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- mainMenu = Class{}
- function mainMenu:butt(gameState, VIRTUAL_WIDTH, VIRTUAL_HEIGHT, buttons, sounds, location)
- if (gameState == 'editor')
- then
- ev_button_width = VIRTUAL_WIDTH * (1/72)
- ev_BUTTON_HEIGHT = VIRTUAL_WIDTH * (1/72)
- local margin = 16
- local hot = false
- local cursor_y = 0
- blockinput = false
- local total_height = (ev_BUTTON_HEIGHT + margin) * #buttons
- for i, button in ipairs(buttons) do
- button.last = button.now
- ev_bx = (VIRTUAL_WIDTH*0.05) - (ev_button_width * 0.5)
- ev_by = (VIRTUAL_HEIGHT * 0.1) - (total_height * 0.5) + cursor_y
- local color = {255, 255, 255, 255}
- local mx, my = love.mouse.getPosition()
- mx = mx
- my = my
- mx = mx * DIFFERENCE_X
- my = my * DIFFERENCE_Y
- hot = (mx > ev_bx and mx < ev_bx + ev_button_width and my > ev_by and my < ev_by + ev_BUTTON_HEIGHT) and i
- if (hot == i) then
- blockinput = blockinput or true
- color = {10, 10, 0, 255}
- end
-
- button.now = love.keyboard.mouseWasReleased()
-
- if button.now and not button.last and hot == i then
- love.keyboard.mouseisReleased = false
- love.graphics.setColor(0,0,0,1)
- love.graphics.rectangle("fill", 0, 0, VIRTUAL_WIDTH, VIRTUAL_HEIGHT)
- sounds['wallhit']:play()
- button.fn()
- end
- love.graphics.setColor(unpack(color))
- love.graphics.rectangle("fill", ev_bx,ev_by, ev_button_width, ev_BUTTON_HEIGHT)
- love.graphics.setColor(0, 0, 0, 255)
- local textW = smallfont:getWidth(button.text)
- local textH = smallfont:getHeight(button.text)
- love.graphics.print(button.text, smallfont, VIRTUAL_WIDTH*0.05 - textW*0.5, ev_by*0.9+textH*0.01)
- love.graphics.setColor(255, 255, 255, 255)
- cursor_y = cursor_y + (ev_BUTTON_HEIGHT + margin)
-
- end
- else
- if location == 'middle' then
- locationx = (VIRTUAL_WIDTH * 0.5)
- locationy = (VIRTUAL_HEIGHT* 0.5)
- elseif location == 'right' then
- locationx = (VIRTUAL_WIDTH * 0.8)
- locationy = (VIRTUAL_HEIGHT* 0.5)
- elseif location == 'control' then
- locationx = (VIRTUAL_WIDTH * 0.2)
- locationy = (VIRTUAL_HEIGHT* 0.5)
- elseif location == "android" then
- locationx = (VIRTUAL_WIDTH * 0.5)
- locationy = (10)
- end
-
- local ev_button_width = VIRTUAL_WIDTH * (1/3)
- local ev_BUTTON_HEIGHT = 50
- if location == "android" then
- ev_button_width = 30
- ev_BUTTON_HEIGHT = 30
- end
- local margin = 16
- local hot = false
- local cursor_y = 0
- local total_height = (ev_BUTTON_HEIGHT + margin) * #buttons
- local ev_bx, ev_by
- for i, button in ipairs(buttons) do
- button.last = button.now
- if (location == 'control') then
-
- if string.sub(button.text, 1, 1) == '2' then
- ev_bx = (VIRTUAL_WIDTH*0.2) - (ev_button_width * 0.5)
- ev_by = locationy - (total_height * 0.5) + cursor_y
- elseif string.sub(button.text, 1, 1) == '1' then
- ev_bx = (VIRTUAL_WIDTH*0.8) - (ev_button_width * 0.5)
- ev_by = locationy - (total_height * 0.5) + cursor_y
- else
- ev_bx = (VIRTUAL_WIDTH*0.5) - (ev_button_width * 0.5)
- ev_by = locationy - (total_height * 0.5) + cursor_y
- end
- elseif button.text == 'NUCLEAR MODE' and easternum < 11 then
- ev_bx = -400
- ev_by = -400
- else
- ev_bx = locationx - (ev_button_width * 0.5)
- ev_by = locationy - (total_height * 0.5) + cursor_y
- end
- if (button.text == 'Play') and location == 'playercount' then color = {0/255, 255/255, 0/255, 255} else
- color = {10, 10, 0, 255}
- end
- local color = {255, 255, 255, 255}
- if (button.text == 'NUCLEAR MODE' and easternum > 10) then
- color = {0,0,0,1}
- else
- color = {1,1,1,1}
- end
- local mx, my = love.mouse.getPosition()
- mx = mx
- my = my
- local mx = mx * DIFFERENCE_X
- local my = my * DIFFERENCE_Y
- local hot = (mx > ev_bx and mx < ev_bx + ev_button_width and my > ev_by and my < ev_by + ev_BUTTON_HEIGHT) and i
- if (hot == i) then
- color = {10, 10, 0, 255}
- end
- --print(love.keyboard.mouseisReleased)
-
- button.now = love.keyboard.mouseisReleased
- if location == "android" then
- button.now = love.mouse.isDown(1)
- end
- if button.now and hot == i then
- love.keyboard.mouseisReleased = false
- love.graphics.setColor(0,0,0,1)
- love.graphics.rectangle("fill", 0, 0, VIRTUAL_WIDTH, VIRTUAL_HEIGHT)
- sounds['wallhit']:play()
- button.fn()
- end
- love.graphics.setColor(unpack(color))
- love.graphics.rectangle("fill", ev_bx,ev_by, ev_button_width, ev_BUTTON_HEIGHT)
- love.graphics.setColor(0, 0, 0, 255)
- local textW = smallfont:getWidth(button.text)
- local textH = smallfont:getHeight(button.text)
- if (location == 'control') then
- if danger == button.text or danger2 == button.text then
- love.graphics.setColor(1,0,0,1)
- else
- love.graphics.setColor(0,0,0,1)
- end
- if (button.text == "1up") then
- love.graphics.print("P1 UP: " .. string.upper(p1control.up), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5)
- elseif button.text == '2up' then
- love.graphics.print("P2 UP: " .. string.upper(p2control.up), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5)
- elseif button.text == '1down' then
- love.graphics.print("P1 DOWN: " .. string.upper(p1control.down), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5)
- elseif button.text == '2down' then
- love.graphics.print("P2 DOWN: " .. string.upper(p2control.down), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5)
- elseif button.text == '1special' then
- love.graphics.print("P1 SPECIAL: " .. string.upper(p1control.super), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5)
- elseif button.text == '2special' then
- love.graphics.print("P2 SPECIAL: " .. string.upper(p2control.super), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5)
- elseif button.text == '1ct' then
- love.graphics.print("P1 COUNTER: " .. string.upper(p1control.counter), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5)
- elseif button.text == '2ct' then
- love.graphics.print("P2 COUNTER: " .. string.upper(p2control.counter), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5)
- else
- love.graphics.print(button.text, smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5)
-
- end
- cursor_y = cursor_y + (ev_BUTTON_HEIGHT + margin)
- else
- if (button.text == '1v1') then
- love.graphics.print(playertext, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.5, by+textH*0.5)
- elseif button.text == 'snc' then
- if (nuckemodactive == 1) then
- love.graphics.setColor(1,0,0,1)
- love.graphics.print(synctext, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.7, ev_by+textH*0.5)
- love.graphics.setColor(1,1,1,1)
- love.graphics.print(synctext, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.7, ev_by+textH*0.5)
- love.graphics.setColor(0,0,0,1)
- else
- love.graphics.print(synctext, smallfont, VIRTUAL_WIDTH*0.45 - textW*0.5, ev_by+textH*0.5)
- end
- elseif (button.text == 'ballCount') then
- love.graphics.print("Ball Count: " .. maxBalls, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.7, ev_by+textH*0.5)
- elseif (button.text == "Ball Speed: ") then
- if (nuckemodactive == 1) then
-
- love.graphics.setColor(1,0,0,1)
- love.graphics.print("shaitan machina", smallfont, VIRTUAL_WIDTH*0.5 - textW*0.5, ev_by+textH*0.5)
- love.graphics.setColor(1,1,1,1)
- love.graphics.print("shaitan machina", smallfont, VIRTUAL_WIDTH*0.5 - textW*0.5, ev_by+textH*0.5)
- love.graphics.setColor(0,0,0,1)
-
- else
- love.graphics.print(button.text .. ballSet, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.6, ev_by+textH*0.5)
- end
- elseif button.text == 'ptw' then
- love.graphics.print("Points to Win: " .. ptw, smallfont,VIRTUAL_WIDTH*0.5 - textW * 2.8, ev_by+textH*0.5)
- elseif (button.text == 'Silverblade') then
- love.graphics.print("Difficulty: " .. prtext, smallfont, VIRTUAL_WIDTH*0.5 - textW , ev_by+textH*0.5)
- else
- love.graphics.print(button.text, smallfont, locationx - textW*0.5, ev_by+textH*0.5)
- end
- love.graphics.setColor(255, 255, 255, 255)
- cursor_y = cursor_y + (ev_BUTTON_HEIGHT + margin)
- end
- end
- end
-
- end
- function mainMenu:addButton(text, fn)
- return {
- text = text,
- fn = fn,
- now = false,
- last = false
- }
- end
- function menuButtons()
-
- local button_width = VIRTUAL_WIDTH * (1/3)
- local BUTTON_HEIGHT = 50
- local margin = 16
- local hot = false
- local cursor_y = 0
- local total_height = (BUTTON_HEIGHT + margin) * #buttons
- for i, button in ipairs(buttons) do
- button.last = button.now
- local bx = (VIRTUAL_WIDTH*0.5) - (button_width * 0.5)
- local by = (VIRTUAL_HEIGHT * 0.8) - (total_height * 0.5) + cursor_y
- local color = {255, 255, 255, 255}
- local mx, my = love.mouse.getPosition()
- mx = mx
- my = my
- mx = mx * DIFFERENCE_X
- my = my * DIFFERENCE_Y
- hot = (mx > bx and mx < bx + button_width and my > by and my < by + BUTTON_HEIGHT) and i
- if (hot == i) then
- color = {10, 10, 0, 255}
- end
- button.now = love.keyboard.mouseWasReleased()
- if button.now and not button.last and hot == i then
- love.keyboard.mouseisReleased = false
- love.graphics.setColor(0,0,0,1)
- love.graphics.rectangle("fill", 0, 0, VIRTUAL_WIDTH, VIRTUAL_HEIGHT)
- sounds['wallhit']:play()
- button.fn()
- end
- love.graphics.setColor(unpack(color))
- love.graphics.rectangle("fill", bx, by, button_width, BUTTON_HEIGHT)
- love.graphics.setColor(0, 0, 0, 255)
- local textW = smallfont:getWidth(button.text)
- local textH = smallfont:getHeight(button.text)
- love.graphics.print(button.text, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.5, by+textH*0.5)
- love.graphics.setColor(255, 255, 255, 255)
- cursor_y = cursor_y + (BUTTON_HEIGHT + margin)
-
- end
- end
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