function buttonClutter() table.insert(buttons, menu:addButton("Practice", function() menuLoaded = false objReset() gameState = "practice" end)) table.insert(buttons, menu:addButton("Levels", function() gameState = "selectlv" end)) table.insert(buttons, menu:addButton("Toggle Fullscreen", function() myscreen:toggle(WINDOW_HEIGHT, WINDOW_WIDTH) DIFFERENCE_X = myscreen.c DIFFERENCE_Y = myscreen.d OFFSET_X = myscreen.e OFFSET_Y = myscreen.f end )) table.insert(buttons, menu:addButton("Quit", function() love.event.quit() end )) end local t=0 function explode(x, y) t = t+10 love.graphics.circle("fill", x, y, t) end