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- Menubutton = Class {}
-
- function Menubutton:init(tempX, tempY, tempW, tempH, tempState, tempFormat, tempText, tempTC, tempBC)
- -- Position and Dimensions:
- self.x = tempX
- self.y = tempY
- self.w = tempW
- self.h = tempH
-
- -- State to jump to:
- self.toState = tempState
-
- -- Formatting:
- self.format = tempFormat
- if self.format == "center" or self.format == "centre" then
- self.x = self.x - self.w
- self.y = self.y - self.h
- end
-
- -- Text and Colours:
- self.text = tempText
- self.colour = {
- text = tempTC,
- background = tempBC
- }
- end
-
-
-
- -- FUNCTIONS
-
- function Menubutton:hover()
- local hover = false
- local x,y = love.mouse.getPosition()
- if x > self.x and x < self.x + self.w and y > self.y and y < self.y + self.h then
- hover = true
- end
- return hover
- end
-
- function Menubutton:click()
- local click = false
- if self:hover() and love.mouse.isDown(1) then
- click = true
- end
- return click
- end
-
-
-
- -- MAIN
-
- function Menubutton:update(dt)
- if self:click() then
- -- Here is room for calling effects or something... looking at you madi qwq xD
- GAMESTATE = self.toState
- end
- end
-
- function Menubutton:draw()
- local x, y, w, h = self.x, self.y, self.w, self.h
- local bg, tx = self.colour.background, self.colour.text
- bg, tx = calc.colour(bg[1], bg[2], bg[3]), calc.colour(tx[1], tx[2], tx[3])
-
- -- Hover Effects
- if self:hover() then
- -- Slight Colour Lightup
- for i = 1, #bg do
- bg[i] = bg[i]*1.1
- end
-
- -- Slight pop up effect (purly visual)
- local pop = 3
- x, y, w, h = x-pop, y-pop, w+pop*2, h+pop*2
- end
-
- -- Draw Background
- love.graphics.setColor(bg[1], bg[2], bg[3])
- love.graphics.rectangle("fill", x, y, w, h)
-
- -- Draw Text
- love.graphics.setFont(font.default)
- love.graphics.setColor(tx[1], tx[2], tx[3])
- love.graphics.printf(self.text, x, y, w, "center")
- end
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