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- --[[
- Copyright (c) 2010-2015 Matthias Richter
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- Except as contained in this notice, the name(s) of the above copyright holders
- shall not be used in advertising or otherwise to promote the sale, use or
- other dealings in this Software without prior written authorization.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ]]--
-
- local _PATH = (...):match('^(.*[%./])[^%.%/]+$') or ''
- local cos, sin = math.cos, math.sin
-
- local camera = {}
- camera.__index = camera
-
- -- Movement interpolators (for camera locking/windowing)
- camera.smooth = {}
-
- function camera.smooth.none()
- return function(dx,dy) return dx,dy end
- end
-
- function camera.smooth.linear(speed)
- assert(type(speed) == "number", "Invalid parameter: speed = "..tostring(speed))
- return function(dx,dy, s)
- -- normalize direction
- local d = math.sqrt(dx*dx+dy*dy)
- local dts = math.min((s or speed) * love.timer.getDelta(), d) -- prevent overshooting the goal
- if d > 0 then
- dx,dy = dx/d, dy/d
- end
-
- return dx*dts, dy*dts
- end
- end
-
- function camera.smooth.damped(stiffness)
- assert(type(stiffness) == "number", "Invalid parameter: stiffness = "..tostring(stiffness))
- return function(dx,dy, s)
- local dts = love.timer.getDelta() * (s or stiffness)
- return dx*dts, dy*dts
- end
- end
-
-
- local function new(x,y, zoom, rot, smoother)
- x,y = x or love.graphics.getWidth()/2, y or love.graphics.getHeight()/2
- zoom = zoom or 1
- rot = rot or 0
- smoother = smoother or camera.smooth.none() -- for locking, see below
- return setmetatable({x = x, y = y, scale = zoom, rot = rot, smoother = smoother}, camera)
- end
-
- function camera:lookAt(x,y)
- self.x, self.y = x, y
- return self
- end
-
- function camera:move(dx,dy)
- self.x, self.y = self.x + dx, self.y + dy
- return self
- end
-
- function camera:position()
- return self.x, self.y
- end
-
- function camera:rotate(phi)
- self.rot = self.rot + phi
- return self
- end
-
- function camera:rotateTo(phi)
- self.rot = phi
- return self
- end
-
- function camera:zoom(mul)
- self.scale = self.scale * mul
- return self
- end
-
- function camera:zoomTo(zoom)
- self.scale = zoom
- return self
- end
-
- function camera:attach(x,y,w,h, noclip)
- x,y = x or 0, y or 0
- w,h = w or love.graphics.getWidth(), h or love.graphics.getHeight()
-
- self._sx,self._sy,self._sw,self._sh = love.graphics.getScissor()
- if not noclip then
- love.graphics.setScissor(x,y,w,h)
- end
-
- local cx,cy = x+w/2, y+h/2
- love.graphics.push()
- love.graphics.translate(cx, cy)
- love.graphics.scale(self.scale)
- love.graphics.rotate(self.rot)
- love.graphics.translate(-self.x, -self.y)
- end
-
- function camera:detach()
- love.graphics.pop()
- love.graphics.setScissor(self._sx,self._sy,self._sw,self._sh)
- end
-
- function camera:draw(...)
- local x,y,w,h,noclip,func
- local nargs = select("#", ...)
- if nargs == 1 then
- func = ...
- elseif nargs == 5 then
- x,y,w,h,func = ...
- elseif nargs == 6 then
- x,y,w,h,noclip,func = ...
- else
- error("Invalid arguments to camera:draw()")
- end
-
- self:attach(x,y,w,h,noclip)
- func()
- self:detach()
- end
-
- -- world coordinates to camera coordinates
- function camera:cameraCoords(x,y, ox,oy,w,h)
- ox, oy = ox or 0, oy or 0
- w,h = w or love.graphics.getWidth(), h or love.graphics.getHeight()
-
- -- x,y = ((x,y) - (self.x, self.y)):rotated(self.rot) * self.scale + center
- local c,s = cos(self.rot), sin(self.rot)
- x,y = x - self.x, y - self.y
- x,y = c*x - s*y, s*x + c*y
- return x*self.scale + w/2 + ox, y*self.scale + h/2 + oy
- end
-
- -- camera coordinates to world coordinates
- function camera:worldCoords(x,y, ox,oy,w,h)
- ox, oy = ox or 0, oy or 0
- w,h = w or love.graphics.getWidth(), h or love.graphics.getHeight()
-
- -- x,y = (((x,y) - center) / self.scale):rotated(-self.rot) + (self.x,self.y)
- local c,s = cos(-self.rot), sin(-self.rot)
- x,y = (x - w/2 - ox) / self.scale, (y - h/2 - oy) / self.scale
- x,y = c*x - s*y, s*x + c*y
- return x+self.x, y+self.y
- end
-
- function camera:mousePosition(ox,oy,w,h)
- local mx,my = love.mouse.getPosition()
- return self:worldCoords(mx,my, ox,oy,w,h)
- end
-
- -- camera scrolling utilities
- function camera:lockX(x, smoother, ...)
- local dx, dy = (smoother or self.smoother)(x - self.x, self.y, ...)
- self.x = self.x + dx
- return self
- end
-
- function camera:lockY(y, smoother, ...)
- local dx, dy = (smoother or self.smoother)(self.x, y - self.y, ...)
- self.y = self.y + dy
- return self
- end
-
- function camera:lockPosition(x,y, smoother, ...)
- return self:move((smoother or self.smoother)(x - self.x, y - self.y, ...))
- end
-
- function camera:lockWindow(x, y, x_min, x_max, y_min, y_max, smoother, ...)
- -- figure out displacement in camera coordinates
- x,y = self:cameraCoords(x,y)
- local dx, dy = 0,0
- if x < x_min then
- dx = x - x_min
- elseif x > x_max then
- dx = x - x_max
- end
- if y < y_min then
- dy = y - y_min
- elseif y > y_max then
- dy = y - y_max
- end
-
- -- transform displacement to movement in world coordinates
- local c,s = cos(-self.rot), sin(-self.rot)
- dx,dy = (c*dx - s*dy) / self.scale, (s*dx + c*dy) / self.scale
-
- -- move
- self:move((smoother or self.smoother)(dx,dy,...))
- end
-
- -- the module
- return setmetatable({new = new, smooth = camera.smooth},
- {__call = function(_, ...) return new(...) end})
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