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@@ -13,6 +13,7 @@ vec4 effect(vec4 color, Image image, vec2 uvs, vec2 screen_coords) { |
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debug = true |
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debug = true |
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--GLOBAL VARIABLES |
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--GLOBAL VARIABLES |
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gameMode = "normal" |
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gameMode = "normal" |
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ts = 0 |
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globalState = "menu" |
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globalState = "menu" |
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timeIsSlow = false |
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timeIsSlow = false |
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timeIsSlow2 = false |
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timeIsSlow2 = false |
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@@ -23,6 +24,7 @@ wall1width = 30 |
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nuclearanimation = 3 |
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nuclearanimation = 3 |
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easternum = 0 |
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easternum = 0 |
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ball_DIR = 0 |
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ball_DIR = 0 |
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updaterate = 0.1 |
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RED = 255 |
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RED = 255 |
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hitNum = {} |
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hitNum = {} |
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hitNum[1] = 0 |
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hitNum[1] = 0 |
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@@ -698,6 +700,7 @@ function love.update(dt) |
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print("IMPORTANT!!!!!" .. globalState .. gameState) |
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print("IMPORTANT!!!!!" .. globalState .. gameState) |
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staticanimatorcounter(dt) |
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staticanimatorcounter(dt) |
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musicController('norm', 1) |
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musicController('norm', 1) |
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ts = ts + dt |
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if debug then |
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if debug then |
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displayFPS() |
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displayFPS() |
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end |
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end |
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@@ -707,6 +710,7 @@ function love.update(dt) |
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if globalState == "menu" then |
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if globalState == "menu" then |
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debugCheck(dt) |
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debugCheck(dt) |
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end |
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end |
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if ts > updaterate then |
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if globalState == "nettest" then |
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if globalState == "nettest" then |
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basegame(dt) |
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basegame(dt) |
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nettest(dt) |
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nettest(dt) |
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@@ -718,6 +722,8 @@ function love.update(dt) |
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end |
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end |
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clienttest(dt) |
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clienttest(dt) |
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end |
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end |
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ts = ts - updaterate |
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end |
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end |
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end |
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serverinit = false |
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serverinit = false |
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clientinit = false |
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clientinit = false |
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