@@ -1,7 +1,7 @@
mainMenu = Class{}
function mainMenu:butt(gameState, VIRTUAL_WIDTH, VIRTUAL_HEIGHT, buttons, sounds, location)
if (gameState == 'editor')
then
if (gameState == 'editor')
then
ev_button_width = VIRTUAL_WIDTH * (1/72)
ev_BUTTON_HEIGHT = VIRTUAL_WIDTH * (1/72)
local margin = 16
@@ -79,40 +79,34 @@ function mainMenu:butt(gameState, VIRTUAL_WIDTH, VIRTUAL_HEIGHT, buttons, sounds
ev_bx = locationx - (ev_button_width * 0.5)
end
if (location == 'control') then
if string.sub(button.text, 1, 1) == '2' then
if string.sub(button.text, 1, 1) == '2' then
ev_bx = (VIRTUAL_WIDTH*0.2) - (ev_button_width * 0.5)
ev_by = locationy - (total_height * 0.5) + cursor_y
elseif string.sub(button.text, 1, 1) == '1' then
ev_bx = (VIRTUAL_WIDTH*0.8) - (ev_button_width * 0.5)
ev_by = locationy - (total_height * 0.5) + cursor_y
else
ev_bx = (VIRTUAL_WIDTH*0.5) - (ev_button_width * 0.5)
ev_by = locationy - (total_height * 0.5) + cursor_y
end
elseif button.text == 'NUCLEAR MODE' and easternum < 11 then
ev_bx = -400
ev_by = -400
elseif button.x > locationx - (ev_button_width * 0.5) then
--print("moving from" .. button.x)
button.x = button.x - 15
--print("moving!" .. button.x)
ev_by = locationy - (total_height * 0.5) + cursor_y
elseif string.sub(button.text, 1, 1) == '1' then
ev_bx = (VIRTUAL_WIDTH*0.8) - (ev_button_width * 0.5)
ev_by = locationy - (total_height * 0.5) + cursor_y
else
ev_bx = (VIRTUAL_WIDTH*0.5) - (ev_button_width * 0.5)
ev_by = locationy - (total_height * 0.5) + cursor_y
end
if (button.text == 'Play') and location == 'playercount' then color = {0/255, 255/255, 0/255, 255} else
color = {10, 10, 0, 255}
elseif button.x > locationx - (ev_button_width * 0.5) then
--print("moving from" .. button.x)
if lowcpu then
button.x = locationx - (ev_button_width * 0.5)
else
button.x = button.x - 15
end
--print("moving!" .. button.x)
ev_by = locationy - (total_height * 0.5) + cursor_y
else
ev_by = locationy - (total_height * 0.5) + cursor_y
end
local color = {255, 255, 255, 255}
if (button.text == 'NUCLEAR MODE' and easternum > 10) then
color = {255, 255, 255, 255}
if (button.text == 'Play') and location == 'playercount' then color = {0/255, 255/255, 0/255, 255}
elseif (button.text == 'NUCLEAR MODE' and easternum > 10) then
color = {0,0,0,1}
else
color = {1,1,1,1}
end
local mx, my = love.mouse.getPosition()
mx = mx
my = my
local mx = mx * DIFFERENCE_X
local my = my * DIFFERENCE_Y
local hot = (mx > ev_bx and mx < ev_bx + ev_button_width and my > ev_by and my < ev_by + ev_BUTTON_HEIGHT) and i
@@ -121,26 +115,26 @@ function mainMenu:butt(gameState, VIRTUAL_WIDTH, VIRTUAL_HEIGHT, buttons, sounds
end
--print(love.keyboard.mouseisReleased)
button.now = love.keyboard.mouseisReleased
if location == "android" then
button.now = love.mouse.isDown(1)
end
button.now = love.keyboard.mouseisReleased
if location == "android" then
button.now = love.mouse.isDown(1)
end
if button.now and hot == i then
love.keyboard.mouseisReleased = false
love.graphics.setColor(0,0,0,1)
love.graphics.rectangle("fill", 0, 0, VIRTUAL_WIDTH, VIRTUAL_HEIGHT)
sounds['wallhit']:play()
if button.skipAnim then
print("skipped anim")
else
for j, buttons in ipairs(buttons) do
buttons.x = 1300
print("making" .. j)
end
end
button.fn()
break
end
sounds['wallhit']:play()
if button.skipAnim then
print("skipped anim")
else
for j, buttons in ipairs(buttons) do
buttons.x = 1300
print("making" .. j)
end
end
button.fn()
break
end
love.graphics.setColor(unpack(color))
love.graphics.rectangle("fill", ev_bx,ev_by, ev_button_width, ev_BUTTON_HEIGHT)
print(ev_bx .. " " .. i)
@@ -159,71 +153,68 @@ function mainMenu:butt(gameState, VIRTUAL_WIDTH, VIRTUAL_HEIGHT, buttons, sounds
love.graphics.print("P2 UP: " .. string.upper(p2control.up), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5)
elseif button.text == '1down' then
love.graphics.print("P1 DOWN: " .. string.upper(p1control.down), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5)
elseif button.text == '2down' then
elseif button.text == '2down' then
love.graphics.print("P2 DOWN: " .. string.upper(p2control.down), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5)
elseif button.text == '1special' then
elseif button.text == '1special' then
love.graphics.print("P1 SPECIAL: " .. string.upper(p1control.super), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5)
elseif button.text == '2special' then
elseif button.text == '2special' then
love.graphics.print("P2 SPECIAL: " .. string.upper(p2control.super), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5)
elseif button.text == '1ct' then
elseif button.text == '1ct' then
love.graphics.print("P1 COUNTER: " .. string.upper(p1control.counter), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5)
elseif button.text == '2ct' then
love.graphics.print("P2 COUNTER: " .. string.upper(p2control.counter), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5)
else
love.graphics.print(button.text, smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5)
love.graphics.print(button.text, smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5)
end
cursor_y = cursor_y + (ev_BUTTON_HEIGHT + margin)
else
if (button.text == '1v1') then
love.graphics.print(playertext, smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, by+textH*0.5)
elseif button.text == 'snc' then
if (nuckemodactive == 1) then
textW = smallfont:getWidth(synctext)
love.graphics.setColor(1,0,0,1)
love.graphics.print(synctext, smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
love.graphics.setColor(1,1,1,1)
love.graphics.print(synctext, smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
love.graphics.setColor(0,0,0,1)
else
textW = smallfont:getWidth(synctext)
love.graphics.print(synctext, smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
end
elseif (button.text == 'ballCount') then
local tempstr = "Ball Count: " .. maxBalls
textW = smallfont:getWidth(tempstr)
love.graphics.print("Ball Count: " .. maxBalls, smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
elseif (button.text == "Ball Speed: ") then
if (nuckemodactive == 1) then
love.graphics.setColor(1,0,0,1)
love.graphics.print("shaitan machina", smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
love.graphics.setColor(1,1,1,1)
love.graphics.print("shaitan machina", smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
love.graphics.setColor(0,0,0,1)
else
textW = smallfont:getWidth(button.text .. ballSet)
love.graphics.print(button.text .. ballSet, smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
end
elseif button.text == 'ptw' then
local tempstr = "Points to Win: " .. ptw
textW = smallfont:getWidth(tempstr)
love.graphics.print("Points to Win: " .. ptw, smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
elseif (button.text == 'Silverblade') then
local tempstr = "Difficulty: " .. prtext
textW = smallfont:getWidth(tempstr)
love.graphics.print("Difficulty: " .. prtext, smallfont,ev_bx + ev_button_width*0.5 - textW*0.5 , ev_by+textH*0.5)
if (button.text == '1v1') then
love.graphics.print(playertext, smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, by+textH*0.5)
elseif button.text == 'snc' then
if (nuckemodactive == 1) then
textW = smallfont:getWidth(synctext)
love.graphics.setColor(1,0,0,1)
love.graphics.print(synctext, smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
love.graphics.setColor(1,1,1,1)
love.graphics.print(synctext, smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
love.graphics.setColor(0,0,0,1)
else
love.graphics.print(button.text, smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
textW = smallfont:getWidth(synctext)
love.graphics.print(synctext, smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
end
love.graphics.setColor(255, 255, 255, 255)
cursor_y = cursor_y + (ev_BUTTON_HEIGHT + margin)
elseif (button.text == 'ballCount') then
local tempstr = "Ball Count: " .. maxBalls
textW = smallfont:getWidth(tempstr)
love.graphics.print("Ball Count: " .. maxBalls, smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
elseif (button.text == "Ball Speed: ") then
if (nuckemodactive == 1) then
love.graphics.setColor(1,0,0,1)
love.graphics.print("shaitan machina", smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
love.graphics.setColor(1,1,1,1)
love.graphics.print("shaitan machina", smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
love.graphics.setColor(0,0,0,1)
else
textW = smallfont:getWidth(button.text .. ballSet)
love.graphics.print(button.text .. ballSet, smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
end
end
elseif button.text == 'ptw' then
local tempstr = "Points to Win: " .. ptw
textW = smallfont:getWidth(tempstr)
love.graphics.print("Points to Win: " .. ptw, smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
elseif (button.text == 'Silverblade') then
local tempstr = "Difficulty: " .. prtext
textW = smallfont:getWidth(tempstr)
love.graphics.print("Difficulty: " .. prtext, smallfont,ev_bx + ev_button_width*0.5 - textW*0.5 , ev_by+textH*0.5)
else
love.graphics.print(button.text, smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
end
love.graphics.setColor(255, 255, 255, 255)
cursor_y = cursor_y + (ev_BUTTON_HEIGHT + margin)
end
end
end
end
end
function mainMenu:addButton(text, fn)
if isButtonAnimated == true then
print("Button shall be animated!")