if (player1nukescore >= 20 and player1nukescore < 140) then
if (player1nukescore >= 20 and player1nukescore < 140) then
potentialstrike1 = 1
potentialstrike1 = 1
if (((globalState ~= "clienttest" and love.keyboard.isDown(p1control.super)) or (confirmation == "confirmed" and lastSentKeyP1 == p1control.super)) ) then
if (((globalState ~= "clienttest" and love.keyboard.isDown(p1control.super)) or (globalState == "clienttest" and lastSentKeyP1 == p1control.super)) ) then
player1striken = 1
player1striken = 1
player1reverbav = 0
player1reverbav = 0
end
end
end
end
if (player1nukescore >= 140) and timeIsSlow2 == false and timeIsSlow == false then
if (player1nukescore >= 140) and timeIsSlow2 == false and timeIsSlow == false then
player1reverbav = 1
player1reverbav = 1
if ((confirmation == "confirmed" and lastSentKeyP1 == p1control.counter) or (globalState ~= "clienttest" and love.keyboard.isDown(p1control.counter))) then
if ((globalState == "clienttest" and lastSentKeyP1 == p1control.counter) or (globalState ~= "clienttest" and love.keyboard.isDown(p1control.counter))) then
powerControl(1, "special")
powerControl(1, "special")
end
end
end
end
if (player1nukescore >= 200) then
if (player1nukescore >= 200) then
potentialnuke1 = 1
potentialnuke1 = 1
if ((confirmation == "confirmed" and lastSentKeyP1 == p1control.super)or (globalState ~= "clienttest" and love.keyboard.isDown(p1control.super))) then
if ((globalState == "clienttest" and lastSentKeyP1 == p1control.super)or (globalState ~= "clienttest" and love.keyboard.isDown(p1control.super))) then