A pong clone, but with a twist!
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- function powerControl(initiate, type)
- if initiate == 1 and type == 'special' then
- sounds["time"]:play() player1reverbav = false timeIsSlow = true originalSpeed = ballSpeed originalPaddle = paddle_SPEED player1reverbav = 0 potentialnuke1 = 0 potentialstrike1 = 0
- end
- end
- function powerUpdate()
-
- end
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