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Merge pull request #5 from NiroUwU/testing

Please please end my suffering as well
tags/v0.0.6_dev
nirokay 3 年前
committed by GitHub
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找不到此签名对应的密钥 GPG 密钥 ID: 4AEE18F83AFDEB23
共有 3 个文件被更改,包括 38 次插入12 次删除
  1. +1
    -1
      data/starshipTypes.lua
  2. +3
    -1
      src/class/Planet.lua
  3. +34
    -10
      src/class/Player.lua

+ 1
- 1
data/starshipTypes.lua 查看文件

@@ -3,7 +3,7 @@ starshipTypes = {
orbiter = { orbiter = {
name = "Classic Orbiter", name = "Classic Orbiter",
description = "Dolor fugiat irure sit aliqua labore. Culpa voluptate occaecat anim exercitation proident sint ex dolor. Officia in labore sint Lorem ea. Ad minim aliqua aliqua non commodo qui in ea sit excepteur excepteur qui.", description = "Dolor fugiat irure sit aliqua labore. Culpa voluptate occaecat anim exercitation proident sint ex dolor. Officia in labore sint Lorem ea. Ad minim aliqua aliqua non commodo qui in ea sit excepteur excepteur qui.",
impacttolerance = 0.5,
impacttolerance = 9999,
mass = 100000, -- idk, feels better but holy fuck thats a thicc ass boi xD mass = 100000, -- idk, feels better but holy fuck thats a thicc ass boi xD
speed = 0.05, speed = 0.05,
specials = {"orbitSync"}, specials = {"orbitSync"},


+ 3
- 1
src/class/Planet.lua 查看文件

@@ -41,7 +41,7 @@ end
-- FUNCTIONS -- FUNCTIONS


function Planet:getSpeed() function Planet:getSpeed()
return math.abs(self.xSpeed) + math.abs(self.ySpeed)
return math.abs(self.xSpeed) + math.abs(self.ySpeed) + math.abs(self.orbitalY) + math.abs(self.orbitalX)
end end


function Planet:updatePosition() function Planet:updatePosition()
@@ -95,4 +95,6 @@ function Planet:draw()
local col = self.colour local col = self.colour
love.graphics.setColor(calc.c(col[1]), calc.c(col[2]), calc.c(col[3])) love.graphics.setColor(calc.c(col[1]), calc.c(col[2]), calc.c(col[3]))
love.graphics.circle("fill", self.x, self.y, self.r) love.graphics.circle("fill", self.x, self.y, self.r)
love.graphics.setColor(0.1,0.1,0.1,0.2)
love.graphics.circle("fill", self.x, self.y, self.r*2)
end end

+ 34
- 10
src/class/Player.lua 查看文件

@@ -9,6 +9,9 @@ function Player:init(tempX, tempY, tempT)
self.xStart = tempX self.xStart = tempX
self.yStart = tempY self.yStart = tempY


self.orbitalX = 0
self.orbitalY = 0

-- Speed: -- Speed:
self.xSpeed = 0 self.xSpeed = 0
self.ySpeed = 0 self.ySpeed = 0
@@ -30,9 +33,12 @@ function Player:init(tempX, tempY, tempT)


-- Status: -- Status:
self.exploding = false self.exploding = false
self.inRange = nil


--TEXTURE HERE? --TEXTURE HERE?
self.texture = love.graphics.newImage(starshipTypes[tempT].texture) self.texture = love.graphics.newImage(starshipTypes[tempT].texture)
self.width = self.texture:getWidth()
self.height = self.texture:getHeight()
end end




@@ -71,7 +77,8 @@ end
function Player:reset() function Player:reset()
self.x = self.xStart self.x = self.xStart
self.y = self.yStart self.y = self.yStart

self.landingspeed = 0
self.angle = calc.pi/2
self.xSpeed = 0 self.xSpeed = 0
self.ySpeed = 0 self.ySpeed = 0
end end
@@ -142,7 +149,7 @@ function Player:flightControls()
end end


function Player:getSpeed() -- absolute speed function Player:getSpeed() -- absolute speed
return math.abs(self.xSpeed) + math.abs(self.ySpeed)
return math.abs(self.xSpeed) + math.abs(self.ySpeed) + math.abs(self.orbitalY) + math.abs(self.orbitalX)
end end


function Player:getSpeedTo(obj) -- relative speed to an object function Player:getSpeedTo(obj) -- relative speed to an object
@@ -166,7 +173,7 @@ end
function Player:isLanded() function Player:isLanded()
local landed = false local landed = false
for i, p in ipairs(planet) do for i, p in ipairs(planet) do
if self:getOrbitHeight(p) <= 0 then
if self:getOrbitHeight(p) <= 1 then
landed = true landed = true
self.landedOn = p self.landedOn = p
debug("Player touched down on: "..p.name) debug("Player touched down on: "..p.name)
@@ -188,25 +195,39 @@ function Player:gravity()
if self:isLanded() then if self:isLanded() then
-- Player is landed: -- Player is landed:
local p = self.landedOn local p = self.landedOn
self.xSpeed, self.ySpeed = math.abs(p.xSpeed), math.abs(p.ySpeed)
self.xSpeed, self.ySpeed = 0, 0
end
local p = calc.closestObj(player)
if self:getOrbitHeight(p) < p.r and p.parent then
if self.inRange ~= p then
self.xSpeed = 0
self.ySpeed = 0
self.inRange = p
end
self.orbitalX = p.xSpeed + p.orbitalX
self.orbitalY = p.ySpeed + p.orbitalY
debug("Synced speed" .. self.orbitalX .. " " .. self.orbitalY .. " with " .. p.name)
else
self.inRange = nil
self.orbitalX = 0
self.orbitalY = 0
end end
end end


function Player:updatePosition() function Player:updatePosition()
self.x = self.x + self.xSpeed
self.y = self.y + self.ySpeed
self.x = self.x + self.xSpeed + self.orbitalX
self.y = self.y + self.ySpeed + self.orbitalY
end end


function Player:drawTexture(x, y, r) function Player:drawTexture(x, y, r)
-- Texture offset and size -- Texture offset and size
local t = {s = 50} local t = {s = 50}
t.x = x - love.graphics.getPixelWidth(self.texture)/2 -- ?????????????????????????????????
t.y = y - love.graphics.getPixelHeight(self.texture)/2


-- Draw Texture -- Draw Texture
love.graphics.setColor(1, 1, 1) love.graphics.setColor(1, 1, 1)
love.graphics.draw(self.texture, t.x, t.y, r)
debug("Angle: "..self.angle)
love.graphics.draw(self.texture, self.x, self.y, -(self.angle-calc.pi/2), 1, 1, self.width/2, self.height/2)
--debug("Angle: "..self.angle)
end end




@@ -230,7 +251,10 @@ function Player:draw()
local x, y = self.x, self.y local x, y = self.x, self.y
local dist = 10 local dist = 10


if not self.exploding then
self:drawTexture(x, y, calc.pi/2 - self.angle) self:drawTexture(x, y, calc.pi/2 - self.angle)
end



if not self.exploding then if not self.exploding then
if calc.isDebug then if calc.isDebug then


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