menu = Class{} local M = {} function menu.update(dt) if animationSecsLeft > 0 then animationSecsLeft = animationSecsLeft - dt end end function menu.draw(dt) if animationSecsLeft > 0 then love.graphics.setColor(1,1,1,1-1/(animationSecsLeft+0.000001)) love.graphics.draw(logo, 0,0) else love.graphics.setFont(titlefont) love.graphics.printf("NuclearGravity", 0, 20, WINDOW_WIDTH, "center") menu:butt(buttons, WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_WIDTH/2, WINDOW_HEIGHT/2, 40, WINDOW_WIDTH/3) end end return menu