@@ -2,7 +2,7 @@ info = {} | |||||
info.name = "Questionable Örbital Mechanics" | info.name = "Questionable Örbital Mechanics" | ||||
info.title = info.name | info.title = info.name | ||||
info.version = "0.0.2_dev" | |||||
info.version = "0.0.6_dev" | |||||
info.authors = { | info.authors = { | ||||
"NiroUwU", | "NiroUwU", | ||||
"Madiwka4" | "Madiwka4" | ||||
@@ -3,11 +3,12 @@ settings = { | |||||
min = 0.0001, | min = 0.0001, | ||||
max = 4, | max = 4, | ||||
step = 0.05, | step = 0.05, | ||||
reset = 0.0001 | |||||
reset = 0.2, | |||||
arrowAppear = 0.03 | |||||
}, | }, | ||||
warp = { | warp = { | ||||
min = 1, | min = 1, | ||||
max = 10, | |||||
max = 25, | |||||
step = 1, | step = 1, | ||||
cooldown = 10 | cooldown = 10 | ||||
@@ -3,11 +3,11 @@ starshipTypes = { | |||||
orbiter = { | orbiter = { | ||||
name = "Classic Orbiter", | name = "Classic Orbiter", | ||||
description = "Dolor fugiat irure sit aliqua labore. Culpa voluptate occaecat anim exercitation proident sint ex dolor. Officia in labore sint Lorem ea. Ad minim aliqua aliqua non commodo qui in ea sit excepteur excepteur qui.", | description = "Dolor fugiat irure sit aliqua labore. Culpa voluptate occaecat anim exercitation proident sint ex dolor. Officia in labore sint Lorem ea. Ad minim aliqua aliqua non commodo qui in ea sit excepteur excepteur qui.", | ||||
impacttolerance = 0.75, | |||||
mass = 100000, -- idk, feels better but holy fuck thats a thicc ass boi xD | |||||
speed = 0.05, | |||||
impacttolerance = 3, | |||||
mass = 1000000, -- idk, feels better but holy fuck thats a thicc ass boi xD | |||||
speed = 0.01, | |||||
specials = {"orbitSync"}, | specials = {"orbitSync"}, | ||||
texture = texture.player.orbiter | |||||
textures = texture.player.orbiter | |||||
} | } | ||||
} | } | ||||
@@ -4,8 +4,8 @@ | |||||
require "libraries" | require "libraries" | ||||
-- General Data: | -- General Data: | ||||
info = require "data/info" | |||||
texture = require "textures/textures" | texture = require "textures/textures" | ||||
info = require "data/info" | |||||
controls = require "data/controls" | controls = require "data/controls" | ||||
settings = require "data/settings" | settings = require "data/settings" | ||||
starshipTypes = require "data/starshipTypes" | starshipTypes = require "data/starshipTypes" | ||||
@@ -19,8 +19,8 @@ function love.load() | |||||
-- Menubuttons: | -- Menubuttons: | ||||
menubutton = { | menubutton = { | ||||
menu = { | menu = { | ||||
startGame = Menubutton(20, 100, 200, 50, gamestate.game, nil, "Start Game", {255, 255, 255}, {57, 45, 66}), | |||||
quitGame = Menubutton(30, 170, 180, 40, gamestate.quit, nil, "Quit Game", {255, 255, 255}, {57, 45, 66}) | |||||
Menubutton(20, 100, 200, 50, gamestate.game, nil, "Start Game", {255, 255, 255}, {57, 45, 66}), | |||||
Menubutton(30, 170, 180, 40, gamestate.quit, nil, "Quit Game", {255, 255, 255}, {57, 45, 66}) | |||||
}, | }, | ||||
game = { | game = { | ||||
-- Pause button or something here in future? | -- Pause button or something here in future? | ||||
@@ -83,6 +83,9 @@ function drawPlanets() | |||||
end | end | ||||
end | end | ||||
-- Effects | |||||
function drawEffects() | function drawEffects() | ||||
for i=1, #effects do | for i=1, #effects do | ||||
effects[i]:draw() | effects[i]:draw() | ||||
@@ -97,8 +100,6 @@ end | |||||
-- Camera | -- Camera | ||||
function cameraControls() | function cameraControls() | ||||
local step = settings.zoom.step | local step = settings.zoom.step | ||||
@@ -130,6 +131,9 @@ function cameraControls() | |||||
cam:zoomTo(zoomlevel) | cam:zoomTo(zoomlevel) | ||||
end | end | ||||
-- Time Warp | |||||
function timewarpControls() | function timewarpControls() | ||||
-- Time Warp Toggle Cooldowns: | -- Time Warp Toggle Cooldowns: | ||||
local maxCooldown = settings.warp.cooldown | local maxCooldown = settings.warp.cooldown | ||||
@@ -167,6 +171,35 @@ function timewarpControls() | |||||
end | end | ||||
-- Menubuttons | |||||
function menubuttonUpdate() | |||||
if GAMESTATE == gamestate.menu then | |||||
for i, button in ipairs(menubutton.menu) do | |||||
button:update() | |||||
end | |||||
elseif GAMESTATE == gamestate.game then | |||||
for i, button in ipairs(menubutton.game) do | |||||
button:update() | |||||
end | |||||
end | |||||
end | |||||
function menubuttonDraw() | |||||
if GAMESTATE == gamestate.menu then | |||||
for i, button in ipairs(menubutton.menu) do | |||||
button:draw() | |||||
end | |||||
elseif GAMESTATE == gamestate.game then | |||||
for i, button in ipairs(menubutton.game) do | |||||
button:draw() | |||||
end | |||||
end | |||||
end | |||||
-- MAIN | -- MAIN | ||||
@@ -176,8 +209,6 @@ function love.update(dt) | |||||
love.event.quit(0) | love.event.quit(0) | ||||
elseif GAMESTATE == gamestate.menu then | elseif GAMESTATE == gamestate.menu then | ||||
menubutton.menu.startGame:update(dt) | |||||
menubutton.menu.quitGame:update(dt) | |||||
elseif GAMESTATE == gamestate.game then | elseif GAMESTATE == gamestate.game then | ||||
-- Game Objects: | -- Game Objects: | ||||
@@ -195,7 +226,10 @@ function love.update(dt) | |||||
cam:lookAt(player.x, player.y) | cam:lookAt(player.x, player.y) | ||||
cameraControls() | cameraControls() | ||||
--debug(player.x .. " " .. player.y) | --debug(player.x .. " " .. player.y) | ||||
end | end | ||||
menubuttonUpdate() | |||||
end | end | ||||
function love.draw() | function love.draw() | ||||
@@ -205,25 +239,17 @@ function love.draw() | |||||
love.graphics.setFont(font.gametitle) | love.graphics.setFont(font.gametitle) | ||||
love.graphics.printf(info.title, 20, 20, width, "left") | love.graphics.printf(info.title, 20, 20, width, "left") | ||||
-- Buttons: | |||||
menubutton.menu.startGame:draw() | |||||
menubutton.menu.quitGame:draw() | |||||
elseif GAMESTATE == gamestate.game then | elseif GAMESTATE == gamestate.game then | ||||
cam:attach() | cam:attach() | ||||
-- Game Objects: | -- Game Objects: | ||||
drawPlanets() | drawPlanets() | ||||
drawEffects() | drawEffects() | ||||
player:draw() | player:draw() | ||||
-- Camera Zoom Player Location Indicator: OVERWORK SOON PLS KAY; IT UGLY | |||||
if zoomlevel < 0.3 then | |||||
love.graphics.setColor(1, 1, 1, 0.2) | |||||
love.graphics.circle("fill", player.x, player.y, (1/zoomlevel)*10) | |||||
end | |||||
cam:detach() | cam:detach() | ||||
-- Gui: | -- Gui: | ||||
player:drawPositionIndicator() | |||||
gui:draw() | gui:draw() | ||||
end | end | ||||
menubuttonDraw() | |||||
end | end |
@@ -9,6 +9,7 @@ function Player:init(tempX, tempY, tempT) | |||||
self.xStart = tempX | self.xStart = tempX | ||||
self.yStart = tempY | self.yStart = tempY | ||||
-- Speed of Parent: | |||||
self.orbitalX = 0 | self.orbitalX = 0 | ||||
self.orbitalY = 0 | self.orbitalY = 0 | ||||
@@ -32,19 +33,26 @@ function Player:init(tempX, tempY, tempT) | |||||
self.angle = calc.pi/2 | self.angle = calc.pi/2 | ||||
-- Status: | -- Status: | ||||
self.isAccelerating = false | |||||
self.exploding = false | self.exploding = false | ||||
self.inRange = nil | self.inRange = nil | ||||
--TEXTURE HERE? | |||||
self.texture = love.graphics.newImage(starshipTypes[tempT].texture) | |||||
self.width = self.texture:getWidth() | |||||
self.height = self.texture:getHeight() | |||||
-- Spacecraft Textures: | |||||
self.texture = { | |||||
ship = starshipTypes[tempT].textures.ship, | |||||
fullThrust = starshipTypes[tempT].textures.fullThrust, | |||||
lowThrust = starshipTypes[tempT].textures.lowThrust | |||||
} | |||||
self.width = self.texture.ship:getWidth() | |||||
self.height = self.texture.ship:getHeight() | |||||
end | end | ||||
-- FUNCTIONS | -- FUNCTIONS | ||||
-- Player Controls: | |||||
function Player:throttleControls() | function Player:throttleControls() | ||||
local change = 0.01 | local change = 0.01 | ||||
local max, min = 1, 0 | local max, min = 1, 0 | ||||
@@ -129,9 +137,11 @@ function Player:flightControls() | |||||
if (calc.distance(closestPla.x, closestPla.y, self.x, self.y) > calc.distance(closestPla.x, closestPla.y, self.x+self.xSpeed + math.cos(self.angle) * speedChange*2, self.y+self.ySpeed - math.sin(self.angle) * speedChange*2) and self:isLanded()) then --Holy moly this is long | if (calc.distance(closestPla.x, closestPla.y, self.x, self.y) > calc.distance(closestPla.x, closestPla.y, self.x+self.xSpeed + math.cos(self.angle) * speedChange*2, self.y+self.ySpeed - math.sin(self.angle) * speedChange*2) and self:isLanded()) then --Holy moly this is long | ||||
debug("Flying into a planet!") | debug("Flying into a planet!") | ||||
else | else | ||||
self.xSpeed = self.xSpeed + math.cos(self.angle) * speedChange*2 | |||||
self.xSpeed = self.xSpeed + math.cos(self.angle) * speedChange*10 | |||||
--debug("Ship thrusters X: " .. math.cos(self.angle) .. " " .. math.sin(self.angle) .. " " .. self.angle) | --debug("Ship thrusters X: " .. math.cos(self.angle) .. " " .. math.sin(self.angle) .. " " .. self.angle) | ||||
self.ySpeed = self.ySpeed - math.sin(self.angle) * speedChange*2 | |||||
self.ySpeed = self.ySpeed - math.sin(self.angle) * speedChange*10 | |||||
self.isAccelerating = true | |||||
end | end | ||||
end | end | ||||
if love.keyboard.isDown(controls.flight.thrust.rotleft) then | if love.keyboard.isDown(controls.flight.thrust.rotleft) then | ||||
@@ -148,6 +158,9 @@ function Player:flightControls() | |||||
end | end | ||||
end | end | ||||
-- Get Player Data: | |||||
function Player:getSpeed() -- absolute speed | function Player:getSpeed() -- absolute speed | ||||
return math.abs(self.xSpeed) + math.abs(self.ySpeed) + math.abs(self.orbitalY) + math.abs(self.orbitalX) | return math.abs(self.xSpeed) + math.abs(self.ySpeed) + math.abs(self.orbitalY) + math.abs(self.orbitalX) | ||||
end | end | ||||
@@ -191,6 +204,9 @@ function Player:isLanded() | |||||
return landed | return landed | ||||
end | end | ||||
-- Player Calculations: | |||||
function Player:gravity() | function Player:gravity() | ||||
if self:isLanded() then | if self:isLanded() then | ||||
-- Player is landed: | -- Player is landed: | ||||
@@ -220,21 +236,33 @@ function Player:updatePosition() | |||||
self.y = self.y + self.ySpeed + self.orbitalY | self.y = self.y + self.ySpeed + self.orbitalY | ||||
end | end | ||||
function Player:drawTexture(x, y, r) | |||||
-- Graphics / Drawing: | |||||
function Player:drawTexture(x, y, r, s, texture) | |||||
-- Texture offset and size | -- Texture offset and size | ||||
local t = {s = 50} | |||||
local w, h = texture:getWidth(), texture:getHeight() | |||||
-- Draw Texture | -- Draw Texture | ||||
love.graphics.setColor(1, 1, 1) | love.graphics.setColor(1, 1, 1) | ||||
love.graphics.draw(self.texture, self.x, self.y, -(self.angle-calc.pi/2), 1, 1, self.width/2, self.height/2) | |||||
love.graphics.draw(texture, x, y, -(self.angle-calc.pi/2), s, s, w/2, h/2) | |||||
--debug("Angle: "..self.angle) | --debug("Angle: "..self.angle) | ||||
end | end | ||||
function Player:drawPositionIndicator(x, y) | |||||
-- Directional Arrow (when zoomed out) | |||||
if zoomlevel < settings.zoom.arrowAppear then | |||||
local s = 0.03 | |||||
self:drawTexture(width/2, height/2, calc.pi/2 - self.angle, s, texture.ui.arrow.red) | |||||
end | |||||
end | |||||
-- MAIN | -- MAIN | ||||
function Player:update(dt) | function Player:update(dt) | ||||
self.isAccelerating = false | |||||
if self.angle > calc.pi*2 then | if self.angle > calc.pi*2 then | ||||
self.angle = 0 | self.angle = 0 | ||||
elseif self.angle < 0 then | elseif self.angle < 0 then | ||||
@@ -248,22 +276,29 @@ function Player:update(dt) | |||||
end | end | ||||
function Player:draw() | function Player:draw() | ||||
local x, y = self.x, self.y | |||||
local x, y, scale = self.x, self.y, 1 | |||||
local dist = 10 | local dist = 10 | ||||
if not self.exploding then | |||||
self:drawTexture(x, y, calc.pi/2 - self.angle) | |||||
end | |||||
local shake = 0 | |||||
-- Shake (to textures): | |||||
if self.isAccelerating then | |||||
shake = math.random(0, 1) * self.throttle | |||||
x, y = x + shake, y + shake | |||||
end | |||||
-- Draw Spacecraft: | |||||
if not self.exploding then | if not self.exploding then | ||||
if calc.isDebug then | |||||
-- Debugging Draw of actual Player Position | |||||
love.graphics.setColor(1, 0, 0) | |||||
love.graphics.circle("fill", x, y, 5, 20) | |||||
-- Draw Thrust Exhaust: | |||||
if self.isAccelerating and self.throttle ~= 0 then | |||||
local limit = 0.5 | |||||
if self.throttle < limit then | |||||
self:drawTexture(x, y, calc.pi/2 - self.angle, scale, self.texture.lowThrust) | |||||
else | |||||
self:drawTexture(x, y, calc.pi/2 - self.angle, scale, self.texture.fullThrust) | |||||
end | |||||
end | end | ||||
-- Directional Circle (temporary until actual rotatable ship texture is made) | |||||
love.graphics.circle("fill", x+dist*(1/zoomlevel*2)*math.cos(self.angle), y-dist*(1/zoomlevel*2)*math.sin(self.angle), 1/zoomlevel*2) | |||||
end | |||||
-- Ship Texture Drawing: | |||||
self:drawTexture(x, y, calc.pi/2 - self.angle, scale, self.texture.ship) | |||||
end | |||||
end | end |
@@ -1,10 +1,24 @@ | |||||
texture = { | texture = { | ||||
-- (G)UI Textures: | |||||
ui = { | |||||
arrow = { | |||||
grey = love.graphics.newImage("textures/ui/arrow_grey.png"), | |||||
red = love.graphics.newImage("textures/ui/arrow_red.png") | |||||
} | |||||
}, | |||||
-- Player/Spacecraft Textures: | |||||
player = { | player = { | ||||
orbiter = "textures/player/orbiter.png" | |||||
-- Orbiter Spacecraft: | |||||
orbiter = { | |||||
ship = love.graphics.newImage("textures/player/orbiter/orbiter.png"), | |||||
lowThrust = love.graphics.newImage("textures/player/orbiter/lowThrust.png"), | |||||
fullThrust = love.graphics.newImage("textures/player/orbiter/fullThrust.png") | |||||
} | |||||
}, | }, | ||||
planet = { | |||||
-- here will go planet textures in future | |||||
} | |||||
-- Planet Textures: | |||||
planet = {} | |||||
} | } | ||||
return texture | return texture |