| @@ -13,6 +13,7 @@ vec4 effect(vec4 color, Image image, vec2 uvs, vec2 screen_coords) { | |||||
| debug = true | debug = true | ||||
| --GLOBAL VARIABLES | --GLOBAL VARIABLES | ||||
| gameMode = "normal" | gameMode = "normal" | ||||
| ts = 0 | |||||
| globalState = "menu" | globalState = "menu" | ||||
| timeIsSlow = false | timeIsSlow = false | ||||
| timeIsSlow2 = false | timeIsSlow2 = false | ||||
| @@ -23,6 +24,7 @@ wall1width = 30 | |||||
| nuclearanimation = 3 | nuclearanimation = 3 | ||||
| easternum = 0 | easternum = 0 | ||||
| ball_DIR = 0 | ball_DIR = 0 | ||||
| updaterate = 0.1 | |||||
| RED = 255 | RED = 255 | ||||
| hitNum = {} | hitNum = {} | ||||
| hitNum[1] = 0 | hitNum[1] = 0 | ||||
| @@ -698,6 +700,7 @@ function love.update(dt) | |||||
| print("IMPORTANT!!!!!" .. globalState .. gameState) | print("IMPORTANT!!!!!" .. globalState .. gameState) | ||||
| staticanimatorcounter(dt) | staticanimatorcounter(dt) | ||||
| musicController('norm', 1) | musicController('norm', 1) | ||||
| ts = ts + dt | |||||
| if debug then | if debug then | ||||
| displayFPS() | displayFPS() | ||||
| end | end | ||||
| @@ -707,6 +710,7 @@ function love.update(dt) | |||||
| if globalState == "menu" then | if globalState == "menu" then | ||||
| debugCheck(dt) | debugCheck(dt) | ||||
| end | end | ||||
| if ts > updaterate then | |||||
| if globalState == "nettest" then | if globalState == "nettest" then | ||||
| basegame(dt) | basegame(dt) | ||||
| nettest(dt) | nettest(dt) | ||||
| @@ -718,6 +722,8 @@ function love.update(dt) | |||||
| end | end | ||||
| clienttest(dt) | clienttest(dt) | ||||
| end | end | ||||
| ts = ts - updaterate | |||||
| end | |||||
| end | end | ||||
| serverinit = false | serverinit = false | ||||
| clientinit = false | clientinit = false | ||||