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- function buttonClutter()
- table.insert(buttons, menu:addButton("Practice",
- function()
- menuLoaded = false
- objReset()
- gameState = "practice"
- end))
- table.insert(buttons, menu:addButton("Levels",
- function()
- gameState = "selectlv"
- end
- ))
- end
- local t=0
- function explode(x, y)
- t = t+10
- love.graphics.circle("fill", x, y, t)
- end
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