14 rader
282 B

  1. state = require("levels/"..gameState)
  2. print("levels/"..gameState)
  3. function stateUpdate(dt)
  4. state = require("levels/"..gameState)
  5. state.update(dt)
  6. if love.keyboard.isDown('escape') then
  7. love.event.quit()
  8. end
  9. end
  10. function stateDraw()
  11. state.draw()
  12. end