diff --git a/data/controls.lua b/data/controls.lua
index eaa4a3b..bec4621 100755
--- a/data/controls.lua
+++ b/data/controls.lua
@@ -18,7 +18,10 @@ controls = {
up = "w",
down = "s",
left = "a",
- right = "d"
+ right = "d",
+ engine = "space",
+ rotleft = "q",
+ rotright = "e"
},
-- Time Warp Controls:
diff --git a/src/calc.lua b/src/calc.lua
index 8805b31..ca4cc81 100755
--- a/src/calc.lua
+++ b/src/calc.lua
@@ -3,7 +3,7 @@ calc = {}
-- G-Constant
calc.G = 6.67e-11 -- TWEAKABLE FOR LATER DEPENDING ON SCALE!!!!!!!!!!!
-
+calc.pi = 3.14
-- Development debugging/logging thing
function calc.debug(text)
if calc.isDebug then
diff --git a/src/class/Player.lua b/src/class/Player.lua
index 4b0caa9..33cd552 100755
--- a/src/class/Player.lua
+++ b/src/class/Player.lua
@@ -23,6 +23,9 @@ function Player:init(tempX, tempY)
-- Mass:
self.m = 10
+
+ -- Rotation:
+ self.angle = calc.pi/2
end
@@ -91,6 +94,21 @@ function Player:flightControls()
debug("Player control: right")
end
+
+ -- Main Engine controls:
+ if love.keyboard.isDown(controls.flight.thrust.engine) then
+ self.xSpeed = self.xSpeed + math.cos(self.angle) * speedChange
+ debug("Ship thrusters X: " .. math.cos(self.angle) .. " " .. math.sin(self.angle) .. " " .. self.angle)
+ self.ySpeed = self.ySpeed - math.sin(self.angle) * speedChange
+ end
+ if love.keyboard.isDown(controls.flight.thrust.rotleft) then
+ self.angle = self.angle + 1/love.timer.getFPS()
+ end
+ if love.keyboard.isDown(controls.flight.thrust.rotright) then
+ self.angle = self.angle - 1/love.timer.getFPS()
+ end
+
+
-- Reset:
if love.keyboard.isDown(controls.flight.reset) then
self:reset()
@@ -144,6 +162,12 @@ end
function Player:update(dt)
--debug(self.warpspeed)
+
+ if self.angle > calc.pi*2 then
+ self.angle = 0
+ elseif self.angle < 0 then
+ self.angle = calc.pi*2
+ end
self:gravity()
self:flightControls()
self:updatePosition()
@@ -163,10 +187,12 @@ function Player:draw()
-- Right Bottom
x+dist, y+dist
}
-
love.graphics.setColor(0.5, 0.5, 0.7)
love.graphics.polygon("fill", vertices)
love.graphics.setColor(1, 0, 0)
love.graphics.circle("fill", x, y, 5, 20)
+
+ -- Directional Circle (temporary until actual rotatable ship texture is made)
+ love.graphics.circle("fill", x+dist*math.cos(self.angle), y-dist*math.sin(self.angle), 3, 20)
end
\ No newline at end of file