diff --git a/main.lua b/main.lua index 965e2b1..ca539b0 100644 --- a/main.lua +++ b/main.lua @@ -724,7 +724,7 @@ clientinit = false function nettest(dt) if serverinit == false then local socket = require "socket" - local address, port = "45.76.95.31", 12345 + local address, port = '45.76.95.31', 12345 udp = socket.udp() udp:setpeername(address, port) udp:settimeout(0) @@ -732,7 +732,7 @@ function nettest(dt) end for i = 1, maxBalls do print (tostring(ball[i].dy)) - udp:send(tostring(lastSentKey) ..'|'.. tostring(ball[i].dy) .. '|' .. tostring(player2.y) .. '|' .. tostring(player1.y) .. '|' .. tostring(player1score) .. '|' .. tostring(player2score) .. '|' .. tostring(player1nukescore) .. '|' .. tostring(player2nukescore) .. "|confirmed|" .. tostring(ball[i].x) .. '|' .. tostring(ball[i].y)) + udp:send(tostring(lastSentKey) ..'|'.. tostring(ball[i].dy) .. '|' .. tostring(player2.y) .. '|' .. tostring(player1.y) .. '|' .. tostring(player1score) .. '|' .. tostring(player2score) .. '|' .. tostring(player1nukescore) .. '|' .. tostring(player2nukescore) .. "|confirmed|" .. tostring(ball[i].x) .. '|' .. tostring(ball[i].y) .. '|' .. gameState .. '|' .. tostring(ball[i].dx)) print("SENT: " .. lastSentKey) end data = udp:receive() @@ -744,7 +744,7 @@ end function clienttest(dt) if clientinit == false then local socket = require "socket" - local address, port = "45.76.95.31", 12345 + local address, port = '45.76.95.31', 12345 udp = socket.udp() udp:setpeername(address, port) udp:settimeout(0) @@ -761,7 +761,7 @@ function clienttest(dt) print(p[2]) print(p[2] + 0) print(tonumber(p[11])) - lastSentKeyClient, ball[i].dy, player2.y, player1.y, player1score, player2score, player1nukescore, player2nukescore, confirmation, ball[i].x, ball[i].y = p[1], die, tonumber(p[3]), tonumber(p[4]), tonumber(p[5]), tonumber(p[6]), tonumber(p[7]), tonumber(p[8]), p[9], tonumber(p[10]), tonumber(p[11]) + lastSentKeyClient, ball[i].dy, player2.y, player1.y, player1score, player2score, player1nukescore, player2nukescore, confirmation, ball[i].x, ball[i].y, gameState, ball[i].dx = p[1], die, tonumber(p[3]), tonumber(p[4]), tonumber(p[5]), tonumber(p[6]), tonumber(p[7]), tonumber(p[8]), p[9], tonumber(p[10]), tonumber(p[11]), p[12], tonumber(p[13]) end else confirmation = "disconnected"