ソースを参照

I swear i'm going to end the lives of those who inventer game developing if this keeps up

tags/v0.0.6_dev
Madiwka 2年前
コミット
3e41bd9e52
3個のファイルの変更31行の追加9行の削除
  1. +1
    -1
      data/starshipTypes.lua
  2. +3
    -1
      src/class/Planet.lua
  3. +27
    -7
      src/class/Player.lua

+ 1
- 1
data/starshipTypes.lua ファイルの表示

@@ -3,7 +3,7 @@ starshipTypes = {
orbiter = {
name = "Classic Orbiter",
description = "Dolor fugiat irure sit aliqua labore. Culpa voluptate occaecat anim exercitation proident sint ex dolor. Officia in labore sint Lorem ea. Ad minim aliqua aliqua non commodo qui in ea sit excepteur excepteur qui.",
impacttolerance = 0.5,
impacttolerance = 9999,
mass = 100000, -- idk, feels better but holy fuck thats a thicc ass boi xD
speed = 0.05,
specials = {"orbitSync"},


+ 3
- 1
src/class/Planet.lua ファイルの表示

@@ -41,7 +41,7 @@ end
-- FUNCTIONS

function Planet:getSpeed()
return math.abs(self.xSpeed) + math.abs(self.ySpeed)
return math.abs(self.xSpeed) + math.abs(self.ySpeed) + math.abs(self.orbitalY) + math.abs(self.orbitalX)
end

function Planet:updatePosition()
@@ -95,4 +95,6 @@ function Planet:draw()
local col = self.colour
love.graphics.setColor(calc.c(col[1]), calc.c(col[2]), calc.c(col[3]))
love.graphics.circle("fill", self.x, self.y, self.r)
love.graphics.setColor(0.1,0.1,0.1,0.2)
love.graphics.circle("fill", self.x, self.y, self.r*2)
end

+ 27
- 7
src/class/Player.lua ファイルの表示

@@ -9,6 +9,9 @@ function Player:init(tempX, tempY, tempT)
self.xStart = tempX
self.yStart = tempY

self.orbitalX = 0
self.orbitalY = 0

-- Speed:
self.xSpeed = 0
self.ySpeed = 0
@@ -30,6 +33,7 @@ function Player:init(tempX, tempY, tempT)

-- Status:
self.exploding = false
self.inRange = nil

--TEXTURE HERE?
self.texture = love.graphics.newImage(starshipTypes[tempT].texture)
@@ -73,7 +77,7 @@ end
function Player:reset()
self.x = self.xStart
self.y = self.yStart
self.landingspeed = 0
self.angle = calc.pi/2
self.xSpeed = 0
self.ySpeed = 0
@@ -145,7 +149,7 @@ function Player:flightControls()
end

function Player:getSpeed() -- absolute speed
return math.abs(self.xSpeed) + math.abs(self.ySpeed)
return math.abs(self.xSpeed) + math.abs(self.ySpeed) + math.abs(self.orbitalY) + math.abs(self.orbitalX)
end

function Player:getSpeedTo(obj) -- relative speed to an object
@@ -169,7 +173,7 @@ end
function Player:isLanded()
local landed = false
for i, p in ipairs(planet) do
if self:getOrbitHeight(p) <= 0 then
if self:getOrbitHeight(p) <= 1 then
landed = true
self.landedOn = p
debug("Player touched down on: "..p.name)
@@ -191,13 +195,29 @@ function Player:gravity()
if self:isLanded() then
-- Player is landed:
local p = self.landedOn
self.xSpeed, self.ySpeed = math.abs(p.xSpeed), math.abs(p.ySpeed)
self.xSpeed, self.ySpeed = 0, 0
end
local p = calc.closestObj(player)
if self:getOrbitHeight(p) < p.r and p.parent then
if self.inRange ~= p then
self.xSpeed = 0
self.ySpeed = 0
self.inRange = p
end
self.orbitalX = p.xSpeed + p.orbitalX
self.orbitalY = p.ySpeed + p.orbitalY
debug("Synced speed" .. self.orbitalX .. " " .. self.orbitalY .. " with " .. p.name)
else
self.inRange = nil
self.orbitalX = 0
self.orbitalY = 0
end
end

function Player:updatePosition()
self.x = self.x + self.xSpeed
self.y = self.y + self.ySpeed
self.x = self.x + self.xSpeed + self.orbitalX
self.y = self.y + self.ySpeed + self.orbitalY
end

function Player:drawTexture(x, y, r)
@@ -207,7 +227,7 @@ function Player:drawTexture(x, y, r)
-- Draw Texture
love.graphics.setColor(1, 1, 1)
love.graphics.draw(self.texture, self.x, self.y, -(self.angle-calc.pi/2), 1, 1, self.width/2, self.height/2)
debug("Angle: "..self.angle)
--debug("Angle: "..self.angle)
end




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