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- selectlv = Class{}
- levels = {}
- table.insert(levels, menu:addButton("Level 1", function ()
- gameState = "level1"
- end ))
- table.insert(levels, menu:addButton("Level 2", function ()
- if levelsBeaten > 0 then
- gameState = "level2"
- end
- end ))
-
-
-
-
- table.insert(levels, menu:addButton("Go Back", function ()
- gameState = "menu"
- end ))
- local M = {}
- function selectlv.update(dt)
-
- end
-
- function selectlv.draw(dt)
- menu:butt(levels, WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_WIDTH/2, WINDOW_HEIGHT/2, 40, WINDOW_WIDTH/3, "beatenGreen")
- end
-
- return selectlv
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