A pong clone, but with a twist!
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8 行
318 B

  1. function powerControl(initiate, type)
  2. if initiate == 1 and type == 'special' then
  3. sounds["time"]:play() player1reverbav = false timeIsSlow = true originalSpeed = ballSpeed originalPaddle = paddle_SPEED player1reverbav = 0 potentialnuke1 = 0 potentialstrike1 = 0
  4. end
  5. end
  6. function powerUpdate()
  7. end