@@ -3,7 +3,15 @@ planetdata = { | |||||
x = 0, y = 50000, | x = 0, y = 50000, | ||||
r = 12000, m = 5e14, | r = 12000, m = 5e14, | ||||
name = "Testos", | name = "Testos", | ||||
colour = {42, 04, 20} | |||||
colour = {42, 04, 20}, | |||||
parent = "star" | |||||
}, | |||||
{ | |||||
x = 30000, y = 50000, | |||||
r = 2000, m = 1e14, | |||||
name = "Deez", | |||||
colour = {50, 50, 50}, | |||||
parent = 1 | |||||
} | } | ||||
} | } | ||||
@@ -8,9 +8,13 @@ function love.load() | |||||
love.window.setTitle(info.name.." - v"..info.version) | love.window.setTitle(info.name.." - v"..info.version) | ||||
width, height = love.graphics.getDimensions() | width, height = love.graphics.getDimensions() | ||||
cam = Camera() | cam = Camera() | ||||
zoomlevel = 1 | |||||
zoomlevel = 0.005 | |||||
-- Loading: | -- Loading: | ||||
ships = {} --Potentially add other starships in the future? | |||||
planet = {} | planet = {} | ||||
loadPlanets() | loadPlanets() | ||||
@@ -33,7 +37,8 @@ function loadPlanets() | |||||
p.x, p.y, | p.x, p.y, | ||||
p.r, p.m, | p.r, p.m, | ||||
p.name, | p.name, | ||||
p.colour | |||||
p.colour, | |||||
p.parent | |||||
) | ) | ||||
) | ) | ||||
debug(p.name.." is loaded") | debug(p.name.." is loaded") | ||||
@@ -42,14 +47,13 @@ function loadPlanets() | |||||
end | end | ||||
function updatePlanets() | function updatePlanets() | ||||
for i=1, #planet do | |||||
planet[i]:update() | |||||
end | |||||
planet[1]:update() | |||||
end | end | ||||
function drawPlanets() | function drawPlanets() | ||||
for i=1, #planet do | for i=1, #planet do | ||||
planet[i]:draw() | planet[i]:draw() | ||||
--debug("Drawing planet " .. i) | |||||
end | end | ||||
end | end | ||||
@@ -106,6 +110,7 @@ function love.update(dt) | |||||
-- Camera: | -- Camera: | ||||
cam:lookAt(player.x, player.y) | cam:lookAt(player.x, player.y) | ||||
cameraControls() | cameraControls() | ||||
--debug(player.x .. " " .. player.y) | |||||
end | end | ||||
function love.draw() | function love.draw() | ||||
@@ -1,33 +1,86 @@ | |||||
Planet = Class {} | Planet = Class {} | ||||
function Planet:init(tempX, tempY, tempR, tempM, tempName, tempC) | |||||
-- Planet Position | |||||
function Planet:init(tempX, tempY, tempR, tempM, tempName, tempC, tempP) | |||||
-- Planet Position: | |||||
self.x = tempX | self.x = tempX | ||||
self.y = tempY | self.y = tempY | ||||
-- Planet Radius and Mass | |||||
-- Speed: | |||||
self.xSpeed = 0 | |||||
self.ySpeed = 0 | |||||
-- Speed Change: (throttle 0 - 1; variable) (speed; constant (max speed change)) | |||||
self.throttle = 0.5 | |||||
self.speed = 0.05 | |||||
-- Planet Radius and Mass: | |||||
self.r = tempR | self.r = tempR | ||||
self.m = tempM | self.m = tempM | ||||
-- Planet Data: | -- Planet Data: | ||||
self.name = tempName | self.name = tempName | ||||
self.colour = tempC | self.colour = tempC | ||||
-- Planet Family: | |||||
self.children = {} | |||||
if (tempP ~= "star") then | |||||
self.ySpeed = 5 | |||||
self.parent = planet[tempP] | |||||
table.insert(planet[tempP].children, self) | |||||
end | |||||
end | end | ||||
-- FUNCTIONS | -- FUNCTIONS | ||||
function Planet:updatePosition() | |||||
self.x = self.x + self.xSpeed | |||||
self.y = self.y + self.ySpeed | |||||
debug("Updating position of planet " .. self.name .. ": " .. self.x .. " " .. self.y) | |||||
end | |||||
function Planet:attract(dt) --Planet doing the attracting, divided in two parts: | |||||
--Attracting children | |||||
for i, child in ipairs(self.children) do | |||||
local grav = calc.gPull(self, child) | |||||
local dist = calc.distance(self.x, self.y, child.x, child.y) | |||||
local pull = 20/dist * grav/1e14 | |||||
child.xSpeed = child.xSpeed - (child.x - self.x)*pull | |||||
child.ySpeed = child.ySpeed - (child.y - self.y)*pull | |||||
end | |||||
--Attracting the player | |||||
-- IF IN SPHERE OF INFLUENCE | |||||
local grav = calc.gPull(self, player) | |||||
local dist = calc.distance(self.x, self.y, player.x, player.y) | |||||
local pull = 20/dist * grav | |||||
player.xSpeed = player.xSpeed - (player.x - self.x)*pull | |||||
player.ySpeed = player.ySpeed - (player.y - self.y)*pull | |||||
end | |||||
-- MAIN | -- MAIN | ||||
function Planet:update(dt) | function Planet:update(dt) | ||||
self:attract(dt) | |||||
self:updatePosition() | |||||
for i, child in ipairs(self.children) do | |||||
child:update(dt) | |||||
end | |||||
end | end | ||||
function Planet:draw() | function Planet:draw() | ||||
local col = self.colour | local col = self.colour | ||||
love.graphics.setColor(calc.c(col[1]), calc.c(col[2]), calc.c(col[3])) | love.graphics.setColor(calc.c(col[1]), calc.c(col[2]), calc.c(col[3])) | ||||
love.graphics.circle("fill", self.x, self.y, self.r) | love.graphics.circle("fill", self.x, self.y, self.r) | ||||
end | end |
@@ -29,7 +29,7 @@ function Player:init(tempX, tempY) | |||||
self.landingspeed = 0 | self.landingspeed = 0 | ||||
-- Mass: | -- Mass: | ||||
self.m = 1 | |||||
self.m = 10 | |||||
end | end | ||||
@@ -137,17 +137,6 @@ function Player:gravity() | |||||
if self:isLanded() then | if self:isLanded() then | ||||
-- Player is landed: | -- Player is landed: | ||||
self.xSpeed, self.ySpeed = 0, 0 | self.xSpeed, self.ySpeed = 0, 0 | ||||
else | |||||
-- Player is not landed: | |||||
for i=1, #planet do | |||||
local pla = planet[i] | |||||
local grav = calc.gPull(self, pla) | |||||
local dist = calc.distance(self.x, self.y, pla.x, pla.y) | |||||
local pull = 20/dist * grav | |||||
self.xSpeed = self.xSpeed + (pla.x - self.x)*pull | |||||
self.ySpeed = self.ySpeed + (pla.y - self.y)*pull | |||||
end | |||||
end | end | ||||
end | end | ||||