@@ -24,7 +24,7 @@ end | |||||
function planet:update(dt) | function planet:update(dt) | ||||
if not reachedGoal then | if not reachedGoal then | ||||
local distanceToShip = math.sqrt((firstShip.x - self.x)^2 + (firstShip.y - self.y)^2) | local distanceToShip = math.sqrt((firstShip.x - self.x)^2 + (firstShip.y - self.y)^2) | ||||
--print("update") | |||||
local gravitationalAttraction = G*self.mass/(distanceToShip^2) | local gravitationalAttraction = G*self.mass/(distanceToShip^2) | ||||
--print((firstShip.x - self.x) .. " " .. (firstShip.y - self.y)) | --print((firstShip.x - self.x) .. " " .. (firstShip.y - self.y)) | ||||
self.angle = math.atan( (firstShip.y - self.y)/ (firstShip.x - self.x)) | self.angle = math.atan( (firstShip.y - self.y)/ (firstShip.x - self.x)) | ||||
@@ -37,9 +37,6 @@ function planet:update(dt) | |||||
love.window.setTitle(self.attractionX) | love.window.setTitle(self.attractionX) | ||||
firstShip.dx = firstShip.dx + self.attractionX | firstShip.dx = firstShip.dx + self.attractionX | ||||
firstShip.dy = firstShip.dy + self.attractionY | firstShip.dy = firstShip.dy + self.attractionY | ||||
if distanceToShip < 100 then | |||||
sounds["close"]:play() | |||||
end | |||||
if distanceToShip < self.w/4 then | if distanceToShip < self.w/4 then | ||||
shipIsHit = true | shipIsHit = true | ||||
sounds["close"]:stop() | sounds["close"]:stop() | ||||
@@ -18,6 +18,7 @@ self.color = {1,1,1,1} | |||||
self.path = {} | self.path = {} | ||||
self.dottimer = 0.5 | self.dottimer = 0.5 | ||||
self.fuel = 0 | self.fuel = 0 | ||||
self.destX = x | |||||
end | end | ||||
function ship:newPathDot(dotx, doty, color) | function ship:newPathDot(dotx, doty, color) | ||||
return { | return { | ||||
@@ -58,6 +59,17 @@ function ship:update(dt) | |||||
self.speed = self.speed + 0.05 | self.speed = self.speed + 0.05 | ||||
end | end | ||||
local tag = false | |||||
for i in ipairs(planets) do | |||||
local distanceToShip = math.sqrt((firstShip.x - planets[i].x)^2 + (firstShip.y - planets[i].y)^2) | |||||
if distanceToShip < 200 and not shipIsHit and gameStatus == "play" then | |||||
sounds["close"]:play() | |||||
tag = true | |||||
end | |||||
end | |||||
if not tag or shipIsHit then | |||||
sounds["close"]:stop() | |||||
end | |||||
--[[ | --[[ | ||||
if love.keyboard.isDown('left') then | if love.keyboard.isDown('left') then | ||||
self.dx = self.dx - 0.5 | self.dx = self.dx - 0.5 | ||||
@@ -121,6 +133,7 @@ function ship:reset() | |||||
self.canvas = love.graphics.newCanvas(WINDOW_WIDTH, WINDOW_HEIGHT) | self.canvas = love.graphics.newCanvas(WINDOW_WIDTH, WINDOW_HEIGHT) | ||||
self.vector = 1.56 | self.vector = 1.56 | ||||
self.speed = 1 | self.speed = 1 | ||||
self.destX = self.x | |||||
self.path = {} | self.path = {} | ||||
self.dottimer = 0.5 | self.dottimer = 0.5 | ||||
end | end |
@@ -2,6 +2,7 @@ explosion = Class{} | |||||
function explosion:init(x, y, v, color) | function explosion:init(x, y, v, color) | ||||
self.color = color | self.color = color | ||||
self.type = 0 | |||||
self.x = x | self.x = x | ||||
self.y = y | self.y = y | ||||
self.v = v | self.v = v | ||||
@@ -12,7 +13,11 @@ end | |||||
function explosion:update(dt) | function explosion:update(dt) | ||||
self.range = self.range + dt * 24 | self.range = self.range + dt * 24 | ||||
if self.range * self.v > WINDOW_WIDTH * 2 then | |||||
local maxRange = WINDOW_WIDTH*2 | |||||
if self.type == 1 then | |||||
maxRange = WINDOW_WIDTH*6 | |||||
end | |||||
if self.range * self.v > maxRange then | |||||
--print("killing myself with range" .. self.range) | --print("killing myself with range" .. self.range) | ||||
self.killed = true | self.killed = true | ||||
end | end | ||||
@@ -20,8 +25,12 @@ end | |||||
function explosion:render() | |||||
function explosion:render(toggle) | |||||
--print("rendering myself" .. self.x .. " " .. self.y .. " " .. self.range .. " " .. self.v) | --print("rendering myself" .. self.x .. " " .. self.y .. " " .. self.range .. " " .. self.v) | ||||
love.graphics.setColor(unpack(self.color)) | love.graphics.setColor(unpack(self.color)) | ||||
love.graphics.circle("fill", self.x, self.y, self.range * self.v, 100) | |||||
if toggle == "special" then | |||||
love.graphics.setColor(1,1,1,0.7/(self.range/6)) | |||||
print(self.range) | |||||
end | |||||
love.graphics.circle("fill", self.x, self.y, self.range * self.v, 100) | |||||
end | end |
@@ -36,12 +36,22 @@ end | |||||
function level1.hint() | function level1.hint() | ||||
GUIDraw("left") | GUIDraw("left") | ||||
love.graphics.setFont(tinyfont) | love.graphics.setFont(tinyfont) | ||||
love.graphics.setColor(1,1,1,1) | |||||
if (VCAM.x > WINDOW_WIDTH/2) then | if (VCAM.x > WINDOW_WIDTH/2) then | ||||
if love.keyboard.isDown('a') then | |||||
love.graphics.setColor(1,0,0,1) | |||||
end | |||||
love.graphics.print("←[A]",10,50) | love.graphics.print("←[A]",10,50) | ||||
love.graphics.setColor(1,1,1,1) | |||||
end | end | ||||
if (VCAM.x < WINDOW_WIDTH*2) then | if (VCAM.x < WINDOW_WIDTH*2) then | ||||
if love.keyboard.isDown('d') then | |||||
love.graphics.setColor(1,0,0,1) | |||||
end | |||||
love.graphics.print("[D]→",100,50) | love.graphics.print("[D]→",100,50) | ||||
love.graphics.setColor(1,1,1,1) | |||||
end | end | ||||
love.graphics.setColor(1,1,1,1) | |||||
end | end | ||||
function level1.reset() | function level1.reset() | ||||
firstShip:reset() | firstShip:reset() | ||||
@@ -48,11 +48,20 @@ end | |||||
function level2.hint() | function level2.hint() | ||||
GUIDraw("left") | GUIDraw("left") | ||||
love.graphics.setFont(tinyfont) | love.graphics.setFont(tinyfont) | ||||
if (VCAM.x > WINDOW_WIDTH/2) then | if (VCAM.x > WINDOW_WIDTH/2) then | ||||
if love.keyboard.isDown('a') then | |||||
love.graphics.setColor(1,0,0,1) | |||||
end | |||||
love.graphics.print("←[A]",10,50) | love.graphics.print("←[A]",10,50) | ||||
love.graphics.setColor(1,1,1,1) | |||||
end | end | ||||
if (VCAM.x < WINDOW_WIDTH*2) then | if (VCAM.x < WINDOW_WIDTH*2) then | ||||
if love.keyboard.isDown('a') then | |||||
love.graphics.setColor(1,0,0,1) | |||||
end | |||||
love.graphics.print("[D]→",100,50) | love.graphics.print("[D]→",100,50) | ||||
love.graphics.setColor(1,1,1,1) | |||||
end | end | ||||
end | end | ||||
function level2.GUIControl() | function level2.GUIControl() | ||||
@@ -39,10 +39,18 @@ function level3.hint() | |||||
GUIDraw("left") | GUIDraw("left") | ||||
love.graphics.setFont(tinyfont) | love.graphics.setFont(tinyfont) | ||||
if (VCAM.x > WINDOW_WIDTH/2) then | if (VCAM.x > WINDOW_WIDTH/2) then | ||||
if love.keyboard.isDown('a') then | |||||
love.graphics.setColor(1,0,0,1) | |||||
end | |||||
love.graphics.print("←[A]",10,50) | love.graphics.print("←[A]",10,50) | ||||
love.graphics.setColor(1,1,1,1) | |||||
end | end | ||||
if (VCAM.x < WINDOW_WIDTH*2) then | if (VCAM.x < WINDOW_WIDTH*2) then | ||||
if love.keyboard.isDown('a') then | |||||
love.graphics.setColor(1,0,0,1) | |||||
end | |||||
love.graphics.print("[D]→",100,50) | love.graphics.print("[D]→",100,50) | ||||
love.graphics.setColor(1,1,1,1) | |||||
end | end | ||||
end | end | ||||
function level3.reset() | function level3.reset() | ||||
@@ -60,10 +60,18 @@ function level4.hint() | |||||
GUIDraw("left") | GUIDraw("left") | ||||
love.graphics.setFont(tinyfont) | love.graphics.setFont(tinyfont) | ||||
if (VCAM.x > -WINDOW_WIDTH/2) then | if (VCAM.x > -WINDOW_WIDTH/2) then | ||||
if love.keyboard.isDown('a') then | |||||
love.graphics.setColor(1,0,0,1) | |||||
end | |||||
love.graphics.print("←[A]",10,50) | love.graphics.print("←[A]",10,50) | ||||
love.graphics.setColor(1,1,1,1) | |||||
end | end | ||||
if (VCAM.x < WINDOW_WIDTH) then | if (VCAM.x < WINDOW_WIDTH) then | ||||
if love.keyboard.isDown('a') then | |||||
love.graphics.setColor(1,0,0,1) | |||||
end | |||||
love.graphics.print("[D]→",100,50) | love.graphics.print("[D]→",100,50) | ||||
love.graphics.setColor(1,1,1,1) | |||||
end | end | ||||
end | end | ||||
function level4.goBack() | function level4.goBack() | ||||
@@ -61,10 +61,18 @@ function level5.hint() | |||||
GUIDraw("up") | GUIDraw("up") | ||||
love.graphics.setFont(tinyfont) | love.graphics.setFont(tinyfont) | ||||
if (VCAM.y > -WINDOW_WIDTH) then | if (VCAM.y > -WINDOW_WIDTH) then | ||||
if love.keyboard.isDown('w') then | |||||
love.graphics.setColor(1,0,0,1) | |||||
end | |||||
love.graphics.print("↑[W]",50,10) | love.graphics.print("↑[W]",50,10) | ||||
love.graphics.setColor(1,1,1,1) | |||||
end | end | ||||
if (VCAM.y < WINDOW_WIDTH*2) then | if (VCAM.y < WINDOW_WIDTH*2) then | ||||
love.graphics.print("↓[D]",50,100) | |||||
if love.keyboard.isDown('s') then | |||||
love.graphics.setColor(1,0,0,1) | |||||
end | |||||
love.graphics.print("↓[S]",50,100) | |||||
love.graphics.setColor(1,1,1,1) | |||||
end | end | ||||
end | end | ||||
function level5.goBack() | function level5.goBack() | ||||
@@ -22,6 +22,7 @@ function levelgeneral.update(dt) | |||||
end | end | ||||
--print("saveData.levelsBeaten is " .. saveData.levelsBeaten) | --print("saveData.levelsBeaten is " .. saveData.levelsBeaten) | ||||
if animationComplete then | if animationComplete then | ||||
reachedGoal = false | |||||
love.filesystem.write("save", serialize(saveData)) | love.filesystem.write("save", serialize(saveData)) | ||||
levelgeneral.goBack() | levelgeneral.goBack() | ||||
end | end | ||||
@@ -35,8 +36,10 @@ function levelgeneral.update(dt) | |||||
explosion:update(dt) | explosion:update(dt) | ||||
if explosion.killed then | if explosion.killed then | ||||
table.remove(explosions, i) | table.remove(explosions, i) | ||||
if shipIsHit then | |||||
gameStatus = "setup" | gameStatus = "setup" | ||||
levelgeneral.reset() | levelgeneral.reset() | ||||
end | |||||
end | end | ||||
end | end | ||||
if gameStatus == "play" then | if gameStatus == "play" then | ||||
@@ -82,6 +85,7 @@ function levelgeneral.draw() | |||||
love.graphics.clear(0,0,0,1) | love.graphics.clear(0,0,0,1) | ||||
love.graphics.setColor(30/255, 30/255, 30/255, 1) | love.graphics.setColor(30/255, 30/255, 30/255, 1) | ||||
if frame < WINDOW_WIDTH then | if frame < WINDOW_WIDTH then | ||||
stopMusic() | |||||
sounds["finish"]:play() | sounds["finish"]:play() | ||||
love.graphics.circle("fill", firstShip.x, firstShip.y, WINDOW_WIDTH - frame) | love.graphics.circle("fill", firstShip.x, firstShip.y, WINDOW_WIDTH - frame) | ||||
end | end | ||||
@@ -40,8 +40,10 @@ function practice.update(dt) | |||||
explosion:update(dt) | explosion:update(dt) | ||||
if explosion.killed then | if explosion.killed then | ||||
table.remove(explosions, i) | table.remove(explosions, i) | ||||
if shipIsHit then | |||||
gameStatus = "setup" | gameStatus = "setup" | ||||
practice.reset() | practice.reset() | ||||
end | |||||
end | end | ||||
end | end | ||||
if gameStatus == "play" then | if gameStatus == "play" then | ||||
@@ -49,6 +51,7 @@ function practice.update(dt) | |||||
--print(camera.x .. firstShip.x) | --print(camera.x .. firstShip.x) | ||||
if shipIsHit then | if shipIsHit then | ||||
if #explosions == 0 then | if #explosions == 0 then | ||||
table.insert(explosions, explosion(firstShip.x, firstShip.y, 100, {1,1,1,1})) | table.insert(explosions, explosion(firstShip.x, firstShip.y, 100, {1,1,1,1})) | ||||
end | end | ||||
@@ -85,9 +88,13 @@ function practice.draw() | |||||
if gameStatus == "setup" then | if gameStatus == "setup" then | ||||
GUIDraw("anywhere") | GUIDraw("anywhere") | ||||
love.graphics.setFont(tinyfont) | |||||
local textW = tinyfont:getWidth("Top score: " .. math.floor(saveData.score/100)) | |||||
love.graphics.print("Top score: " .. math.floor(saveData.score/100), WINDOW_WIDTH/2-textW/2, 10) | |||||
practice.hint() | practice.hint() | ||||
elseif gameStatus == "play" then | elseif gameStatus == "play" then | ||||
local textW = tinyfont:getWidth("Score: " .. math.floor(currentScore/100)) | local textW = tinyfont:getWidth("Score: " .. math.floor(currentScore/100)) | ||||
love.graphics.setFont(tinyfont) | |||||
love.graphics.print("Score: " .. math.floor(currentScore/100), WINDOW_WIDTH/2-textW/2, 10) | love.graphics.print("Score: " .. math.floor(currentScore/100), WINDOW_WIDTH/2-textW/2, 10) | ||||
guimenu:butt(playbutts, WINDOW_WIDTH, WINDOW_HEIGHT, 1100, WINDOW_HEIGHT-50, 40, WINDOW_WIDTH/3) | guimenu:butt(playbutts, WINDOW_WIDTH, WINDOW_HEIGHT, 1100, WINDOW_HEIGHT-50, 40, WINDOW_WIDTH/3) | ||||
love.keyboard.mouseisReleased = false | love.keyboard.mouseisReleased = false | ||||
@@ -110,7 +117,9 @@ function practice.reset() | |||||
end | end | ||||
shipsleft = 1 | shipsleft = 1 | ||||
if currentScore > saveData.score then | if currentScore > saveData.score then | ||||
saveData.score = currentScore | saveData.score = currentScore | ||||
love.filesystem.write("save", serialize(saveData)) | |||||
end | end | ||||
currentScore = 0 | currentScore = 0 | ||||
shipIsHit = false | shipIsHit = false | ||||
@@ -133,10 +142,26 @@ function practice.GUIControl() | |||||
end | end | ||||
function practice.hint() | function practice.hint() | ||||
love.graphics.setFont(tinyfont) | love.graphics.setFont(tinyfont) | ||||
love.graphics.print("↑[W]",50,10) | |||||
love.graphics.print("↓[S]",50,100) | |||||
if love.keyboard.isDown('w') then | |||||
love.graphics.setColor(1,0,0,1) | |||||
end | |||||
love.graphics.print("↑[W]",80,10) | |||||
love.graphics.setColor(1,1,1,1) | |||||
if love.keyboard.isDown('s') then | |||||
love.graphics.setColor(1,0,0,1) | |||||
end | |||||
love.graphics.print("↓[S]",80,100) | |||||
love.graphics.setColor(1,1,1,1) | |||||
if love.keyboard.isDown('a') then | |||||
love.graphics.setColor(1,0,0,1) | |||||
end | |||||
love.graphics.print("←[A]",10,50) | love.graphics.print("←[A]",10,50) | ||||
love.graphics.print("→[D]",100,50) | |||||
love.graphics.setColor(1,1,1,1) | |||||
if love.keyboard.isDown('d') then | |||||
love.graphics.setColor(1,0,0,1) | |||||
end | |||||
love.graphics.print("→[D]",150,50) | |||||
love.graphics.setColor(1,1,1,1) | |||||
@@ -31,6 +31,9 @@ function love.load() | |||||
else | else | ||||
--print("No save file found!") | --print("No save file found!") | ||||
end | end | ||||
if saveData.score == nil then | |||||
saveData.score = 0 | |||||
end | |||||
tick.framerate = 60 | tick.framerate = 60 | ||||
camera = Camera() | camera = Camera() | ||||
BG = love.graphics.newImage("entities/background.jpg") | BG = love.graphics.newImage("entities/background.jpg") | ||||
@@ -1,7 +1,5 @@ | |||||
selectedItem = "none" | selectedItem = "none" | ||||
local planetImage = love.graphics.newImage("entities/planet/planet" .. math.random(1, 18) .. ".png") | local planetImage = love.graphics.newImage("entities/planet/planet" .. math.random(1, 18) .. ".png") | ||||
function GUIDraw(mode) | function GUIDraw(mode) | ||||
--MAIN | --MAIN | ||||
love.graphics.setColor(1,1,1,1) | love.graphics.setColor(1,1,1,1) | ||||
@@ -23,10 +21,12 @@ function GUIDraw(mode) | |||||
--SHIP | --SHIP | ||||
--PLANET | --PLANET | ||||
GUIButton(planetsleft, planetImage, menuX + 60, menuY+WINDOW_HEIGHT*0.4, function() selectedItem = "planet" end, 0.5, 0.5, {1,1,1,1}, 1.57) | GUIButton(planetsleft, planetImage, menuX + 60, menuY+WINDOW_HEIGHT*0.4, function() selectedItem = "planet" end, 0.5, 0.5, {1,1,1,1}, 1.57) | ||||
for i, explosion in ipairs(explosions) do | |||||
explosion:render("special") | |||||
--print("exploding") | |||||
end | |||||
--PLANET | --PLANET | ||||
--PLACING | --PLACING | ||||
local mx, my = love.mouse.getPosition() | local mx, my = love.mouse.getPosition() | ||||
@@ -35,6 +35,8 @@ function GUIDraw(mode) | |||||
local mx = mx * DIFFERENCE_X | local mx = mx * DIFFERENCE_X | ||||
local my = my * DIFFERENCE_Y | local my = my * DIFFERENCE_Y | ||||
local vmx, vmy = camera:toWorldCoords(mx, my) | local vmx, vmy = camera:toWorldCoords(mx, my) | ||||
firstShip.x = firstShip.x + (math.abs(firstShip.destX-firstShip.x)/5) | |||||
if mode == "anywhere" then | if mode == "anywhere" then | ||||
love.graphics.setColor(1,1,1,0.5) | love.graphics.setColor(1,1,1,0.5) | ||||
if selectedItem == "ship" and mx < menuX then | if selectedItem == "ship" and mx < menuX then | ||||
@@ -43,8 +45,14 @@ function GUIDraw(mode) | |||||
love.graphics.draw(shipImage,mx,my, 1.5708, 1, 1, shipW/2, shipH/2) | love.graphics.draw(shipImage,mx,my, 1.5708, 1, 1, shipW/2, shipH/2) | ||||
if love.keyboard.mouseisReleased then | if love.keyboard.mouseisReleased then | ||||
love.keyboard.mouseisReleased = false | love.keyboard.mouseisReleased = false | ||||
firstShip.x = vmx | |||||
if #explosions == 0 then | |||||
table.insert(explosions, explosion(0, my, 100, {1,1,1,1})) | |||||
explosions[1].type = 1 | |||||
end | |||||
firstShip.destX = vmx | |||||
firstShip.y = vmy | firstShip.y = vmy | ||||
sounds["appear"]:play() | sounds["appear"]:play() | ||||
shipsleft = shipsleft - 1 | shipsleft = shipsleft - 1 | ||||
end | end | ||||
@@ -67,7 +75,12 @@ function GUIDraw(mode) | |||||
end | end | ||||
if love.keyboard.mouseisReleased then | if love.keyboard.mouseisReleased then | ||||
love.keyboard.mouseisReleased = false | love.keyboard.mouseisReleased = false | ||||
firstShip.x = 250 | |||||
if #explosions == 0 then | |||||
table.insert(explosions, explosion(0, my, 100, {1,1,1,1})) | |||||
explosions[1].type = 1 | |||||
end | |||||
sounds["appear"]:play() | |||||
firstShip.destX = 250 | |||||
firstShip.y = vmy | firstShip.y = vmy | ||||
shipsleft = shipsleft - 1 | shipsleft = shipsleft - 1 | ||||
end | end | ||||
@@ -90,7 +103,12 @@ function GUIDraw(mode) | |||||
end | end | ||||
if love.keyboard.mouseisReleased then | if love.keyboard.mouseisReleased then | ||||
love.keyboard.mouseisReleased = false | love.keyboard.mouseisReleased = false | ||||
firstShip.x = vmx | |||||
if #explosions == 0 then | |||||
table.insert(explosions, explosion(0, 100, 100, {1,1,1,1})) | |||||
explosions[1].type = 1 | |||||
end | |||||
sounds["appear"]:play() | |||||
firstShip.destX = vmx | |||||
firstShip.y = 100 | firstShip.y = 100 | ||||
shipsleft = shipsleft - 1 | shipsleft = shipsleft - 1 | ||||
end | end | ||||
@@ -187,6 +205,7 @@ function GUIDraw(mode) | |||||
if pressed and hot then | if pressed and hot then | ||||
love.keyboard.mouseisReleased = false | love.keyboard.mouseisReleased = false | ||||
firstShip.x = -9000 | firstShip.x = -9000 | ||||
firstShip.destX = -9000 | |||||
shipsleft = shipsleft + 1 | shipsleft = shipsleft + 1 | ||||
end | end | ||||
@@ -1,19 +1,25 @@ | |||||
sounds = { | sounds = { | ||||
["menu"] = love.audio.newSource("entities/music/menu.ogg", "static"), | |||||
["boom"] = love.audio.newSource("entities/planet/boom.wav", "static"), | ["boom"] = love.audio.newSource("entities/planet/boom.wav", "static"), | ||||
["close"] = love.audio.newSource("entities/planet/close.wav", "static"), | ["close"] = love.audio.newSource("entities/planet/close.wav", "static"), | ||||
["play"] = love.audio.newSource("entities/music/play.wav", "static"), | |||||
["appear"] = love.audio.newSource("entities/ship/Appear.wav", "static"), | ["appear"] = love.audio.newSource("entities/ship/Appear.wav", "static"), | ||||
["finish"] = love.audio.newSource("entities/ship/Finish.wav", "static") | ["finish"] = love.audio.newSource("entities/ship/Finish.wav", "static") | ||||
} | } | ||||
music = { | |||||
["menu"] = love.audio.newSource("entities/music/menu.ogg", "static"), | |||||
["play"] = love.audio.newSource("entities/music/play.wav", "static") | |||||
} | |||||
mute = false | mute = false | ||||
function musicController(orders, toggling) | function musicController(orders, toggling) | ||||
if (orders == 'norm' and not mute) then | |||||
if (orders == 'norm' and not mute and not reachedGoal) then | |||||
if (gameState == 'menu' or gameState == "selectlv") then | if (gameState == 'menu' or gameState == "selectlv") then | ||||
sounds['menu']:play() | |||||
music['menu']:play() | |||||
music["play"]:play() | |||||
music["play"]:setVolume(0) | |||||
music["menu"]:setVolume(1) | |||||
elseif gameStatus == 'play' then | elseif gameStatus == 'play' then | ||||
stopSounds() | |||||
sounds["play"]:play() | |||||
music["play"]:play() | |||||
music["play"]:setVolume(0.4) | |||||
music["menu"]:setVolume(1) | |||||
end | end | ||||
elseif orders == "mute" then | elseif orders == "mute" then | ||||
if toggling == 1 then | if toggling == 1 then | ||||
@@ -32,4 +38,8 @@ function stopSounds() | |||||
sound[i]:stop() | sound[i]:stop() | ||||
print("stopping sounds") | print("stopping sounds") | ||||
end | end | ||||
end | |||||
function stopMusic() | |||||
music["play"]:setVolume(0) | |||||
music["menu"]:setVolume(0) | |||||
end | end |