| @@ -0,0 +1,46 @@ | |||
| --- TSerial v1.3, a simple table serializer which turns tables into Lua script | |||
| -- @author Taehl (SelfMadeSpirit@gmail.com) | |||
| TSerial = {} | |||
| --- Serializes a table into a string, in form of Lua script. | |||
| -- @param t table to be serialized (may not contain any circular reference) | |||
| -- @param drop if true, unserializable types will be silently dropped instead of raising errors | |||
| -- if drop is a function, it will be called to serialize unsupported types | |||
| -- @param indent if true, output "human readable" mode with newlines and indentation (for debug) | |||
| -- @return string recreating given table | |||
| function TSerial.pack(t, drop, indent) | |||
| assert(type(t) == "table", "Can only TSerial.pack tables.") | |||
| local s, indent = "{"..(indent and "\n" or ""), indent and math.max(type(indent)=="number" and indent or 0,0) | |||
| for k, v in pairs(t) do | |||
| local tk, tv, skip = type(k), type(v) | |||
| if tk == "boolean" then k = k and "[true]" or "[false]" | |||
| elseif tk == "string" then if string.format("%q",k) ~= '"'..k..'"' then k = '['..string.format("%q",k)..']' end | |||
| elseif tk == "number" then k = "["..k.."]" | |||
| elseif tk == "table" then k = "["..TSerial.pack(k, drop, indent and indent+1).."]" | |||
| elseif type(drop) == "function" then k = "["..string.format("%q",drop(k)).."]" | |||
| elseif drop then skip = true | |||
| else error("Attempted to TSerial.pack a table with an invalid key: "..tostring(k)) | |||
| end | |||
| if tv == "boolean" then v = v and "true" or "false" | |||
| elseif tv == "string" then v = string.format("%q", v) | |||
| elseif tv == "number" then -- no change needed | |||
| elseif tv == "table" then v = TSerial.pack(v, drop, indent and indent+1) | |||
| elseif type(drop) == "function" then v = "["..string.format("%q",drop(v)).."]" | |||
| elseif drop then skip = true | |||
| else error("Attempted to TSerial.pack a table with an invalid value: "..tostring(v)) | |||
| end | |||
| if not skip then s = s..string.rep("\t",indent or 0)..k.."="..v..","..(indent and "\n" or "") end | |||
| end | |||
| return s..string.rep("\t",(indent or 1)-1).."}" | |||
| end | |||
| --- Loads a table into memory from a string (like those output by Tserial.pack) | |||
| -- @param s a string of Lua defining a table, such as "{2,4,8,ex="ample"}" | |||
| -- @return a table recreated from the given string | |||
| function TSerial.unpack(s) | |||
| assert(type(s) == "string", "Can only TSerial.unpack strings.") | |||
| assert(loadstring("TSerial.table="..s))() | |||
| local t = TSerial.table | |||
| TSerial.table = nil | |||
| return t | |||
| end | |||
| @@ -0,0 +1,47 @@ | |||
| mainMenu = Class{} | |||
| function resolutionButtons(gameState, VIRTUAL_WIDTH, VIRTUAL_HEIGHT, buttons) | |||
| if (gameState == 'windowsettings') then | |||
| local ev_button_width = VIRTUAL_WIDTH * (1/3) | |||
| local ev_BUTTON_HEIGHT = 50 | |||
| local margin = 16 | |||
| local hot = false | |||
| local cursor_y = 0 | |||
| local total_height = (ev_BUTTON_HEIGHT + margin) * #settings | |||
| for i, button in ipairs(buttons) do | |||
| button.last = button.now | |||
| local ev_bx = (VIRTUAL_WIDTH*0.8) - (ev_button_width * 0.5) | |||
| local ev_by = (VIRTUAL_HEIGHT * 0.5) - (total_height * 0.5) + cursor_y | |||
| local color = {255, 255, 255, 255} | |||
| local mx, my = love.mouse.getPosition() | |||
| local mx = mx * DIFFERENCE_X | |||
| local my = my * DIFFERENCE_Y | |||
| local hot = (mx > ev_bx and mx < ev_bx + ev_button_width and my > ev_by and my < ev_by + ev_BUTTON_HEIGHT) and i | |||
| if (hot == i) then | |||
| color = {10, 10, 0, 255} | |||
| end | |||
| button.now = love.mouse.isDown(1) | |||
| if button.now and not button.last and hot == i then | |||
| love.graphics.setColor(0,0,0,1) | |||
| love.graphics.rectangle("fill", 0, 0, VIRTUAL_WIDTH, VIRTUAL_HEIGHT) | |||
| -- sounds['wallhit']:play() | |||
| button.fn() | |||
| end | |||
| love.graphics.setColor(unpack(color)) | |||
| love.graphics.rectangle("fill", ev_bx,ev_by, ev_button_width, ev_BUTTON_HEIGHT) | |||
| love.graphics.setColor(0, 0, 0, 255) | |||
| local textW = smallfont:getWidth(button.text) | |||
| local textH = smallfont:getHeight(button.text) | |||
| love.graphics.print(button.text, smallfont, VIRTUAL_WIDTH*0.8 - textW*0.5, ev_by+textH*0.5) | |||
| love.graphics.setColor(255, 255, 255, 255) | |||
| cursor_y = cursor_y + (ev_BUTTON_HEIGHT + margin) | |||
| end | |||
| end | |||
| end | |||
| @@ -0,0 +1,94 @@ | |||
| --[[ | |||
| Copyright (c) 2010-2013 Matthias Richter | |||
| Permission is hereby granted, free of charge, to any person obtaining a copy | |||
| of this software and associated documentation files (the "Software"), to deal | |||
| in the Software without restriction, including without limitation the rights | |||
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |||
| copies of the Software, and to permit persons to whom the Software is | |||
| furnished to do so, subject to the following conditions: | |||
| The above copyright notice and this permission notice shall be included in | |||
| all copies or substantial portions of the Software. | |||
| Except as contained in this notice, the name(s) of the above copyright holders | |||
| shall not be used in advertising or otherwise to promote the sale, use or | |||
| other dealings in this Software without prior written authorization. | |||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |||
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |||
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |||
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |||
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |||
| THE SOFTWARE. | |||
| ]]-- | |||
| local function include_helper(to, from, seen) | |||
| if from == nil then | |||
| return to | |||
| elseif type(from) ~= 'table' then | |||
| return from | |||
| elseif seen[from] then | |||
| return seen[from] | |||
| end | |||
| seen[from] = to | |||
| for k,v in pairs(from) do | |||
| k = include_helper({}, k, seen) -- keys might also be tables | |||
| if to[k] == nil then | |||
| to[k] = include_helper({}, v, seen) | |||
| end | |||
| end | |||
| return to | |||
| end | |||
| -- deeply copies `other' into `class'. keys in `other' that are already | |||
| -- defined in `class' are omitted | |||
| local function include(class, other) | |||
| return include_helper(class, other, {}) | |||
| end | |||
| -- returns a deep copy of `other' | |||
| local function clone(other) | |||
| return setmetatable(include({}, other), getmetatable(other)) | |||
| end | |||
| local function new(class) | |||
| -- mixins | |||
| class = class or {} -- class can be nil | |||
| local inc = class.__includes or {} | |||
| if getmetatable(inc) then inc = {inc} end | |||
| for _, other in ipairs(inc) do | |||
| if type(other) == "string" then | |||
| other = _G[other] | |||
| end | |||
| include(class, other) | |||
| end | |||
| -- class implementation | |||
| class.__index = class | |||
| class.init = class.init or class[1] or function() end | |||
| class.include = class.include or include | |||
| class.clone = class.clone or clone | |||
| -- constructor call | |||
| return setmetatable(class, {__call = function(c, ...) | |||
| local o = setmetatable({}, c) | |||
| o:init(...) | |||
| return o | |||
| end}) | |||
| end | |||
| -- interface for cross class-system compatibility (see https://github.com/bartbes/Class-Commons). | |||
| if class_commons ~= false and not common then | |||
| common = {} | |||
| function common.class(name, prototype, parent) | |||
| return new{__includes = {prototype, parent}} | |||
| end | |||
| function common.instance(class, ...) | |||
| return class(...) | |||
| end | |||
| end | |||
| -- the module | |||
| return setmetatable({new = new, include = include, clone = clone}, | |||
| {__call = function(_,...) return new(...) end}) | |||
| @@ -0,0 +1,96 @@ | |||
| eball = Class{} | |||
| function eball:init(x, y, width, height) | |||
| self.x = x | |||
| self.y = y | |||
| self.width = width | |||
| self.height = height | |||
| self.dy = math.random(-1, 1) | |||
| self.dx = 1 | |||
| end | |||
| function eball:collides(paddle) | |||
| if paddle.player == 2 and gameMode == 'practice' then return false | |||
| else | |||
| if self.x > paddle.x + paddle.width or paddle.x > self.x + self.width then | |||
| return false | |||
| end | |||
| if self.y > paddle.y + paddle.height or paddle.y > self.y + self.height then | |||
| return false | |||
| end | |||
| return true | |||
| end | |||
| end | |||
| function eball:reset(ballnum) | |||
| if (gameMode == 'practice') then | |||
| if (self.x < 1) then | |||
| --love.window.setTitle(self.x) | |||
| self.x = VIRTUAL_WIDTH /2 - 2 | |||
| self.y = VIRTUAL_HEIGHT /2 - 2 | |||
| self.dy = math.random(-1, 1) | |||
| self.dx = math.random(-1,1) | |||
| else self.x = self.x self.y = self.y self.dx = -1 end | |||
| else | |||
| if (ballnum == 2) then | |||
| self.dx = ball_DIR * -1 | |||
| else | |||
| self.dx = ball_DIR | |||
| end | |||
| self.x = VIRTUAL_WIDTH /2 - 2 | |||
| self.y = VIRTUAL_HEIGHT /2 - 2 | |||
| self.dy = math.random(-1, 1) | |||
| --love.window.setTitle("LMAOOOOOO") | |||
| end | |||
| end | |||
| function eball:update(dt) | |||
| if player1nukescore > 20 then | |||
| potentialstrike1 = 1 | |||
| else | |||
| potentialstrike1 = 0 | |||
| end | |||
| if player1nukescore > 140 then | |||
| player1reverbav = 1 | |||
| else | |||
| player1reverbav = 0 | |||
| end | |||
| if player1nukescore > 200 then | |||
| potentialnuke1 = 1 | |||
| else | |||
| potentialnuke1 = 0 | |||
| end | |||
| if player2nukescore > 20 then | |||
| potentialstrike2 = 1 | |||
| else | |||
| potentialstrike2 = 0 | |||
| end | |||
| if player2nukescore > 140 then | |||
| player2reverbav = 1 | |||
| else | |||
| player2reverbav = 0 | |||
| end | |||
| if player2nukescore > 200 then | |||
| potentialnuke2 = 1 | |||
| else | |||
| potentialnuke2 = 0 | |||
| end | |||
| self.x = self.x + ballSpeed * self.dx * dt | |||
| self.y = self.y + ballSpeed * self.dy * dt | |||
| end | |||
| function eball:render(color) | |||
| if color == 'black' then | |||
| love.graphics.setColor(0,0,0,1) | |||
| love.graphics.rectangle('fill', self.x, self.y, self.width, self.height) | |||
| elseif color == 'controlled' then | |||
| love.graphics.rectangle('fill', self.x, self.y, self.width, self.height) | |||
| else | |||
| love.graphics.setColor(1,1,1,1) | |||
| love.graphics.rectangle('fill', self.x, self.y, self.width, self.height) | |||
| end | |||
| end | |||
| @@ -0,0 +1,33 @@ | |||
| fullScreener = Class{} | |||
| function fullScreener:init(a,b,c,d) | |||
| self.a = a | |||
| self.b = b | |||
| self.c = c | |||
| self.d = d | |||
| end | |||
| function fullScreener:toggle(vh, vw) | |||
| self.a = self.a + 1 | |||
| if (self.a > 1) then | |||
| self.a = 0 | |||
| end | |||
| if (self.a == 0 ) then | |||
| if (self.b == 1) then | |||
| self.c = 1 | |||
| self.d = 1 | |||
| simpleScale.updateWindow(WINDOW_WIDTH, WINDOW_HEIGHT,{fullscreen = false}) | |||
| self.b = 0 | |||
| end | |||
| end | |||
| if (self.a == 1) then | |||
| if (self.b == 0) then | |||
| simpleScale.updateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, {fullscreen = true}) | |||
| local newWidth = love.graphics.getWidth() | |||
| local newHeight = love.graphics.getHeight() | |||
| self.c = VIRTUAL_WIDTH / newWidth | |||
| self.d = VIRTUAL_HEIGHT / newHeight | |||
| self.b = 1 | |||
| end | |||
| end | |||
| end | |||
| @@ -0,0 +1,219 @@ | |||
| mainMenu = Class{} | |||
| function mainMenu:butt(gameState, VIRTUAL_WIDTH, VIRTUAL_HEIGHT, buttons, sounds, location) | |||
| if (gameState == 'editor') | |||
| then | |||
| ev_button_width = VIRTUAL_WIDTH * (1/72) | |||
| ev_BUTTON_HEIGHT = VIRTUAL_WIDTH * (1/72) | |||
| local margin = 16 | |||
| local hot = false | |||
| local cursor_y = 0 | |||
| blockinput = false | |||
| local total_height = (ev_BUTTON_HEIGHT + margin) * #buttons | |||
| for i, button in ipairs(buttons) do | |||
| button.last = button.now | |||
| ev_bx = (VIRTUAL_WIDTH*0.05) - (ev_button_width * 0.5) | |||
| ev_by = (VIRTUAL_HEIGHT * 0.1) - (total_height * 0.5) + cursor_y | |||
| local color = {255, 255, 255, 255} | |||
| local mx, my = love.mouse.getPosition() | |||
| mx = mx * DIFFERENCE_X | |||
| my = my * DIFFERENCE_Y | |||
| hot = (mx > ev_bx and mx < ev_bx + ev_button_width and my > ev_by and my < ev_by + ev_BUTTON_HEIGHT) and i | |||
| if (hot == i) then | |||
| blockinput = blockinput or true | |||
| color = {10, 10, 0, 255} | |||
| end | |||
| button.now = love.keyboard.mouseWasReleased() | |||
| if button.now and not button.last and hot == i then | |||
| love.graphics.setColor(0,0,0,1) | |||
| love.graphics.rectangle("fill", 0, 0, VIRTUAL_WIDTH, VIRTUAL_HEIGHT) | |||
| sounds['wallhit']:play() | |||
| button.fn() | |||
| end | |||
| love.graphics.setColor(unpack(color)) | |||
| love.graphics.rectangle("fill", ev_bx,ev_by, ev_button_width, ev_BUTTON_HEIGHT) | |||
| love.graphics.setColor(0, 0, 0, 255) | |||
| local textW = smallfont:getWidth(button.text) | |||
| local textH = smallfont:getHeight(button.text) | |||
| love.graphics.print(button.text, smallfont, VIRTUAL_WIDTH*0.05 - textW*0.5, ev_by*0.9+textH*0.01) | |||
| love.graphics.setColor(255, 255, 255, 255) | |||
| cursor_y = cursor_y + (ev_BUTTON_HEIGHT + margin) | |||
| end | |||
| else | |||
| if location == 'middle' then | |||
| locationx = (VIRTUAL_WIDTH * 0.5) | |||
| locationy = (VIRTUAL_HEIGHT* 0.5) | |||
| elseif location == 'right' then | |||
| locationx = (VIRTUAL_WIDTH * 0.8) | |||
| locationy = (VIRTUAL_HEIGHT* 0.5) | |||
| elseif location == 'control' then | |||
| locationx = (VIRTUAL_WIDTH * 0.2) | |||
| locationy = (VIRTUAL_HEIGHT* 0.5) | |||
| end | |||
| local ev_button_width = VIRTUAL_WIDTH * (1/3) | |||
| local ev_BUTTON_HEIGHT = 50 | |||
| local margin = 16 | |||
| local hot = false | |||
| local cursor_y = 0 | |||
| local total_height = (ev_BUTTON_HEIGHT + margin) * #buttons | |||
| local ev_bx, ev_by | |||
| for i, button in ipairs(buttons) do | |||
| button.last = button.now | |||
| if (location == 'control') then | |||
| if string.sub(button.text, 1, 1) == '2' then | |||
| ev_bx = (VIRTUAL_WIDTH*0.2) - (ev_button_width * 0.5) | |||
| ev_by = locationy - (total_height * 0.5) + cursor_y | |||
| elseif string.sub(button.text, 1, 1) == '1' then | |||
| ev_bx = (VIRTUAL_WIDTH*0.8) - (ev_button_width * 0.5) | |||
| ev_by = locationy - (total_height * 0.5) + cursor_y | |||
| else | |||
| ev_bx = (VIRTUAL_WIDTH*0.5) - (ev_button_width * 0.5) | |||
| ev_by = locationy - (total_height * 0.5) + cursor_y | |||
| end | |||
| elseif button.text == 'NUCLEAR MODE' and easternum < 11 then | |||
| ev_bx = -400 | |||
| ev_by = -400 | |||
| else | |||
| ev_bx = locationx - (ev_button_width * 0.5) | |||
| ev_by = locationy - (total_height * 0.5) + cursor_y | |||
| end | |||
| if (button.text == 'Play') and location == 'playercount' then color = {0/255, 255/255, 0/255, 255} else | |||
| color = {10, 10, 0, 255} | |||
| end | |||
| local color = {255, 255, 255, 255} | |||
| if (button.text == 'NUCLEAR MODE' and easternum > 10) then | |||
| color = {0,0,0,1} | |||
| else | |||
| color = {1,1,1,1} | |||
| end | |||
| local mx, my = love.mouse.getPosition() | |||
| local mx = mx * DIFFERENCE_X | |||
| local my = my * DIFFERENCE_Y | |||
| local hot = (mx > ev_bx and mx < ev_bx + ev_button_width and my > ev_by and my < ev_by + ev_BUTTON_HEIGHT) and i | |||
| if (hot == i) then | |||
| color = {10, 10, 0, 255} | |||
| end | |||
| button.now = love.keyboard.mouseWasReleased() | |||
| if button.now and not button.last and hot == i then | |||
| love.graphics.setColor(0,0,0,1) | |||
| love.graphics.rectangle("fill", 0, 0, VIRTUAL_WIDTH, VIRTUAL_HEIGHT) | |||
| sounds['wallhit']:play() | |||
| button.fn() | |||
| end | |||
| love.graphics.setColor(unpack(color)) | |||
| love.graphics.rectangle("fill", ev_bx,ev_by, ev_button_width, ev_BUTTON_HEIGHT) | |||
| love.graphics.setColor(0, 0, 0, 255) | |||
| local textW = smallfont:getWidth(button.text) | |||
| local textH = smallfont:getHeight(button.text) | |||
| if (location == 'control') then | |||
| if (button.text == "1up") then | |||
| love.graphics.print("Player 1 UP: " .. string.upper(p1control.up), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||
| elseif button.text == '2up' then | |||
| love.graphics.print("Player 2 UP: " .. string.upper(p2control.up), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||
| elseif button.text == '1down' then | |||
| love.graphics.print("Player 1 DOWN: " .. string.upper(p1control.down), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||
| elseif button.text == '2down' then | |||
| love.graphics.print("Player 2 DOWN: " .. string.upper(p2control.down), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||
| elseif button.text == '1special' then | |||
| love.graphics.print("Player 1 SPECIAL: " .. string.upper(p1control.super), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||
| elseif button.text == '2special' then | |||
| love.graphics.print("Player 2 SPECIAL: " .. string.upper(p2control.super), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||
| elseif button.text == '1ct' then | |||
| love.graphics.print("Player 1 COUNTER: " .. string.upper(p1control.counter), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||
| elseif button.text == '2ct' then | |||
| love.graphics.print("Player 2 COUNTER: " .. string.upper(p2control.counter), smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||
| else | |||
| love.graphics.print(button.text, smallfont, ev_bx + (ev_button_width * 0.1), ev_by+textH*0.5) | |||
| end | |||
| cursor_y = cursor_y + (ev_BUTTON_HEIGHT + margin) | |||
| else | |||
| if (button.text == '1v1') then | |||
| love.graphics.print(playertext, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.5, by+textH*0.5) | |||
| elseif button.text == 'snc' then | |||
| if (nuckemodactive == 1) then | |||
| love.graphics.setColor(1,0,0,1) | |||
| love.graphics.print(synctext, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.5, ev_by+textH*0.5) | |||
| love.graphics.setColor(1,1,1,1) | |||
| love.graphics.print(synctext, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.5, ev_by+textH*0.5) | |||
| love.graphics.setColor(0,0,0,1) | |||
| else | |||
| love.graphics.print(synctext, smallfont, VIRTUAL_WIDTH*0.45 - textW*0.5, ev_by+textH*0.5) | |||
| end | |||
| elseif (button.text == 'ballCount') then | |||
| love.graphics.print("Ball Count: " .. maxBalls, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.5, ev_by+textH*0.5) | |||
| elseif (button.text == "Ball Speed: ") then | |||
| if (nuckemodactive == 1) then | |||
| love.graphics.setColor(1,0,0,1) | |||
| love.graphics.print("shaitan machina", smallfont, VIRTUAL_WIDTH*0.5 - textW*0.5, ev_by+textH*0.5) | |||
| love.graphics.setColor(1,1,1,1) | |||
| love.graphics.print("shaitan machina", smallfont, VIRTUAL_WIDTH*0.5 - textW*0.5, ev_by+textH*0.5) | |||
| love.graphics.setColor(0,0,0,1) | |||
| else | |||
| love.graphics.print(button.text .. ballSet, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.5, ev_by+textH*0.5) | |||
| end | |||
| elseif button.text == 'ptw' then | |||
| love.graphics.print("Points to Win: " .. ptw, smallfont,VIRTUAL_WIDTH*0.5 - textW * 1.5, ev_by+textH*0.5) | |||
| elseif (button.text == 'Silverblade') then | |||
| love.graphics.print("Difficulty: " .. prtext, smallfont, VIRTUAL_WIDTH*0.5 - textW , ev_by+textH*0.5) | |||
| else | |||
| love.graphics.print(button.text, smallfont, locationx - textW*0.5, ev_by+textH*0.5) | |||
| end | |||
| love.graphics.setColor(255, 255, 255, 255) | |||
| cursor_y = cursor_y + (ev_BUTTON_HEIGHT + margin) | |||
| end | |||
| end | |||
| end | |||
| end | |||
| function mainMenu:addButton(text, fn) | |||
| return { | |||
| text = text, | |||
| fn = fn, | |||
| now = false, | |||
| last = false | |||
| } | |||
| end | |||
| function menuButtons() | |||
| local button_width = VIRTUAL_WIDTH * (1/3) | |||
| local BUTTON_HEIGHT = 50 | |||
| local margin = 16 | |||
| local hot = false | |||
| local cursor_y = 0 | |||
| local total_height = (BUTTON_HEIGHT + margin) * #buttons | |||
| for i, button in ipairs(buttons) do | |||
| button.last = button.now | |||
| local bx = (VIRTUAL_WIDTH*0.5) - (button_width * 0.5) | |||
| local by = (VIRTUAL_HEIGHT * 0.8) - (total_height * 0.5) + cursor_y | |||
| local color = {255, 255, 255, 255} | |||
| local mx, my = love.mouse.getPosition() | |||
| mx = mx * DIFFERENCE_X | |||
| my = my * DIFFERENCE_Y | |||
| hot = (mx > bx and mx < bx + button_width and my > by and my < by + BUTTON_HEIGHT) and i | |||
| if (hot == i) then | |||
| color = {10, 10, 0, 255} | |||
| end | |||
| button.now = love.keyboard.mouseWasReleased() | |||
| if button.now and not button.last and hot == i then | |||
| love.graphics.setColor(0,0,0,1) | |||
| love.graphics.rectangle("fill", 0, 0, VIRTUAL_WIDTH, VIRTUAL_HEIGHT) | |||
| sounds['wallhit']:play() | |||
| button.fn() | |||
| end | |||
| love.graphics.setColor(unpack(color)) | |||
| love.graphics.rectangle("fill", bx, by, button_width, BUTTON_HEIGHT) | |||
| love.graphics.setColor(0, 0, 0, 255) | |||
| local textW = smallfont:getWidth(button.text) | |||
| local textH = smallfont:getHeight(button.text) | |||
| love.graphics.print(button.text, smallfont, VIRTUAL_WIDTH*0.5 - textW*0.5, by+textH*0.5) | |||
| love.graphics.setColor(255, 255, 255, 255) | |||
| cursor_y = cursor_y + (BUTTON_HEIGHT + margin) | |||
| end | |||
| end | |||
| @@ -0,0 +1,39 @@ | |||
| function musicController(orders, toggling) | |||
| if (orders == 'norm') then | |||
| if (gameState ~= 'play' and gameState ~= '1serve' and gameState ~= '2serve' and areanuclear == 0) then | |||
| sounds['gayTheme']:stop() | |||
| sounds['gayTheme2']:stop() | |||
| sounds['updateMusic']:play() | |||
| elseif (areanuclear == 1) then | |||
| sounds['gayTheme']:setVolume(0) | |||
| sounds['gayTheme2']:setVolume(0) | |||
| elseif ((gameState == 'play' or gameState == '1serve' or gameState == '2serve') and player1score <= 7 and player2score <= 7 and areanuclear == 0) then | |||
| sounds['updateMusic']:stop() | |||
| sounds['gayTheme']:setPitch(1) | |||
| sounds['gayTheme']:setLooping(true) | |||
| sounds['gayTheme']:setVolume(0.5) | |||
| sounds['gayTheme']:play() | |||
| elseif gameState == 'play' and player1score > 7 or player2score > 7 and areanuclear == 0 then | |||
| sounds['gayTheme']:stop() | |||
| sounds['updateMusic']:stop() | |||
| sounds['gayTheme2']:setPitch(1) | |||
| sounds['gayTheme2']:setLooping(true) | |||
| sounds['gayTheme2']:setVolume(0.5) | |||
| sounds['gayTheme2']:play() | |||
| else | |||
| end | |||
| elseif order ~= nil then | |||
| sounds[orders]:setPitch(1) | |||
| sounds[orders]:setLooping(true) | |||
| sounds[orders]:setVolume(0.9) | |||
| sounds[orders]:play() | |||
| if (toggling == 1) then | |||
| sounds[orders]:setVolume(0.9) | |||
| else | |||
| sounds[orders]:setVolume(0) | |||
| end | |||
| end | |||
| end | |||
| @@ -0,0 +1,69 @@ | |||
| paddle = Class{} | |||
| function paddle:init(x, y, width, height, player) | |||
| self.RED = 255 | |||
| self.GREEN = 255 | |||
| self.BLUE = 255 | |||
| self.x = x | |||
| self.y = y | |||
| self.width = width | |||
| self.height = height | |||
| self.dy = 0 | |||
| self.xy = x | |||
| self.yx = y | |||
| self.velocity = 0 | |||
| self.shadowbonus = 0 | |||
| self.player = player | |||
| end | |||
| function paddle:update(dt) | |||
| if ((self.player == 1 and timeIsSlow2) or self.player == 2 and timeIsSlow) then | |||
| self.dy = self.dy / 2 | |||
| end | |||
| if (self.dy == 0) then | |||
| self.velocity = self.velocity / 1.1 | |||
| if (self.velocity < 1 and self.velocity > -1) then | |||
| self.velocity = 0 | |||
| end | |||
| else | |||
| self.velocity = self.velocity + self.dy*dt | |||
| end | |||
| if (self.velocity < 0) then | |||
| if (self.y > 0) then | |||
| self.y = self.y + self.velocity | |||
| else | |||
| self.velocity = 0 | |||
| end | |||
| elseif (self.velocity > 0) then | |||
| if (self.y < VIRTUAL_HEIGHT - 80) then | |||
| self.y = self.y + self.velocity | |||
| else | |||
| self.velocity = 0 | |||
| end | |||
| else | |||
| self.velocity = 0 | |||
| end | |||
| if ((timeIsSlow == false and self.player == 1) or (timeIsSlow2 == false and self.player == 2)) then | |||
| if (math.abs(self.yx - self.y) < 11) then | |||
| self.yx = self.y | |||
| end | |||
| if (self.yx < self.y) then | |||
| self.yx = self.yx + math.abs(paddle_SPEED/1.7) | |||
| elseif (self.yx > self.y) then | |||
| self.yx = self.yx - math.abs(paddle_SPEED/1.7) | |||
| end | |||
| end | |||
| end | |||
| function paddle:render() | |||
| love.graphics.setColor(self.RED, self.GREEN, self.BLUE, 60/255) | |||
| love.graphics.rectangle('fill', self.xy, self.yx, self.width, self.height, 20, 20) | |||
| love.graphics.setColor(self.RED, self.GREEN, self.BLUE, 255) | |||
| love.graphics.rectangle('fill', self.x, self.y, self.width, self.height, 20, 20) | |||
| love.graphics.setColor(255, 255, 255, 255) | |||
| end | |||
| @@ -0,0 +1,272 @@ | |||
| local love11 = love.getVersion() == 11 | |||
| local getDPI = love11 and love.window.getDPIScale or love.window.getPixelScale | |||
| local windowUpdateMode = love11 and love.window.updateMode or function(width, height, settings) | |||
| local _, _, flags = love.window.getMode() | |||
| for k, v in pairs(settings) do flags[k] = v end | |||
| love.window.setMode(width, height, flags) | |||
| end | |||
| local push = { | |||
| defaults = { | |||
| fullscreen = false, | |||
| resizable = false, | |||
| pixelperfect = false, | |||
| highdpi = true, | |||
| canvas = true, | |||
| stencil = true | |||
| } | |||
| } | |||
| setmetatable(push, push) | |||
| function push:applySettings(settings) | |||
| for k, v in pairs(settings) do | |||
| self["_" .. k] = v | |||
| end | |||
| end | |||
| function push:resetSettings() return self:applySettings(self.defaults) end | |||
| function push:setupScreen(WWIDTH, WHEIGHT, RWIDTH, RHEIGHT, settings) | |||
| settings = settings or {} | |||
| self._WWIDTH, self._WHEIGHT = WWIDTH, WHEIGHT | |||
| self._RWIDTH, self._RHEIGHT = RWIDTH, RHEIGHT | |||
| self:applySettings(self.defaults) --set defaults first | |||
| self:applySettings(settings) --then fill with custom settings | |||
| windowUpdateMode(self._RWIDTH, self._RHEIGHT, { | |||
| fullscreen = self._fullscreen, | |||
| resizable = self._resizable, | |||
| highdpi = self._highdpi | |||
| }) | |||
| self:initValues() | |||
| if self._canvas then | |||
| self:setupCanvas({ "default" }) --setup canvas | |||
| end | |||
| self._borderColor = {0, 0, 0} | |||
| self._drawFunctions = { | |||
| ["start"] = self.start, | |||
| ["end"] = self.finish | |||
| } | |||
| return self | |||
| end | |||
| function push:setupCanvas(canvases) | |||
| table.insert(canvases, { name = "_render", private = true }) --final render | |||
| self._canvas = true | |||
| self.canvases = {} | |||
| for i = 1, #canvases do | |||
| push:addCanvas(canvases[i]) | |||
| end | |||
| return self | |||
| end | |||
| function push:addCanvas(params) | |||
| table.insert(self.canvases, { | |||
| name = params.name, | |||
| private = params.private, | |||
| shader = params.shader, | |||
| canvas = love.graphics.newCanvas(self._WWIDTH, self._WHEIGHT), | |||
| stencil = params.stencil or self._stencil | |||
| }) | |||
| end | |||
| function push:setCanvas(name) | |||
| if not self._canvas then return true end | |||
| return love.graphics.setCanvas(self:getCanvasTable(name).canvas) | |||
| end | |||
| function push:getCanvasTable(name) | |||
| for i = 1, #self.canvases do | |||
| if self.canvases[i].name == name then | |||
| return self.canvases[i] | |||
| end | |||
| end | |||
| end | |||
| function push:setShader(name, shader) | |||
| if not shader then | |||
| self:getCanvasTable("_render").shader = name | |||
| else | |||
| self:getCanvasTable(name).shader = shader | |||
| end | |||
| end | |||
| function push:initValues() | |||
| self._PSCALE = (not love11 and self._highdpi) and getDPI() or 1 | |||
| self._SCALE = { | |||
| x = self._RWIDTH/self._WWIDTH * self._PSCALE, | |||
| y = self._RHEIGHT/self._WHEIGHT * self._PSCALE | |||
| } | |||
| if self._stretched then --if stretched, no need to apply offset | |||
| self._OFFSET = {x = 0, y = 0} | |||
| else | |||
| local scale = math.min(self._SCALE.x, self._SCALE.y) | |||
| if self._pixelperfect then scale = math.floor(scale) end | |||
| self._OFFSET = {x = (self._SCALE.x - scale) * (self._WWIDTH/2), y = (self._SCALE.y - scale) * (self._WHEIGHT/2)} | |||
| self._SCALE.x, self._SCALE.y = scale, scale --apply same scale to X and Y | |||
| end | |||
| self._GWIDTH = self._RWIDTH * self._PSCALE - self._OFFSET.x * 2 | |||
| self._GHEIGHT = self._RHEIGHT * self._PSCALE - self._OFFSET.y * 2 | |||
| end | |||
| function push:apply(operation, shader) | |||
| self._drawFunctions[operation](self, shader) | |||
| end | |||
| function push:start() | |||
| if self._canvas then | |||
| love.graphics.push() | |||
| love.graphics.setCanvas({ self.canvases[1].canvas, stencil = self.canvases[1].stencil }) | |||
| else | |||
| love.graphics.translate(self._OFFSET.x, self._OFFSET.y) | |||
| love.graphics.setScissor(self._OFFSET.x, self._OFFSET.y, self._WWIDTH*self._SCALE.x, self._WHEIGHT*self._SCALE.y) | |||
| love.graphics.push() | |||
| love.graphics.scale(self._SCALE.x, self._SCALE.y) | |||
| end | |||
| end | |||
| function push:applyShaders(canvas, shaders) | |||
| local _shader = love.graphics.getShader() | |||
| if #shaders <= 1 then | |||
| love.graphics.setShader(shaders[1]) | |||
| love.graphics.draw(canvas) | |||
| else | |||
| local _canvas = love.graphics.getCanvas() | |||
| local _tmp = self:getCanvasTable("_tmp") | |||
| if not _tmp then --create temp canvas only if needed | |||
| self:addCanvas({ name = "_tmp", private = true, shader = nil }) | |||
| _tmp = self:getCanvasTable("_tmp") | |||
| end | |||
| love.graphics.push() | |||
| love.graphics.origin() | |||
| local outputCanvas | |||
| for i = 1, #shaders do | |||
| local inputCanvas = i % 2 == 1 and canvas or _tmp.canvas | |||
| outputCanvas = i % 2 == 0 and canvas or _tmp.canvas | |||
| love.graphics.setCanvas(outputCanvas) | |||
| love.graphics.clear() | |||
| love.graphics.setShader(shaders[i]) | |||
| love.graphics.draw(inputCanvas) | |||
| love.graphics.setCanvas(inputCanvas) | |||
| end | |||
| love.graphics.pop() | |||
| love.graphics.setCanvas(_canvas) | |||
| love.graphics.draw(outputCanvas) | |||
| end | |||
| love.graphics.setShader(_shader) | |||
| end | |||
| function push:finish(shader) | |||
| love.graphics.setBackgroundColor(unpack(self._borderColor)) | |||
| if self._canvas then | |||
| local _render = self:getCanvasTable("_render") | |||
| love.graphics.pop() | |||
| local white = love11 and 1 or 255 | |||
| love.graphics.setColor(white, white, white) | |||
| --draw canvas | |||
| love.graphics.setCanvas(_render.canvas) | |||
| for i = 1, #self.canvases do --do not draw _render yet | |||
| local _table = self.canvases[i] | |||
| if not _table.private then | |||
| local _canvas = _table.canvas | |||
| local _shader = _table.shader | |||
| self:applyShaders(_canvas, type(_shader) == "table" and _shader or { _shader }) | |||
| end | |||
| end | |||
| love.graphics.setCanvas() | |||
| --draw render | |||
| love.graphics.translate(self._OFFSET.x, self._OFFSET.y) | |||
| local shader = shader or _render.shader | |||
| love.graphics.push() | |||
| love.graphics.scale(self._SCALE.x, self._SCALE.y) | |||
| self:applyShaders(_render.canvas, type(shader) == "table" and shader or { shader }) | |||
| love.graphics.pop() | |||
| --clear canvas | |||
| for i = 1, #self.canvases do | |||
| love.graphics.setCanvas(self.canvases[i].canvas) | |||
| love.graphics.clear() | |||
| end | |||
| love.graphics.setCanvas() | |||
| love.graphics.setShader() | |||
| else | |||
| love.graphics.pop() | |||
| love.graphics.setScissor() | |||
| end | |||
| end | |||
| function push:setBorderColor(color, g, b) | |||
| self._borderColor = g and {color, g, b} or color | |||
| end | |||
| function push:toGame(x, y) | |||
| x, y = x - self._OFFSET.x, y - self._OFFSET.y | |||
| local normalX, normalY = x / self._GWIDTH, y / self._GHEIGHT | |||
| x = (x >= 0 and x <= self._WWIDTH * self._SCALE.x) and normalX * self._WWIDTH or nil | |||
| y = (y >= 0 and y <= self._WHEIGHT * self._SCALE.y) and normalY * self._WHEIGHT or nil | |||
| return x, y | |||
| end | |||
| --doesn't work - TODO | |||
| function push:toReal(x, y) | |||
| return x + self._OFFSET.x, y + self._OFFSET.y | |||
| end | |||
| function push:switchFullscreen(winw, winh) | |||
| self._fullscreen = not self._fullscreen | |||
| local windowWidth, windowHeight = love.window.getDesktopDimensions() | |||
| if self._fullscreen then --save windowed dimensions for later | |||
| self._WINWIDTH, self._WINHEIGHT = self._RWIDTH, self._RHEIGHT | |||
| elseif not self._WINWIDTH or not self._WINHEIGHT then | |||
| self._WINWIDTH, self._WINHEIGHT = windowWidth * .5, windowHeight * .5 | |||
| end | |||
| self._RWIDTH = self._fullscreen and windowWidth or winw or self._WINWIDTH | |||
| self._RHEIGHT = self._fullscreen and windowHeight or winh or self._WINHEIGHT | |||
| self:initValues() | |||
| love.window.setFullscreen(self._fullscreen, "desktop") | |||
| if not self._fullscreen and (winw or winh) then | |||
| windowUpdateMode(self._RWIDTH, self._RHEIGHT) --set window dimensions | |||
| end | |||
| end | |||
| function push:resize(w, h) | |||
| if self._highdpi then w, h = w / self._PSCALE, h / self._PSCALE end | |||
| self._RWIDTH = w | |||
| self._RHEIGHT = h | |||
| self:initValues() | |||
| end | |||
| function push:getWidth() return self._WWIDTH end | |||
| function push:getHeight() return self._WHEIGHT end | |||
| function push:getDimensions() return self._WWIDTH, self._WHEIGHT end | |||
| return push | |||
| @@ -0,0 +1,26 @@ | |||
| <h1>NuclearPong!</h1> | |||
| Pong reimagined. Poorly reimagined. | |||
| <h1 class = "text-center">The basics: </h1> | |||
| <h3 class = "text-center">As easy as riding a bike</h3> | |||
| <h5 class = "text-center">*if you can ride a bike</h5> | |||
| <div class = "row padding"> | |||
| <div class = "col-sm-6"> | |||
| <h3>Default controls for player 1: </h3> | |||
| <ul> | |||
| <li><b>[A] for up</b></li> | |||
| <li><b>[Z] for down</b></li> | |||
| <li><b>[S] while your counter says [S] and is white for a strong attack</b></li> | |||
| <li><b>[S] while your counter says [S] and is red to drop a NUKE</b></li> | |||
| <li><b>[X] while your counter says [X] to slow down time</b></li> | |||
| </ul> | |||
| <h3>Default controls for player 2: </h3> | |||
| <ul> | |||
| <li><b>[;] for up</b></li> | |||
| <li><b>[.] for down</b></li> | |||
| <li><b>[L] while your counter says [L] and is white for a strong attack</b></li> | |||
| <li><b>[L] while your counter says [L] and is red to drop a NUKE</b></li> | |||
| <li><b>[,] while your counter says [,] to slow down time</b></li> | |||
| </ul> | |||
| </div> | |||
| @@ -0,0 +1,121 @@ | |||
| local pairs, ipairs, tostring, type, concat, dump, floor, format = pairs, ipairs, tostring, type, table.concat, string.dump, math.floor, string.format | |||
| local function getchr(c) | |||
| return "\\" .. c:byte() | |||
| end | |||
| local function make_safe(text) | |||
| return ("%q"):format(text):gsub('\n', 'n'):gsub("[\128-\255]", getchr) | |||
| end | |||
| local oddvals = {[tostring(1/0)] = '1/0', [tostring(-1/0)] = '-1/0', [tostring(-(0/0))] = '-(0/0)', [tostring(0/0)] = '0/0'} | |||
| local function write(t, memo, rev_memo) | |||
| local ty = type(t) | |||
| if ty == 'number' then | |||
| t = format("%.17g", t) | |||
| return oddvals[t] or t | |||
| elseif ty == 'boolean' or ty == 'nil' then | |||
| return tostring(t) | |||
| elseif ty == 'string' then | |||
| return make_safe(t) | |||
| elseif ty == 'table' or ty == 'function' then | |||
| if not memo[t] then | |||
| local index = #rev_memo + 1 | |||
| memo[t] = index | |||
| rev_memo[index] = t | |||
| end | |||
| return '_[' .. memo[t] .. ']' | |||
| else | |||
| error("Trying to serialize unsupported type " .. ty) | |||
| end | |||
| end | |||
| local kw = {['and'] = true, ['break'] = true, ['do'] = true, ['else'] = true, | |||
| ['elseif'] = true, ['end'] = true, ['false'] = true, ['for'] = true, | |||
| ['function'] = true, ['goto'] = true, ['if'] = true, ['in'] = true, | |||
| ['local'] = true, ['nil'] = true, ['not'] = true, ['or'] = true, | |||
| ['repeat'] = true, ['return'] = true, ['then'] = true, ['true'] = true, | |||
| ['until'] = true, ['while'] = true} | |||
| local function write_key_value_pair(k, v, memo, rev_memo, name) | |||
| if type(k) == 'string' and k:match '^[_%a][_%w]*$' and not kw[k] then | |||
| return (name and name .. '.' or '') .. k ..'=' .. write(v, memo, rev_memo) | |||
| else | |||
| return (name or '') .. '[' .. write(k, memo, rev_memo) .. ']=' .. write(v, memo, rev_memo) | |||
| end | |||
| end | |||
| -- fun fact: this function is not perfect | |||
| -- it has a few false positives sometimes | |||
| -- but no false negatives, so that's good | |||
| local function is_cyclic(memo, sub, super) | |||
| local m = memo[sub] | |||
| local p = memo[super] | |||
| return m and p and m < p | |||
| end | |||
| local function write_table_ex(t, memo, rev_memo, srefs, name) | |||
| if type(t) == 'function' then | |||
| return '_[' .. name .. ']=loadstring' .. make_safe(dump(t)) | |||
| end | |||
| local m = {} | |||
| local mi = 1 | |||
| for i = 1, #t do -- don't use ipairs here, we need the gaps | |||
| local v = t[i] | |||
| if v == t or is_cyclic(memo, v, t) then | |||
| srefs[#srefs + 1] = {name, i, v} | |||
| m[mi] = 'nil' | |||
| mi = mi + 1 | |||
| else | |||
| m[mi] = write(v, memo, rev_memo) | |||
| mi = mi + 1 | |||
| end | |||
| end | |||
| for k,v in pairs(t) do | |||
| if type(k) ~= 'number' or floor(k) ~= k or k < 1 or k > #t then | |||
| if v == t or k == t or is_cyclic(memo, v, t) or is_cyclic(memo, k, t) then | |||
| srefs[#srefs + 1] = {name, k, v} | |||
| else | |||
| m[mi] = write_key_value_pair(k, v, memo, rev_memo) | |||
| mi = mi + 1 | |||
| end | |||
| end | |||
| end | |||
| return '_[' .. name .. ']={' .. concat(m, ',') .. '}' | |||
| end | |||
| return function(t) | |||
| local memo = {[t] = 0} | |||
| local rev_memo = {[0] = t} | |||
| local srefs = {} | |||
| local result = {} | |||
| -- phase 1: recursively descend the table structure | |||
| local n = 0 | |||
| while rev_memo[n] do | |||
| result[n + 1] = write_table_ex(rev_memo[n], memo, rev_memo, srefs, n) | |||
| n = n + 1 | |||
| end | |||
| -- phase 2: reverse order | |||
| for i = 1, n*.5 do | |||
| local j = n - i + 1 | |||
| result[i], result[j] = result[j], result[i] | |||
| end | |||
| -- phase 3: add all the tricky cyclic stuff | |||
| for i, v in ipairs(srefs) do | |||
| n = n + 1 | |||
| result[n] = write_key_value_pair(v[2], v[3], memo, rev_memo, '_[' .. v[1] .. ']') | |||
| end | |||
| -- phase 4: add something about returning the main table | |||
| if result[n]:sub(1, 5) == '_[0]=' then | |||
| result[n] = 'return ' .. result[n]:sub(6) | |||
| else | |||
| result[n + 1] = 'return _[0]' | |||
| end | |||
| -- phase 5: just concatenate everything | |||
| result = concat(result, '\n') | |||
| return n > 1 and 'local _={}\n' .. result or result | |||
| end | |||
| @@ -0,0 +1,123 @@ | |||
| simpleScale = {} | |||
| --Your Game's Aspect Ratio | |||
| local gAspectRatio | |||
| --The Window's Aspect Ratio | |||
| local wAspectRatio | |||
| --The scale between the game and the window's aspect ratio | |||
| simpleScale.scale = 1 | |||
| local xt, yt = 0, 0, 1 | |||
| local gameW, gameH, windowW, windowH = 800, 600, 800, 600 | |||
| -- Declares your game's width and height, and sets the window size/settings | |||
| -- To be used instead of love.window.setMode | |||
| -- [gw] and [gh] are the width and height of the initial game | |||
| -- [sw] and [sh] (optional) are the width and height of the final window | |||
| -- [settings] (optional) are settings for love.window.setMode | |||
| function simpleScale.setWindow(gw, gh, sw, sh, settings) | |||
| sw = sw or gw | |||
| sh = sh or gh | |||
| gAspectRatio = gw/gh | |||
| gameW = gw | |||
| gameH = gh | |||
| simpleScale.updateWindow(sw, sh, settings) | |||
| end | |||
| -- Updates the Window size/settings | |||
| -- To be used instead of love.window.setMode | |||
| -- [sw] and [sh] are the width and height of the new Window | |||
| -- [settings] (optional) are settings for love.window.setMode | |||
| function simpleScale.updateWindow(sw, sh, settings) | |||
| love.window.setMode(sw, sh, settings) | |||
| windowW, windowH = love.graphics.getWidth(), love.graphics.getHeight() | |||
| wAspectRatio = windowW/windowH | |||
| --Window aspect ratio is TALLER than game | |||
| if gAspectRatio > wAspectRatio then | |||
| scale = windowW/gameW | |||
| xt = 0 | |||
| yt = windowH/2 - (scale*gameH)/2 | |||
| --Window aspect ratio is WIDER than game | |||
| elseif gAspectRatio < wAspectRatio then | |||
| scale = windowH/gameH | |||
| xt = windowW/2 - (scale*gameW)/2 | |||
| yt = 0 | |||
| --Window and game aspect ratios are EQUAL | |||
| else | |||
| scale = windowW/gameW | |||
| xt = 0 | |||
| yt = 0 | |||
| end | |||
| simpleScale.scale = scale | |||
| end | |||
| -- If you screen is resizable on drag, you'll need to call this to make sure | |||
| -- the appropriate screen values stay updated | |||
| -- You can call it on love.update() with no trouble | |||
| function simpleScale.resizeUpdate() | |||
| windowW, windowH = love.graphics.getWidth(), love.graphics.getHeight() | |||
| wAspectRatio = windowW/windowH | |||
| --Window aspect ratio is TALLER than game | |||
| if gAspectRatio > wAspectRatio then | |||
| scale = windowW/gameW | |||
| xt = 0 | |||
| yt = windowH/2 - (scale*gameH)/2 | |||
| --Window aspect ratio is WIDER than game | |||
| elseif gAspectRatio < wAspectRatio then | |||
| scale = windowH/gameH | |||
| xt = windowW/2 - (scale*gameW)/2 | |||
| yt = 0 | |||
| --Window and game aspect ratios are EQUAL | |||
| else | |||
| scale = windowW/gameW | |||
| xt = 0 | |||
| yt = 0 | |||
| end | |||
| simpleScale.scale = scale | |||
| end | |||
| -- Transforms the game's window relative to the entire window | |||
| -- Call this at the beginning of love.draw() | |||
| function simpleScale.set() | |||
| love.graphics.push() | |||
| love.graphics.translate(xt, yt) | |||
| love.graphics.scale(scale, scale) | |||
| end | |||
| -- Untransforms the game's window | |||
| -- Call this at the end of love.draw | |||
| -- You can optionally make the letterboxes a specific color by passing | |||
| -- [color] (optional) a table of color values | |||
| function simpleScale.unSet(color) | |||
| love.graphics.scale(1/scale, 1/scale) | |||
| love.graphics.translate(-xt, -yt) | |||
| love.graphics.pop() | |||
| --Draw the Letterboxes | |||
| local r,g,b,a = love.graphics.getColor() | |||
| local originalColor = love.graphics.getColor() | |||
| local boxColor | |||
| if color == nil then | |||
| boxColor = {0,0,0} | |||
| else | |||
| boxColor = color | |||
| end | |||
| love.graphics.setColor(boxColor) | |||
| --Horizontal bars | |||
| if gAspectRatio > wAspectRatio then | |||
| love.graphics.rectangle("fill", 0, 0, windowW, math.abs((gameH*scale - (windowH))/2)) | |||
| love.graphics.rectangle("fill", 0, windowH, windowW, -math.abs((gameH*scale - (windowH))/2)) | |||
| --Vertical bars | |||
| elseif gAspectRatio < wAspectRatio then | |||
| love.graphics.rectangle("fill", 0, 0, math.abs((gameW*scale - (windowW))/2),windowH) | |||
| love.graphics.rectangle("fill", windowW, 0, -math.abs((gameW*scale - (windowW))/2),windowH) | |||
| end | |||
| love.graphics.setColor(r,g,b,a) | |||
| end | |||
| @@ -0,0 +1,8 @@ | |||
| function powerControl(initiate, type) | |||
| if initiate == 1 and type == 'special' then | |||
| sounds["time"]:play() player1reverbav = false timeIsSlow = true originalSpeed = ballSpeed originalPaddle = paddle_SPEED player1reverbav = 0 potentialnuke1 = 0 potentialstrike1 = 0 | |||
| end | |||
| end | |||
| function powerUpdate() | |||
| end | |||