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- state = require("levels/"..gameState)
- print("levels/"..gameState)
- function stateUpdate(dt)
- state = require("levels/"..gameState)
- state.update(dt)
- if love.keyboard.isDown('escape') then
- love.event.quit()
- end
- musicController("norm")
- end
-
-
- function stateDraw()
- state.draw()
- end
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