshipTypes[tempT].mass

-- Rotation:
self.angle = calc.pi/2

-- Status:
self.exploding = false

--TEXTURE HERE?
end




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