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@@ -71,7 +71,9 @@ function mainMenu:butt(gameState, VIRTUAL_WIDTH, VIRTUAL_HEIGHT, buttons, sounds |
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local total_height = (ev_BUTTON_HEIGHT + margin) * #buttons
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local total_height = (ev_BUTTON_HEIGHT + margin) * #buttons
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local ev_bx, ev_by
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local ev_bx, ev_by
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for i, button in ipairs(buttons) do
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for i, button in ipairs(buttons) do
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print("Button")
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button.last = button.now
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button.last = button.now
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ev_bx = button.x
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if (location == 'control') then
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if (location == 'control') then
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if string.sub(button.text, 1, 1) == '2' then
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if string.sub(button.text, 1, 1) == '2' then
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@@ -87,10 +89,12 @@ function mainMenu:butt(gameState, VIRTUAL_WIDTH, VIRTUAL_HEIGHT, buttons, sounds |
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elseif button.text == 'NUCLEAR MODE' and easternum < 11 then
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elseif button.text == 'NUCLEAR MODE' and easternum < 11 then
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ev_bx = -400
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ev_bx = -400
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ev_by = -400
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ev_by = -400
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else
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ev_bx = locationx - (ev_button_width * 0.5)
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elseif button.x > locationx - (ev_button_width * 0.5) then
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button.x = button.x - 15
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ev_by = locationy - (total_height * 0.5) + cursor_y
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else
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ev_by = locationy - (total_height * 0.5) + cursor_y
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ev_by = locationy - (total_height * 0.5) + cursor_y
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end
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end
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if (button.text == 'Play') and location == 'playercount' then color = {0/255, 255/255, 0/255, 255} else
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if (button.text == 'Play') and location == 'playercount' then color = {0/255, 255/255, 0/255, 255} else
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color = {10, 10, 0, 255}
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color = {10, 10, 0, 255}
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end
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end
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@@ -119,7 +123,10 @@ function mainMenu:butt(gameState, VIRTUAL_WIDTH, VIRTUAL_HEIGHT, buttons, sounds |
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love.keyboard.mouseisReleased = false
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love.keyboard.mouseisReleased = false
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love.graphics.setColor(0,0,0,1)
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love.graphics.setColor(0,0,0,1)
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love.graphics.rectangle("fill", 0, 0, VIRTUAL_WIDTH, VIRTUAL_HEIGHT)
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love.graphics.rectangle("fill", 0, 0, VIRTUAL_WIDTH, VIRTUAL_HEIGHT)
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sounds['wallhit']:play()
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sounds['wallhit']:play()
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for i, buttons in ipairs(buttons) do
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buttons.x = 1280
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end
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button.fn()
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button.fn()
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end
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end
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love.graphics.setColor(unpack(color))
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love.graphics.setColor(unpack(color))
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@@ -156,7 +163,7 @@ function mainMenu:butt(gameState, VIRTUAL_WIDTH, VIRTUAL_HEIGHT, buttons, sounds |
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cursor_y = cursor_y + (ev_BUTTON_HEIGHT + margin)
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cursor_y = cursor_y + (ev_BUTTON_HEIGHT + margin)
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else
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else
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if (button.text == '1v1') then
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if (button.text == '1v1') then
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love.graphics.print(playertext, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.5, by+textH*0.5)
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love.graphics.print(playertext, smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, by+textH*0.5)
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elseif button.text == 'snc' then
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elseif button.text == 'snc' then
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if (nuckemodactive == 1) then
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if (nuckemodactive == 1) then
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love.graphics.setColor(1,0,0,1)
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love.graphics.setColor(1,0,0,1)
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@@ -165,28 +172,28 @@ function mainMenu:butt(gameState, VIRTUAL_WIDTH, VIRTUAL_HEIGHT, buttons, sounds |
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love.graphics.print(synctext, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.7, ev_by+textH*0.5)
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love.graphics.print(synctext, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.7, ev_by+textH*0.5)
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love.graphics.setColor(0,0,0,1)
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love.graphics.setColor(0,0,0,1)
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else
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else
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love.graphics.print(synctext, smallfont, VIRTUAL_WIDTH*0.45 - textW*0.5, ev_by+textH*0.5)
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love.graphics.print(synctext, smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
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end
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end
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elseif (button.text == 'ballCount') then
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elseif (button.text == 'ballCount') then
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love.graphics.print("Ball Count: " .. maxBalls, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.7, ev_by+textH*0.5)
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love.graphics.print("Ball Count: " .. maxBalls, smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
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elseif (button.text == "Ball Speed: ") then
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elseif (button.text == "Ball Speed: ") then
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if (nuckemodactive == 1) then
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if (nuckemodactive == 1) then
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love.graphics.setColor(1,0,0,1)
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love.graphics.setColor(1,0,0,1)
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love.graphics.print("shaitan machina", smallfont, VIRTUAL_WIDTH*0.5 - textW*0.5, ev_by+textH*0.5)
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love.graphics.print("shaitan machina", smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
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love.graphics.setColor(1,1,1,1)
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love.graphics.setColor(1,1,1,1)
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love.graphics.print("shaitan machina", smallfont, VIRTUAL_WIDTH*0.5 - textW*0.5, ev_by+textH*0.5)
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love.graphics.print("shaitan machina", smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
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love.graphics.setColor(0,0,0,1)
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love.graphics.setColor(0,0,0,1)
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else
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else
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love.graphics.print(button.text .. ballSet, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.6, ev_by+textH*0.5)
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love.graphics.print(button.text .. ballSet, smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
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end
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end
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elseif button.text == 'ptw' then
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elseif button.text == 'ptw' then
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love.graphics.print("Points to Win: " .. ptw, smallfont,VIRTUAL_WIDTH*0.5 - textW * 2.8, ev_by+textH*0.5)
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love.graphics.print("Points to Win: " .. ptw, smallfont, ev_bx + ev_button_width*0.5 - textW * 2.8, ev_by+textH*0.5)
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elseif (button.text == 'Silverblade') then
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elseif (button.text == 'Silverblade') then
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love.graphics.print("Difficulty: " .. prtext, smallfont, VIRTUAL_WIDTH*0.5 - textW , ev_by+textH*0.5)
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love.graphics.print("Difficulty: " .. prtext, smallfont, VIRTUAL_WIDTH*0.5 - textW , ev_by+textH*0.5)
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else
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else
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love.graphics.print(button.text, smallfont, locationx - textW*0.5, ev_by+textH*0.5)
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love.graphics.print(button.text, smallfont, ev_bx + ev_button_width*0.5 - textW*0.5, ev_by+textH*0.5)
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end
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end
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love.graphics.setColor(255, 255, 255, 255)
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love.graphics.setColor(255, 255, 255, 255)
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cursor_y = cursor_y + (ev_BUTTON_HEIGHT + margin)
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cursor_y = cursor_y + (ev_BUTTON_HEIGHT + margin)
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@@ -197,6 +204,7 @@ function mainMenu:butt(gameState, VIRTUAL_WIDTH, VIRTUAL_HEIGHT, buttons, sounds |
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end
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end
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function mainMenu:addButton(text, fn)
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function mainMenu:addButton(text, fn)
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return {
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return {
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x = 1290,
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text = text,
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text = text,
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fn = fn,
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fn = fn,
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now = false,
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now = false,
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