@@ -24,7 +24,7 @@ wall1width = 30 | |||
nuclearanimation = 3 | |||
easternum = 0 | |||
ball_DIR = 0 | |||
updaterate = 0.03 | |||
updaterate = 0.015 | |||
RED = 255 | |||
hitNum = {} | |||
hitNum[1] = 0 | |||
@@ -201,6 +201,7 @@ function love.load() | |||
newButton( | |||
"Online", | |||
function() | |||
MAP_TYPE = 0 | |||
gameState = "chooseIP" | |||
end | |||
) | |||
@@ -291,15 +292,15 @@ function love.load() | |||
end | |||
) | |||
) | |||
table.insert( | |||
settings, | |||
newButton( | |||
"Change Map", | |||
function() | |||
MAP_TYPE = MAP_TYPE + 1 | |||
end | |||
) | |||
) | |||
--table.insert( | |||
-- settings, | |||
-- newButton( | |||
-- "Change Map", | |||
-- function() | |||
-- MAP_TYPE = MAP_TYPE + 1 | |||
-- end | |||
-- ) | |||
--) | |||
table.insert( | |||
settings, | |||
newButton( | |||
@@ -588,6 +589,7 @@ function love.load() | |||
function() | |||
gameState = "1serve" | |||
gameMode = "reversegame" | |||
globalState = "base" | |||
end | |||
) | |||
) | |||
@@ -763,6 +765,7 @@ function nettest(dt) | |||
for i = 1, maxBalls do | |||
ts = ts + dt | |||
if ts > updaterate then | |||
if ball[1].dx <= 0 then | |||
--print (tostring(ball[i].dy)) | |||
udp:send(tostring(lastSentKey) .. | |||
'|' .. tostring(ball[i].dy) .. | |||
@@ -777,8 +780,12 @@ function nettest(dt) | |||
'|' .. gameState .. | |||
'|' .. tostring(ball[i].dx) .. | |||
'|' .. tostring(ballSpeed) .. | |||
'|' .. tostring(paddle_SPEED) .. | |||
"|HOST") | |||
print("SENT: " .. lastSentKey) | |||
print("PRIVILEGE SENT: " .. lastSentKey) | |||
else | |||
udp:send(tostring(lastSentKey) ..'|' .. player1.y .. "|HOST") | |||
end | |||
ts = 0 | |||
end | |||
end | |||
@@ -795,14 +802,23 @@ function nettest(dt) | |||
print("ReceivedINFO: " .. data) | |||
confirmation = "N" | |||
local p = split(data, '|') | |||
if p[3] ~= "CLIENT" then | |||
if p[3] ~= "CLIENT" and not p[15] then | |||
confirmation = "U" | |||
end | |||
if p[15] then | |||
if p[15] ~= "CLIENT" then | |||
confirmation = "U" | |||
end | |||
end | |||
if tonumber(p[4]) > 90 then | |||
confirmation = "L" | |||
end | |||
if ball[1].dx <= 0 then | |||
lastSentKeyClient = p[1] | |||
player2.y = tonumber(p[2]) | |||
elseif ball[1].dx > 0 then | |||
lastSentKeyClient, ball[i].dy, player2.y, player1score, player2score, player1nukescore, player2nukescore, ball[i].x, ball[i].y, gameState, ball[i].dx, ballSpeed, paddle_SPEED = p[1], die, tonumber(p[4]), tonumber(p[5]), tonumber(p[6]), tonumber(p[7]), tonumber(p[8]), tonumber(p[9]), tonumber(p[10]), p[11], tonumber(p[12]), tonumber(p[13]), tonumber(p[14]) | |||
end | |||
end | |||
until not data | |||
@@ -829,7 +845,27 @@ function clienttest(dt) | |||
end | |||
ts = ts + dt | |||
if ts > updaterate then | |||
if ball[1].dx <= 0 then | |||
print("MINOR SENDING") | |||
udp:send(tostring(lastSentKey) ..'|' .. player2.y .. "|CLIENT") | |||
elseif ball[1].dx > 0 then | |||
print("PRIVILEGED SENDING") | |||
udp:send(tostring(lastSentKey) .. | |||
'|' .. tostring(ball[1].dy) .. | |||
'|' .. tostring(player1.y) .. | |||
'|' .. tostring(player2.y) .. | |||
'|' .. tostring(player1score) .. | |||
'|' .. tostring(player2score) .. | |||
'|' .. tostring(player1nukescore) .. | |||
'|' .. tostring(player2nukescore) .. | |||
'|' .. tostring(ball[1].x) .. | |||
'|' .. tostring(ball[1].y) .. | |||
'|' .. gameState .. | |||
'|' .. tostring(ball[1].dx) .. | |||
'|' .. tostring(ballSpeed) .. | |||
'|' .. tostring(paddle_SPEED) .. | |||
"|CLIENT") | |||
end | |||
ts = 0 | |||
end | |||
local data | |||
@@ -846,18 +882,25 @@ function clienttest(dt) | |||
print("SENT TO SERVER:" .. lastSentKey) | |||
confirmation = "N" | |||
local p = split(data, '|') | |||
if p[14] then | |||
if p[14] ~= "HOST" then | |||
if p[15] then | |||
if p[15] ~= "HOST" then | |||
confirmation = "U" | |||
end | |||
if tonumber(p[15]) > 90 then | |||
if tonumber(p[16]) > 90 then | |||
confirmation = "L" | |||
end | |||
for i = 1, maxBalls do | |||
local die = tonumber(p[2]) | |||
lastSentKeyClient, ball[i].dy, player1.y, player1score, player2score, player1nukescore, player2nukescore, ball[i].x, ball[i].y, gameState, ball[i].dx, ballSpeed = p[1], die, tonumber(p[4]), tonumber(p[5]), tonumber(p[6]), tonumber(p[7]), tonumber(p[8]), tonumber(p[9]), tonumber(p[10]), p[11], tonumber(p[12]), tonumber(p[13]) | |||
if ball[i].dx <= 0 then | |||
lastSentKeyClient, ball[i].dy, player1.y, player1score, player2score, player1nukescore, player2nukescore, ball[i].x, ball[i].y, gameState, ball[i].dx, ballSpeed, paddle_SPEED = p[1], die, tonumber(p[4]), tonumber(p[5]), tonumber(p[6]), tonumber(p[7]), tonumber(p[8]), tonumber(p[9]), tonumber(p[10]), p[11], tonumber(p[12]), tonumber(p[13]), tonumber(p[14]) | |||
elseif ball[i].dx > 0 then | |||
lastSentKeyClient = p[1] | |||
player1.y = tonumber(p[4]) | |||
end | |||
end | |||
end | |||
elseif p[3] ~= "HOST" then | |||
confirmation = "U" | |||
end | |||
end | |||
print("GOT: " .. lastSentKeyClient) | |||
until not data | |||
@@ -1360,7 +1403,7 @@ function love.draw() | |||
baseDraw() | |||
if (globalState == "nettest" or globalState == "clienttest") and confirmation == "D" then | |||
love.graphics.clear(50 / 255, 50 / 255, 50 / 255, 255) | |||
love.graphics.printf("WAIT FOR PLAYER 2", 0, VIRTUAL_HEIGHT / 2, VIRTUAL_WIDTH, "center") | |||
love.graphics.printf("WAIT FOR OPPONENT", 0, VIRTUAL_HEIGHT / 2, VIRTUAL_WIDTH, "center") | |||
end | |||
if (globalState == "nettest" or globalState == "clienttest") and confirmation == "U" then | |||
love.graphics.clear(50 / 255, 50 / 255, 50 / 255, 255) | |||
@@ -32,4 +32,4 @@ To play on Windows, download and install <a href = "https://love2d.org">Love</a> | |||
To play an old, outdated EXE version on Windows, head to <a href = "https://madi-wka.club/Downloads.php">my website</a>, and download the old, outdated game. | |||
# Changes | |||
<p>0.7.6 is here! With this update, I improved the AI, allowing it to follow 2 balls at the same time! I also added "Smart" difficulty, where the AI uses physics and math to pre-calculate where the ball is going to land. Alpha-testing of the Online gameplay is now here, although its stupid and doesnt work. </p> | |||
<p>0.7.7 is here! Wiht this uodate, Online mode FINALLY, FINALLY WORKS! The default IP is my server, but you can launch the server from anywhere! The code for the server is under the server/ directory. The client is kind of laggy, though. I am trying my best to fix the issue. </p> |
@@ -1,15 +1,20 @@ | |||
local running = true | |||
local socket = require 'socket' | |||
local udp = socket.udp() | |||
local player1ip, player2ip, p1data, p2data, player1port, player2port = "none", "none", nil, nil, nil, nil | |||
local player1ip, player2ip, player1port, player2port = "none", "none", nil, nil | |||
udp:settimeout(0) | |||
udp:setsockname('*', 12345) | |||
local p1ping = 0 | |||
local p2ping = 0 | |||
local data, msg_or_ip, port_or_nil | |||
while running do | |||
local data, msg_or_ip, port_or_nil | |||
local p1data, p2data | |||
repeat | |||
data, msg_or_ip, port_or_nil = udp:receivefrom() | |||
if data then | |||
print(string.sub(data,1,1) .. "Playerlist: " .. player1ip .. " " .. player2ip) | |||
if (player1ip == msg_or_ip) then | |||
p1ping = 0 | |||
p1data = data | |||
@@ -20,11 +25,13 @@ while running do | |||
if (player1ip == "none") then | |||
player1ip = msg_or_ip | |||
p1data = data | |||
p1ping = 0 | |||
player1port = port_or_nil | |||
print("CONNECTED: PLAYER 1 FROM: " .. player1ip) | |||
elseif player2ip == "none" and msg_or_ip ~= player1ip then | |||
player2ip = msg_or_ip | |||
p2data = data | |||
p2ping = 0 | |||
player2port = port_or_nil | |||
print("CONNECTED: PLAYER 2 FROM: " .. player2ip) | |||
elseif (player1ip ~= msg_or_ip and player2ip ~= msg_or_ip) then | |||
@@ -32,38 +39,46 @@ while running do | |||
end | |||
end | |||
elseif player1ip ~= "none" then | |||
p1ping = p1ping + 1 | |||
if p1ping > 5 then | |||
if p2data then | |||
udp:sendto(p2data .. '|' .. p1ping, player1ip, player1port) | |||
end | |||
print("PLAYER 1 DISCONNECTED") | |||
p1data = nil | |||
player1ip = "none" | |||
player1port = nil | |||
end | |||
elseif player2ip ~= "none" then | |||
p2ping = p2ping + 1 | |||
if p2ping > 5 then | |||
if p1data then | |||
udp:sendto(p1data .. '|' .. p2ping, player2ip, player2port) | |||
end | |||
print("PLAYER 2 DISCONNECTED") | |||
p2data = nil | |||
player2ip = "none" | |||
player2port = nil | |||
else | |||
end | |||
until not data | |||
if player1ip ~= "none" then | |||
p1ping = p1ping + 1 | |||
if p1ping > 100 then | |||
if p2data then | |||
udp:sendto(p2data .. '|' .. p1ping, player1ip, player1port) | |||
end | |||
print("PLAYER 1 DISCONNECTED") | |||
p1data = nil | |||
player1ip = "none" | |||
player1port = nil | |||
end | |||
if data then | |||
print(data .. "FROM " .. msg_or_ip .. "Playerlist: " .. player1ip .. " " .. player2ip) | |||
end | |||
if p1data and p2data then | |||
end | |||
if player2ip ~= "none" then | |||
p2ping = p2ping + 1 | |||
if p2ping > 100 then | |||
if p1data then | |||
udp:sendto(p1data .. '|' .. p2ping, player2ip, player2port) | |||
udp:sendto(p2data .. '|' .. p1ping, player1ip, player1port) | |||
print("SENT1: " .. player2ip .. " " .. player2port .. " " .. p1data) | |||
print("SENT2: " .. player1ip .. " " .. player1port .. " " .. p2data) | |||
end | |||
print("PLAYER 2 DISCONNECTED") | |||
p2data = nil | |||
player2ip = "none" | |||
player2port = nil | |||
end | |||
socket.sleep(0.01) | |||
end | |||
if p1data and player2port then | |||
udp:sendto(p1data .. '|' .. p2ping, player2ip, player2port) | |||
print("SENT TO " .. player2ip .. ":" .. player2port .. " : " .. string.sub(p1data,1,1)) | |||
end | |||
if p2data and player1port then | |||
udp:sendto(p2data .. '|' .. p1ping, player1ip, player1port) | |||
print("SENT TO " .. player1ip .. ":" .. player1port .. " : " .. string.sub(p2data,1,1)) | |||
--print("1::" .. p1data) | |||
--print("2::" .. p2data) | |||
--print("SENT1: " .. player2ip .. " " .. player2port .. " " .. p1data) | |||
--print("SENT2: " .. player1ip .. " " .. player1port .. " " .. p2data) | |||
end | |||
socket.sleep(0.015) | |||
end |
@@ -1,5 +1,5 @@ | |||
function basegame(dt) | |||
if gameMode == "reverse" then | |||
if gameMode == "reversegame" then | |||
reversegame(dt) | |||
end | |||
if player1nukescore > 300 then | |||
@@ -89,7 +89,7 @@ function basegame(dt) | |||
end | |||
if (striken == 1) then | |||
player1nukescore = player1nukescore * 1.2 | |||
player1nukescore = player1nukescore * 1.5 | |||
if (synctype == 0) then | |||
paddle_SPEED = paddle_SPEED * 1.10 | |||
elseif (synctype == 1) then | |||
@@ -355,7 +355,7 @@ end | |||
function debugCheck(dt) | |||
if (gameState == "menu") then | |||
updateTEXT = "0.7.6 Chalkboard Update" | |||
updateTEXT = "0.7.7 Chalkboard Update" | |||
end | |||
dangerChecker() | |||
elapsed = elapsed + dt | |||
@@ -604,12 +604,7 @@ function normalDraw() | |||
end | |||
end | |||
if gameMode == 'practice' then | |||
practiceDraw() | |||
end | |||
if gameMode == 'normal' then | |||
pongDraw() | |||
end | |||
pongDraw() | |||
love.graphics.setFont(smallfont) | |||
for i = 1, maxBalls do | |||
if areanuclear == 1 then | |||
@@ -743,7 +738,7 @@ function baseDraw() | |||
nuclearDraw() | |||
end | |||
if gameState == 'play' or gameState == '1serve' or gameState == '2serve' or gameState == 'done' then | |||
--print("Drawing normally") | |||
print("Drawing normally") | |||
normalDraw() | |||
end | |||
@@ -1056,7 +1051,7 @@ function clientsBaseGame(dt) | |||
end | |||
if (striken == 1) then | |||
player1nukescore = player1nukescore * 1.2 | |||
player1nukescore = player1nukescore * 1.5 | |||
if (synctype == 0) then | |||
paddle_SPEED = paddle_SPEED * 1.10 | |||
elseif (synctype == 1) then | |||
@@ -1148,6 +1143,61 @@ function clientsBaseGame(dt) | |||
player2nukescore = player2nukescore + 10 | |||
ball[i].dx = -ball[i].dx | |||
ball[i].x = player2.x - 30 | |||
if ((love.keyboard.isDown(p2control.up))) then | |||
select = math.random(1, 5) | |||
if select == 1 then | |||
ball[i].dy = -1 | |||
elseif select == 2 then | |||
ball[i].dy = -1.2 | |||
elseif select == 3 then | |||
ball[i].dy = -1.5 | |||
elseif select == 4 then | |||
ball[i].dy = -1.8 | |||
elseif select == 5 then | |||
ball[i].dy = -2 | |||
end | |||
elseif (love.keyboard.isDown(p2control.down))then | |||
select = math.random(1, 5) | |||
if select == 1 then | |||
ball[i].dy = 1 | |||
elseif select == 2 then | |||
ball[i].dy = 1.2 | |||
elseif select == 3 then | |||
ball[i].dy = 1.5 | |||
elseif select == 4 then | |||
ball[i].dy = 1.8 | |||
elseif select == 5 then | |||
ball[i].dy = 2 | |||
end | |||
else | |||
if ball[i].dy < 0 then | |||
select = math.random(1, 5) | |||
if select == 1 then | |||
ball[i].dy = -1 | |||
elseif select == 2 then | |||
ball[i].dy = -1.2 | |||
elseif select == 3 then | |||
ball[i].dy = -1.5 | |||
elseif select == 4 then | |||
ball[i].dy = -1.8 | |||
elseif select == 5 then | |||
ball[i].dy = -2 | |||
end | |||
else | |||
select = math.random(1, 5) | |||
if select == 1 then | |||
ball[i].dy = 1 | |||
elseif select == 2 then | |||
ball[i].dy = 1.2 | |||
elseif select == 3 then | |||
ball[i].dy = 1.5 | |||
elseif select == 4 then | |||
ball[i].dy = 1.8 | |||
elseif select == 5 then | |||
ball[i].dy = 2 | |||
end | |||
end | |||
end | |||
end | |||
hitIdentifier() | |||
if ball[i].y <= 0 then | |||
@@ -1155,7 +1205,7 @@ function clientsBaseGame(dt) | |||
sounds["wallhit"]:setPitch(ballSpeed / 250) | |||
sounds["wallhit"]:play() | |||
ball[i].y = 0 | |||
ball[i].dy = -ball[i].dy | |||
end | |||
-- -4 to account for the ball's size | |||
@@ -1164,6 +1214,7 @@ function clientsBaseGame(dt) | |||
sounds["wallhit"]:setPitch(ballSpeed / 250) | |||
sounds["wallhit"]:play() | |||
ball[i].y = VIRTUAL_HEIGHT - 40 | |||
ball[i].dy = -ball[i].dy | |||
end | |||
--love.window.setTitle('Trying to update the ball') | |||