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- -- tick
- -- https://github.com/bjornbytes/tick
- -- MIT License
-
- local tick = {
- framerate = nil,
- rate = .03,
- timescale = 1,
- sleep = .001,
- dt = 0,
- accum = 0,
- tick = 1,
- frame = 1
- }
-
- local timer = love.timer
- local graphics = love.graphics
-
- love.run = function()
- if not timer then
- error('love.timer is required for tick')
- end
-
- if love.load then love.load(love.arg.parseGameArguments(arg), arg) end
- timer.step()
- local lastframe = 0
-
- love.update(0)
-
- return function()
- tick.dt = timer.step() * tick.timescale
- tick.accum = tick.accum + tick.dt
- while tick.accum >= tick.rate do
- tick.accum = tick.accum - tick.rate
-
- if love.event then
- love.event.pump()
- for name, a, b, c, d, e, f in love.event.poll() do
- if name == 'quit' then
- if not love.quit or not love.quit() then
- return a or 0
- end
- end
-
- love.handlers[name](a, b, c, d, e, f)
- end
- end
-
- tick.tick = tick.tick + 1
- if love.update then love.update(tick.rate) end
- end
-
- while tick.framerate and timer.getTime() - lastframe < 1 / tick.framerate do
- timer.sleep(.0005)
- end
-
- lastframe = timer.getTime()
- if graphics and graphics.isActive() then
- graphics.origin()
- graphics.clear(graphics.getBackgroundColor())
- tick.frame = tick.frame + 1
- if love.draw then love.draw() end
- graphics.present()
- end
-
- timer.sleep(tick.sleep)
- end
- end
-
- return tick
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