| @@ -19,6 +19,7 @@ self.vector = 1.5708 | |||
| self.color = {1,1,1,1} | |||
| self.path = {} | |||
| self.dottimer = 0.5 | |||
| self.exploded = false | |||
| self.fuel = 0 | |||
| self.destX = x | |||
| end | |||
| @@ -147,4 +148,5 @@ function ship:reset() | |||
| self.destX = self.x | |||
| self.path = {} | |||
| self.dottimer = 0.5 | |||
| self.exploded = false | |||
| end | |||
| @@ -7,6 +7,7 @@ function explosion:init(x, y, v, color, type) | |||
| self.y = y | |||
| self.v = v | |||
| self.range = 0 | |||
| self.maxRange = WINDOW_WIDTH*2 | |||
| self.killed = false | |||
| if type ~= nil then | |||
| self.type = type | |||
| @@ -16,14 +17,17 @@ end | |||
| function explosion:update(dt) | |||
| self.range = self.range + dt * 24 | |||
| local maxRange = WINDOW_WIDTH*2 | |||
| if (self.type == 0) then | |||
| --print("my range is " .. self.range) | |||
| end | |||
| self.maxRange = WINDOW_WIDTH*2 | |||
| if self.type == 1 then | |||
| maxRange = WINDOW_WIDTH*6 | |||
| self.maxRange = WINDOW_WIDTH*6 | |||
| elseif self.type == 2 then | |||
| maxRange = 200 | |||
| self.maxRange = 200 | |||
| end | |||
| if self.range * self.v > maxRange then | |||
| --print("killing myself with range" .. self.range) | |||
| if self.range * self.v > self.maxRange then | |||
| --print("killing myself with range" .. self.range .. " " .. self.v .. " " .. self.maxRange .. " and type " .. self.type) | |||
| self.killed = true | |||
| end | |||
| end | |||
| @@ -36,7 +40,7 @@ function explosion:render(toggle) | |||
| if self.type == 2 then | |||
| love.graphics.setColor(1,1,1,0.7/(self.range)) | |||
| -- print(self.range) | |||
| elseif toggle == "special" then | |||
| elseif self.type == 1 then | |||
| love.graphics.setColor(1,1,1,0.7/(self.range/6)) | |||
| -- print(self.range) | |||
| end | |||
| @@ -1,15 +1,7 @@ | |||
| level7 = Class{} | |||
| local levelLoaded = false | |||
| local M = {} | |||
| function love.wheelmoved(x, y) | |||
| if gameStatus == "play" then | |||
| if y > 0 and camera.scale < 1 then | |||
| camera.scale = camera.scale + 0.1 | |||
| elseif y < 0 and camera.scale > 0.5 then | |||
| camera.scale = camera.scale - 0.1 | |||
| end | |||
| end | |||
| end | |||
| function level7.load() | |||
| shipsleft = 1 | |||
| local planetImage = love.graphics.newImage("entities/planet/planet" .. math.random(1, 18) .. ".png") | |||
| @@ -23,6 +15,7 @@ function level7.load() | |||
| explosions = {} | |||
| shipIsHit = false | |||
| guimenu = mainMenu() | |||
| cameraControl = true | |||
| reachedGoal = false | |||
| lvlbase = base(1400, WINDOW_HEIGHT/2) | |||
| levelLoaded = true | |||
| @@ -119,7 +112,8 @@ function level7.bonusUpdate(dt) | |||
| if not cannons[i].appeared then | |||
| sounds["appear"]:stop() | |||
| sounds["appear"]:play() | |||
| table.insert(explosions, explosion(1500, cannons[i].y, 100, {1,1,1,1}, 1)) | |||
| local coolx, cooly = camera:toWorldCoords(1280, 720) | |||
| table.insert(explosions, explosion(coolx, cannons[i].y, 100, {1,1,1,1}, 1)) | |||
| cannons[i].appeared = true | |||
| end | |||
| end | |||
| @@ -34,9 +34,10 @@ function levelgeneral.update(dt) | |||
| --print(camera.x .. " " .. camera.y) | |||
| for i, explosion in ipairs(explosions) do | |||
| explosion:update(dt) | |||
| if explosion.killed then | |||
| table.remove(explosions, i) | |||
| if shipIsHit then | |||
| if shipIsHit and explosion.type == 0 then | |||
| gameStatus = "setup" | |||
| levelgeneral.reset() | |||
| end | |||
| @@ -45,10 +46,9 @@ function levelgeneral.update(dt) | |||
| if gameStatus == "play" then | |||
| camera.x, camera.y = firstShip.x - firstShip.height*4, firstShip.y- firstShip.width | |||
| --print(camera.x .. firstShip.x) | |||
| if shipIsHit then | |||
| if #explosions == 0 then | |||
| table.insert(explosions, explosion(firstShip.x, firstShip.y, 100, {1,1,1,1})) | |||
| end | |||
| if shipIsHit and not firstShip.exploded then | |||
| table.insert(explosions, explosion(firstShip.x, firstShip.y, 100, {1,1,1,1}, 0)) | |||
| firstShip.exploded = true | |||
| end | |||
| firstShip:update(dt) | |||
| @@ -105,11 +105,7 @@ function levelgeneral.draw() | |||
| end | |||
| firstShip:draw() | |||
| for i, explosion in ipairs(explosions) do | |||
| if shipIsHit then | |||
| explosion:render() | |||
| else | |||
| explosion:render("special") | |||
| end | |||
| --print("exploding") | |||
| end | |||
| camera:detach() | |||
| @@ -145,6 +141,7 @@ function levelgeneral.goBack() | |||
| levelgeneral.reset() | |||
| lvlbase = nil | |||
| gameStatus = "setup" | |||
| cameraControl = false | |||
| firstShip.path = {} | |||
| cannons = {} | |||
| levelLoaded = false | |||
| @@ -2,15 +2,7 @@ practice = Class{} | |||
| local levelLoaded = false | |||
| local M = {} | |||
| local currenctScore = 0 | |||
| function love.wheelmoved(x, y) | |||
| if gameStatus == "play" then | |||
| if y > 0 and camera.scale < 1 then | |||
| camera.scale = camera.scale + 0.1 | |||
| elseif y < 0 and camera.scale > 0.5 then | |||
| camera.scale = camera.scale - 0.1 | |||
| end | |||
| end | |||
| end | |||
| function practice.update(dt) | |||
| if not levelLoaded then | |||
| shipsleft = 1 | |||
| @@ -21,6 +13,7 @@ function practice.update(dt) | |||
| guibutts = {} | |||
| XCAM = 0 | |||
| currentScore = 0 | |||
| cameraControl = true | |||
| thrusterMax = 0 | |||
| YCAM = 0 | |||
| firstShip.fuel = 0 | |||
| @@ -48,6 +41,7 @@ function practice.update(dt) | |||
| --print(camera.x .. " " .. camera.y) | |||
| for i, explosion in ipairs(explosions) do | |||
| explosion:update(dt) | |||
| -- print("1 update done") | |||
| if explosion.killed then | |||
| table.remove(explosions, i) | |||
| if shipIsHit then | |||
| @@ -59,12 +53,10 @@ function practice.update(dt) | |||
| if gameStatus == "play" then | |||
| camera.x, camera.y = firstShip.x - firstShip.height*4, firstShip.y- firstShip.width | |||
| --print(camera.x .. firstShip.x) | |||
| if shipIsHit then | |||
| if #explosions == 0 then | |||
| table.insert(explosions, explosion(firstShip.x, firstShip.y, 100, {1,1,1,1})) | |||
| end | |||
| if shipIsHit and not firstShip.exploded then | |||
| table.insert(explosions, explosion(firstShip.x, firstShip.y, 100, {1,1,1,1})) | |||
| explosions[#explosions].type = 0 | |||
| firstShip.exploded = true | |||
| end | |||
| firstShip:update(dt) | |||
| for i in ipairs(planets) do | |||
| @@ -138,6 +130,7 @@ function practice.draw() | |||
| end | |||
| function practice.goBack() | |||
| practice.reset() | |||
| cameraControl = false | |||
| gameStatus = "setup" | |||
| levelLoaded = false | |||
| gameState = "menu" | |||
| @@ -11,7 +11,7 @@ WINDOW_WIDTH = 1280 | |||
| WINDOW_HEIGHT = 720 | |||
| OFFSET_X = 0 | |||
| OFFSET_Y = 0 | |||
| cameraControl = false | |||
| currentLevel = 0 | |||
| saveData = { | |||
| @@ -24,7 +24,15 @@ buttons = {} | |||
| cannons = {} | |||
| projectiles = {} | |||
| menu = mainMenu() | |||
| function love.wheelmoved(x, y) | |||
| if gameStatus == "play" and cameraControl then | |||
| if y > 0 and camera.scale < 1 then | |||
| camera.scale = camera.scale + 0.1 | |||
| elseif y < 0 and camera.scale > 0.5 then | |||
| camera.scale = camera.scale - 0.1 | |||
| end | |||
| end | |||
| end | |||
| function love.load() | |||
| print(love.filesystem.getAppdataDirectory()) | |||
| print(love.filesystem.getSaveDirectory()) | |||
| @@ -50,11 +50,9 @@ function GUIDraw(mode) | |||
| love.graphics.draw(shipImage,mx,my, 1.5708, 1, 1, shipW/2, shipH/2) | |||
| if love.keyboard.mouseisReleased then | |||
| love.keyboard.mouseisReleased = false | |||
| if #explosions == 0 then | |||
| local zerox, zeroy = camera:toWorldCoords(0, 0) | |||
| table.insert(explosions, explosion(zerox, my, 100, {1,1,1,1})) | |||
| explosions[1].type = 1 | |||
| end | |||
| explosions[#explosions].type = 1 | |||
| firstShip.destX = vmx | |||
| firstShip.y = vmy | |||
| @@ -84,8 +82,8 @@ function GUIDraw(mode) | |||
| if #explosions == 0 then | |||
| local zerox, zeroy = camera:toWorldCoords(0, 0) | |||
| table.insert(explosions, explosion(zerox, my, 100, {1,1,1,1})) | |||
| explosions[1].type = 1 | |||
| end | |||
| explosions[#explosions].type = 1 | |||
| end | |||
| sounds["appear"]:play() | |||
| firstShip.destX = 250 | |||
| @@ -111,10 +109,8 @@ function GUIDraw(mode) | |||
| end | |||
| if love.keyboard.mouseisReleased then | |||
| love.keyboard.mouseisReleased = false | |||
| if #explosions == 0 then | |||
| table.insert(explosions, explosion(0, 100, 100, {1,1,1,1})) | |||
| explosions[1].type = 1 | |||
| end | |||
| explosions[#explosions].type = 1 | |||
| sounds["appear"]:play() | |||
| firstShip.destX = vmx | |||
| firstShip.y = 100 | |||