@@ -68,7 +68,7 @@ craz = 0 | |||||
AI_LEVEL = 500 | AI_LEVEL = 500 | ||||
isFullscreen = 0 | isFullscreen = 0 | ||||
prtext = "Easy" | prtext = "Easy" | ||||
MAP_TYPE = 2 | |||||
MAP_TYPE = 0 | |||||
difficultyl = 300 | difficultyl = 300 | ||||
req = "pp" | req = "pp" | ||||
ballSet = 200 | ballSet = 200 | ||||
@@ -445,15 +445,6 @@ function love.load() | |||||
end | end | ||||
) | ) | ||||
) | ) | ||||
table.insert( | |||||
modeSelectorButtons, | |||||
newButton( | |||||
"Nuclear Practice", | |||||
function() | |||||
gameState = "prdiff" | |||||
end | |||||
) | |||||
) | |||||
table.insert( | table.insert( | ||||
modeSelectorButtons, | modeSelectorButtons, | ||||
newButton( | newButton( | ||||
@@ -509,6 +500,7 @@ function love.load() | |||||
function() | function() | ||||
speedSetter("reset") | speedSetter("reset") | ||||
gameState = "menu" | gameState = "menu" | ||||
end | end | ||||
) | ) | ||||
) | ) | ||||
@@ -528,6 +520,7 @@ function love.load() | |||||
function() | function() | ||||
AGAINST_AI = 0 | AGAINST_AI = 0 | ||||
gameState = "1serve" | gameState = "1serve" | ||||
globalState = "base" | |||||
end | end | ||||
) | ) | ||||
) | ) | ||||
@@ -633,12 +626,13 @@ function startShake(duration, magnitude) | |||||
end | end | ||||
function displayFPS() | function displayFPS() | ||||
--love.window.setTitle(love.timer.getFPS()) | --love.window.setTitle(love.timer.getFPS()) | ||||
love.window.setTitle(gameState .. " " .. gameMode .. " " .. globalState .. " " .. MAP_TYPE) | |||||
love.window.setTitle(globalState .. " " .. gameState) | |||||
if love.keyboard.isDown("space") then | if love.keyboard.isDown("space") then | ||||
player1nukescore = 200 | player1nukescore = 200 | ||||
player1score = 9 | |||||
player2score = 9 | |||||
player1score = player1score + 0.2 | |||||
player2nukescore = 200 | |||||
end | end | ||||
end | end | ||||
function speedControl() | function speedControl() | ||||
@@ -650,6 +644,7 @@ end | |||||
function love.update(dt) | function love.update(dt) | ||||
staticanimatorcounter(dt) | staticanimatorcounter(dt) | ||||
musicController('norm', 1) | |||||
if debug then | if debug then | ||||
displayFPS() | displayFPS() | ||||
end | end | ||||
@@ -1,4 +1,11 @@ | |||||
--CALLING OTHER LUA FILES | --CALLING OTHER LUA FILES | ||||
-- | |||||
--THIS IS LEGACY CODE FOR NUCLEAR PONG | |||||
-- | |||||
--IT WILL *NOT* WORK! | |||||
-- | |||||
--I ONLY KEEP IT TO SQUASH BUGS HERE AND THERE | |||||
-- | |||||
require 'src/dependencies' | require 'src/dependencies' | ||||
io.stdout:setvbuf('no') | io.stdout:setvbuf('no') | ||||
--CANCELLED ATTEMPETED SHADING (NOT WORKING) | --CANCELLED ATTEMPETED SHADING (NOT WORKING) | ||||
@@ -78,8 +78,8 @@ function mainMenu:butt(gameState, VIRTUAL_WIDTH, VIRTUAL_HEIGHT, buttons, sounds | |||||
ev_bx = -400 | ev_bx = -400 | ||||
ev_by = -400 | ev_by = -400 | ||||
else | else | ||||
ev_bx = locationx - (ev_button_width * 0.5) | |||||
ev_by = locationy - (total_height * 0.5) + cursor_y | |||||
ev_bx = locationx - (ev_button_width * 0.5) | |||||
ev_by = locationy - (total_height * 0.5) + cursor_y | |||||
end | end | ||||
if (button.text == 'Play') and location == 'playercount' then color = {0/255, 255/255, 0/255, 255} else | if (button.text == 'Play') and location == 'playercount' then color = {0/255, 255/255, 0/255, 255} else | ||||
color = {10, 10, 0, 255} | color = {10, 10, 0, 255} | ||||
@@ -110,22 +110,27 @@ function mainMenu:butt(gameState, VIRTUAL_WIDTH, VIRTUAL_HEIGHT, buttons, sounds | |||||
local textW = smallfont:getWidth(button.text) | local textW = smallfont:getWidth(button.text) | ||||
local textH = smallfont:getHeight(button.text) | local textH = smallfont:getHeight(button.text) | ||||
if (location == 'control') then | if (location == 'control') then | ||||
if danger == button.text or danger2 == button.text then | |||||
love.graphics.setColor(1,0,0,1) | |||||
else | |||||
love.graphics.setColor(0,0,0,1) | |||||
end | |||||
if (button.text == "1up") then | if (button.text == "1up") then | ||||
love.graphics.print("Player 1 UP: " .. string.upper(p1control.up), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||||
love.graphics.print("P1 UP: " .. string.upper(p1control.up), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||||
elseif button.text == '2up' then | elseif button.text == '2up' then | ||||
love.graphics.print("Player 2 UP: " .. string.upper(p2control.up), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||||
love.graphics.print("P2 UP: " .. string.upper(p2control.up), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||||
elseif button.text == '1down' then | elseif button.text == '1down' then | ||||
love.graphics.print("Player 1 DOWN: " .. string.upper(p1control.down), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||||
love.graphics.print("P1 DOWN: " .. string.upper(p1control.down), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||||
elseif button.text == '2down' then | elseif button.text == '2down' then | ||||
love.graphics.print("Player 2 DOWN: " .. string.upper(p2control.down), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||||
love.graphics.print("P2 DOWN: " .. string.upper(p2control.down), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||||
elseif button.text == '1special' then | elseif button.text == '1special' then | ||||
love.graphics.print("Player 1 SPECIAL: " .. string.upper(p1control.super), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||||
love.graphics.print("P1 SPECIAL: " .. string.upper(p1control.super), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||||
elseif button.text == '2special' then | elseif button.text == '2special' then | ||||
love.graphics.print("Player 2 SPECIAL: " .. string.upper(p2control.super), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||||
love.graphics.print("P2 SPECIAL: " .. string.upper(p2control.super), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||||
elseif button.text == '1ct' then | elseif button.text == '1ct' then | ||||
love.graphics.print("Player 1 COUNTER: " .. string.upper(p1control.counter), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||||
love.graphics.print("P1 COUNTER: " .. string.upper(p1control.counter), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||||
elseif button.text == '2ct' then | elseif button.text == '2ct' then | ||||
love.graphics.print("Player 2 COUNTER: " .. string.upper(p2control.counter), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||||
love.graphics.print("P2 COUNTER: " .. string.upper(p2control.counter), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||||
else | else | ||||
love.graphics.print(button.text, smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | love.graphics.print(button.text, smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | ||||
@@ -137,15 +142,15 @@ function mainMenu:butt(gameState, VIRTUAL_WIDTH, VIRTUAL_HEIGHT, buttons, sounds | |||||
elseif button.text == 'snc' then | elseif button.text == 'snc' then | ||||
if (nuckemodactive == 1) then | if (nuckemodactive == 1) then | ||||
love.graphics.setColor(1,0,0,1) | love.graphics.setColor(1,0,0,1) | ||||
love.graphics.print(synctext, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.5, ev_by+textH*0.5) | |||||
love.graphics.print(synctext, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.7, ev_by+textH*0.5) | |||||
love.graphics.setColor(1,1,1,1) | love.graphics.setColor(1,1,1,1) | ||||
love.graphics.print(synctext, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.5, ev_by+textH*0.5) | |||||
love.graphics.print(synctext, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.7, ev_by+textH*0.5) | |||||
love.graphics.setColor(0,0,0,1) | love.graphics.setColor(0,0,0,1) | ||||
else | else | ||||
love.graphics.print(synctext, smallfont, VIRTUAL_WIDTH*0.45 - textW*0.5, ev_by+textH*0.5) | love.graphics.print(synctext, smallfont, VIRTUAL_WIDTH*0.45 - textW*0.5, ev_by+textH*0.5) | ||||
end | end | ||||
elseif (button.text == 'ballCount') then | elseif (button.text == 'ballCount') then | ||||
love.graphics.print("Ball Count: " .. maxBalls, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.5, ev_by+textH*0.5) | |||||
love.graphics.print("Ball Count: " .. maxBalls, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.7, ev_by+textH*0.5) | |||||
elseif (button.text == "Ball Speed: ") then | elseif (button.text == "Ball Speed: ") then | ||||
if (nuckemodactive == 1) then | if (nuckemodactive == 1) then | ||||
@@ -156,10 +161,10 @@ function mainMenu:butt(gameState, VIRTUAL_WIDTH, VIRTUAL_HEIGHT, buttons, sounds | |||||
love.graphics.setColor(0,0,0,1) | love.graphics.setColor(0,0,0,1) | ||||
else | else | ||||
love.graphics.print(button.text .. ballSet, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.5, ev_by+textH*0.5) | |||||
love.graphics.print(button.text .. ballSet, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.6, ev_by+textH*0.5) | |||||
end | end | ||||
elseif button.text == 'ptw' then | elseif button.text == 'ptw' then | ||||
love.graphics.print("Points to Win: " .. ptw, smallfont,VIRTUAL_WIDTH*0.5 - textW * 1.5, ev_by+textH*0.5) | |||||
love.graphics.print("Points to Win: " .. ptw, smallfont,VIRTUAL_WIDTH*0.5 - textW * 2.8, ev_by+textH*0.5) | |||||
elseif (button.text == 'Silverblade') then | elseif (button.text == 'Silverblade') then | ||||
love.graphics.print("Difficulty: " .. prtext, smallfont, VIRTUAL_WIDTH*0.5 - textW , ev_by+textH*0.5) | love.graphics.print("Difficulty: " .. prtext, smallfont, VIRTUAL_WIDTH*0.5 - textW , ev_by+textH*0.5) | ||||
else | else | ||||
@@ -1,8 +1,9 @@ | |||||
function musicController(orders, toggling) | function musicController(orders, toggling) | ||||
if (orders == 'norm') then | if (orders == 'norm') then | ||||
if (gameState ~= 'play' and gameState ~= '1serve' and gameState ~= '2serve' and areanuclear == 0) then | |||||
if (globalState == 'menu') then | |||||
sounds['gayTheme']:stop() | sounds['gayTheme']:stop() | ||||
sounds['gayTheme2']:stop() | sounds['gayTheme2']:stop() | ||||
sounds['gayTheme3']:stop() | |||||
sounds['updateMusic']:play() | sounds['updateMusic']:play() | ||||
elseif (areanuclear == 1) then | elseif (areanuclear == 1) then | ||||
sounds['gayTheme']:setVolume(0) | sounds['gayTheme']:setVolume(0) | ||||
@@ -10,18 +11,30 @@ function musicController(orders, toggling) | |||||
elseif ((gameState == 'play' or gameState == '1serve' or gameState == '2serve') and player1score <= 7 and player2score <= 7 and areanuclear == 0) then | elseif ((gameState == 'play' or gameState == '1serve' or gameState == '2serve') and player1score <= 7 and player2score <= 7 and areanuclear == 0) then | ||||
sounds['updateMusic']:stop() | sounds['updateMusic']:stop() | ||||
sounds['gayTheme2']:stop() | |||||
sounds['gayTheme3']:stop() | |||||
sounds['gayTheme']:setPitch(1) | sounds['gayTheme']:setPitch(1) | ||||
sounds['gayTheme']:setLooping(true) | sounds['gayTheme']:setLooping(true) | ||||
sounds['gayTheme']:setVolume(0.5) | sounds['gayTheme']:setVolume(0.5) | ||||
sounds['gayTheme']:play() | sounds['gayTheme']:play() | ||||
elseif gameState == 'play' and player1score > 7 or player2score > 7 and areanuclear == 0 then | |||||
elseif gameState == 'play' and player1score > ptw-2 or player2score > ptw-2 and areanuclear == 0 then | |||||
print(ptw-2) | |||||
sounds['gayTheme']:stop() | sounds['gayTheme']:stop() | ||||
sounds['gayTheme3']:stop() | |||||
sounds['updateMusic']:stop() | sounds['updateMusic']:stop() | ||||
sounds['gayTheme2']:setPitch(1) | sounds['gayTheme2']:setPitch(1) | ||||
sounds['gayTheme2']:setLooping(true) | sounds['gayTheme2']:setLooping(true) | ||||
sounds['gayTheme2']:setVolume(0.5) | sounds['gayTheme2']:setVolume(0.5) | ||||
sounds['gayTheme2']:play() | sounds['gayTheme2']:play() | ||||
else | |||||
elseif gameState == 'play' and player1score > ptw-4 or player2score > ptw-4 and areanuclear == 0 then | |||||
print(ptw-4) | |||||
sounds['gayTheme']:stop() | |||||
sounds['gayTheme2']:stop() | |||||
sounds['updateMusic']:stop() | |||||
sounds['gayTheme3']:setPitch(1) | |||||
sounds['gayTheme3']:setLooping(true) | |||||
sounds['gayTheme3']:setVolume(0.5) | |||||
sounds['gayTheme3']:play() | |||||
end | end | ||||
elseif orders ~= nil then | elseif orders ~= nil then | ||||
@@ -1,2 +1,3 @@ | |||||
TODO: Change nuclear explosions to be handled by the animatior --COMPLETE | TODO: Change nuclear explosions to be handled by the animatior --COMPLETE | ||||
TODO: For the love of god make love.draw limited to drawing only. | |||||
TODO: For the love of god make love.draw limited to drawing only. --COMPLETE | |||||
TODO: Make up new moves |
@@ -7,7 +7,7 @@ function basegame(dt) | |||||
end | end | ||||
speedControl() | speedControl() | ||||
balancer() | balancer() | ||||
musicController('norm', 1) | |||||
if t < shakeDuration then | if t < shakeDuration then | ||||
t = t + dt | t = t + dt | ||||
end | end | ||||
@@ -85,7 +85,7 @@ function basegame(dt) | |||||
for i = 1, maxBalls do | for i = 1, maxBalls do | ||||
if ball[i]:collides(player1) then | if ball[i]:collides(player1) then | ||||
if (areanuclear == 0 and striken == 1 and (player1score > 8 or player2score > 8)) then | |||||
if (areanuclear == 0 and striken == 1 and (player1score > ptw-2 or player2score > ptw-2)) then | |||||
print("Calling animation") | print("Calling animation") | ||||
superanimator("tensehit", 1) | superanimator("tensehit", 1) | ||||
end | end | ||||
@@ -118,6 +118,7 @@ function basegame(dt) | |||||
sounds["nuclearhit"]:setPitch(1) | sounds["nuclearhit"]:setPitch(1) | ||||
sounds["nuclearhit"]:play() | sounds["nuclearhit"]:play() | ||||
end | end | ||||
superanimator("tensehit", 1) | |||||
else | else | ||||
if areanuclear == 0 then | if areanuclear == 0 then | ||||
sounds["beep"]:setPitch(ballSpeed / 250) | sounds["beep"]:setPitch(ballSpeed / 250) | ||||
@@ -128,6 +129,7 @@ function basegame(dt) | |||||
end | end | ||||
end | end | ||||
if (striken == 1) then | if (striken == 1) then | ||||
player1nukescore = player1nukescore * 1.2 | player1nukescore = player1nukescore * 1.2 | ||||
if (synctype == 0) then | if (synctype == 0) then | ||||
paddle_SPEED = paddle_SPEED * 1.10 | paddle_SPEED = paddle_SPEED * 1.10 | ||||
@@ -208,7 +210,7 @@ function basegame(dt) | |||||
shakeDuration = 1 | shakeDuration = 1 | ||||
if | if | ||||
(areanuclear == 0 and | (areanuclear == 0 and | ||||
(striken == 1 and (player1score > 8 or player2score > 8))) | |||||
(striken == 1 and (player1score > ptw-2 or player2score > ptw-2))) | |||||
then | then | ||||
superanimator("tensehit", 2) | superanimator("tensehit", 2) | ||||
end | end | ||||
@@ -229,7 +231,7 @@ function basegame(dt) | |||||
potentialnuke2 = 0 | potentialnuke2 = 0 | ||||
player2nukescore = 0 | player2nukescore = 0 | ||||
potentialstrike2 = 0 | potentialstrike2 = 0 | ||||
superanimator("tensehit", 2) | |||||
if areanuclear == 0 then | if areanuclear == 0 then | ||||
sounds["striking"]:setPitch(ballSpeed / 250) | sounds["striking"]:setPitch(ballSpeed / 250) | ||||
sounds["striking"]:play() | sounds["striking"]:play() | ||||
@@ -238,6 +240,7 @@ function basegame(dt) | |||||
sounds["nuclearhit"]:play() | sounds["nuclearhit"]:play() | ||||
end | end | ||||
elseif (striken == 1) then | elseif (striken == 1) then | ||||
player2nukescore = player2nukescore * 1.5 | player2nukescore = player2nukescore * 1.5 | ||||
if (synctype == 0) then | if (synctype == 0) then | ||||
paddle_SPEED = paddle_SPEED * 1.10 | paddle_SPEED = paddle_SPEED * 1.10 | ||||
@@ -389,7 +392,7 @@ end | |||||
function debugCheck(dt) | function debugCheck(dt) | ||||
if (gameState == "menu") then | if (gameState == "menu") then | ||||
updateTEXT = "0.7.1 Chalkboard Update" | |||||
updateTEXT = "0.7.2 Chalkboard Update" | |||||
end | end | ||||
dangerChecker() | dangerChecker() | ||||
elapsed = elapsed + dt | elapsed = elapsed + dt | ||||
@@ -486,7 +489,7 @@ function powerAvailability() | |||||
player1reverbav = 0 | player1reverbav = 0 | ||||
end | end | ||||
end | end | ||||
if (player1nukescore >= 140) and timeIsSlow2 == false and timeIsSlow == false and maxBalls == 1 and ball[1].x < VIRTUAL_WIDTH / 2 then | |||||
if (player1nukescore >= 140) and timeIsSlow2 == false and timeIsSlow == false and maxBalls == 1 and ball[1].x < VIRTUAL_WIDTH / 2 and ball[1].dx < 0 then | |||||
player1reverbav = 1 | player1reverbav = 1 | ||||
if love.keyboard.isDown(p1control.counter) then | if love.keyboard.isDown(p1control.counter) then | ||||
powerControl(1, "special") | powerControl(1, "special") | ||||
@@ -529,7 +532,7 @@ function powerAvailability() | |||||
end | end | ||||
end | end | ||||
end | end | ||||
if (player2nukescore >= 140) and timeIsSlow == false and timeIsSlow2 == false and maxBalls == 1 and ball[1].x > VIRTUAL_WIDTH / 2 then | |||||
if (player2nukescore >= 140) and timeIsSlow == false and timeIsSlow2 == false and maxBalls == 1 and ball[1].x > VIRTUAL_WIDTH / 2 and ball[1].dx > 0 then | |||||
player2reverbav = 1 | player2reverbav = 1 | ||||
if love.keyboard.isDown(p2control.counter) then | if love.keyboard.isDown(p2control.counter) then | ||||
sounds["time"]:play() | sounds["time"]:play() | ||||
@@ -803,7 +806,7 @@ function displayPoints() | |||||
else | else | ||||
love.graphics.print(tostring("READY"), VIRTUAL_WIDTH / 2 - 500, VIRTUAL_HEIGHT / 60) | love.graphics.print(tostring("READY"), VIRTUAL_WIDTH / 2 - 500, VIRTUAL_HEIGHT / 60) | ||||
end | end | ||||
elseif (player1reverbav == 1 and potentialnuke1 == 0) then | |||||
elseif (player1reverbav == 1 and potentialnuke1 == 0 and maxBalls == 1) then | |||||
love.graphics.print( | love.graphics.print( | ||||
tostring( | tostring( | ||||
math.floor(player1nukescore) .. "[" .. p1control.super .. "]" .. " [" .. p1control.counter .. "]" | math.floor(player1nukescore) .. "[" .. p1control.super .. "]" .. " [" .. p1control.counter .. "]" | ||||
@@ -811,7 +814,7 @@ function displayPoints() | |||||
VIRTUAL_WIDTH / 2 - 500, | VIRTUAL_WIDTH / 2 - 500, | ||||
VIRTUAL_HEIGHT / 60 | VIRTUAL_HEIGHT / 60 | ||||
) | ) | ||||
elseif (potentialnuke1 == 1) then | |||||
elseif (potentialnuke1 == 1 and maxBalls == 1) then | |||||
love.graphics.setColor(255, 0, 0, 255) | love.graphics.setColor(255, 0, 0, 255) | ||||
love.graphics.print( | love.graphics.print( | ||||
tostring( | tostring( | ||||
@@ -821,6 +824,16 @@ function displayPoints() | |||||
VIRTUAL_HEIGHT / 60 | VIRTUAL_HEIGHT / 60 | ||||
) | ) | ||||
love.graphics.setColor(255, 255, 255, 255) | love.graphics.setColor(255, 255, 255, 255) | ||||
elseif (potentialnuke1 == 1) then | |||||
love.graphics.setColor(255, 0, 0, 255) | |||||
love.graphics.print( | |||||
tostring( | |||||
math.floor(player1nukescore) .. "[" .. p1control.super .. "]" | |||||
), | |||||
VIRTUAL_WIDTH / 2 - 500, | |||||
VIRTUAL_HEIGHT / 60 | |||||
) | |||||
love.graphics.setColor(255, 255, 255, 255) | |||||
else | else | ||||
love.graphics.print(tostring(math.floor(player1nukescore)), VIRTUAL_WIDTH / 2 - 500, VIRTUAL_HEIGHT / 60) | love.graphics.print(tostring(math.floor(player1nukescore)), VIRTUAL_WIDTH / 2 - 500, VIRTUAL_HEIGHT / 60) | ||||
end | end | ||||
@@ -834,18 +847,26 @@ function displayPoints() | |||||
else | else | ||||
love.graphics.print(tostring("READY"), VIRTUAL_WIDTH / 2 + 430, VIRTUAL_HEIGHT / 60) | love.graphics.print(tostring("READY"), VIRTUAL_WIDTH / 2 + 430, VIRTUAL_HEIGHT / 60) | ||||
end | end | ||||
elseif (potentialnuke2 == 1) then | |||||
elseif (potentialnuke2 == 1 and maxBalls == 1) then | |||||
love.graphics.setColor(255, 0, 0, 255) | |||||
love.graphics.print( | |||||
tostring(math.floor(player2nukescore) .. "[" .. p2control.super .. "] [" .. p2control.counter .. "]"), | |||||
VIRTUAL_WIDTH / 2 + 400, | |||||
VIRTUAL_HEIGHT / 60 | |||||
) | |||||
love.graphics.setColor(255, 255, 255, 255) | |||||
elseif (potentialnuke2 == 1 and maxBalls > 1) then | |||||
love.graphics.setColor(255, 0, 0, 255) | love.graphics.setColor(255, 0, 0, 255) | ||||
love.graphics.print( | love.graphics.print( | ||||
tostring(math.floor(player2nukescore) .. "[" .. p2control.super .. "]"), | tostring(math.floor(player2nukescore) .. "[" .. p2control.super .. "]"), | ||||
VIRTUAL_WIDTH / 2 + 430, | VIRTUAL_WIDTH / 2 + 430, | ||||
VIRTUAL_HEIGHT / 60 | VIRTUAL_HEIGHT / 60 | ||||
) | ) | ||||
love.graphics.setColor(255, 255, 255, 255) | |||||
elseif (player2reverbav == 1 and potentialnuke2 == 0) then | |||||
love.graphics.setColor(255, 255, 255, 255) | |||||
elseif (player2reverbav == 1 and potentialnuke2 == 0 and maxBalls == 1) then | |||||
love.graphics.print( | love.graphics.print( | ||||
tostring(math.floor(player2nukescore) .. "[" .. p2control.super .. "] [" .. p2control.counter .. "]"), | tostring(math.floor(player2nukescore) .. "[" .. p2control.super .. "] [" .. p2control.counter .. "]"), | ||||
VIRTUAL_WIDTH / 2 + 430, | |||||
VIRTUAL_WIDTH / 2 + 400, | |||||
VIRTUAL_HEIGHT / 60 | VIRTUAL_HEIGHT / 60 | ||||
) | ) | ||||
else | else | ||||